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authorgameblabla2019-10-05 03:04:57 +0200
committergameblabla2019-10-05 03:04:57 +0200
commitd4753076e89d42cdad4a4f1ca4688fad3c56d873 (patch)
treec8641cf282f427d9329db00325e16609acca8663
parent943821f94b9b2e22315fce876c2e369da7a79bcf (diff)
downloadsnesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.gz
snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.bz2
snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.zip
Port the libretro core and make it standalone.
TODO : - Input should use our config file instead. - Missing audio in some games. (Star Ocean, doesn't happen with stock retroarch code. Odd...)
-rw-r--r--.travis.yml36
-rw-r--r--Makefile570
-rw-r--r--Makefile.common53
-rw-r--r--README.md8
-rw-r--r--control10
-rw-r--r--jni/Android.mk24
-rw-r--r--jni/Application.mk1
-rw-r--r--libretro-common/include/compat/msvc.h132
-rw-r--r--libretro-common/include/compat/msvc/stdint.h258
-rw-r--r--libretro-common/include/retro_miscellaneous.h155
-rw-r--r--libretro.c933
-rw-r--r--libretro.h2149
-rw-r--r--link.T4
-rw-r--r--shell/audio/alsa/sound_output.c142
-rw-r--r--shell/audio/oss/sound_output.c59
-rw-r--r--shell/audio/portaudio/sound_output.c41
-rw-r--r--shell/audio/sdl/sound_output.c104
-rw-r--r--shell/audio/sound_output.h10
-rw-r--r--shell/emu/core.c435
-rw-r--r--shell/emu/main.h9
-rw-r--r--shell/headers/boolean.h (renamed from libretro-common/include/boolean.h)0
-rw-r--r--shell/headers/retro_inline.h (renamed from libretro-common/include/retro_inline.h)0
-rw-r--r--shell/headers/shared.h31
-rw-r--r--shell/input/input.h6
-rw-r--r--shell/input/sdl/input.c74
-rw-r--r--shell/menu/config.h11
-rw-r--r--shell/menu/font_drawing.c131
-rw-r--r--shell/menu/font_drawing.h13
-rw-r--r--shell/menu/font_menudata.h135
-rw-r--r--shell/menu/menu.c597
-rw-r--r--shell/menu/menu.h18
-rw-r--r--shell/other/compatibility_layer.c185
-rw-r--r--shell/scalers/scaler.c139
-rw-r--r--shell/scalers/scaler.h11
-rw-r--r--shell/video/retrostone/video_blit.c155
-rw-r--r--shell/video/retrostone/video_blit.h24
-rw-r--r--shell/video/sdl/video_blit.c132
-rw-r--r--shell/video/sdl/video_blit.h24
-rw-r--r--source/dsp1.c6
-rw-r--r--source/dsp1emu.h (renamed from source/dsp1emu.c)0
-rw-r--r--source/dsp2emu.h (renamed from source/dsp2emu.c)0
-rw-r--r--source/dsp4emu.h (renamed from source/dsp4emu.c)0
-rw-r--r--source/port.h8
-rw-r--r--source/snes9x.h3
-rw-r--r--source/srtc.c4
45 files changed, 2531 insertions, 4309 deletions
diff --git a/.travis.yml b/.travis.yml
deleted file mode 100644
index 3f95faf..0000000
--- a/.travis.yml
+++ /dev/null
@@ -1,36 +0,0 @@
-language: generic
-os: linux
-dist: trusty
-sudo: required
-addons:
- apt:
- packages:
- - g++-7
- sources:
- - ubuntu-toolchain-r-test
-env:
- global:
- - CORE=snes9x2005
- - COMPILER_NAME=gcc CXX=g++-7 CC=gcc-7
- matrix:
- - PLATFORM=3ds
- - PLATFORM=linux_x64
- - PLATFORM=ngc
- - PLATFORM=wii
- - PLATFORM=wiiu
-before_script:
- - pwd
- - mkdir -p ~/bin
- - ln -s /usr/bin/gcc-7 ~/bin/gcc
- - ln -s /usr/bin/g++-7 ~/bin/g++
- - ln -s /usr/bin/cpp-7 ~/bin/cpp
- - export PATH=~/bin:$PATH
- - ls -l ~/bin
- - echo $PATH
- - g++-7 --version
- - g++ --version
-script:
- - cd ~/
- - git clone --depth=50 https://github.com/libretro/libretro-super
- - cd libretro-super/travis
- - ./build.sh
diff --git a/Makefile b/Makefile
index 384e2a9..e0e5339 100644
--- a/Makefile
+++ b/Makefile
@@ -1,555 +1,33 @@
-DEBUG = 0
-PERF_TEST = 0
-LOAD_FROM_MEMORY_TEST = 1
-USE_BLARGG_APU = 0
-LAGFIX = 1
+PRGNAME = PocketSNES
-SPACE :=
-SPACE := $(SPACE) $(SPACE)
-BACKSLASH :=
-BACKSLASH := \$(BACKSLASH)
-filter_out1 = $(filter-out $(firstword $1),$1)
-filter_out2 = $(call filter_out1,$(call filter_out1,$1))
-unixpath = $(subst \,/,$1)
-unixcygpath = /$(subst :,,$(call unixpath,$1))
+# define regarding OS, which compiler to use
+CC = gcc
-ifeq ($(platform),)
- ifeq (,$(findstring classic_,$(platform)))
- platform = unix
- endif
-ifeq ($(shell uname -a),)
- platform = win
-else ifneq ($(findstring Darwin,$(shell uname -a)),)
- platform = osx
- arch = intel
-ifeq ($(shell uname -p),powerpc)
- arch = ppc
-endif
-else ifneq ($(findstring MINGW,$(shell uname -a)),)
- platform = win
-else ifneq ($(findstring SunOS,$(shell uname -a)),)
- platform = sun
-endif
-endif
+# change compilation / linking flag options
+CFLAGS = -DLSB_FIRST -I. -Ilibretro-common/include -Isrc -DINLINE="inline" -DRIGHTSHIFT_IS_SAR
+CFLAGS += -Isource -I./shell/emu -I./shell/scalers -I./shell/emu -I./shell/audio -I./shell/menu -I./shell/video/sdl -I./shell/input -Ishell/headers
-# system platform
-system_platform = unix
-ifeq ($(shell uname -a),)
- EXE_EXT = .exe
- system_platform = win
-else ifneq ($(findstring Darwin,$(shell uname -a)),)
- system_platform = osx
- arch = intel
- ifeq ($(shell uname -p),powerpc)
- arch = ppc
- endif
-else ifneq ($(findstring MINGW,$(shell uname -a)),)
- system_platform = win
-endif
+CFLAGS += -O2 -DNDEBUG -DLAGFIX -DGIT_VERSION=\"" c9b3980"\" -fno-builtin -fno-exceptions -ffunction-sections -std=gnu99
+CFLAGS += -Wall -Wextra -pedantic -Wno-implicit-function-declaration -Wno-implicit-fallthrough -Wno-sign-compare -Wno-unused-variable -Wno-unused-function -Wno-uninitialized -Wno-strict-aliasing -Wno-overflow -fno-strict-overflow
-ifeq ($(USE_BLARGG_APU), 1)
- TARGET_NAME := snes9x2005_plus
-else
- TARGET_NAME := snes9x2005
-endif
-GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
-ifneq ($(GIT_VERSION)," unknown")
- CFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
-endif
+#-fprofile-generate=/mnt/int_sd/profile
+LDFLAGS = -lSDL -lasound -lm
-DEFS :=
-ifneq (,$(findstring msvc,$(platform)))
-LIBM :=
-else
-LIBM := -lm
-endif
-LIBS :=
+# Files to be compiled
+SRCDIR = ./source ./shell/emu ./shell/scalers ./shell/audio/alsa ./shell/menu ./shell/video/sdl ./shell/input/sdl ./shell/other
+VPATH = $(SRCDIR)
+SRC_C = $(foreach dir, $(SRCDIR), $(wildcard $(dir)/*.c))
+SRC_CP = $(foreach dir, $(SRCDIR), $(wildcard $(dir)/*.cpp))
+OBJ_C = $(notdir $(patsubst %.c, %.o, $(SRC_C)))
+OBJ_CP = $(notdir $(patsubst %.cpp, %.o, $(SRC_CP)))
+OBJS = $(OBJ_C) $(OBJ_CP)
-ifeq ($(platform), unix)
- TARGET := $(TARGET_NAME)_libretro.so
- fpic := -fPIC
- SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
- CFLAGS += -fno-builtin -fno-exceptions -ffunction-sections
-else ifeq ($(platform), linux-portable)
- TARGET := $(TARGET_NAME)_libretro.so
- fpic := -fPIC -nostdlib
- SHARED := -shared -Wl,--version-script=link.T
- CFLAGS += -fno-builtin -fno-exceptions -ffunction-sections
- LIBM :=
-else ifeq ($(platform),sun)
- TARGET := $(TARGET_NAME)_libretro.so
- fpic := -fPIC
- SHARED := -shared -z defs
- CFLAGS += -fno-builtin -fno-exceptions -ffunction-sections
- CC = gcc
-else ifeq ($(platform), osx)
- TARGET := $(TARGET_NAME)_libretro.dylib
- fpic := -fPIC
- SHARED := -dynamiclib
+# Rules to make executable
+$(PRGNAME): $(OBJS)
+ $(CC) $(CFLAGS) -o $(PRGNAME) $^ $(LDFLAGS)
-ifeq ($(arch),ppc)
- FLAGS += -DMSB_FIRST
- OLD_GCC = 1
-endif
- OSXVER = $(shell sw_vers -productVersion | cut -d. -f 2)
- OSX_GT_MOJAVE = $(shell (( $(OSXVER) >= 14)) && echo "YES")
-ifneq ($(OSX_GT_MOJAVE),YES)
- #this breaks compiling on Mac OS Mojave
- fpic += -mmacosx-version-min=10.1
-endif
-ifndef ($(NOUNIVERSAL))
- FLAGS += $(ARCHFLAGS)
- LDFLAGS += $(ARCHFLAGS)
-endif
-# iOS
-else ifneq (,$(findstring ios,$(platform)))
- TARGET := $(TARGET_NAME)_libretro_ios.dylib
- fpic := -fPIC
- SHARED := -dynamiclib
-
-ifeq ($(IOSSDK),)
- IOSSDK := $(shell xcodebuild -version -sdk iphoneos Path)
-endif
-
-ifeq ($(platform),ios-arm64)
- CC = cc -arch arm64 -isysroot $(IOSSDK)
- CXX = c++ -arch arm64 -isysroot $(IOSSDK)
-else
- CC = cc -arch armv7 -isysroot $(IOSSDK)
- CXX = c++ -arch armv7 -isysroot $(IOSSDK)
-endif
-
-ifeq ($(platform),$(filter $(platform),ios9 ios-arm64))
- SHARED += -miphoneos-version-min=8.0
- CC += -miphoneos-version-min=8.0
- CXX += -miphoneos-version-min=8.0
-else
- SHARED += -miphoneos-version-min=5.0
- CC += -miphoneos-version-min=5.0
- CXX += -miphoneos-version-min=5.0
-endif
-# Theos iOS
-else ifeq ($(platform), theos_ios)
- DEPLOYMENT_IOSVERSION = 5.0
- TARGET = iphone:latest:$(DEPLOYMENT_IOSVERSION)
- ARCHS = armv7 armv7s
- TARGET_IPHONEOS_DEPLOYMENT_VERSION=$(DEPLOYMENT_IOSVERSION)
- THEOS_BUILD_DIR := objs
- include $(THEOS)/makefiles/common.mk
- LIBRARY_NAME = $(TARGET_NAME)_libretro_ios
-else ifeq ($(platform), qnx)
- TARGET := $(TARGET_NAME)_libretro_$(platform).so
- fpic := -fPIC
- SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
- CC = qcc -Vgcc_ntoarmv7le
- CXX = QCC -Vgcc_ntoarmv7le_cpp
-# PS3
-else ifeq ($(platform), ps3)
- TARGET := $(TARGET_NAME)_libretro_$(platform).a
- CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
- CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe
- AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
- STATIC_LINKING = 1
- FLAGS += -DMSB_FIRST
- OLD_GCC = 1
-# PS3 (SNC)
-else ifeq ($(platform), sncps3)
- TARGET := $(TARGET_NAME)_libretro_ps3.a
- CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
- CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
- AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
- STATIC_LINKING = 1
- FLAGS += -DMSB_FIRST
- NO_GCC = 1
-# PSP1
-else ifeq ($(platform), psp1)
- TARGET := $(TARGET_NAME)_libretro_$(platform).a
- CC = psp-gcc$(EXE_EXT)
- CXX = psp-g++$(EXE_EXT)
- AR = psp-ar$(EXE_EXT)
- STATIC_LINKING = 1
- LOAD_FROM_MEMORY_TEST = 0
- FLAGS += -G0
- CFLAGS += \
- -march=allegrex -mno-abicalls -fno-pic \
- -fno-builtin -fno-exceptions -ffunction-sections
- DEFS += -DPSP -D_PSP_FW_VERSION=371
- STATIC_LINKING := 1
-# Vita
-else ifeq ($(platform), vita)
- TARGET := $(TARGET_NAME)_libretro_$(platform).a
- CC = arm-vita-eabi-gcc$(EXE_EXT)
- CXX = arm-vita-eabi-g++$(EXE_EXT)
- AR = arm-vita-eabi-ar$(EXE_EXT)
- STATIC_LINKING = 1
- LOAD_FROM_MEMORY_TEST = 0
- DEFS += -DVITA
- STATIC_LINKING := 1
-# CTR (3DS)
-else ifeq ($(platform), ctr)
- TARGET := $(TARGET_NAME)_libretro_$(platform).a
- CC = $(DEVKITARM)/bin/arm-none-eabi-gcc$(EXE_EXT)
- CXX = $(DEVKITARM)/bin/arm-none-eabi-g++$(EXE_EXT)
- AR = $(DEVKITARM)/bin/arm-none-eabi-ar$(EXE_EXT)
- CFLAGS += -DARM11 -D_3DS
- CFLAGS += -march=armv6k -mtune=mpcore -mfloat-abi=hard
- CFLAGS += -Wall -mword-relocations
- CFLAGS += -fomit-frame-pointer -ffast-math
