Age | Commit message (Expand) | Author |
2004-12-09 | make scrolling smooth. | Robert Göffringmann |
2004-12-05 | forgot to remove this. | Robert Göffringmann |
2004-12-04 | clear scroll offsets... not sure if this is actually necessary, but it *could... | Robert Göffringmann |
2004-11-09 | free memory on quit. | Robert Göffringmann |
2004-10-21 | Fixed alignment problem with BS1 demo | Chris Apers |
2004-05-02 | This fixes bug #917427, a masking problem, hopefully without causing any | Torbjörn Andersson |
2004-03-28 | Renamed more OSystem methods | Max Horn |
2004-03-01 | When scrolling, force a full redraw not only when the scroll offset changes | Torbjörn Andersson |
2004-03-01 | Fix from Roever for bug #892827 | James Brown |
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor... | Max Horn |
2004-02-22 | Cody56's fix for a minor graphics glitch. | Torbjörn Andersson |
2004-02-22 | Free _screenBuf and _screenGrid before allocating new ones. | Torbjörn Andersson |
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown |
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson |
2004-01-09 | fix for bug #872916: BS1 scrolling glitch | Robert Göffringmann |
2004-01-07 | implemented drawing of additional scrolling frames | Robert Göffringmann |
2004-01-07 | Tried to make the menus behave a bit more like the original. Perhaps most | Torbjörn Andersson |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-04 | fixed screen updating | Robert Göffringmann |
2004-01-04 | removed speed button from control panel and made the game do a full screen re... | Robert Göffringmann |
2004-01-03 | changed screen drawing code to only redraw blocks that changed. | Robert Göffringmann |
2004-01-03 | eriktorbjorn's fix for a crash when sprite were completely outside of the screen | Robert Göffringmann |
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann |
2003-12-23 | Microsoft Compilers : Which part of the standard do you want to break today ? | Nicolas Bacca |
2003-12-22 | fixed some animation bugs | Robert Göffringmann |
2003-12-22 | fixed screen and music fading | Robert Göffringmann |
2003-12-22 | another change to verticalMask(). this should fix the remaining sprite priori... | Robert Göffringmann |
2003-12-22 | added fnSetPaletteToFade/fnSetPaletteToCut | Robert Göffringmann |
2003-12-22 | changed the way the control panel is started | Robert Göffringmann |
2003-12-22 | work around a GCC bug. | Robert Göffringmann |
2003-12-21 | Highlight the correct (I hope!) menu icon during conversation, and do the | Torbjörn Andersson |
2003-12-21 | fixed scrolling | Robert Göffringmann |
2003-12-21 | fixed parallax drawing for room 54 | Robert Göffringmann |
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and change... | Robert Göffringmann |
2003-12-20 | sprites should now be rendered correctly. | Robert Göffringmann |
2003-12-20 | Modified the calculation of where to draw parallaxes to be more like the | Torbjörn Andersson |
2003-12-20 | A comment in decompressRLE0() said that the images are vertically flipped, | Torbjörn Andersson |
2003-12-19 | Changed abs() to ABS(), and changed a sorting function to use SWAP() | Torbjörn Andersson |
2003-12-19 | Whitespace changes | Torbjörn Andersson |
2003-12-18 | big endian typecasts for FROM_LE_xx | Robert Göffringmann |
2003-12-18 | one more big endian fix | Robert Göffringmann |
2003-12-17 | fixed text output and logic bug. changed scrolling code. | Robert Göffringmann |
2003-12-17 | fixed resMan bug about closing of sections and started adding menu support | Robert Göffringmann |
2003-12-16 | fix sprite drawing bugs | Robert Göffringmann |
2003-12-16 | copied the SwordRouter from the original BS1 sources. | Robert Göffringmann |
2003-12-16 | compilation fixes | Jonathan Gray |
2003-12-16 | there is allready definitions for MIN/MAX | Paweł Kołodziejski |
2003-12-16 | o FreeBSD specifix fix. I am not sure it is applicable to every Unix | Eugene Sandulenko |
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann |