Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-30 | Clear cutscene subtitles before changing back the palette, and slow down | Torbjörn Andersson | |
the subtitles slightly. svn-id: r10503 | |||
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson | |
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502 | |||
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson | |
svn-id: r10499 | |||
2003-09-30 | Changed the "logic" object to use ScummVM naming conventions. | Torbjörn Andersson | |
svn-id: r10496 | |||
2003-09-29 | Removed - it's the same file as _mouse.h | Torbjörn Andersson | |
svn-id: r10487 | |||
2003-09-29 | cleanup | Torbjörn Andersson | |
svn-id: r10486 | |||
2003-09-29 | cleanup (I meant to do this in my previous commit) | Torbjörn Andersson | |
svn-id: r10485 | |||
2003-09-29 | cleanup | Torbjörn Andersson | |
svn-id: r10484 | |||
2003-09-29 | cleanup | Torbjörn Andersson | |
svn-id: r10483 | |||
2003-09-29 | Tiny whitespace / comment change. | Torbjörn Andersson | |
svn-id: r10478 | |||
2003-09-28 | cleanup | Torbjörn Andersson | |
svn-id: r10468 | |||
2003-09-28 | cleanup | Torbjörn Andersson | |
svn-id: r10467 | |||
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson | |
play that music for cutscenes that have subtitles. svn-id: r10460 | |||
2003-09-28 | Alignment fix | Nicolas Bacca | |
svn-id: r10459 | |||
2003-09-27 | cleanup | Torbjörn Andersson | |
svn-id: r10432 | |||
2003-09-27 | Began unifying the function documentation in driver96.h with the one in the | Torbjörn Andersson | |
individual files, into what I hope are doxygen ones. svn-id: r10431 | |||
2003-09-27 | Save enough information about the currently playing music before the | Torbjörn Andersson | |
credits so that it can be properly resumed afterwards. svn-id: r10429 | |||
2003-09-27 | Removed inaccurate comment | Torbjörn Andersson | |
svn-id: r10428 | |||
2003-09-27 | Removed CopyScreenBuffer() since it was a no-op anyway. | Torbjörn Andersson | |
svn-id: r10427 | |||
2003-09-27 | cleanup | Torbjörn Andersson | |
svn-id: r10426 | |||
2003-09-27 | I don't think UpdatePaletteMatchTable() has to write the table to file. In | Torbjörn Andersson | |
fact, I'm not even sure the !data case ever happens. svn-id: r10425 | |||
2003-09-27 | cleanup | Torbjörn Andersson | |
svn-id: r10424 | |||
2003-09-27 | add alternate sword2 target for people who want to use the gui for game ↵ | Jonathan Gray | |
detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD. Of course pointing ScummVM at such things with the normal target via command line or config file work fine. As everyone awake at the moment only has the sold out version, this is specific to that. I don't know what files are at the root of the original CD we can use for detection purposes svn-id: r10423 | |||
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson | |
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422 | |||
2003-09-26 | cleanup | Torbjörn Andersson | |
svn-id: r10415 | |||
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson | |
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413 | |||
2003-09-26 | Ok, I'm stupid. | Torbjörn Andersson | |
The initial sample is, indeed, two bytes, just like the rest of them, but it really, really helps if you read it from the correct position in the file. After fixing that, it turned out that my changing of signedness of the sample was also wrong. Funny how those two bugs almost cancelled each other out. Almost. I've made a few other changes as well, but they're just to clean things up a bit. The credits music works for me, and I've played the game up to arriving in Quaramonte, with no obvious music-related problems. svn-id: r10412 | |||
2003-09-25 | Really clear the screen during the credits. | Torbjörn Andersson | |
svn-id: r10408 | |||
2003-09-25 | Reverted part of the previous change. Control panel music should work again | Torbjörn Andersson | |
but the credits music is still broken. I'll have to take a closer look at this later. svn-id: r10407 | |||
2003-09-25 | Some minor fixes. Unfortunately I've noticed that there is some major sound | Torbjörn Andersson | |
distortion in the credits music, and I haven't yet figured out what's causing this. svn-id: r10406 | |||
2003-09-25 | Rewrote the music code to use a premix function instead of a timer. I'm | Torbjörn Andersson | |
speculating that the timer didn't always fill the buffer quite fast enough and that this is what caused the occasional popping noises. Of course, I may have introduced all kinds of regressions - particularly since I don't have any big-endian computer to test on - but we're all friends here, right? :-) svn-id: r10404 | |||
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson | |
svn-id: r10391 | |||
2003-09-23 | Removed unused / replaced source code. This turned out to be most of the | Torbjörn Andersson | |
file. :-) svn-id: r10385 | |||
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson | |
cluttering up the files anyway. (Though I do feel a slight twinge of guilt for removing historical records like this. :-) svn-id: r10384 | |||
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson | |
svn-id: r10383 | |||
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson | |
make screenshots.) svn-id: r10382 | |||
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson | |
characters. Hopefully this will make things work smoother on the Mac, but I have no way of testing that. svn-id: r10376 | |||
2003-09-23 | Fixed really brain-dead bug. (I made it myself - I can call it whatever I | Torbjörn Andersson | |
want to! :-) Escaping a cutscene while the voice-over is playing should work now. svn-id: r10369 | |||
2003-09-23 | Removed unused code | Torbjörn Andersson | |
svn-id: r10368 | |||
2003-09-23 | cleanup | Torbjörn Andersson | |
svn-id: r10367 | |||
2003-09-23 | Since we probably won't have anything like the original BS2 launcher menu, | Torbjörn Andersson | |
make the 'C' key run the credits. I haven't yet implemented the credits function, but it does play the music at least. svn-id: r10366 | |||
2003-09-23 | whitespace fixes | Torbjörn Andersson | |
svn-id: r10365 | |||
2003-09-23 | Initialize the cutscene voice-over sound handle, in case you press Escape | Torbjörn Andersson | |
before there is any speech. svn-id: r10364 | |||
2003-09-22 | Set the mixer to use the maximum volume. BS2 has its own volume settings, | Torbjörn Andersson | |
and we want them to go all the way up to eleven. svn-id: r10362 | |||
2003-09-22 | Cleaned up the sound code enough to add cutscene voice-overs. I haven't had | Torbjörn Andersson | |
the time to do much testing yet, but it seems to work for me. svn-id: r10361 | |||
2003-09-21 | No need to do endian conversion if you check for 0, as BE 0 == LE 0 | Max Horn | |
svn-id: r10359 | |||
2003-09-21 | fix convertEndian compilation (thanks erik for giving me some work :-); also ↵ | Max Horn | |
removed the #ifdef around it, to prevent such 'incidences' in the future svn-id: r10356 | |||
2003-09-21 | cleanup | Torbjörn Andersson | |
svn-id: r10352 | |||
2003-09-21 | Removed original ProcessMenu() code. | Torbjörn Andersson | |
svn-id: r10351 | |||
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson | |
svn-id: r10350 |