- CFLAGS += -D_3DS
- PLATFORM_DEFINES := -D_3DS
- STATIC_LINKING = 1
-# Nintendo Game Cube
-else ifeq ($(platform), ngc)
- TARGET := $(TARGET_NAME)_libretro_$(platform).a
- CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
- AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
- CFLAGS += -DGEKKO -DHW_DOL -mrvl -mcpu=750 -meabi -mhard-float -D__ppc__ -DMSB_FIRST
- CFLAGS += -U__INT32_TYPE__ -U __UINT32_TYPE__ -D__INT32_TYPE__=int
- STATIC_LINKING = 1
-# Nintendo Wii
-else ifeq ($(platform), wii)
- TARGET := $(TARGET_NAME)_libretro_$(platform).a
- CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
- AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
- CFLAGS += -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float -D__ppc__ -DMSB_FIRST
- CFLAGS += -U__INT32_TYPE__ -U __UINT32_TYPE__ -D__INT32_TYPE__=int
- STATIC_LINKING = 1
-# Nintendo WiiU
-else ifeq ($(platform), wiiu)
- TARGET := $(TARGET_NAME)_libretro_$(platform).a
- CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
- AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
- CFLAGS += -DGEKKO -DWIIU -DHW_RVL -mwup -mcpu=750 -meabi -mhard-float -D__ppc__ -DMSB_FIRST
- CFLAGS += -U__INT32_TYPE__ -U __UINT32_TYPE__ -D__INT32_TYPE__=int
- STATIC_LINKING = 1
-else ifeq ($(platform), emscripten)
- TARGET := $(TARGET_NAME)_libretro_$(platform).bc
- STATIC_LINKING = 1
-# GCW0
-else ifeq ($(platform), gcw0)
- TARGET := $(TARGET_NAME)_libretro.so
- CC = /opt/gcw0-toolchain/usr/bin/mipsel-linux-gcc
- CXX = /opt/gcw0-toolchain/usr/bin/mipsel-linux-g++
- AR = /opt/gcw0-toolchain/usr/bin/mipsel-linux-ar
- fpic := -fPIC -nostdlib
- SHARED := -shared -Wl,--version-script=link.T
- LIBM :=
- LOAD_FROM_MEMORY_TEST = 0
- CFLAGS += -ffast-math -march=mips32 -mtune=mips32r2 -mhard-float
-
-# (armv7 a7, hard point, neon based) ###
-# NESC, SNESC, C64 mini
-else ifeq ($(platform), classic_armv7_a7)
- TARGET := $(TARGET_NAME)_libretro.so
- fpic := -fPIC
- SHARED := -shared -Wl,--version-script=link.T -Wl,--no-undefined
- CFLAGS += -Ofast \
- -flto=4 -fwhole-program -fuse-linker-plugin \
- -fdata-sections -ffunction-sections -Wl,--gc-sections \
- -fno-stack-protector -fno-ident -fomit-frame-pointer \
- -falign-functions=1 -falign-jumps=1 -falign-loops=1 \
- -fno-unwind-tables -fno-asynchronous-unwind-tables -fno-unroll-loops \
- -fmerge-all-constants -fno-math-errno \
- -marm -mtune=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard
- CXXFLAGS += $(CFLAGS)
- CPPFLAGS += $(CFLAGS)
- ASFLAGS += $(CFLAGS)
- HAVE_NEON = 1
- ARCH = arm
- BUILTIN_GPU = neon
- USE_DYNAREC = 1
- ifeq ($(shell echo `$(CC) -dumpversion` "< 4.9" | bc -l), 1)
- CFLAGS += -march=armv7-a
- else
- CFLAGS += -march=armv7ve
- # If gcc is 5.0 or later
- ifeq ($(shell echo `$(CC) -dumpversion` ">= 5" | bc -l), 1)
- LDFLAGS += -static-libgcc -static-libstdc++
- endif
- endif
-#######################################
-
-# Windows MSVC 2010 x86
-else ifeq ($(platform), windows_msvc2010_x86)
- CC = cl.exe
- CXX = cl.exe
-
-PATH := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/bin"):$(PATH)
-PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../IDE")
-INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/include")
-LIB := $(shell IFS=$$'\n'; cygpath -w "$(VS100COMNTOOLS)../../VC/lib")
-BIN := $(shell IFS=$$'\n'; cygpath "$(VS100COMNTOOLS)../../VC/bin")
-
-WindowsSdkDir := $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')lib
-WindowsSdkDir ?= $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.1A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')lib
-
-WindowsSdkDirInc := $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.0A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')Include
-WindowsSdkDirInc ?= $(shell reg query "HKLM\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v7.1A" -v "InstallationFolder" | grep -o '[A-Z]:\\.*')Include
-
-INCFLAGS_PLATFORM = -I"$(WindowsSdkDirInc)"
-export INCLUDE := $(INCLUDE)
-export LIB := $(LIB);$(WindowsSdkDir)
-TARGET := $(TARGET_NAME)_libretro.dll
-PSS_STYLE :=2
-LDFLAGS += -DLL
-CFLAGS += -D_CRT_SECURE_NO_DEPRECATE
-NO_GCC = 1
-
-# Windows MSVC 2008 x86
-else ifeq ($(platform), windows_msvc2008_x86)
- CC = cl.exe
- CXX = cl.exe
-
-PATH := $(shell IFS=$$'\n'; cygpath "$(VS90COMNTOOLS)../../VC/bin"):$(PATH)
-PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS90COMNTOOLS)../IDE")
-INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS90COMNTOOLS)../../VC/include")
-LIB := $(shell IFS=$$'\n'; cygpath -w "$(VS90COMNTOOLS)../../VC/lib")
-BIN := $(shell IFS=$$'\n'; cygpath "$(VS90COMNTOOLS)../../VC/bin")
-
-WindowsSdkDir := $(INETSDK)
-
-export INCLUDE := $(INCLUDE);$(INETSDK)/Include;libretro-common/include/compat/msvc
-export LIB := $(LIB);$(WindowsSdkDir);$(INETSDK)/Lib
-TARGET := $(TARGET_NAME)_libretro.dll
-PSS_STYLE :=2
-LDFLAGS += -DLL
-CFLAGS += -D_CRT_SECURE_NO_DEPRECATE
-NO_GCC = 1
-
-# Windows MSVC 2005 x86
-else ifeq ($(platform), windows_msvc2005_x86)
- CC = cl.exe
- CXX = cl.exe
-
-PATH := $(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../../VC/bin"):$(PATH)
-PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../IDE")
-INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../../VC/include")
-LIB := $(shell IFS=$$'\n'; cygpath -w "$(VS80COMNTOOLS)../../VC/lib")
-BIN := $(shell IFS=$$'\n'; cygpath "$(VS80COMNTOOLS)../../VC/bin")
-
-WindowsSdkDir := $(INETSDK)
-
-export INCLUDE := $(INCLUDE);$(INETSDK)/Include;libretro-common/include/compat/msvc
-export LIB := $(LIB);$(WindowsSdkDir);$(INETSDK)/Lib
-TARGET := $(TARGET_NAME)_libretro.dll
-PSS_STYLE :=2
-LDFLAGS += -DLL
-CFLAGS += -D_CRT_SECURE_NO_DEPRECATE
-NO_GCC = 1
-
-# Windows MSVC 2003 x86
-else ifeq ($(platform), windows_msvc2003_x86)
- CC = cl.exe
- CXX = cl.exe
-
-PATH := $(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../../Vc7/bin"):$(PATH)
-PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../IDE")
-INCLUDE := $(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../../Vc7/include")
-LIB := $(shell IFS=$$'\n'; cygpath -w "$(VS71COMNTOOLS)../../Vc7/lib")
-BIN := $(shell IFS=$$'\n'; cygpath "$(VS71COMNTOOLS)../../Vc7/bin")
-
-WindowsSdkDir := $(INETSDK)
-
-export INCLUDE := $(INCLUDE);$(INETSDK)/Include;libretro-common/include/compat/msvc
-export LIB := $(LIB);$(WindowsSdkDir);$(INETSDK)/Lib
-TARGET := $(TARGET_NAME)_libretro.dll
-PSS_STYLE :=2
-LDFLAGS += -DLL
-CFLAGS += -D_CRT_SECURE_NO_DEPRECATE
-NO_GCC = 1
-
-# Windows MSVC 2017 all architectures
-else ifneq (,$(findstring windows_msvc2017,$(platform)))
-
- NO_GCC := 1
- CFLAGS += -DNOMINMAX
- CXXFLAGS += -DNOMINMAX
- WINDOWS_VERSION = 1
-
- PlatformSuffix = $(subst windows_msvc2017_,,$(platform))
- ifneq (,$(findstring desktop,$(PlatformSuffix)))
- WinPartition = desktop
- MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP -FS
- LDFLAGS += -MANIFEST -LTCG:incremental -NXCOMPAT -DYNAMICBASE -DEBUG -OPT:REF -INCREMENTAL:NO -SUBSYSTEM:WINDOWS -MANIFESTUAC:"level='asInvoker' uiAccess='false'" -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1
- LIBS += kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib
- else ifneq (,$(findstring uwp,$(PlatformSuffix)))
- WinPartition = uwp
- MSVC2017CompileFlags = -DWINAPI_FAMILY=WINAPI_FAMILY_APP -D_WINDLL -D_UNICODE -DUNICODE -D__WRL_NO_DEFAULT_LIB__ -EHsc -FS
- LDFLAGS += -APPCONTAINER -NXCOMPAT -DYNAMICBASE -MANIFEST:NO -LTCG -OPT:REF -SUBSYSTEM:CONSOLE -MANIFESTUAC:NO -OPT:ICF -ERRORREPORT:PROMPT -NOLOGO -TLBID:1 -DEBUG:FULL -WINMD:NO
- LIBS += WindowsApp.lib
- endif
-
- CFLAGS += $(MSVC2017CompileFlags)
- CXXFLAGS += $(MSVC2017CompileFlags)
-
- TargetArchMoniker = $(subst $(WinPartition)_,,$(PlatformSuffix))
-
- CC = cl.exe
- CXX = cl.exe
- LD = link.exe
-
- reg_query = $(call filter_out2,$(subst $2,,$(shell reg query "$2" -v "$1" 2>nul)))
- fix_path = $(subst $(SPACE),\ ,$(subst \,/,$1))
-
- ProgramFiles86w := $(shell cmd /c "echo %PROGRAMFILES(x86)%")
- ProgramFiles86 := $(shell cygpath "$(ProgramFiles86w)")
-
- WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0)
- WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0)
- WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0)
- WindowsSdkDir ?= $(call reg_query,InstallationFolder,HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft SDKs\Windows\v10.0)
- WindowsSdkDir := $(WindowsSdkDir)
-
- WindowsSDKVersion ?= $(firstword $(foreach folder,$(subst $(subst \,/,$(WindowsSdkDir)Include/),,$(wildcard $(call fix_path,$(WindowsSdkDir)Include\*))),$(if $(wildcard $(call fix_path,$(WindowsSdkDir)Include/$(folder)/um/Windows.h)),$(folder),)))$(BACKSLASH)
- WindowsSDKVersion := $(WindowsSDKVersion)
-
- VsInstallBuildTools = $(ProgramFiles86)/Microsoft Visual Studio/2017/BuildTools
- VsInstallEnterprise = $(ProgramFiles86)/Microsoft Visual Studio/2017/Enterprise
- VsInstallProfessional = $(ProgramFiles86)/Microsoft Visual Studio/2017/Professional
- VsInstallCommunity = $(ProgramFiles86)/Microsoft Visual Studio/2017/Community
-
- VsInstallRoot ?= $(shell if [ -d "$(VsInstallBuildTools)" ]; then echo "$(VsInstallBuildTools)"; fi)
- ifeq ($(VsInstallRoot), )
- VsInstallRoot = $(shell if [ -d "$(VsInstallEnterprise)" ]; then echo "$(VsInstallEnterprise)"; fi)
- endif
- ifeq ($(VsInstallRoot), )
- VsInstallRoot = $(shell if [ -d "$(VsInstallProfessional)" ]; then echo "$(VsInstallProfessional)"; fi)
- endif
- ifeq ($(VsInstallRoot), )
- VsInstallRoot = $(shell if [ -d "$(VsInstallCommunity)" ]; then echo "$(VsInstallCommunity)"; fi)
- endif
- VsInstallRoot := $(VsInstallRoot)
-
- VcCompilerToolsVer := $(shell cat "$(VsInstallRoot)/VC/Auxiliary/Build/Microsoft.VCToolsVersion.default.txt" | grep -o '[0-9\.]*')
- VcCompilerToolsDir := $(VsInstallRoot)/VC/Tools/MSVC/$(VcCompilerToolsVer)
-
- WindowsSDKSharedIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\shared")
- WindowsSDKUCRTIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\ucrt")
- WindowsSDKUMIncludeDir := $(shell cygpath -w "$(WindowsSdkDir)\Include\$(WindowsSDKVersion)\um")
- WindowsSDKUCRTLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\ucrt\$(TargetArchMoniker)")
- WindowsSDKUMLibDir := $(shell cygpath -w "$(WindowsSdkDir)\Lib\$(WindowsSDKVersion)\um\$(TargetArchMoniker)")
-
- # For some reason the HostX86 compiler doesn't like compiling for x64
- # ("no such file" opening a shared library), and vice-versa.
