Age | Commit message (Expand) | Author |
2005-05-31 | Added keyboard auto-repeat. (I've been meaning to do that for a long time.) | Torbjörn Andersson |
2005-04-23 | Oops. This should have been removed long ago. | Torbjörn Andersson |
2005-02-27 | Got rid of all the .h files but one in the 'driver' directory. They were | Torbjörn Andersson |
2005-02-22 | Moved some debugging stuff into the debugger class. | Torbjörn Andersson |
2005-02-20 | More BS2 restructuring. | Torbjörn Andersson |
2005-02-19 | This is the second part of the BS2 restructuring. There are two new | Torbjörn Andersson |
2005-01-28 | Began what I hope is the final major restructuring of the BS2 engine. | Torbjörn Andersson |
2005-01-17 | Updated copyright header, as discussed on the mailing list. | Torbjörn Andersson |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright year. | Torbjörn Andersson |
2004-12-27 | Reducing header dependencies a bit | Max Horn |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-16 | Cleanup | Torbjörn Andersson |
2004-11-15 | I think this is the kind of constructor/go changes _sev was talking about | Torbjörn Andersson |
2004-11-14 | Cleanup | Torbjörn Andersson |
2004-09-08 | Fixed evil regression #2. Restarting the game, or using the "start" debug | Torbjörn Andersson |
2004-06-10 | If the 'time' parameter to displayMsg() is 0, wait until the user clicks | Torbjörn Andersson |
2004-06-10 | Some more work on the - still disabled - "right click to clear luggage" | Torbjörn Andersson |
2004-05-09 | Removed the buffering of mouse and keyboard events. I don't think any of | Torbjörn Andersson |
2004-05-01 | Simplified the handling of sound effects. It's not necessary for the driver | Torbjörn Andersson |
2004-04-28 | Cleanup. I plan to take a closer look at the sound effects handling later. | Torbjörn Andersson |
2004-04-26 | Cleanup. Mostly removal of redundant comments. | Torbjörn Andersson |
2004-04-24 | fetchObjectName() no longer assumes that the resource will still be in the | Torbjörn Andersson |
2004-04-23 | Major revamping of the BS2 memory manager and, some small changes to the | Torbjörn Andersson |
2004-04-16 | Cleanup | Torbjörn Andersson |
2004-04-07 | Cleanup. | Torbjörn Andersson |
2004-04-04 | Cleanup. | Torbjörn Andersson |
2004-03-29 | Cleanup. | Torbjörn Andersson |
2004-03-28 | Cleanup. | Torbjörn Andersson |
2004-03-04 | If the user has previous savegames, display a restart/restore dialog when | Torbjörn Andersson |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-01-08 | Allow quitting during cutscenes and credits again. This is getting a bit | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-11 | cleanup | Torbjörn Andersson |
2003-11-25 | cleanup | Torbjörn Andersson |
2003-11-23 | Added experimental (i.e. not tested) resource dumping code. | Torbjörn Andersson |
2003-11-18 | The readFile() function was only used once, for creating the debugger start | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-15 | Mostly cleanup. Also prevented what would probably have been an infinite | Torbjörn Andersson |
2003-11-14 | cleanup | Torbjörn Andersson |
2003-11-12 | cleanup | Torbjörn Andersson |
2003-11-11 | Removed SVM_timeGetTime(). We may as well call get_msecs() directly. | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-11-02 | Even more stuff moving into Sword2Engine. I'm tempted to make a new class | Torbjörn Andersson |