Age | Commit message (Expand) | Author |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-10-02 | Cleanups, mostly related to sound effects. | Torbjörn Andersson |
2003-10-01 | whitespace changes | Torbjörn Andersson |
2003-10-01 | ScummVM naming conventions and cleanup in the Sword2Sound class. | Torbjörn Andersson |
2003-09-30 | Clear cutscene subtitles before changing back the palette, and slow down | Torbjörn Andersson |
2003-09-30 | Moved the memory manager functions into an object of its own (and enabled | Torbjörn Andersson |
2003-09-30 | Changed the resource manager object to use more ScummVM-like naming. | Torbjörn Andersson |
2003-09-30 | Changed the "logic" object to use ScummVM naming conventions. | Torbjörn Andersson |
2003-09-29 | Removed - it's the same file as _mouse.h | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-29 | cleanup (I meant to do this in my previous commit) | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-29 | cleanup | Torbjörn Andersson |
2003-09-29 | Tiny whitespace / comment change. | Torbjörn Andersson |
2003-09-28 | cleanup | Torbjörn Andersson |
2003-09-28 | cleanup | Torbjörn Andersson |
2003-09-28 | More cleanup, plus support for cutscene leadout music. For now, we only | Torbjörn Andersson |
2003-09-28 | Alignment fix | Nicolas Bacca |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-27 | Began unifying the function documentation in driver96.h with the one in the | Torbjörn Andersson |
2003-09-27 | Save enough information about the currently playing music before the | Torbjörn Andersson |
2003-09-27 | Removed inaccurate comment | Torbjörn Andersson |
2003-09-27 | Removed CopyScreenBuffer() since it was a no-op anyway. | Torbjörn Andersson |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-27 | I don't think UpdatePaletteMatchTable() has to write the table to file. In | Torbjörn Andersson |
2003-09-27 | cleanup | Torbjörn Andersson |
2003-09-27 | add alternate sword2 target for people who want to use the gui for game detec... | Jonathan Gray |
2003-09-27 | More cleanup, and I've replaced most - not quite all - of BS2's debug | Torbjörn Andersson |
2003-09-26 | cleanup | Torbjörn Andersson |
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson |
2003-09-26 | Ok, I'm stupid. | Torbjörn Andersson |
2003-09-25 | Really clear the screen during the credits. | Torbjörn Andersson |
2003-09-25 | Reverted part of the previous change. Control panel music should work again | Torbjörn Andersson |
2003-09-25 | Some minor fixes. Unfortunately I've noticed that there is some major sound | Torbjörn Andersson |
2003-09-25 | Rewrote the music code to use a premix function instead of a timer. I'm | Torbjörn Andersson |
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson |
2003-09-23 | Removed unused / replaced source code. This turned out to be most of the | Torbjörn Andersson |
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson |
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson |
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson |
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson |
2003-09-23 | Fixed really brain-dead bug. (I made it myself - I can call it whatever I | Torbjörn Andersson |
2003-09-23 | Removed unused code | Torbjörn Andersson |
2003-09-23 | cleanup | Torbjörn Andersson |
2003-09-23 | Since we probably won't have anything like the original BS2 launcher menu, | Torbjörn Andersson |
2003-09-23 | whitespace fixes | Torbjörn Andersson |
2003-09-23 | Initialize the cutscene voice-over sound handle, in case you press Escape | Torbjörn Andersson |
2003-09-22 | Set the mixer to use the maximum volume. BS2 has its own volume settings, | Torbjörn Andersson |
2003-09-22 | Cleaned up the sound code enough to add cutscene voice-overs. I haven't had | Torbjörn Andersson |
2003-09-21 | No need to do endian conversion if you check for 0, as BE 0 == LE 0 | Max Horn |