- # Work around it for now by using the strictly x86 compiler for x86, and x64 for x64.
- # NOTE: What about ARM?
- ifneq (,$(findstring x64,$(TargetArchMoniker)))
- VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX64
- else
- VCCompilerToolsBinDir := $(VcCompilerToolsDir)\bin\HostX86
- endif
-
- PATH := $(shell IFS=$$'\n'; cygpath "$(VCCompilerToolsBinDir)/$(TargetArchMoniker)"):$(PATH)
- PATH := $(PATH):$(shell IFS=$$'\n'; cygpath "$(VsInstallRoot)/Common7/IDE")
- INCLUDE := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/include")
- LIB := $(shell IFS=$$'\n'; cygpath -w "$(VcCompilerToolsDir)/lib/$(TargetArchMoniker)")
- ifneq (,$(findstring uwp,$(PlatformSuffix)))
- LIB := $(LIB);$(shell IFS=$$'\n'; cygpath -w "$(LIB)/store")
- endif
-
- export INCLUDE := $(INCLUDE);$(WindowsSDKSharedIncludeDir);$(WindowsSDKUCRTIncludeDir);$(WindowsSDKUMIncludeDir)
- export LIB := $(LIB);$(WindowsSDKUCRTLibDir);$(WindowsSDKUMLibDir)
- TARGET := $(TARGET_NAME)_libretro.dll
- PSS_STYLE :=2
- LDFLAGS += -DLL
-
-else
- TARGET := $(TARGET_NAME)_libretro.dll
- CC = gcc
- CXX = g++
- SHARED := -shared -Wl,--no-undefined -Wl,--version-script=link.T
- LDFLAGS += -static-libgcc -static-libstdc++ -lwinmm
-endif
-
-LDFLAGS += $(LIBM)
-
-CORE_DIR := ./source
-LIBRETRO_DIR := .
-
-include Makefile.common
-
-ifeq ($(OLD_GCC), 1)
- WARNINGS := -Wall
-else ifeq ($(NO_GCC), 1)
- WARNINGS :=
-else
- WARNINGS := \
- -Wall \
- -Wextra \
- -pedantic \
- -Wno-implicit-function-declaration \
- -Wno-implicit-fallthrough \
- -Wno-sign-compare \
- -Wno-unused-variable \
- -Wno-unused-function \
- -Wno-uninitialized \
- -Wno-strict-aliasing \
- -Wno-overflow \
- -fno-strict-overflow
-endif
-
-ifeq ($(DEBUG),1)
- FLAGS += -O0 -g
-else
- FLAGS += -O2 -DNDEBUG
-endif
-
-ifeq ($(PERF_TEST),1)
- FLAGS += -DPERF_TEST
-endif
-
-ifeq ($(LAGFIX),1)
- FLAGS += -DLAGFIX
-endif
-
-FLAGS += $(INCFLAGS_PLATFORM)
-
-ifeq ($(platform), psp1)
- INCFLAGS += -I$(shell psp-config --pspsdk-path)/include
-endif
-
-OBJECTS := $(SOURCES_C:.c=.o)
-
-LDFLAGS += $(fpic)
-
-FLAGS += $(fpic)
-
-CXXFLAGS += $(FLAGS)
-CFLAGS += $(FLAGS)
-
-ifneq (,$(findstring msvc,$(platform)))
- LIBM =
- OBJOUT = -Fo
- LINKOUT = -out:
- LD = link.exe
-else
- OBJOUT = -o
- LINKOUT = -o
- LD = $(CC)
-endif
-
-%.o: %.cpp
- $(CXX) $(CXXFLAGS) -c $(OBJOUT)$@ $<
-
-%.o: %.c
- $(CC) $(CFLAGS) -c $(OBJOUT)$@ $<
-
-ifeq ($(platform), theos_ios)
- COMMON_FLAGS := -DIOS $(COMMON_DEFINES) $(INCFLAGS) -I$(THEOS_INCLUDE_PATH) -Wno-error
- $(LIBRARY_NAME)_CFLAGS += $(COMMON_FLAGS) $(CFLAGS)
- ${LIBRARY_NAME}_FILES = $(SOURCES_C)
- include $(THEOS_MAKE_PATH)/library.mk
-else
-all: $(TARGET)
-$(TARGET): $(OBJECTS)
-ifeq ($(STATIC_LINKING), 1)
- $(AR) rcs $@ $(OBJECTS)
-else
- $(LD) $(LINKOUT)$@ $(SHARED) $(OBJECTS) $(LDFLAGS) $(LIBS)
-endif
+$(OBJ_C) : %.o : %.c
+ $(CC) $(CFLAGS) -c -o $@ $<
clean:
- rm -f $(TARGET) $(OBJECTS)
-
-.PHONY: clean
-endif
+ rm -f $(PRGNAME)$(EXESUFFIX) *.o
diff --git a/Makefile.common b/Makefile.common
deleted file mode 100644
index 48256bb..0000000
--- a/Makefile.common
+++ /dev/null
@@ -1,53 +0,0 @@
-LIBRETRO_COMM_DIR := $(LIBRETRO_DIR)/libretro-common
-
-INCFLAGS := -I$(CORE_DIR) -I$(LIBRETRO_DIR) -I$(LIBRETRO_COMM_DIR)/include
-
-SOURCES_C := \
- $(CORE_DIR)/c4.c \
- $(CORE_DIR)/c4emu.c \
- $(CORE_DIR)/cheats2.c \
- $(CORE_DIR)/cheats.c \
- $(CORE_DIR)/clip.c \
- $(CORE_DIR)/cpu.c \
- $(CORE_DIR)/cpuexec.c \
- $(CORE_DIR)/cpuops.c \
- $(CORE_DIR)/data.c\
- $(CORE_DIR)/dma.c \
- $(CORE_DIR)/dsp1.c \
- $(CORE_DIR)/fxemu.c \
- $(CORE_DIR)/fxinst.c \
- $(CORE_DIR)/gfx.c \
- $(CORE_DIR)/getset.c \
- $(CORE_DIR)/globals.c \
- $(CORE_DIR)/memmap.c \
- $(CORE_DIR)/obc1.c \
- $(CORE_DIR)/ppu.c \
- $(CORE_DIR)/sa1.c \
- $(CORE_DIR)/sa1cpu.c \
- $(CORE_DIR)/sdd1.c \
- $(CORE_DIR)/sdd1emu.c \
- $(CORE_DIR)/seta010.c \
- $(CORE_DIR)/seta011.c \
- $(CORE_DIR)/seta018.c \
- $(CORE_DIR)/seta.c \
- $(CORE_DIR)/spc7110.c \
- $(CORE_DIR)/spc7110dec.c \
- $(CORE_DIR)/srtc.c \
- $(CORE_DIR)/tile.c \
- $(LIBRETRO_DIR)/libretro.c
-
-ifeq ($(USE_BLARGG_APU),1)
- SOURCES_C += $(CORE_DIR)/apu_blargg.c
- FLAGS += -DUSE_BLARGG_APU
-else
- SOURCES_C += \
- $(CORE_DIR)/apu.c \
- $(CORE_DIR)/soundux.c \
- $(CORE_DIR)/spc700.c
-endif
-
-ifeq ($(LOAD_FROM_MEMORY_TEST),1)
- FLAGS += -DLOAD_FROM_MEMORY_TEST
-endif
-
-FLAGS += $(DEFS) $(WARNINGS) $(INCFLAGS)
diff --git a/README.md b/README.md
index a469bda..768a61a 100644
--- a/README.md
+++ b/README.md
@@ -1,3 +1,11 @@
+SnesEmu fork based on snes9x2005 libretro core by the Retroarch team.
+
+The libretro team had switched the core entirely to C and made it less prone to crashes.
+It made more sense to me to just reuse that work rather than trying to fix up PocketSNES,
+which is now unmaintained.
+
+==========================
+
snes9x2005 libretro core.
A Super Nintendo emulator core using the libretro API.
diff --git a/control b/control
deleted file mode 100644
index 9397a89..0000000
--- a/control
+++ /dev/null
@@ -1,10 +0,0 @@
-Package: com.libretro.catsfc
-Name: catsfc
-Depends:
-Version: 0.0.1
-Architecture: iphoneos-arm
-Description: Libretro iOS core of catSFC
-Maintainer: libretro
-Author: libretro
-Section: System
-Tag: role::developer
diff --git a/jni/Android.mk b/jni/Android.mk
deleted file mode 100644
index e5cf6e3..0000000
--- a/jni/Android.mk
+++ /dev/null
@@ -1,24 +0,0 @@
-LOCAL_PATH := $(call my-dir)
-
-ROOT_DIR := $(LOCAL_PATH)/..
-CORE_DIR := $(ROOT_DIR)/source
-LIBRETRO_DIR := $(ROOT_DIR)
-
-LOAD_FROM_MEMORY_TEST := 1
-FLAGS :=
-
-include $(ROOT_DIR)/Makefile.common
-
-COREFLAGS := -ffast-math $(FLAGS)
-
-GIT_VERSION := " $(shell git rev-parse --short HEAD || echo unknown)"
-ifneq ($(GIT_VERSION)," unknown")
- COREFLAGS += -DGIT_VERSION=\"$(GIT_VERSION)\"
-endif
-
-include $(CLEAR_VARS)
-LOCAL_MODULE := retro
-LOCAL_SRC_FILES := $(SOURCES_C)
-LOCAL_CFLAGS := $(COREFLAGS)
-LOCAL_LDFLAGS := -Wl,-version-script=$(LIBRETRO_DIR)/link.T
-include $(BUILD_SHARED_LIBRARY)
diff --git a/jni/Application.mk b/jni/Application.mk
deleted file mode 100644
index a252a72..0000000
--- a/jni/Application.mk
+++ /dev/null
@@ -1 +0,0 @@
-APP_ABI := all
diff --git a/libretro-common/include/compat/msvc.h b/libretro-common/include/compat/msvc.h
deleted file mode 100644
index 5175214..0000000
--- a/libretro-common/include/compat/msvc.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/* Copyright (C) 2010-2017 The RetroArch team
- *
- * ---------------------------------------------------------------------------------------
- * The following license statement only applies to this file (msvc.h).
- * ---------------------------------------------------------------------------------------
- *
- * Permission is hereby granted, free of charge,
- * to any person obtaining a copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
- * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
- * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef __LIBRETRO_SDK_COMPAT_MSVC_H
-#define __LIBRETRO_SDK_COMPAT_MSVC_H
-
-#ifdef _MSC_VER
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Pre-MSVC 2015 compilers don't implement snprintf in a cross-platform manner. */
-#if _MSC_VER < 1900
- #include <stdlib.h>
- #ifndef snprintf
- #define snprintf c99_snprintf_retro__
- #endif
-
- int c99_snprintf_retro__(char *outBuf, size_t size, const char *format, ...);
-#endif
-
-/* Pre-MSVC 2010 compilers don't implement vsnprintf in a cross-platform manner? Not sure about this one. */
-#if _MSC_VER < 1600
- #include <stdarg.h>
- #include <stdlib.h>
- #ifndef vsnprintf
- #define vsnprintf c99_vsnprintf_retro__
- #endif
- int c99_vsnprintf_retro__(char *outBuf, size_t size, const char *format, va_list ap);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#undef UNICODE /* Do not bother with UNICODE at this time. */
-#include <direct.h>
-#include <stddef.h>
-#include <math.h>
-
-/* Python headers defines ssize_t and sets HAVE_SSIZE_T.
- * Cannot duplicate these efforts.
- */
-#ifndef HAVE_SSIZE_T
-#if defined(_WIN64)
-typedef __int64 ssize_t;
-#elif defined(_WIN32)
-typedef int ssize_t;
-#endif
-#endif
-
-#define mkdir(dirname, unused) _mkdir(dirname)
-#define strtoull _strtoui64
-#undef strcasecmp
-#define strcasecmp _stricmp
-#undef strncasecmp
-#define strncasecmp _strnicmp
-
-/* Disable some of the annoying warnings. */
-#pragma warning(disable : 4800)
-#pragma warning(disable : 4805)
-#pragma warning(disable : 4244)
-#pragma warning(disable : 4305)
-#pragma warning(disable : 4146)
-#pragma warning(disable : 4267)
-#pragma warning(disable : 4723)
-#pragma warning(disable : 4996)
-
-/* roundf and va_copy is available since MSVC 2013 */
-#if _MSC_VER < 1800
-#define roundf(in) (in >= 0.0f ? floorf(in + 0.5f) : ceilf(in - 0.5f))
-#define va_copy(x, y) ((x) = (y))
-#endif
-
-#if _MSC_VER <= 1200
- #ifndef __cplusplus
- /* VC6 math.h doesn't define some functions when in C mode.
- * Trying to define a prototype gives "undefined reference".
- * But providing an implementation then gives "function already has body".
- * So the equivalent of the implementations from math.h are used as
- * defines here instead, and it seems to work.
