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path: root/sword2/build_display.cpp
AgeCommit message (Expand)Author
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02Even more stuff moving into Sword2Engine. I'm tempted to make a new classTorbjörn Andersson
2003-11-02Moved some more "homeless" functions into Sword2Engine. (Don't worry -- ITorbjörn Andersson
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-11-01More moving of stuff into classesTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-21Moved some more stuff into the Logic class.Torbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
2003-10-08Some more cosmetic changes while I'm considering the next move. (Or maybeTorbjörn Andersson
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
2003-09-27Removed CopyScreenBuffer() since it was a no-op anyway.Torbjörn Andersson
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
2003-09-19cleanupTorbjörn Andersson
2003-09-17Removed some #includes that seem to be unnecessary. I think we're going toTorbjörn Andersson
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
2003-09-08Hide the menus when displaying full-screen messages, e.g. error messagesTorbjörn Andersson
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM.Torbjörn Andersson
2003-08-29Disabled debug output. (I really need to get the debug message level toTorbjörn Andersson
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-28I forgot to commit this file earlier. (It's only a FIXME comment anyway.)Torbjörn Andersson
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code is...James Brown
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
2003-07-28match prototypeJonathan Gray
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
2003-07-28replace DWORD usage with uint32Jonathan Gray
2003-07-28rename functions with windows specific namesJonathan Gray
2003-07-28A few warningsTravis Howell
2003-07-28Compiles on mingw nowTravis Howell
2003-07-28fixed some warningsMax Horn
2003-07-28bs2Jonathan Gray