index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
sword2
/
build_display.cpp
Age
Commit message (
Expand
)
Author
2003-10-21
Moved some more stuff into the Logic class.
Torbjörn Andersson
2003-10-18
Moved the opcode functions into the Logic class.
Torbjörn Andersson
2003-10-15
Dumped most of the remaining "driver" code into a new "Display" class. This
Torbjörn Andersson
2003-10-11
Moved the text drawing stuff into a class of its own. (Adding another
Torbjörn Andersson
2003-10-08
Some more cosmetic changes while I'm considering the next move. (Or maybe
Torbjörn Andersson
2003-10-05
Made a separate class for the cutscene functions, removed some unused code
Torbjörn Andersson
2003-10-04
Changed to use #include "bs2/..." and removed the inclusion of standard C
Torbjörn Andersson
2003-10-04
added namespace Sword2
Max Horn
2003-09-30
Moved the memory manager functions into an object of its own (and enabled
Torbjörn Andersson
2003-09-30
Changed the resource manager object to use more ScummVM-like naming.
Torbjörn Andersson
2003-09-27
Removed CopyScreenBuffer() since it was a no-op anyway.
Torbjörn Andersson
2003-09-27
More cleanup, and I've replaced most - not quite all - of BS2's debug
Torbjörn Andersson
2003-09-26
Some more reformatting / cleanup, and removal of comments that did nothing
Torbjörn Andersson
2003-09-24
Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.
Torbjörn Andersson
2003-09-21
ScummVM code formatting conventions
Torbjörn Andersson
2003-09-19
cleanup
Torbjörn Andersson
2003-09-17
Removed some #includes that seem to be unnecessary. I think we're going to
Torbjörn Andersson
2003-09-09
Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
Torbjörn Andersson
2003-09-09
Added a WaitForFade() function, to replace numerous while-loops scattered
Torbjörn Andersson
2003-09-08
Hide the menus when displaying full-screen messages, e.g. error messages
Torbjörn Andersson
2003-09-02
Re-formatted the code to be a bit more in line with the rest of ScummVM.
Torbjörn Andersson
2003-08-29
Disabled debug output. (I really need to get the debug message level to
Torbjörn Andersson
2003-08-29
Added some code to stop producing interpolation frames if the scene has
Torbjörn Andersson
2003-08-28
I forgot to commit this file earlier. (It's only a FIXME comment anyway.)
Torbjörn Andersson
2003-08-23
SetPalette conflicts with an OS symbol on OS X
Max Horn
2003-08-23
Unstubbed the Create/Draw/DeleteSurface() functions, and removed some
Torbjörn Andersson
2003-08-19
Remove a bunch of unneeded cruft - but barely the surface of it. This code is...
James Brown
2003-07-30
rename bs2 to sword2 to have the same name as the original engine.
Oliver Kiehl
2003-07-28
match prototype
Jonathan Gray
2003-07-28
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
Jonathan Gray
2003-07-28
replace DWORD usage with uint32
Jonathan Gray
2003-07-28
rename functions with windows specific names
Jonathan Gray
2003-07-28
A few warnings
Travis Howell
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
fixed some warnings
Max Horn
2003-07-28
bs2
Jonathan Gray