- */
- #define cosf(x) ((float)cos((double)x))
- #define powf(x, y) ((float)pow((double)x, (double)y))
- #define sinf(x) ((float)sin((double)x))
- #define ceilf(x) ((float)ceil((double)x))
- #define floorf(x) ((float)floor((double)x))
- #define sqrtf(x) ((float)sqrt((double)x))
- #endif
-
- #ifndef _vscprintf
- #define _vscprintf c89_vscprintf_retro__
- int c89_vscprintf_retro__(const char *format, va_list pargs);
- #endif
-
- #ifndef _strtoui64
- #define _strtoui64(x, y, z) (_atoi64(x))
- #endif
-
-#endif
-
-#ifndef PATH_MAX
-#define PATH_MAX _MAX_PATH
-#endif
-
-#ifndef SIZE_MAX
-#define SIZE_MAX _UI32_MAX
-#endif
-
-#endif
-#endif
-
diff --git a/libretro-common/include/compat/msvc/stdint.h b/libretro-common/include/compat/msvc/stdint.h
deleted file mode 100644
index c791176..0000000
--- a/libretro-common/include/compat/msvc/stdint.h
+++ /dev/null
@@ -1,258 +0,0 @@
-/* ISO C9x compliant stdint.h for Microsoft Visual Studio
- * Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
- *
- * Copyright (c) 2006-2008 Alexander Chemeris
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * 3. The name of the author may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef __RARCH_STDINT_H
-#define __RARCH_STDINT_H
-
-#if _MSC_VER && (_MSC_VER < 1600)
-/* Pre-MSVC 2010 needs an implementation of stdint.h. */
-
-#if _MSC_VER > 1000
-#pragma once
-#endif
-
-#include <limits.h>
-
-/* For Visual Studio 6 in C++ mode and for many Visual Studio versions when
- * compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
- * or compiler give many errors like this:
- *
- * error C2733: second C linkage of overloaded function 'wmemchr' not allowed
- */
-#ifdef __cplusplus
-#if _MSC_VER <= 1200
-extern "C++" {
-#else
-extern "C" {
-#endif
-#endif
-# include <wchar.h>
-#ifdef __cplusplus
-}
-#endif
-
-/* Define _W64 macros to mark types changing their size, like intptr_t. */
-#ifndef _W64
-# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
-# define _W64 __w64
-# else
-# define _W64
-# endif
-#endif
-
-
-/* 7.18.1 Integer types. */
-
-/* 7.18.1.1 Exact-width integer types. */
-
-/* Visual Studio 6 and Embedded Visual C++ 4 doesn't
- * realize that, e.g. char has the same size as __int8
- * so we give up on __intX for them.
- */
-#if (_MSC_VER < 1300)
- typedef signed char int8_t;
- typedef signed short int16_t;
- typedef signed int int32_t;
- typedef unsigned char uint8_t;
- typedef unsigned short uint16_t;
- typedef unsigned int uint32_t;
-#else
- typedef signed __int8 int8_t;
- typedef signed __int16 int16_t;
- typedef signed __int32 int32_t;
- typedef unsigned __int8 uint8_t;
- typedef unsigned __int16 uint16_t;
- typedef unsigned __int32 uint32_t;
-#endif
-typedef signed __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-
-
-/* 7.18.1.2 Minimum-width integer types. */
-typedef int8_t int_least8_t;
-typedef int16_t int_least16_t;
-typedef int32_t int_least32_t;
-typedef int64_t int_least64_t;
-typedef uint8_t uint_least8_t;
-typedef uint16_t uint_least16_t;
-typedef uint32_t uint_least32_t;
-typedef uint64_t uint_least64_t;
-
-/* 7.18.1.3 Fastest minimum-width integer types. */
-typedef int8_t int_fast8_t;
-typedef int16_t int_fast16_t;
-typedef int32_t int_fast32_t;
-typedef int64_t int_fast64_t;
-typedef uint8_t uint_fast8_t;
-typedef uint16_t uint_fast16_t;
-typedef uint32_t uint_fast32_t;
-typedef uint64_t uint_fast64_t;
-
-/* 7.18.1.4 Integer types capable of holding object pointers. */
-#ifdef _WIN64 /* [ */
- typedef signed __int64 intptr_t;
- typedef unsigned __int64 uintptr_t;
-#else /* _WIN64 ][ */
- typedef _W64 signed int intptr_t;
- typedef _W64 unsigned int uintptr_t;
-#endif /* _WIN64 ] */
-
-/* 7.18.1.5 Greatest-width integer types. */
-typedef int64_t intmax_t;
-typedef uint64_t uintmax_t;
-
-/* 7.18.2 Limits of specified-width integer types. */
-
-#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS)
-/* [ See footnote 220 at page 257 and footnote 221 at page 259. */
-
-/* 7.18.2.1 Limits of exact-width integer types. */
-#define INT8_MIN ((int8_t)_I8_MIN)
-#define INT8_MAX _I8_MAX
-#define INT16_MIN ((int16_t)_I16_MIN)
-#define INT16_MAX _I16_MAX
-#define INT32_MIN ((int32_t)_I32_MIN)
-#define INT32_MAX _I32_MAX
-#define INT64_MIN ((int64_t)_I64_MIN)
-#define INT64_MAX _I64_MAX
-#define UINT8_MAX _UI8_MAX
-#define UINT16_MAX _UI16_MAX
-#define UINT32_MAX _UI32_MAX
-#define UINT64_MAX _UI64_MAX
-
-/* 7.18.2.2 Limits of minimum-width integer types. */
-#define INT_LEAST8_MIN INT8_MIN
-#define INT_LEAST8_MAX INT8_MAX
-#define INT_LEAST16_MIN INT16_MIN
-#define INT_LEAST16_MAX INT16_MAX
-#define INT_LEAST32_MIN INT32_MIN
-#define INT_LEAST32_MAX INT32_MAX
-#define INT_LEAST64_MIN INT64_MIN
-#define INT_LEAST64_MAX INT64_MAX
-#define UINT_LEAST8_MAX UINT8_MAX
-#define UINT_LEAST16_MAX UINT16_MAX
-#define UINT_LEAST32_MAX UINT32_MAX
-#define UINT_LEAST64_MAX UINT64_MAX
-
-/* 7.18.2.3 Limits of fastest minimum-width integer types. */
-#define INT_FAST8_MIN INT8_MIN
-#define INT_FAST8_MAX INT8_MAX
-#define INT_FAST16_MIN INT16_MIN
-#define INT_FAST16_MAX INT16_MAX
-#define INT_FAST32_MIN INT32_MIN
-#define INT_FAST32_MAX INT32_MAX
-#define INT_FAST64_MIN INT64_MIN
-#define INT_FAST64_MAX INT64_MAX
-#define UINT_FAST8_MAX UINT8_MAX
-#define UINT_FAST16_MAX UINT16_MAX
-#define UINT_FAST32_MAX UINT32_MAX
-#define UINT_FAST64_MAX UINT64_MAX
-
-/* 7.18.2.4 Limits of integer types capable of holding object pointers. */
-#ifdef _WIN64 /* [ */
-# define INTPTR_MIN INT64_MIN
-# define INTPTR_MAX INT64_MAX
-# define UINTPTR_MAX UINT64_MAX
-#else /* _WIN64 ][ */
-# define INTPTR_MIN INT32_MIN
-# define INTPTR_MAX INT32_MAX
-# define UINTPTR_MAX UINT32_MAX
-#endif /* _WIN64 ] */
-
-/* 7.18.2.5 Limits of greatest-width integer types */
-#define INTMAX_MIN INT64_MIN
-#define INTMAX_MAX INT64_MAX
-#define UINTMAX_MAX UINT64_MAX
-
-/* 7.18.3 Limits of other integer types */
-
-#ifdef _WIN64 /* [ */
-# define PTRDIFF_MIN _I64_MIN
-# define PTRDIFF_MAX _I64_MAX
-#else /* _WIN64 ][ */
-# define PTRDIFF_MIN _I32_MIN
-# define PTRDIFF_MAX _I32_MAX
-#endif /* _WIN64 ] */
-
-#define SIG_ATOMIC_MIN INT_MIN
-#define SIG_ATOMIC_MAX INT_MAX
-
-#ifndef SIZE_MAX /* [ */
-# ifdef _WIN64 /* [ */
-# define SIZE_MAX _UI64_MAX
-# else /* _WIN64 ][ */
-# define SIZE_MAX _UI32_MAX
-# endif /* _WIN64 ] */
-#endif /* SIZE_MAX ] */
-
-/* WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h> */
-#ifndef WCHAR_MIN /* [ */
-# define WCHAR_MIN 0
-#endif /* WCHAR_MIN ] */
-#ifndef WCHAR_MAX // [
-# define WCHAR_MAX _UI16_MAX
-#endif /* WCHAR_MAX ] */
-
-#define WINT_MIN 0
-#define WINT_MAX _UI16_MAX
-
-#endif /* __STDC_LIMIT_MACROS ] */
-
-/* 7.18.4 Limits of other integer types */
-
-#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS)
-/* [ See footnote 224 at page 260 */
-
-/* 7.18.4.1 Macros for minimum-width integer constants */
-
-#define INT8_C(val) val##i8
-#define INT16_C(val) val##i16
-#define INT32_C(val) val##i32
-#define INT64_C(val) val##i64
-
-#define UINT8_C(val) val##ui8
-#define UINT16_C(val) val##ui16
-#define UINT32_C(val) val##ui32
-#define UINT64_C(val) val##ui64
-
-/* 7.18.4.2 Macros for greatest-width integer constants */
-#define INTMAX_C INT64_C
-#define UINTMAX_C UINT64_C
-
-#endif
-/* __STDC_CONSTANT_MACROS ] */
-
-#else
-/* Sanity for everything else. */
-#include <stdint.h>
-#endif
-
-#endif
-
diff --git a/libretro-common/include/retro_miscellaneous.h b/libretro-common/include/retro_miscellaneous.h
deleted file mode 100644
index e526d6e..0000000
--- a/libretro-common/include/retro_miscellaneous.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/* Copyright (C) 2010-2017 The RetroArch team
- *
- * ---------------------------------------------------------------------------------------
- * The following license statement only applies to this file (retro_miscellaneous.h).
