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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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sword1.cpp
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Author
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-03-25
Patch #1117443 (Experimental plugin code revision)
Max Horn
2005-03-09
changing AudioDataType -> SoundType, so now the constant names match the name...
Max Horn
2005-02-06
BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 mut...
Max Horn
2005-01-28
Use class Mutex instead of MutexRef
Max Horn
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-27
Use SoundMixer::kMaxMixerVolume
Max Horn
2004-12-27
Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...
Max Horn
2004-12-25
speech_volume default value gets already set in gameDetector.cpp
Max Horn
2004-12-20
Speedup a bit PalmOS port
Chris Apers
2004-12-12
fixed warning
Robert Göffringmann
2004-12-11
Fix dumb CE compiler
Nicolas Bacca
2004-12-10
changed cd checking code, gives warnings about everything now.
Robert Göffringmann
2004-12-10
PalmOS stuffs
Chris Apers
2004-12-09
Pass subdirectories to gamedetector functions
Robert Göffringmann
2004-12-08
moved the bootparam code out of sword1.cpp
Robert Göffringmann
2004-12-05
Clean up OSystem::Event
Max Horn
2004-12-05
added support for an international BS1 cutscene pack (which we didn't release...
Robert Göffringmann
2004-11-29
Fix music volume
Eugene Sandulenko
2004-11-27
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...
Max Horn
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-11-19
a little cleanup
Robert Göffringmann
2004-11-15
BS1 demo is basically fully supported now.
Robert Göffringmann
2004-11-15
BS1 demo's speech and logic work now.
Robert Göffringmann
2004-11-09
oops
Robert Göffringmann
2004-11-09
free memory on quit.
Robert Göffringmann
2004-10-21
Make PalmOS happy
Chris Apers
2004-10-14
The checkCdFiles() function still looked only for SPEECH1.CLU and
Torbjörn Andersson
2004-10-12
added mp3 and ogg vorbis playback for music and speech.
Robert Göffringmann
2004-10-08
Prevent double slash in path
Chris Apers
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-08-31
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ...
Travis Howell
2004-08-11
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...
Max Horn
2004-07-27
Add support for speech in demo.
Travis Howell
2004-07-16
Open the control panel on both F5 and ESC, like the original did.
Torbjörn Andersson
2004-07-11
Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go...
James Brown
2004-06-28
Added "MUSIC" / "music" to the list of default directories.
Torbjörn Andersson
2004-06-28
Enhanced default directory support in the File class; now one can specify arb...
Max Horn
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-03-31
be tolerant against abuse of ConfMan.getInt(); add missing default value for ...
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-03
Set the wantFade variable in initialize() as well. Otherwise it'll be false
Torbjörn Andersson
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-05
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
Max Horn
2004-01-18
BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
James Brown
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