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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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screen.cpp
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Author
2004-10-21
Fixed alignment problem with BS1 demo
Chris Apers
2004-05-02
This fixes bug #917427, a masking problem, hopefully without causing any
Torbjörn Andersson
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-01
When scrolling, force a full redraw not only when the scroll offset changes
Torbjörn Andersson
2004-03-01
Fix from Roever for bug #892827
James Brown
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-22
Cody56's fix for a minor graphics glitch.
Torbjörn Andersson
2004-02-22
Free _screenBuf and _screenGrid before allocating new ones.
Torbjörn Andersson
2004-01-18
BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
James Brown
2004-01-11
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
Torbjörn Andersson
2004-01-09
fix for bug #872916: BS1 scrolling glitch
Robert Göffringmann
2004-01-07
implemented drawing of additional scrolling frames
Robert Göffringmann
2004-01-07
Tried to make the menus behave a bit more like the original. Perhaps most
Torbjörn Andersson
2004-01-06
updated copyright notice
Max Horn
2004-01-04
fixed screen updating
Robert Göffringmann
2004-01-04
removed speed button from control panel and made the game do a full screen re...
Robert Göffringmann
2004-01-03
changed screen drawing code to only redraw blocks that changed.
Robert Göffringmann
2004-01-03
eriktorbjorn's fix for a crash when sprite were completely outside of the screen
Robert Göffringmann
2003-12-28
this fixes the remaining glitches
Robert Göffringmann
2003-12-23
Microsoft Compilers : Which part of the standard do you want to break today ?
Nicolas Bacca
2003-12-22
fixed some animation bugs
Robert Göffringmann
2003-12-22
fixed screen and music fading
Robert Göffringmann
2003-12-22
another change to verticalMask(). this should fix the remaining sprite priori...
Robert Göffringmann
2003-12-22
added fnSetPaletteToFade/fnSetPaletteToCut
Robert Göffringmann
2003-12-22
changed the way the control panel is started
Robert Göffringmann
2003-12-22
work around a GCC bug.
Robert Göffringmann
2003-12-21
Highlight the correct (I hope!) menu icon during conversation, and do the
Torbjörn Andersson
2003-12-21
fixed scrolling
Robert Göffringmann
2003-12-21
fixed parallax drawing for room 54
Robert Göffringmann
2003-12-20
fixed crashes after restoring a savegame, added fnSetPaletteToFade and change...
Robert Göffringmann
2003-12-20
sprites should now be rendered correctly.
Robert Göffringmann
2003-12-20
Modified the calculation of where to draw parallaxes to be more like the
Torbjörn Andersson
2003-12-20
A comment in decompressRLE0() said that the images are vertically flipped,
Torbjörn Andersson
2003-12-19
Changed abs() to ABS(), and changed a sorting function to use SWAP()
Torbjörn Andersson
2003-12-19
Whitespace changes
Torbjörn Andersson
2003-12-18
big endian typecasts for FROM_LE_xx
Robert Göffringmann
2003-12-18
one more big endian fix
Robert Göffringmann
2003-12-17
fixed text output and logic bug. changed scrolling code.
Robert Göffringmann
2003-12-17
fixed resMan bug about closing of sections and started adding menu support
Robert Göffringmann
2003-12-16
fix sprite drawing bugs
Robert Göffringmann
2003-12-16
copied the SwordRouter from the original BS1 sources.
Robert Göffringmann
2003-12-16
compilation fixes
Jonathan Gray
2003-12-16
there is allready definitions for MIN/MAX
Paweł Kołodziejski
2003-12-16
o FreeBSD specifix fix. I am not sure it is applicable to every Unix
Eugene Sandulenko
2003-12-16
Broken Sword 1: initial import
Robert Göffringmann