- * ---------------------------------------------------------------------------------------
- *
- * Permission is hereby granted, free of charge,
- * to any person obtaining a copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
- * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
- * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef __RARCH_MISCELLANEOUS_H
-#define __RARCH_MISCELLANEOUS_H
-
-#include <stdint.h>
-#include <boolean.h>
-#include <retro_inline.h>
-
-#if defined(_WIN32) && !defined(_XBOX)
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN
-#endif
-#include <windows.h>
-#elif defined(_WIN32) && defined(_XBOX)
-#include <Xtl.h>
-#endif
-
-#if defined(__CELLOS_LV2__)
-#include <sys/fs_external.h>
-#endif
-
-#include <limits.h>
-
-#ifdef _MSC_VER
-#include <compat/msvc.h>
-#endif
-
-static INLINE void bits_or_bits(uint32_t *a, uint32_t *b, uint32_t count)
-{
- uint32_t i;
- for (i = 0; i < count;i++)
- a[i] |= b[i];
-}
-
-static INLINE void bits_clear_bits(uint32_t *a, uint32_t *b, uint32_t count)
-{
- uint32_t i;
- for (i = 0; i < count;i++)
- a[i] &= ~b[i];
-}
-
-static INLINE bool bits_any_set(uint32_t* ptr, uint32_t count)
-{
- uint32_t i;
- for (i = 0; i < count; i++)
- {
- if (ptr[i] != 0)
- return true;
- }
- return false;
-}
-
-#ifndef PATH_MAX_LENGTH
-#if defined(__CELLOS_LV2__)
-#define PATH_MAX_LENGTH CELL_FS_MAX_FS_PATH_LENGTH
-#elif defined(_XBOX1) || defined(_3DS) || defined(PSP) || defined(GEKKO)|| defined(WIIU)
-#define PATH_MAX_LENGTH 512
-#else
-#define PATH_MAX_LENGTH 4096
-#endif
-#endif
-
-#ifndef MAX
-#define MAX(a, b) ((a) > (b) ? (a) : (b))
-#endif
-
-#ifndef MIN
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
-#endif
-
-#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
-
-#define BITS_GET_ELEM(a, i) ((a).data[i])
-#define BITS_GET_ELEM_PTR(a, i) ((a)->data[i])
-
-#define BIT_SET(a, bit) ((a)[(bit) >> 3] |= (1 << ((bit) & 7)))
-#define BIT_CLEAR(a, bit) ((a)[(bit) >> 3] &= ~(1 << ((bit) & 7)))
-#define BIT_GET(a, bit) (((a)[(bit) >> 3] >> ((bit) & 7)) & 1)
-
-#define BIT16_SET(a, bit) ((a) |= (1 << ((bit) & 15)))
-#define BIT16_CLEAR(a, bit) ((a) &= ~(1 << ((bit) & 15)))
-#define BIT16_GET(a, bit) (((a) >> ((bit) & 15)) & 1)
-#define BIT16_CLEAR_ALL(a) ((a) = 0)
-
-#define BIT32_SET(a, bit) ((a) |= (1 << ((bit) & 31)))
-#define BIT32_CLEAR(a, bit) ((a) &= ~(1 << ((bit) & 31)))
-#define BIT32_GET(a, bit) (((a) >> ((bit) & 31)) & 1)
-#define BIT32_CLEAR_ALL(a) ((a) = 0)
-
-#define BIT64_SET(a, bit) ((a) |= (UINT64_C(1) << ((bit) & 63)))
-#define BIT64_CLEAR(a, bit) ((a) &= ~(UINT64_C(1) << ((bit) & 63)))
-#define BIT64_GET(a, bit) (((a) >> ((bit) & 63)) & 1)
-#define BIT64_CLEAR_ALL(a) ((a) = 0)
-
-#define BIT128_SET(a, bit) ((a).data[(bit) >> 5] |= (1 << ((bit) & 31)))
-#define BIT128_CLEAR(a, bit) ((a).data[(bit) >> 5] &= ~(1 << ((bit) & 31)))
-#define BIT128_GET(a, bit) (((a).data[(bit) >> 5] >> ((bit) & 31)) & 1)
-#define BIT128_CLEAR_ALL(a) memset(&(a), 0, sizeof(a))
-
-#define BIT128_SET_PTR(a, bit) BIT128_SET(*a, bit)
-#define BIT128_CLEAR_PTR(a, bit) BIT128_CLEAR(*a, bit)
-#define BIT128_GET_PTR(a, bit) BIT128_GET(*a, bit)
-#define BIT128_CLEAR_ALL_PTR(a) BIT128_CLEAR_ALL(*a)
-
-#define BIT256_SET(a, bit) BIT128_SET(a, bit)
-#define BIT256_CLEAR(a, bit) BIT128_CLEAR(a, bit)
-#define BIT256_GET(a, bit) BIT128_GET(a, bit)
-#define BIT256_CLEAR_ALL(a) BIT128_CLEAR_ALL(a)
-
-#define BIT256_SET_PTR(a, bit) BIT256_SET(*a, bit)
-#define BIT256_CLEAR_PTR(a, bit) BIT256_CLEAR(*a, bit)
-#define BIT256_GET_PTR(a, bit) BIT256_GET(*a, bit)
-#define BIT256_CLEAR_ALL_PTR(a) BIT256_CLEAR_ALL(*a)
-
-#define BITS_COPY16_PTR(a,bits) \
-{ \
- BIT128_CLEAR_ALL_PTR(a); \
- BITS_GET_ELEM_PTR(a, 0) = (bits) & 0xffff; \
-}
-
-#define BITS_COPY32_PTR(a,bits) \
-{ \
- BIT128_CLEAR_ALL_PTR(a); \
- BITS_GET_ELEM_PTR(a, 0) = (bits); \
-}
-
-/* Helper macros and struct to keep track of many booleans. */
-/* This struct has 256 bits. */
-typedef struct
-{
- uint32_t data[8];
-} retro_bits_t;
-
-#endif
diff --git a/libretro.c b/libretro.c
deleted file mode 100644
index a3d2beb..0000000
--- a/libretro.c
+++ /dev/null
@@ -1,933 +0,0 @@
-#include "copyright"
-
-#include <stdio.h>
-
-#include "snes9x.h"
-#include "soundux.h"
-#include "memmap.h"
-#include "apu.h"
-#include "cheats.h"
-#include "display.h"
-#include "gfx.h"
-#include "cpuexec.h"
-#include "spc7110.h"
-#include "srtc.h"
-#include "sa1.h"
-
-#ifdef PSP
-#include <pspkernel.h>
-#include <pspgu.h>
-#endif
-
-#include <libretro.h>
-#include <retro_miscellaneous.h>
-
-#ifdef _3DS
-void* linearMemAlign(size_t size, size_t alignment);
-void linearFree(void* mem);
-#endif
-
-static retro_log_printf_t log_cb = NULL;
-static retro_video_refresh_t video_cb = NULL;
-static retro_input_poll_t poll_cb = NULL;
-static retro_input_state_t input_cb = NULL;
-static retro_audio_sample_batch_t audio_batch_cb = NULL;
-static retro_environment_t environ_cb = NULL;
-struct retro_perf_callback perf_cb;
-
-char retro_save_directory[PATH_MAX_LENGTH];
-char retro_base_name[PATH_MAX_LENGTH];
-bool overclock_cycles = false;
-bool reduce_sprite_flicker = false;
-int one_c, slow_one_c, two_c;
-
-#ifdef _WIN32
- char slash = '\\';
-#else
- char slash = '/';
-#endif
-
-static int32_t samples_per_frame = 0;
-static int32_t samplerate = (((SNES_CLOCK_SPEED * 6) / (32 * ONE_APU_CYCLE)));
-
-#ifdef PERF_TEST
-#define RETRO_PERFORMANCE_INIT(name) \
- retro_perf_tick_t current_ticks; \
- static struct retro_perf_counter name = {#name}; \
- if (!name.registered) \
- perf_cb.perf_register(&(name)); \
- current_ticks = name.total
-
-#define RETRO_PERFORMANCE_START(name) \
- perf_cb.perf_start(&(name))
-
-#define RETRO_PERFORMANCE_STOP(name) \
- perf_cb.perf_stop(&(name)); \
- current_ticks = name.total - current_ticks;
-#else
-#define RETRO_PERFORMANCE_INIT(name)
-#define RETRO_PERFORMANCE_START(name)
-#define RETRO_PERFORMANCE_STOP(name)
-#endif
-
-void retro_set_environment(retro_environment_t cb)
-{
- struct retro_log_callback log;
- environ_cb = cb;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
- log_cb = log.log;
- else
- log_cb = NULL;
-
- environ_cb(RETRO_ENVIRONMENT_GET_PERF_INTERFACE, &perf_cb);
-}
-
-void retro_set_video_refresh(retro_video_refresh_t cb)
-{
- video_cb = cb;
-}
-
-void retro_set_audio_sample(retro_audio_sample_t cb)
-{
- (void) cb;
-}
-
-void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
-{
- audio_batch_cb = cb;
-}
-
-void retro_set_input_poll(retro_input_poll_t cb)
-{
- poll_cb = cb;
-}
-
-void retro_set_input_state(retro_input_state_t cb)
-{
- input_cb = cb;
-}
-
-void retro_set_controller_port_device(unsigned in_port, unsigned device)
-{
- (void) in_port;
- (void) device;
-}
-
-unsigned retro_api_version()
-{
- return RETRO_API_VERSION;
-}
-
-void S9xDeinitDisplay(void)
-{
-#ifdef DS2_DMA
- if (GFX.Screen_buffer)
- AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
-#elif defined(_3DS)
- if (GFX.Screen_buffer)
- linearFree(GFX.Screen_buffer);
-#else
- if (GFX.Screen_buffer)
- free(GFX.Screen_buffer);
-#endif
- if (GFX.SubScreen_buffer)
- free(GFX.SubScreen_buffer);
- if (GFX.ZBuffer_buffer)
- free(GFX.ZBuffer_buffer);
- if (GFX.SubZBuffer_buffer)
- free(GFX.SubZBuffer_buffer);
-
- GFX.Screen = NULL;
- GFX.Screen_buffer = NULL;
- GFX.SubScreen = NULL;
- GFX.SubScreen_buffer = NULL;
- GFX.ZBuffer = NULL;
- GFX.ZBuffer_buffer = NULL;
- GFX.SubZBuffer = NULL;
- GFX.SubZBuffer_buffer = NULL;
-}
-
-void S9xInitDisplay(void)
-{
- int32_t h = IMAGE_HEIGHT;
- int32_t safety = 32;
-
- GFX.Pitch = IMAGE_WIDTH * 2;
-#ifdef DS2_DMA
- GFX.Screen_buffer = (uint8_t *) AlignedMalloc(GFX.Pitch * h + safety, 32, &PtrAdj.GFXScreen);
-#elif defined(_3DS)
- safety = 0x80;
- GFX.Screen_buffer = (uint8_t *) linearMemAlign(GFX.Pitch * h + safety, 0x80);
-#else
- GFX.Screen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
-#endif
- GFX.SubScreen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
- GFX.ZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
- GFX.SubZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
-
- GFX.Screen = GFX.Screen_buffer + safety;
- GFX.SubScreen = GFX.SubScreen_buffer + safety;
- GFX.ZBuffer = GFX.ZBuffer_buffer + safety;
- GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety;
-
- GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
-}
-
-#ifndef _WIN32
-void _makepath(char* path, const char* drive, const char* dir, const char* fname, const char* ext)
-{
- (void) drive;
-
- if (dir && *dir)
- {
- strcpy(path, dir);
- strcat(path, "/");
- }
- else
- *path = 0;
-
- if (fname)
- strcat(path, fname);
-
- if (ext && *ext)
- {
- strcat(path, ".");
- strcat(path, ext);
- }
-}
-
-void _splitpath (const char* path, char* drive, char* dir, char* fname, char* ext)
-{
- const char* slash = strrchr(path, '/');
- const char* dot = strrchr(path, '.');
- (void) drive;
-
- if (!slash)
- slash = strrchr((char*)path, '\\');
-
- if (dot && slash && dot < slash)
- dot = NULL;
-
- if (!slash)
- {
- *dir = 0;
- strcpy(fname, path);
- if (dot)
- {
- fname[dot - path] = 0;
- strcpy(ext, dot + 1);
- }
- else
- *ext = 0;
- }
- else
- {
- strcpy(dir, path);
- dir[slash - path] = 0;
- strcpy(fname, slash + 1);
- if (dot)
- {
- fname[dot - slash - 1] = 0;
- strcpy(ext, dot + 1);
- }
- else
- *ext = 0;
- }
-}
-#endif
-
-const char* S9xGetFilename(const char* in)
-{
- static char filename [PATH_MAX + 1];
- char drive [_MAX_DRIVE + 1];
- char dir [_MAX_DIR + 1];
- char fname [_MAX_FNAME + 1];
- char ext [_MAX_EXT + 1];
- _splitpath(Memory.ROMFilename, drive, dir, fname, ext);
- _makepath(filename, drive, dir, fname, in);
- return filename;
-}
-
-void init_sfc_setting(void)
-{
- memset(&Settings, 0, sizeof(Settings));
- Settings.JoystickEnabled = false;
- Settings.SoundPlaybackRate = samplerate;
- Settings.CyclesPercentage = 100;
-
- Settings.DisableSoundEcho = false;
- Settings.InterpolatedSound = true;
- Settings.APUEnabled = true;
-
- Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
- Settings.FrameTimePAL = 20000;
- Settings.FrameTimeNTSC = 16667;
- Settings.DisableMasterVolume = false;
- Settings.Mouse = true;
- Settings.SuperScope = true;
- Settings.MultiPlayer5 = true;
- Settings.ControllerOption = SNES_JOYPAD;
-#ifdef USE_BLARGG_APU
- Settings.SoundSync = false;
-#endif
- Settings.ApplyCheats = true;
- Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
-}
-
-#ifdef USE_BLARGG_APU
-static void S9xAudioCallback()
-{
- size_t avail;
- /* Just pick a big buffer. We won't use it all. */
- static int16_t audio_buf[0x20000];
-
- S9xFinalizeSamples();
- avail = S9xGetSampleCount();
- S9xMixSamples(audio_buf, avail);
- audio_batch_cb(audio_buf, avail >> 1);
-}
-#endif
-
-void retro_init(void)
-{
- struct retro_log_callback log;
- enum retro_pixel_format rgb565;
- bool achievements = true;
-
- static const struct retro_variable vars[] =
- {
- { "catsfc_VideoMode", "Video Mode; auto|NTSC|PAL" },
- { "catsfc_overclock_cycles", "Reduce Slowdown (Hack, Unsafe, Restart); disabled|compatible|max" },
- { "catsfc_reduce_sprite_flicker", "Reduce Flickering (Hack, Unsafe); disabled|enabled" },
- { NULL, NULL },
- };
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
- log_cb = log.log;
- else
- log_cb = NULL;
-
- /* State that the core supports achievements. */
- environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements);
-
- rgb565 = RETRO_PIXEL_FORMAT_RGB565;
- if (environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &rgb565) && log_cb)
- log_cb(RETRO_LOG_INFO, "Frontend supports RGB565 - will use that instead of XRGB1555.\n");
-
- init_sfc_setting();
- S9xInitMemory();
- S9xInitAPU();
- S9xInitDisplay();
- S9xInitGFX();
-#ifdef USE_BLARGG_APU
- S9xInitSound(1000, 0); /* just give it a 1 second buffer */
- S9xSetSamplesAvailableCallback(S9xAudioCallback);
-#else
- S9xInitSound();
-#endif
- environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
- CPU.SaveStateVersion = 0;
-}
-
-void retro_deinit(void)
-{
- if (Settings.SPC7110)
- Del7110Gfx();
-
- S9xDeinitGFX();
- S9xDeinitDisplay();
- S9xDeinitAPU();
- S9xDeinitMemory();
-
-#ifdef PERF_TEST
- perf_cb.perf_log();
-#endif
-}
-
-uint32_t S9xReadJoypad(int32_t port)
-{
- static const uint32_t snes_lut[] =
- {
- SNES_B_MASK,
- SNES_Y_MASK,
- SNES_SELECT_MASK,
- SNES_START_MASK,
- SNES_UP_MASK,
- SNES_DOWN_MASK,
- SNES_LEFT_MASK,
- SNES_RIGHT_MASK,
- SNES_A_MASK,
- SNES_X_MASK,
- SNES_TL_MASK,
- SNES_TR_MASK
- };
-
- int32_t i;
- uint32_t joypad = 0;
-
- for (i = RETRO_DEVICE_ID_JOYPAD_B; i <= RETRO_DEVICE_ID_JOYPAD_R; i++)
- if (input_cb(port, RETRO_DEVICE_JOYPAD, 0, i))
- joypad |= snes_lut[i];
-
- return joypad;
-}
-
-static void check_variables(void)
-{
- struct retro_variable var;
-
- var.key = "catsfc_VideoMode";
- var.value = NULL;
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- Settings.ForceNTSC = !strcmp(var.value, "NTSC");
- Settings.ForcePAL = !strcmp(var.value, "PAL");
- }
-
- var.key = "catsfc_overclock_cycles";
- var.value = NULL;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- if (strcmp(var.value, "compatible") == 0)
- {
- overclock_cycles = true;
- one_c = 4;
- slow_one_c = 5;
- two_c = 6;
- }
- else if (strcmp(var.value, "max") == 0)
