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AgeCommit message (Expand)Author
2003-08-27Add code to check for game-specific scaler and fullscreen settings, like weTorbjörn Andersson
2003-08-27Added code for smoothing upscaled sprites (for the highest detail setting).Torbjörn Andersson
2003-08-27Unstubbed DimPalette() (used when pausing the game) and re-indented theTorbjörn Andersson
2003-08-27use file class for speech so people with clusters in different directories ge...Jonathan Gray
2003-08-27errr. this shouldn't have been committedJoost Peters
2003-08-27Basic speech code, the change in speech.cpp is needed for me, but I am afraid...Joost Peters
2003-08-26Handle the fadeNow parameter to BS2_SetPalette() so that the palette isTorbjörn Andersson
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
2003-08-25Clarified the comments for our Surface class a bit. I plan on removing itTorbjörn Andersson
2003-08-25FadeServer() is now called from ServiceWindows(), thus eliminating the needTorbjörn Andersson
2003-08-24use less generic file name for settings.dat, I assume filenames > 8.3 are ok ...Jonathan Gray
2003-08-24make settings use SaveFileManager stuff as wellJonathan Gray
2003-08-24fix strange keyboard issues by passing the game the values it wantsJonathan Gray
2003-08-24be more tolerant of files being in different spots, and living on case sensit...Jonathan Gray
2003-08-24this should be signedJonathan Gray
2003-08-24correct slashes in pathsJonathan Gray
2003-08-24bring up the restore game menu when any -x param is specified, this is nicer ...Jonathan Gray
2003-08-24we don't need to be told when we've hit a keyJonathan Gray
2003-08-24return read error in PlayCompSpeech for now so we get subtitlesJonathan Gray
2003-08-24work around compiler bug in GCC 2.95.xMax Horn
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
2003-08-23fix a resman method and make saving work using SaveFileManagerJonathan Gray
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
2003-08-22enable boot param like option for bs2, valid numbers can be found in startup.infJonathan Gray
2003-08-22Added light mask support (in the demo this is most visible when walkingTorbjörn Andersson
2003-08-22Only hide the mouse cursor if both the mouse animation and the luggageTorbjörn Andersson
2003-08-22stop bs2 trying to cache clustersJonathan Gray
2003-08-21-Werror cleanup, don't try to free const variables...Jonathan Gray
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b...Jonathan Gray
2003-08-21When a menu icon reaches its full size it can be drawn directly, withoutTorbjörn Andersson
2003-08-20Draw combined cursor properly. Thanks to joost for finding out that theOliver Kiehl
2003-08-20Lots of cleanup.Torbjörn Andersson
2003-08-20Initial (slightly buggy) support for "luggage" mouse cursors, i.e. cursorsTorbjörn Andersson
2003-08-20fix warning (properly initialise 2 dimensional arrays)Joost Peters
2003-08-20Applied a different fix for the mouse offset problem. As far as I can tell,Torbjörn Andersson
2003-08-20Removed some memset()s that I added earlier out of paranoia. Added a FIXMETorbjörn Andersson
2003-08-20SetMenuIcon(), other stubs in menu.cpp will have to be done for things to be ...Jonathan Gray
2003-08-20correction from olki that fixes mouse y offset being too highJonathan Gray
2003-08-20Cleaned up DrawSprite() and added scaling, based on the "line doubling"Torbjörn Andersson
2003-08-20This should fix the crash in the demo when you tried to walk down theTorbjörn Andersson
2003-08-20This should fix mouse cursor animations. (Actually, I hardly even looked atTorbjörn Andersson
2003-08-19preliminary cursor code. dirty, hacky and no animation yet. but at least some...Oliver Kiehl
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code is...James Brown
2003-08-19patch #791032 from erik SWORD2: Sprite drawing (incomplete)Jonathan Gray
2003-08-18Added support for opaque surfaces (it's the default now, actually) since itTorbjörn Andersson
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
2003-08-03On second thought, WAVE_FORMAT_PCM probably means uncompressed WAV-dataTorbjörn Andersson
2003-08-03Don't use level 1 I/O, it's not part of the C++ standard...Marcus Comstedt
2003-08-02patch #781530 Initial work on StreamCompMusic() by erikJonathan Gray