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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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Author
2004-01-18
fix warning
Paweł Kołodziejski
2004-01-18
I know we're not supposed to make cleanup commits at this point, but surely
Torbjörn Andersson
2004-01-18
Don't allow overlapping voice in cutscenes. Fixes crash in carib cutscene.
James Brown
2004-01-18
BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
James Brown
2004-01-17
Update BS2 cutscene player with changes from roever: overlay support (default...
James Brown
2004-01-17
Yet Another EVC fix
Nicolas Bacca
2004-01-17
fix compilation for msvc when libmpeg2 enabled
Paweł Kołodziejski
2004-01-16
Made a separate function out of the code that retrieves information about
Torbjörn Andersson
2004-01-14
I accidentally introduced a bug when I changed the fading that would cause
Torbjörn Andersson
2004-01-14
Increased the delay I added to interpolation frames from 0 to 10. This will
Torbjörn Andersson
2004-01-14
I wanted to Valgrind the cutscene code, so I had to fix the warnings about
Torbjörn Andersson
2004-01-14
Changed the music fading so that volume is increased when ABS(_fading)
Torbjörn Andersson
2004-01-13
cut down pointless header interdependencies
Max Horn
2004-01-13
Moved some methods into class AnimationState (where they really belong - nice...
Max Horn
2004-01-13
Some more formatting cleanups. Made the Ogg file handle part of the
Torbjörn Andersson
2004-01-13
As an experiment, I've added a delay of 0 milliseconds when drawing
Torbjörn Andersson
2004-01-13
Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some
Torbjörn Andersson
2004-01-13
added legal header; fixed incorrect fscanf use; C++ification (the code still ...
Max Horn
2004-01-12
Add mpeg2 option to mingw makefile
Travis Howell
2004-01-12
fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjorn
Oliver Kiehl
2004-01-12
- whitespaces
Paweł Kołodziejski
2004-01-12
Don't hog the CPU when playing cutscenes.
Torbjörn Andersson
2004-01-12
Initial libmpeg2 cutscene support based on patch #874510.
James Brown
2004-01-12
Sync the credits so that the text scroll and music will last for about the
Torbjörn Andersson
2004-01-11
cleanup
Torbjörn Andersson
2004-01-10
I forgot this in the previous cleanup.
Torbjörn Andersson
2004-01-10
cleanup
Torbjörn Andersson
2004-01-09
Removed redundant comment.
Torbjörn Andersson
2004-01-09
Removed redundant comments.
Torbjörn Andersson
2004-01-09
Make it possible to quit while showing in-game dialogs. (Regression fix.)
Torbjörn Andersson
2004-01-09
Fix a harmless clipping bug (block surfaces were drawn even when their
Torbjörn Andersson
2004-01-08
Allow quitting during cutscenes and credits again. This is getting a bit
Torbjörn Andersson
2004-01-07
Valgrind fixes. Mostly about memory not being freed when the engine is
Torbjörn Andersson
2004-01-06
Never call _system->quit() directly. Let ScummVM handle that so that the
Torbjörn Andersson
2004-01-06
It's a new year in BS2 land, too!
Torbjörn Andersson
2004-01-06
Made sure the screen is really cleared when drawing a dialog window, plus
Torbjörn Andersson
2004-01-05
Marked some more structs as packed. I don't know if it makes any
Torbjörn Andersson
2004-01-05
Changed some memmove()s to memcpy(), since the memory areas were not
Torbjörn Andersson
2004-01-05
Tiny cleanup.
Torbjörn Andersson
2004-01-05
Fixed some debugging messages so they refer to the correct function.
Torbjörn Andersson
2004-01-05
Slowed down the credits slightly. With the recent optimizations, the music
Torbjörn Andersson
2004-01-04
Adapted LavosSpawn's idea for more efficient screen updating. It still
Torbjörn Andersson
2004-01-04
Some cleanup and Valgrind warning fixes.
Torbjörn Andersson
2004-01-04
Update a comment to reflect that some functions have different names now.
Torbjörn Andersson
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-03
cleanup
Max Horn
2004-01-03
fix for BE systems
Max Horn
2004-01-03
Fixed bug that made ScummVM crash when loading a savegame where the main
Torbjörn Andersson
2004-01-03
It was pointed out to me that we can't use the DEMO variable here, because
Torbjörn Andersson
2004-01-03
renamed AudioInputStream -> AudioStream
Max Horn
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