- {
- overclock_cycles = true;
- one_c = 3;
- slow_one_c = 3;
- two_c = 3;
- }
- else
- overclock_cycles = false;
- }
-
- var.key = "catsfc_reduce_sprite_flicker";
- var.value = NULL;
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- if (strcmp(var.value, "enabled") == 0)
- reduce_sprite_flicker = true;
- else
- reduce_sprite_flicker = false;
- }
-}
-
-#ifdef PSP
-#define FRAMESKIP
-#endif
-
-static int32_t samples_to_play = 0;
-void retro_run(void)
-{
- bool updated = false;
- int result;
- bool okay;
-#ifndef USE_BLARGG_APU
- static int16_t audio_buf[2048];
-#endif
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
- check_variables();
-
-#ifdef NO_VIDEO_OUTPUT
- video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
- IPPU.RenderThisFrame = false;
-#endif
-
- result = -1;
- okay = environ_cb(RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE, &result);
- if (okay)
- {
- bool audioEnabled = 0 != (result & 2);
- bool videoEnabled = 0 != (result & 1);
- bool hardDisableAudio = 0 != (result & 8);
- IPPU.RenderThisFrame = videoEnabled;
-#ifdef USE_BLARGG_APU
- S9xSetSoundMute(!audioEnabled || hardDisableAudio);
-#endif
- Settings.HardDisableAudio = hardDisableAudio;
- }
- else
- {
- IPPU.RenderThisFrame = true;
-#ifdef USE_BLARGG_APU
- S9xSetSoundMute(false);
-#endif
- Settings.HardDisableAudio = false;
- }
-
- poll_cb();
-
- RETRO_PERFORMANCE_INIT(S9xMainLoop_func);
- RETRO_PERFORMANCE_START(S9xMainLoop_func);
- S9xMainLoop();
- RETRO_PERFORMANCE_STOP(S9xMainLoop_func);
-
-#ifndef USE_BLARGG_APU
- samples_to_play += samples_per_frame;
-
- if (samples_to_play > 512)
- {
- S9xMixSamples(audio_buf, samples_to_play * 2);
- audio_batch_cb(audio_buf, samples_to_play);
- samples_to_play = 0;
- }
-#else
- S9xAudioCallback();
-#endif
-
-#ifdef NO_VIDEO_OUTPUT
- return;
-#endif
-
-#ifdef FRAMESKIP
- if (IPPU.RenderThisFrame)
- {
-#endif
-
-#ifdef PSP
- static unsigned int __attribute__((aligned(16))) d_list[32];
- void* const texture_vram_p = (void*)(0x44200000 - (512 * 512)); /* max VRAM address - frame size */
- sceKernelDcacheWritebackRange(GFX.Screen, GFX.Pitch * IPPU.RenderedScreenHeight);
- sceGuStart(GU_DIRECT, d_list);
- sceGuCopyImage(GU_PSM_4444, 0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch >> 1, GFX.Screen, 0, 0, 512, texture_vram_p);
- sceGuTexSync();
- sceGuTexImage(0, 512, 512, 512, texture_vram_p);
- sceGuTexMode(GU_PSM_5551, 0, 0, GU_FALSE);
- sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
- sceGuDisable(GU_BLEND);
- sceGuFinish();
- video_cb(texture_vram_p, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
-#else
- video_cb(GFX.Screen, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
-#endif
-
-#ifdef FRAMESKIP
- IPPU.RenderThisFrame = false;
- }
- else
- {
- video_cb(NULL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, GFX.Pitch);
- IPPU.RenderThisFrame = true;
- }
-#endif
-}
-
-bool S9xReadMousePosition(int32_t which1, int32_t* x, int32_t* y, uint32_t* buttons)
-{
- (void) which1;
- (void) x;
- (void) y;
- (void) buttons;
- return false;
-}
-
-bool S9xReadSuperScopePosition(int32_t* x, int32_t* y, uint32_t* buttons)
-{
- (void) x;
- (void) y;
- (void) buttons;
- return true;
-}
-
-bool JustifierOffscreen(void)
-{
- return false;
-}
-
-void JustifierButtons(uint32_t* justifiers)
-{
- (void) justifiers;
-}
-
-unsigned retro_get_region(void)
-{
- return Settings.PAL ? RETRO_REGION_PAL : RETRO_REGION_NTSC;
-}
-
-void retro_get_system_info(struct retro_system_info* info)
-{
-#ifdef LOAD_FROM_MEMORY_TEST
- info->need_fullpath = false;
-#else
- info->need_fullpath = true;
-#endif
- info->valid_extensions = "smc|fig|sfc|gd3|gd7|dx2|bsx|swc";
-#ifndef GIT_VERSION
-#define GIT_VERSION ""
-#endif
- info->library_version = "v1.36" GIT_VERSION;
-#ifdef USE_BLARGG_APU
- info->library_name = "Snes9x 2005 Plus";
-#else
- info->library_name = "Snes9x 2005";
-#endif
- info->block_extract = false;
-}
-
-void retro_get_system_av_info(struct retro_system_av_info* info)
-{
- info->geometry.base_width = 256;
- info->geometry.base_height = 224;
- info->geometry.max_width = 512;
- info->geometry.max_height = 512;
- info->geometry.aspect_ratio = 4.0 / 3.0;
-
- if (!Settings.PAL)
- info->timing.fps = (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_NTSC_VCOUNTER));
- else
- info->timing.fps = (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_PAL_VCOUNTER));
-
- info->timing.sample_rate = samplerate;
-}
-
-void retro_reset(void)
-{
- CPU.Flags = 0;
- S9xReset();
-}
-
-size_t retro_serialize_size(void)
-{
- return sizeof(CPU) + sizeof(ICPU) + sizeof(PPU) + sizeof(DMA) +
- 0x10000 + 0x20000 + 0x20000 + 0x8000 +
-#ifndef USE_BLARGG_APU
- sizeof(APU) + sizeof(IAPU) + 0x10000 +
-#else
- SPC_SAVE_STATE_BLOCK_SIZE +
-#endif
- sizeof(SA1) + sizeof(s7r) + sizeof(rtc_f9);
-}
-
-bool retro_serialize(void* data, size_t size)
-{
- int32_t i;
- uint8_t* buffer = data;
- (void) size;
-#ifdef LAGFIX
- S9xPackStatus();
-#ifndef USE_BLARGG_APU
- S9xAPUPackStatus();
-#endif
-#endif
- S9xUpdateRTC();
- S9xSRTCPreSaveState();
- memcpy(buffer, &CPU, sizeof(CPU));
- buffer += sizeof(CPU);
- memcpy(buffer, &ICPU, sizeof(ICPU));
- buffer += sizeof(ICPU);
- memcpy(buffer, &PPU, sizeof(PPU));
- buffer += sizeof(PPU);
- memcpy(buffer, &DMA, sizeof(DMA));
- buffer += sizeof(DMA);
- memcpy(buffer, Memory.VRAM, 0x10000);
- buffer += 0x10000;
- memcpy(buffer, Memory.RAM, 0x20000);
- buffer += 0x20000;
- memcpy(buffer, Memory.SRAM, 0x20000);
- buffer += 0x20000;
- memcpy(buffer, Memory.FillRAM, 0x8000);
- buffer += 0x8000;
-#ifndef USE_BLARGG_APU
- memcpy(buffer, &APU, sizeof(APU));
- buffer += sizeof(APU);
- memcpy(buffer, &IAPU, sizeof(IAPU));
- buffer += sizeof(IAPU);
- memcpy(buffer, IAPU.RAM, 0x10000);
- buffer += 0x10000;
-#else
- S9xAPUSaveState(buffer);
- buffer += SPC_SAVE_STATE_BLOCK_SIZE;
-#endif
-
- SA1.Registers.PC = SA1.PC - SA1.PCBase;
- S9xSA1PackStatus();
-
- memcpy(buffer, &SA1, sizeof(SA1));
- buffer += sizeof(SA1);
- memcpy(buffer, &s7r, sizeof(s7r));
- buffer += sizeof(s7r);
- memcpy(buffer, &rtc_f9, sizeof(rtc_f9));
-
- return true;
-}
-
-bool retro_unserialize(const void* data, size_t size)
-{
- const uint8_t* buffer = data;
-#ifndef USE_BLARGG_APU
- uint8_t* IAPU_RAM_current = IAPU.RAM;
- uintptr_t IAPU_RAM_offset;
-#endif
-
- if (size != retro_serialize_size())
- return false;
-
- S9xReset();
- memcpy(&CPU, buffer, sizeof(CPU));
- buffer += sizeof(CPU);
- memcpy(&ICPU, buffer, sizeof(ICPU));
- buffer += sizeof(ICPU);
- memcpy(&PPU, buffer, sizeof(PPU));
- buffer += sizeof(PPU);
- memcpy(&DMA, buffer, sizeof(DMA));
- buffer += sizeof(DMA);
- memcpy(Memory.VRAM, buffer, 0x10000);
- buffer += 0x10000;
- memcpy(Memory.RAM, buffer, 0x20000);
- buffer += 0x20000;
- memcpy(Memory.SRAM, buffer, 0x20000);
- buffer += 0x20000;
- memcpy(Memory.FillRAM, buffer, 0x8000);
- buffer += 0x8000;
-#ifndef USE_BLARGG_APU
- memcpy(&APU, buffer, sizeof(APU));
- buffer += sizeof(APU);
- memcpy(&IAPU, buffer, sizeof(IAPU));
- buffer += sizeof(IAPU);
- IAPU_RAM_offset = IAPU_RAM_current - IAPU.RAM;
- IAPU.PC += IAPU_RAM_offset;
- IAPU.DirectPage += IAPU_RAM_offset;
- IAPU.WaitAddress1 += IAPU_RAM_offset;
- IAPU.WaitAddress2 += IAPU_RAM_offset;
- IAPU.RAM = IAPU_RAM_current;
- memcpy(IAPU.RAM, buffer, 0x10000);
- buffer += 0x10000;
-#else
- S9xAPULoadState(buffer);
- buffer += SPC_SAVE_STATE_BLOCK_SIZE;
-#endif
-
- memcpy(&SA1, buffer, sizeof(SA1));
- buffer += sizeof(SA1);
- memcpy(&s7r, buffer, sizeof(s7r));
- buffer += sizeof(s7r);
- memcpy(&rtc_f9, buffer, sizeof(rtc_f9));
-
- S9xFixSA1AfterSnapshotLoad();
- FixROMSpeed();
- IPPU.ColorsChanged = true;
- IPPU.OBJChanged = true;
- CPU.InDMA = false;
- S9xFixColourBrightness();
- S9xSA1UnpackStatus();
-#ifndef USE_BLARGG_APU
- S9xAPUUnpackStatus();
- S9xFixSoundAfterSnapshotLoad();
-#endif
- ICPU.ShiftedPB = ICPU.Registers.PB << 16;
- ICPU.ShiftedDB = ICPU.Registers.DB << 16;
- S9xSetPCBase(ICPU.ShiftedPB + ICPU.Registers.PC);
- S9xUnpackStatus();
- S9xFixCycles();
- S9xReschedule();
- return true;
-}
-
-void retro_cheat_reset(void)
-{
- S9xDeleteCheats();
- S9xApplyCheats();
-}
-
-extern SCheatData Cheat;
-
-void retro_cheat_set(unsigned index, bool enabled, const char* code)
-{
- uint32_t address;
- uint8_t val;
-
- bool sram;
- uint8_t bytes[3];/* used only by GoldFinger, ignored for now */
-
- if (S9xGameGenieToRaw(code, &address, &val) && S9xProActionReplayToRaw(code, &address, &val) && S9xGoldFingerToRaw(code, &address, &sram, &val, bytes))
- return; /* bad code, ignore */
- if (index > Cheat.num_cheats)
- return; /* cheat added in weird order, ignore */
- if (index == Cheat.num_cheats)
- Cheat.num_cheats++;
-
- Cheat.c[index].address = address;
- Cheat.c[index].byte = val;
- Cheat.c[index].enabled = enabled;
- Cheat.c[index].saved = false; /* it'll be saved next time cheats run anyways */
-
- Settings.ApplyCheats = true;
- S9xApplyCheats();
-}
-
-static void init_descriptors(void)
-{
- struct retro_input_descriptor desc[] =
- {
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
- { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
-
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
- { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
-
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
- { 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
-
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
- { 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
-
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X, "X" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y, "Y" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
- { 4, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
-
- { 0 },
- };
-
- environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
-}
-
-bool retro_load_game(const struct retro_game_info* game)
-{
- struct retro_system_av_info av_info;
- if (!game)
- return false;
-
- CPU.Flags = 0;
- init_descriptors();
- check_variables();
-
-#ifdef LOAD_FROM_MEMORY_TEST
- if (!LoadROM(game))
-#else
- if (!LoadROM(game->path))
-#endif
- return false;
-
- Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC);
-
- retro_get_system_av_info(&av_info);
-
-#ifdef USE_BLARGG_APU
- Settings.SoundPlaybackRate = av_info.timing.sample_rate;
-#else
- samples_per_frame = av_info.timing.sample_rate / av_info.timing.fps;
- S9xSetPlaybackRate(Settings.SoundPlaybackRate);
-#endif
- return true;
-}
-
-bool retro_load_game_special(unsigned game_type, const struct retro_game_info* info, size_t num_info)
-{
- (void) game_type;
- (void) info;
- (void) num_info;
- return false;
-}
-
-void retro_unload_game(void)
-{
-}
-
-void* retro_get_memory_data(unsigned type)
-{
- uint8_t* data;
-
- switch(type)
- {
- case RETRO_MEMORY_SAVE_RAM:
- data = Memory.SRAM;
- break;
- case RETRO_MEMORY_SYSTEM_RAM:
- data = Memory.RAM;
- break;
- case RETRO_MEMORY_VIDEO_RAM:
- data = Memory.VRAM;
- break;
- default:
- data = NULL;
- break;
- }
-
- return data;
-}
-
-size_t retro_get_memory_size(unsigned type)
-{
- uint32_t size;
-
- switch(type)
- {
- case RETRO_MEMORY_SAVE_RAM:
- size = (uint32_t) (Memory.SRAMSize ? (1 << (Memory.SRAMSize + 3)) * 128 : 0);
- if (size > 0x20000)
- size = 0x20000;
- break;
- case RETRO_MEMORY_RTC:
- size = (Settings.SRTC || Settings.SPC7110RTC) ? 20 : 0;
- break;
- case RETRO_MEMORY_SYSTEM_RAM:
- size = 128 * 1024;
- break;
- case RETRO_MEMORY_VIDEO_RAM:
- size = 64 * 1024;
- break;
- default:
- size = 0;
- break;
- }
-
- return size;
-}
diff --git a/libretro.h b/libretro.h
deleted file mode 100644
index ed1902b..0000000
--- a/libretro.h
+++ /dev/null
@@ -1,2149 +0,0 @@
-#include "copyright"
-
-#ifndef LIBRETRO_H__
-#define LIBRETRO_H__
-
-#include <stdint.h>
-#include <stddef.h>
-#include <limits.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifndef __cplusplus
-#if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
-/* Hack applied for MSVC when compiling in C89 mode
- * as it isn't C99-compliant. */
-#define bool unsigned char
-#define true 1
-#define false 0
-#else
-#include <stdbool.h>
-#endif
-#endif
-
-#ifndef RETRO_CALLCONV
-# if defined(__GNUC__) && defined(__i386__) && !defined(__x86_64__)
-# define RETRO_CALLCONV __attribute__((cdecl))
-# elif defined(_MSC_VER) && defined(_M_X86) && !defined(_M_X64)
-# define RETRO_CALLCONV __cdecl
-# else
-# define RETRO_CALLCONV /* all other platforms only have one calling convention each */
-# endif
-#endif
-
-#ifndef RETRO_API
-# if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
-# ifdef RETRO_IMPORT_SYMBOLS
-# ifdef __GNUC__
-# define RETRO_API RETRO_CALLCONV __attribute__((__dllimport__))
-# else
-# define RETRO_API RETRO_CALLCONV __declspec(dllimport)
-# endif
-# else
-# ifdef __GNUC__
-# define RETRO_API RETRO_CALLCONV __attribute__((__dllexport__))
-# else
-# define RETRO_API RETRO_CALLCONV __declspec(dllexport)
-# endif
-# endif
-# else
-# if defined(__GNUC__) && __GNUC__ >= 4 && !defined(__CELLOS_LV2__)
-# define RETRO_API RETRO_CALLCONV __attribute__((__visibility__("default")))
-# else
-# define RETRO_API RETRO_CALLCONV
-# endif
-# endif
-#endif
-
-/* Used for checking API/ABI mismatches that can break libretro
- * implementations.
