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path: root/sword2/resman.cpp
AgeCommit message (Expand)Author
2003-11-28Some formatting changes, and a few debug message corrections.Torbjörn Andersson
2003-11-27Mostly whitespace changes, but also a few modifications to the stillTorbjörn Andersson
2003-11-23Added experimental (i.e. not tested) resource dumping code.Torbjörn Andersson
2003-11-19Eliminated some more references to g_sword2. I think the only thing thatTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
2003-11-14cleanupTorbjörn Andersson
2003-11-13Re-enabled the CD swapping code, after rewriting it a bit.Torbjörn Andersson
2003-11-11Slight refinement to the last patch. There are four different possibilitiesTorbjörn Andersson
2003-11-11Extended the "res" debugger command to print information about where theTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-07spelling fixesJonathan Gray
2003-11-04Create g_logic dynamically. More moving of stuff into classes.Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02Even more stuff moving into Sword2Engine. I'm tempted to make a new classTorbjörn Andersson
2003-11-01More moving of stuff into classesTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace usage...Max Horn
2003-10-04added namespace Sword2Max Horn
2003-10-03use C++ struct naming instead of typedefs -> this fixes (or works around, wha...Max Horn
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
2003-09-27Removed CopyScreenBuffer() since it was a no-op anyway.Torbjörn Andersson
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
2003-09-23whitespace fixesTorbjörn Andersson
2003-09-21fix convertEndian compilation (thanks erik for giving me some work :-); also ...Max Horn
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
2003-09-19cleanupTorbjörn Andersson
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn
2003-09-17added a static method setDefaultDirectory to class File; used this to simplif...Max Horn
2003-09-17cleanupMax Horn
2003-09-14Fingolfin, now I am really disappointed with you that you didn't see this bug...Oliver Kiehl
2003-09-13simplified codeMax Horn
2003-09-13and another endian fixOliver Kiehl
2003-09-13convert run lists in the res managerMax Horn
2003-09-13cleanupMax Horn
2003-09-13improved heuristic, fixes crash when clicking on the fenceMax Horn
2003-09-13<joostp> *Fingolfin does +5 damage to endian bug.Max Horn