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path: root/sword2/driver/animation.cpp
AgeCommit message (Expand)Author
2005-04-25Better support for "seamless" cutscenes, i.e. ones where - in theory - youTorbjörn Andersson
2005-04-24Don't wait for the lead-out sound to finish when playing the "shaman"Torbjörn Andersson
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-11Renamed variables in the MPEG animation classes to better conform withTorbjörn Andersson
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-06Applied patch #1155731, reducing the memory usage of the MPEG player byTorbjörn Andersson
2005-02-27Got rid of all the .h files but one in the 'driver' directory. They wereTorbjörn Andersson
2005-02-19This is the second part of the BS2 restructuring. There are two newTorbjörn Andersson
2005-01-28Fix compilation with mpeg2 disabledMax Horn
2005-01-28Began what I hope is the final major restructuring of the BS2 engine.Torbjörn Andersson
2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-04Applied patch #1088948, with minor modificationsTorbjörn Andersson
2005-01-01Updated copyright year.Torbjörn Andersson
2004-12-21Added Russian narration message.Eugene Sandulenko
2004-12-05Clean up OSystem::EventMax Horn
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-08-17Don't try to free text sprites with the memory manager - it uses standardTorbjörn Andersson
2004-06-09Cleaned up the palette handling a bit. Renamed _palCopy to _palette since ITorbjörn Andersson
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-28Fixed bug I introduced in the recent cleanup: It's the screen, not theTorbjörn Andersson
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
2004-03-23Unify MPEG2 code even moreMax Horn
2004-03-22share 'init' method, tooMax Horn
2004-03-22Fix crash introduced by recent code unification. (Mind you, I'm stillTorbjörn Andersson
2004-03-22some more cleanupMax Horn
2004-03-22move commong code into separate source file (more could be done, but it's a s...Max Horn
2004-03-21Unify a bit more...Max Horn
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
2004-03-01Fix from Roever for bug #892827James Brown
2004-03-01Add fix for error at end of sword2demo (From eriktorbjorn)Travis Howell
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
2004-02-21unified code a littleMax Horn
2004-02-15Proper handling of BS2 cutscene lead-outs, plus some other minor fixes.Torbjörn Andersson
2004-02-14Paint the overlay black at the end of the movie. Not all movies fade out onTorbjörn Andersson
2004-02-13Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as Tr...Nicolas Bacca
2004-02-12Changed the playback code to use the new "elapsed time" function instead.Torbjörn Andersson
2004-02-08More cutscene fixes from roeverTravis Howell
2004-02-07Patch #874510 from roever, fixes BS2 demo cutscene problems (bug #884568)James Brown
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-30avoid using huge static structs - they can't be stripped, and increase the ex...Max Horn
2004-01-22whitespacesMax Horn
2004-01-20Some minor cleanups (comments and spacing), and fixed CPU usage in syncedTorbjörn Andersson
2004-01-18This should make subtitles work again in "overlay" cutscene mode.Torbjörn Andersson