- * It is not incremented for compatible changes to the API.
- */
-#define RETRO_API_VERSION 1
-
-/*
- * Libretro's fundamental device abstractions.
- *
- * Libretro's input system consists of some standardized device types,
- * such as a joypad (with/without analog), mouse, keyboard, lightgun
- * and a pointer.
- *
- * The functionality of these devices are fixed, and individual cores
- * map their own concept of a controller to libretro's abstractions.
- * This makes it possible for frontends to map the abstract types to a
- * real input device, and not having to worry about binding input
- * correctly to arbitrary controller layouts.
- */
-
-#define RETRO_DEVICE_TYPE_SHIFT 8
-#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
-#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
-
-/* Input disabled. */
-#define RETRO_DEVICE_NONE 0
-
-/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
- * controller, but with additional L2/R2/L3/R3 buttons, similar to a
- * PS1 DualShock. */
-#define RETRO_DEVICE_JOYPAD 1
-
-/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
- * X and Y coordinates are reported relatively to last poll (poll callback).
- * It is up to the libretro implementation to keep track of where the mouse
- * pointer is supposed to be on the screen.
- * The frontend must make sure not to interfere with its own hardware
- * mouse pointer.
- */
-#define RETRO_DEVICE_MOUSE 2
-
-/* KEYBOARD device lets one poll for raw key pressed.
- * It is poll based, so input callback will return with the current
- * pressed state.
- * For event/text based keyboard input, see
- * RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
- */
-#define RETRO_DEVICE_KEYBOARD 3
-
-/* Lightgun X/Y coordinates are reported relatively to last poll,
- * similar to mouse. */
-#define RETRO_DEVICE_LIGHTGUN 4
-
-/* The ANALOG device is an extension to JOYPAD (RetroPad).
- * Similar to DualShock it adds two analog sticks.
- * This is treated as a separate device type as it returns values in the
- * full analog range of [-0x8000, 0x7fff]. Positive X axis is right.
- * Positive Y axis is down.
- * Only use ANALOG type when polling for analog values of the axes.
- */
-#define RETRO_DEVICE_ANALOG 5
-
-/* Abstracts the concept of a pointing mechanism, e.g. touch.
- * This allows libretro to query in absolute coordinates where on the
- * screen a mouse (or something similar) is being placed.
- * For a touch centric device, coordinates reported are the coordinates
- * of the press.
- *
- * Coordinates in X and Y are reported as:
- * [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
- * and 0x7fff corresponds to the far right/bottom of the screen.
- * The "screen" is here defined as area that is passed to the frontend and
- * later displayed on the monitor.
- *
- * The frontend is free to scale/resize this screen as it sees fit, however,
- * (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
- * game image, etc.
- *
- * To check if the pointer coordinates are valid (e.g. a touch display
- * actually being touched), PRESSED returns 1 or 0.
- *
- * If using a mouse on a desktop, PRESSED will usually correspond to the
- * left mouse button, but this is a frontend decision.
- * PRESSED will only return 1 if the pointer is inside the game screen.
- *
- * For multi-touch, the index variable can be used to successively query
- * more presses.
- * If index = 0 returns true for _PRESSED, coordinates can be extracted
- * with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
- * index = 1, and so on.
- * Eventually _PRESSED will return false for an index. No further presses
- * are registered at this point. */
-#define RETRO_DEVICE_POINTER 6
-
-/* Buttons for the RetroPad (JOYPAD).
- * The placement of these is equivalent to placements on the
- * Super Nintendo controller.
- * L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */
-#define RETRO_DEVICE_ID_JOYPAD_B 0
-#define RETRO_DEVICE_ID_JOYPAD_Y 1
-#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
-#define RETRO_DEVICE_ID_JOYPAD_START 3
-#define RETRO_DEVICE_ID_JOYPAD_UP 4
-#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
-#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
-#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
-#define RETRO_DEVICE_ID_JOYPAD_A 8
-#define RETRO_DEVICE_ID_JOYPAD_X 9
-#define RETRO_DEVICE_ID_JOYPAD_L 10
-#define RETRO_DEVICE_ID_JOYPAD_R 11
-#define RETRO_DEVICE_ID_JOYPAD_L2 12
-#define RETRO_DEVICE_ID_JOYPAD_R2 13
-#define RETRO_DEVICE_ID_JOYPAD_L3 14
-#define RETRO_DEVICE_ID_JOYPAD_R3 15
-
-/* Index / Id values for ANALOG device. */
-#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
-#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
-#define RETRO_DEVICE_ID_ANALOG_X 0
-#define RETRO_DEVICE_ID_ANALOG_Y 1
-
-/* Id values for MOUSE. */
-#define RETRO_DEVICE_ID_MOUSE_X 0
-#define RETRO_DEVICE_ID_MOUSE_Y 1
-#define RETRO_DEVICE_ID_MOUSE_LEFT 2
-#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
-#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
-#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
-#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
-#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7
-#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8
-
-/* Id values for LIGHTGUN types. */
-#define RETRO_DEVICE_ID_LIGHTGUN_X 0
-#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
-#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
-#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
-#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
-#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
-#define RETRO_DEVICE_ID_LIGHTGUN_START 6
-
-/* Id values for POINTER. */
-#define RETRO_DEVICE_ID_POINTER_X 0
-#define RETRO_DEVICE_ID_POINTER_Y 1
-#define RETRO_DEVICE_ID_POINTER_PRESSED 2
-
-/* Returned from retro_get_region(). */
-#define RETRO_REGION_NTSC 0
-#define RETRO_REGION_PAL 1
-
-/* Id values for LANGUAGE */
-enum retro_language
-{
- RETRO_LANGUAGE_ENGLISH = 0,
- RETRO_LANGUAGE_JAPANESE = 1,
- RETRO_LANGUAGE_FRENCH = 2,
- RETRO_LANGUAGE_SPANISH = 3,
- RETRO_LANGUAGE_GERMAN = 4,
- RETRO_LANGUAGE_ITALIAN = 5,
- RETRO_LANGUAGE_DUTCH = 6,
- RETRO_LANGUAGE_PORTUGUESE = 7,
- RETRO_LANGUAGE_RUSSIAN = 8,
- RETRO_LANGUAGE_KOREAN = 9,
- RETRO_LANGUAGE_CHINESE_TRADITIONAL = 10,
- RETRO_LANGUAGE_CHINESE_SIMPLIFIED = 11,
- RETRO_LANGUAGE_ESPERANTO = 12,
- RETRO_LANGUAGE_POLISH = 13,
- RETRO_LANGUAGE_LAST,
-
- /* Ensure sizeof(enum) == sizeof(int) */
- RETRO_LANGUAGE_DUMMY = INT_MAX
-};
-
-/* Passed to retro_get_memory_data/size().
- * If the memory type doesn't apply to the
- * implementation NULL/0 can be returned.
- */
-#define RETRO_MEMORY_MASK 0xff
-
-/* Regular save RAM. This RAM is usually found on a game cartridge,
- * backed up by a battery.
- * If save game data is too complex for a single memory buffer,
- * the SAVE_DIRECTORY (preferably) or SYSTEM_DIRECTORY environment
- * callback can be used. */
-#define RETRO_MEMORY_SAVE_RAM 0
-
-/* Some games have a built-in clock to keep track of time.
- * This memory is usually just a couple of bytes to keep track of time.
