Age | Commit message (Expand) | Author |
2003-09-26 | cleanup | Torbjörn Andersson |
2003-09-26 | Some more reformatting / cleanup, and removal of comments that did nothing | Torbjörn Andersson |
2003-09-26 | Ok, I'm stupid. | Torbjörn Andersson |
2003-09-25 | Really clear the screen during the credits. | Torbjörn Andersson |
2003-09-25 | Reverted part of the previous change. Control panel music should work again | Torbjörn Andersson |
2003-09-25 | Some minor fixes. Unfortunately I've noticed that there is some major sound | Torbjörn Andersson |
2003-09-25 | Rewrote the music code to use a premix function instead of a timer. I'm | Torbjörn Andersson |
2003-09-24 | Replaced abs() with ABS and BOOL with bool, plus some minor cleanups. | Torbjörn Andersson |
2003-09-23 | Removed unused / replaced source code. This turned out to be most of the | Torbjörn Andersson |
2003-09-23 | Removed ancient version history. Much of it doesn't apply to us, and was | Torbjörn Andersson |
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson |
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson |
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson |
2003-09-23 | Fixed really brain-dead bug. (I made it myself - I can call it whatever I | Torbjörn Andersson |
2003-09-23 | Removed unused code | Torbjörn Andersson |
2003-09-23 | cleanup | Torbjörn Andersson |
2003-09-23 | Since we probably won't have anything like the original BS2 launcher menu, | Torbjörn Andersson |
2003-09-23 | whitespace fixes | Torbjörn Andersson |
2003-09-23 | Initialize the cutscene voice-over sound handle, in case you press Escape | Torbjörn Andersson |
2003-09-22 | Set the mixer to use the maximum volume. BS2 has its own volume settings, | Torbjörn Andersson |
2003-09-22 | Cleaned up the sound code enough to add cutscene voice-overs. I haven't had | Torbjörn Andersson |
2003-09-21 | No need to do endian conversion if you check for 0, as BE 0 == LE 0 | Max Horn |
2003-09-21 | fix convertEndian compilation (thanks erik for giving me some work :-); also ... | Max Horn |
2003-09-21 | cleanup | Torbjörn Andersson |
2003-09-21 | Removed original ProcessMenu() code. | Torbjörn Andersson |
2003-09-21 | ScummVM code formatting conventions | Torbjörn Andersson |
2003-09-21 | Some cleanup - lots more needed! | Torbjörn Andersson |
2003-09-20 | The usual cleanup. Removed the "run from CD" check. | Torbjörn Andersson |
2003-09-20 | The usual cleanup, plus make sure to delete SaveFileManager if | Torbjörn Andersson |
2003-09-20 | cleanup | Torbjörn Andersson |
2003-09-20 | cleanup | Torbjörn Andersson |
2003-09-20 | Cleanup. I removed the PLOT_PATHS blocks since they depended on some | Torbjörn Andersson |
2003-09-20 | cleanup | Torbjörn Andersson |
2003-09-20 | Clarified comment | Torbjörn Andersson |
2003-09-20 | cleanup | Torbjörn Andersson |
2003-09-20 | The 'colliding' flag is never set to anything else than zero, so it should | Torbjörn Andersson |
2003-09-20 | Minor cleanup | Torbjörn Andersson |
2003-09-19 | cleanup | Torbjörn Andersson |
2003-09-19 | cleanup | Max Horn |
2003-09-19 | cleanup | Torbjörn Andersson |
2003-09-19 | cleanup | Torbjörn Andersson |
2003-09-19 | Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to | Torbjörn Andersson |
2003-09-18 | added initial support for building our 4 adventure engines as loadable module... | Max Horn |
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ... | Max Horn |
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a barebo... | Max Horn |
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t... | Max Horn |
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn |
2003-09-17 | added a static method setDefaultDirectory to class File; used this to simplif... | Max Horn |
2003-09-17 | cleanup | Max Horn |
2003-09-17 | remove unused variable | Max Horn |