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AgeCommit message (Expand)Author
2003-10-03use C++ struct naming instead of typedefs -> this fixes (or works around, wha...Max Horn
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
2003-10-01whitespace changesTorbjörn Andersson
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
2003-09-30Clear cutscene subtitles before changing back the palette, and slow downTorbjörn Andersson
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
2003-09-30Changed the "logic" object to use ScummVM naming conventions.Torbjörn Andersson
2003-09-29Removed - it's the same file as _mouse.hTorbjörn Andersson
2003-09-29cleanupTorbjörn Andersson
2003-09-29cleanup (I meant to do this in my previous commit)Torbjörn Andersson
2003-09-29cleanupTorbjörn Andersson
2003-09-29cleanupTorbjörn Andersson
2003-09-29Tiny whitespace / comment change.Torbjörn Andersson
2003-09-28cleanupTorbjörn Andersson
2003-09-28cleanupTorbjörn Andersson
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
2003-09-28Alignment fixNicolas Bacca
2003-09-27cleanupTorbjörn Andersson
2003-09-27Began unifying the function documentation in driver96.h with the one in theTorbjörn Andersson
2003-09-27Save enough information about the currently playing music before theTorbjörn Andersson
2003-09-27Removed inaccurate commentTorbjörn Andersson
2003-09-27Removed CopyScreenBuffer() since it was a no-op anyway.Torbjörn Andersson
2003-09-27cleanupTorbjörn Andersson
2003-09-27I don't think UpdatePaletteMatchTable() has to write the table to file. InTorbjörn Andersson
2003-09-27cleanupTorbjörn Andersson
2003-09-27add alternate sword2 target for people who want to use the gui for game detec...Jonathan Gray
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-26cleanupTorbjörn Andersson
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
2003-09-26Ok, I'm stupid.Torbjörn Andersson
2003-09-25Really clear the screen during the credits.Torbjörn Andersson
2003-09-25Reverted part of the previous change. Control panel music should work againTorbjörn Andersson
2003-09-25Some minor fixes. Unfortunately I've noticed that there is some major soundTorbjörn Andersson
2003-09-25Rewrote the music code to use a premix function instead of a timer. I'mTorbjörn Andersson
2003-09-24Replaced abs() with ABS and BOOL with bool, plus some minor cleanups.Torbjörn Andersson
2003-09-23Removed unused / replaced source code. This turned out to be most of theTorbjörn Andersson
2003-09-23Removed ancient version history. Much of it doesn't apply to us, and wasTorbjörn Andersson
2003-09-23Must ... make ... space ... for ... FotAQ ...Torbjörn Andersson
2003-09-23Removed the screenshot code. (The SDL backend already has the ability toTorbjörn Andersson
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
2003-09-23Fixed really brain-dead bug. (I made it myself - I can call it whatever ITorbjörn Andersson
2003-09-23Removed unused codeTorbjörn Andersson
2003-09-23cleanupTorbjörn Andersson
2003-09-23Since we probably won't have anything like the original BS2 launcher menu,Torbjörn Andersson
2003-09-23whitespace fixesTorbjörn Andersson
2003-09-23Initialize the cutscene voice-over sound handle, in case you press EscapeTorbjörn Andersson
2003-09-22Set the mixer to use the maximum volume. BS2 has its own volume settings,Torbjörn Andersson