Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-11 | Renamed variables in the MPEG animation classes to better conform with | Torbjörn Andersson | |
ScummVM standard. It seems the 8-bit version of the code had decayed slightly, but I believe it's working again now. svn-id: r17081 | |||
2005-03-11 | Cleanup | Chris Apers | |
svn-id: r17080 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-10 | Many PalmOS ARM optimizations | Chris Apers | |
svn-id: r16013 | |||
2004-12-09 | make scrolling smooth. | Robert Göffringmann | |
svn-id: r16005 | |||
2004-12-05 | forgot to remove this. | Robert Göffringmann | |
svn-id: r15986 | |||
2004-12-04 | clear scroll offsets... not sure if this is actually necessary, but it ↵ | Robert Göffringmann | |
*could* be related to bug #1077394 svn-id: r15981 | |||
2004-11-09 | free memory on quit. | Robert Göffringmann | |
Still leaks some, though svn-id: r15735 | |||
2004-10-21 | Fixed alignment problem with BS1 demo | Chris Apers | |
svn-id: r15631 | |||
2004-05-02 | This fixes bug #917427, a masking problem, hopefully without causing any | Torbjörn Andersson | |
regressions. What the patch does is to make sure to check all layers when masking a sprite, since it's possible that it's being masked by several layers at the same time. The old code simply picked the first masking layer. svn-id: r13744 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-01 | When scrolling, force a full redraw not only when the scroll offset changes | Torbjörn Andersson | |
but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13120 | |||
2004-03-01 | Fix from Roever for bug #892827 | James Brown | |
svn-id: r13107 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-22 | Cody56's fix for a minor graphics glitch. | Torbjörn Andersson | |
<Cody56> but don't commit it to the 0.6.0 branch svn-id: r12993 | |||
2004-02-22 | Free _screenBuf and _screenGrid before allocating new ones. | Torbjörn Andersson | |
svn-id: r12990 | |||
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown | |
svn-id: r12465 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-09 | fix for bug #872916: BS1 scrolling glitch | Robert Göffringmann | |
svn-id: r12271 | |||
2004-01-07 | implemented drawing of additional scrolling frames | Robert Göffringmann | |
svn-id: r12223 | |||
2004-01-07 | Tried to make the menus behave a bit more like the original. Perhaps most | Torbjörn Andersson | |
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | fixed screen updating | Robert Göffringmann | |
svn-id: r12146 | |||
2004-01-04 | removed speed button from control panel and made the game do a full screen ↵ | Robert Göffringmann | |
refresh after leaving the control panel svn-id: r12127 | |||
2004-01-03 | changed screen drawing code to only redraw blocks that changed. | Robert Göffringmann | |
svn-id: r12109 | |||
2004-01-03 | eriktorbjorn's fix for a crash when sprite were completely outside of the screen | Robert Göffringmann | |
svn-id: r12106 | |||
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann | |
svn-id: r12004 | |||
2003-12-23 | Microsoft Compilers : Which part of the standard do you want to break today ? | Nicolas Bacca | |
svn-id: r11866 | |||
2003-12-22 | fixed some animation bugs | Robert Göffringmann | |
svn-id: r11862 | |||
2003-12-22 | fixed screen and music fading | Robert Göffringmann | |
svn-id: r11861 | |||
2003-12-22 | another change to verticalMask(). this should fix the remaining sprite ↵ | Robert Göffringmann | |
priority issues svn-id: r11853 | |||
2003-12-22 | added fnSetPaletteToFade/fnSetPaletteToCut | Robert Göffringmann | |
svn-id: r11851 | |||
2003-12-22 | changed the way the control panel is started | Robert Göffringmann | |
svn-id: r11844 | |||
2003-12-22 | work around a GCC bug. | Robert Göffringmann | |
svn-id: r11843 | |||
2003-12-21 | Highlight the correct (I hope!) menu icon during conversation, and do the | Torbjörn Andersson | |
cheesy menu fade-in/fade-out. svn-id: r11831 | |||
2003-12-21 | fixed scrolling | Robert Göffringmann | |
svn-id: r11830 | |||
2003-12-21 | fixed parallax drawing for room 54 | Robert Göffringmann | |
svn-id: r11828 | |||
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵ | Robert Göffringmann | |
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789 | |||
2003-12-20 | sprites should now be rendered correctly. | Robert Göffringmann | |
svn-id: r11784 | |||
2003-12-20 | Modified the calculation of where to draw parallaxes to be more like the | Torbjörn Andersson | |
one in Broken Sword II. At least the first room appears to behave like the original now. (Except for a masking bug, which is almost certainly unrelated to parallaxes.) svn-id: r11781 | |||
2003-12-20 | A comment in decompressRLE0() said that the images are vertically flipped, | Torbjörn Andersson | |
but I'm not so sure. I've changed the code to assume that they're not, and this fixes both the drawing of the worker in the background of the first room, and of the fan at the police station. svn-id: r11780 | |||
2003-12-19 | Changed abs() to ABS(), and changed a sorting function to use SWAP() | Torbjörn Andersson | |
svn-id: r11761 | |||
2003-12-19 | Whitespace changes | Torbjörn Andersson | |
svn-id: r11760 | |||
2003-12-18 | big endian typecasts for FROM_LE_xx | Robert Göffringmann | |
svn-id: r11727 | |||
2003-12-18 | one more big endian fix | Robert Göffringmann | |
svn-id: r11725 | |||
2003-12-17 | fixed text output and logic bug. changed scrolling code. | Robert Göffringmann | |
hey, sword is running really nice already. :) svn-id: r11703 | |||
2003-12-17 | fixed resMan bug about closing of sections and started adding menu support | Robert Göffringmann | |
svn-id: r11695 | |||
2003-12-16 | fix sprite drawing bugs | Robert Göffringmann | |
svn-id: r11688 | |||
2003-12-16 | copied the SwordRouter from the original BS1 sources. | Robert Göffringmann | |
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :) svn-id: r11687 | |||
2003-12-16 | compilation fixes | Jonathan Gray | |
svn-id: r11679 |