- */
-#define RETRO_MEMORY_RTC 1
-
-/* System ram lets a frontend peek into a game systems main RAM. */
-#define RETRO_MEMORY_SYSTEM_RAM 2
-
-/* Video ram lets a frontend peek into a game systems video RAM (VRAM). */
-#define RETRO_MEMORY_VIDEO_RAM 3
-
-/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
-enum retro_key
-{
- RETROK_UNKNOWN = 0,
- RETROK_FIRST = 0,
- RETROK_BACKSPACE = 8,
- RETROK_TAB = 9,
- RETROK_CLEAR = 12,
- RETROK_RETURN = 13,
- RETROK_PAUSE = 19,
- RETROK_ESCAPE = 27,
- RETROK_SPACE = 32,
- RETROK_EXCLAIM = 33,
- RETROK_QUOTEDBL = 34,
- RETROK_HASH = 35,
- RETROK_DOLLAR = 36,
- RETROK_AMPERSAND = 38,
- RETROK_QUOTE = 39,
- RETROK_LEFTPAREN = 40,
- RETROK_RIGHTPAREN = 41,
- RETROK_ASTERISK = 42,
- RETROK_PLUS = 43,
- RETROK_COMMA = 44,
- RETROK_MINUS = 45,
- RETROK_PERIOD = 46,
- RETROK_SLASH = 47,
- RETROK_0 = 48,
- RETROK_1 = 49,
- RETROK_2 = 50,
- RETROK_3 = 51,
- RETROK_4 = 52,
- RETROK_5 = 53,
- RETROK_6 = 54,
- RETROK_7 = 55,
- RETROK_8 = 56,
- RETROK_9 = 57,
- RETROK_COLON = 58,
- RETROK_SEMICOLON = 59,
- RETROK_LESS = 60,
- RETROK_EQUALS = 61,
- RETROK_GREATER = 62,
- RETROK_QUESTION = 63,
- RETROK_AT = 64,
- RETROK_LEFTBRACKET = 91,
- RETROK_BACKSLASH = 92,
- RETROK_RIGHTBRACKET = 93,
- RETROK_CARET = 94,
- RETROK_UNDERSCORE = 95,
- RETROK_BACKQUOTE = 96,
- RETROK_a = 97,
- RETROK_b = 98,
- RETROK_c = 99,
- RETROK_d = 100,
- RETROK_e = 101,
- RETROK_f = 102,
- RETROK_g = 103,
- RETROK_h = 104,
- RETROK_i = 105,
- RETROK_j = 106,
- RETROK_k = 107,
- RETROK_l = 108,
- RETROK_m = 109,
- RETROK_n = 110,
- RETROK_o = 111,
- RETROK_p = 112,
- RETROK_q = 113,
- RETROK_r = 114,
- RETROK_s = 115,
- RETROK_t = 116,
- RETROK_u = 117,
- RETROK_v = 118,
- RETROK_w = 119,
- RETROK_x = 120,
- RETROK_y = 121,
- RETROK_z = 122,
- RETROK_DELETE = 127,
-
- RETROK_KP0 = 256,
- RETROK_KP1 = 257,
- RETROK_KP2 = 258,
- RETROK_KP3 = 259,
- RETROK_KP4 = 260,
- RETROK_KP5 = 261,
- RETROK_KP6 = 262,
- RETROK_KP7 = 263,
- RETROK_KP8 = 264,
- RETROK_KP9 = 265,
- RETROK_KP_PERIOD = 266,
- RETROK_KP_DIVIDE = 267,
- RETROK_KP_MULTIPLY = 268,
- RETROK_KP_MINUS = 269,
- RETROK_KP_PLUS = 270,
- RETROK_KP_ENTER = 271,
- RETROK_KP_EQUALS = 272,
-
- RETROK_UP = 273,
- RETROK_DOWN = 274,
- RETROK_RIGHT = 275,
- RETROK_LEFT = 276,
- RETROK_INSERT = 277,
- RETROK_HOME = 278,
- RETROK_END = 279,
- RETROK_PAGEUP = 280,
- RETROK_PAGEDOWN = 281,
-
- RETROK_F1 = 282,
- RETROK_F2 = 283,
- RETROK_F3 = 284,
- RETROK_F4 = 285,
- RETROK_F5 = 286,
- RETROK_F6 = 287,
- RETROK_F7 = 288,
- RETROK_F8 = 289,
- RETROK_F9 = 290,
- RETROK_F10 = 291,
- RETROK_F11 = 292,
- RETROK_F12 = 293,
- RETROK_F13 = 294,
- RETROK_F14 = 295,
- RETROK_F15 = 296,
-
- RETROK_NUMLOCK = 300,
- RETROK_CAPSLOCK = 301,
- RETROK_SCROLLOCK = 302,
- RETROK_RSHIFT = 303,
- RETROK_LSHIFT = 304,
- RETROK_RCTRL = 305,
- RETROK_LCTRL = 306,
- RETROK_RALT = 307,
- RETROK_LALT = 308,
- RETROK_RMETA = 309,
- RETROK_LMETA = 310,
- RETROK_LSUPER = 311,
- RETROK_RSUPER = 312,
- RETROK_MODE = 313,
- RETROK_COMPOSE = 314,
-
- RETROK_HELP = 315,
- RETROK_PRINT = 316,
- RETROK_SYSREQ = 317,
- RETROK_BREAK = 318,
- RETROK_MENU = 319,
- RETROK_POWER = 320,
- RETROK_EURO = 321,
- RETROK_UNDO = 322,
-
- RETROK_LAST,
-
- RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
-};
-
-enum retro_mod
-{
- RETROKMOD_NONE = 0x0000,
-
- RETROKMOD_SHIFT = 0x01,
- RETROKMOD_CTRL = 0x02,
- RETROKMOD_ALT = 0x04,
- RETROKMOD_META = 0x08,
-
- RETROKMOD_NUMLOCK = 0x10,
- RETROKMOD_CAPSLOCK = 0x20,
- RETROKMOD_SCROLLOCK = 0x40,
-
- RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
-};
-
-/* If set, this call is not part of the public libretro API yet. It can
- * change or be removed at any time. */
-#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
-/* Environment callback to be used internally in frontend. */
-#define RETRO_ENVIRONMENT_PRIVATE 0x20000
-
-/* Environment commands. */
-#define RETRO_ENVIRONMENT_SET_ROTATION 1 /* const unsigned * --
- * Sets screen rotation of graphics.
- * Is only implemented if rotation can be accelerated by hardware.
- * Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180,
- * 270 degrees counter-clockwise respectively.
- */
-#define RETRO_ENVIRONMENT_GET_OVERSCAN 2 /* bool * --
- * Boolean value whether or not the implementation should use overscan,
- * or crop away overscan.
- */
-#define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 /* bool * --
- * Boolean value whether or not frontend supports frame duping,
- * passing NULL to video frame callback.
- */
-
- /* Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES),
- * and reserved to avoid possible ABI clash.
- */
-
-#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
- * Sets a message to be displayed in implementation-specific manner
- * for a certain amount of 'frames'.
- * Should not be used for trivial messages, which should simply be
- * logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
- * fallback, stderr).
- */
-#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
- * Requests the frontend to shutdown.
- * Should only be used if game has a specific
- * way to shutdown the game from a menu item or similar.
- */
-#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
- /* const unsigned * --
- * Gives a hint to the frontend how demanding this implementation
- * is on a system. E.g. reporting a level of 2 means
- * this implementation should run decently on all frontends
- * of level 2 and up.
- *
- * It can be used by the frontend to potentially warn
- * about too demanding implementations.
- *
- * The levels are "floating".
- *
- * This function can be called on a per-game basis,
- * as certain games an implementation can play might be
- * particularly demanding.
- * If called, it should be called in retro_load_game().
- */
-#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
- /* const char ** --
- * Returns the "system" directory of the frontend.
- * This directory can be used to store system specific
- * content such as BIOSes, configuration data, etc.
- * The returned value can be NULL.
- * If so, no such directory is defined,
- * and it's up to the implementation to find a suitable directory.
- *
- * NOTE: Some cores used this folder also for "save" data such as
- * memory cards, etc, for lack of a better place to put it.
- * This is now discouraged, and if possible, cores should try to
- * use the new GET_SAVE_DIRECTORY.
- */
-#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
- /* const enum retro_pixel_format * --
- * Sets the internal pixel format used by the implementation.
- * The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555.
- * This pixel format however, is deprecated (see enum retro_pixel_format).
- * If the call returns false, the frontend does not support this pixel
- * format.
- *
- * This function should be called inside retro_load_game() or
- * retro_get_system_av_info().
- */
-#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
- /* const struct retro_input_descriptor * --
- * Sets an array of retro_input_descriptors.
- * It is up to the frontend to present this in a usable way.
- * The array is terminated by retro_input_descriptor::description
- * being set to NULL.
- * This function can be called at any time, but it is recommended
- * to call it as early as possible.
- */
-#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
- /* const struct retro_keyboard_callback * --
- * Sets a callback function used to notify core about keyboard events.
- */
-#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
- /* const struct retro_disk_control_callback * --
- * Sets an interface which frontend can use to eject and insert
- * disk images.
- * This is used for games which consist of multiple images and
- * must be manually swapped out by the user (e.g. PSX).
- */
-#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
- /* struct retro_hw_render_callback * --
- * Sets an interface to let a libretro core render with
- * hardware acceleration.
- * Should be called in retro_load_game().
- * If successful, libretro cores will be able to render to a
- * frontend-provided framebuffer.
- * The size of this framebuffer will be at least as large as
- * max_width/max_height provided in get_av_info().
- * If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
- * NULL to retro_video_refresh_t.
- */
-#define RETRO_ENVIRONMENT_GET_VARIABLE 15
- /* struct retro_variable * --
- * Interface to acquire user-defined information from environment
- * that cannot feasibly be supported in a multi-system way.
- * 'key' should be set to a key which has already been set by
- * SET_VARIABLES.
- * 'data' will be set to a value or NULL.
- */
-#define RETRO_ENVIRONMENT_SET_VARIABLES 16
- /* const struct retro_variable * --
- * Allows an implementation to signal the environment
- * which variables it might want to check for later using
- * GET_VARIABLE.
- * This allows the frontend to present these variables to
- * a user dynamically.
- * This should be called as early as possible (ideally in
- * retro_set_environment).
- *
- * 'data' points to an array of retro_variable structs
- * terminated by a { NULL, NULL } element.
- * retro_variable::key should be namespaced to not collide
- * with other implementations' keys. E.g. A core called
- * 'foo' should use keys named as 'foo_option'.
- * retro_variable::value should contain a human readable
- * description of the key as well as a '|' delimited list
- * of expected values.
- *
- * The number of possible options should be very limited,
- * i.e. it should be feasible to cycle through options
- * without a keyboard.
- *
- * First entry should be treated as a default.
- *
- * Example entry:
- * { "foo_option", "Speed hack coprocessor X; false|true" }
- *
- * Text before first ';' is description. This ';' must be
- * followed by a space, and followed by a list of possible
- * values split up with '|'.
- *
- * Only strings are operated on. The possible values will
- * generally be displayed and stored as-is by the frontend.
- */
-#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
- /* bool * --
- * Result is set to true if some variables are updated by
- * frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
- * Variables should be queried with GET_VARIABLE.
- */
-#define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18
- /* const bool * --
- * If true, the libretro implementation supports calls to
- * retro_load_game() with NULL as argument.
- * Used by cores which can run without particular game data.
- * This should be called within retro_set_environment() only.
- */
-#define RETRO_ENVIRONMENT_GET_LIBRETRO_PATH 19
- /* const char ** --
- * Retrieves the absolute path from where this libretro
- * implementation was loaded.
- * NULL is returned if the libretro was loaded statically
- * (i.e. linked statically to frontend), or if the path cannot be
- * determined.
- * Mostly useful in cooperation with SET_SUPPORT_NO_GAME as assets can
- * be loaded without ugly hacks.
- */
-
- /* Environment 20 was an obsolete version of SET_AUDIO_CALLBACK.
- * It was not used by any known core at the time,
- * and was removed from the API. */
-#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
- /* const struct retro_audio_callback * --
- * Sets an interface which is used to notify a libretro core about audio
- * being available for writing.
- * The callback can be called from any thread, so a core using this must
- * have a thread safe audio implementation.
- * It is intended for games where audio and video are completely
- * asynchronous and audio can be generated on the fly.
- * This interface is not recommended for use with emulators which have
- * highly synchronous audio.
- *
- * The callback only notifies about writability; the libretro core still
- * has to call the normal audio callbacks
- * to write audio. The audio callbacks must be called from within the
- * notification callback.
- * The amount of audio data to write is up to the implementation.
- * Generally, the audio callback will be called continously in a loop.
- *
- * Due to thread safety guarantees and lack of sync between audio and
- * video, a frontend can selectively disallow this interface based on
- * internal configuration. A core using this interface must also
- * implement the "normal" audio interface.
- *
- * A libretro core using SET_AUDIO_CALLBACK should also make use of
- * SET_FRAME_TIME_CALLBACK.
- */
-#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
- /* const struct retro_frame_time_callback * --
- * Lets the core know how much time has passed since last
- * invocation of retro_run().
- * The frontend can tamper with the timing to fake fast-forward,
- * slow-motion, frame stepping, etc.
- * In this case the delta time will use the reference value
- * in frame_time_callback..
- */
-#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
- /* struct retro_rumble_interface * --
- * Gets an interface which is used by a libretro core to set
- * state of rumble motors in controllers.
- * A strong and weak motor is supported, and they can be
- * controlled indepedently.
- */
-#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
- /* uint64_t * --
- * Gets a bitmask telling which device type are expected to be
- * handled properly in a call to retro_input_state_t.
- * Devices which are not handled or recognized always return
- * 0 in retro_input_state_t.
- * Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
- * Should only be called in retro_run().
- */
-#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* struct retro_sensor_interface * --
- * Gets access to the sensor interface.
- * The purpose of this interface is to allow
- * setting state related to sensors such as polling rate,
- * enabling/disable it entirely, etc.
- * Reading sensor state is done via the normal
- * input_state_callback API.
- */
-#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* struct retro_camera_callback * --
- * Gets an interface to a video camera driver.
- * A libretro core can use this interface to get access to a
- * video camera.
- * New video frames are delivered in a callback in same
- * thread as retro_run().
- *
- * GET_CAMERA_INTERFACE should be called in retro_load_game().
- *
- * Depending on the camera implementation used, camera frames
- * will be delivered as a raw framebuffer,
- * or as an OpenGL texture directly.
- *
- * The core has to tell the frontend here which types of
- * buffers can be handled properly.
- * An OpenGL texture can only be handled when using a
- * libretro GL core (SET_HW_RENDER).
- * It is recommended to use a libretro GL core when
- * using camera interface.
- *
- * The camera is not started automatically. The retrieved start/stop
- * functions must be used to explicitly
- * start and stop the camera driver.
- */
-#define RETRO_ENVIRONMENT_GET_LOG_INTERFACE 27
- /* struct retro_log_callback * --
- * Gets an interface for logging. This is useful for
- * logging in a cross-platform way
- * as certain platforms cannot use use stderr for logging.
- * It also allows the frontend to
- * show logging information in a more suitable way.
- * If this interface is not used, libretro cores should
- * log to stderr as desired.
- */
-#define RETRO_ENVIRONMENT_GET_PERF_INTERFACE 28
- /* struct retro_perf_callback * --
- * Gets an interface for performance counters. This is useful
- * for performance logging in a cross-platform way and for detecting
- * architecture-specific features, such as SIMD support.
- */
-#define RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE 29
- /* struct retro_location_callback * --
- * Gets access to the location interface.
- * The purpose of this interface is to be able to retrieve
- * location-based information from the host device,
- * such as current latitude / longitude.
- */
-#define RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY 30 /* Old name, kept for compatibility. */
-#define RETRO_ENVIRONMENT_GET_CORE_ASSETS_DIRECTORY 30
- /* const char ** --
- * Returns the "core assets" directory of the frontend.
- * This directory can be used to store specific assets that the
- * core relies upon, such as art assets,
- * input data, etc etc.
- * The returned value can be NULL.
- * If so, no such directory is defined,
- * and it's up to the implementation to find a suitable directory.
- */
-#define RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY 31
- /* const char ** --
- * Returns the "save" directory of the frontend.
- * This directory can be used to store SRAM, memory cards,
- * high scores, etc, if the libretro core
- * cannot use the regular memory interface (retro_get_memory_data()).
- *
- * NOTE: libretro cores used to check GET_SYSTEM_DIRECTORY for
- * similar things before.
- * They should still check GET_SYSTEM_DIRECTORY if they want to
- * be backwards compatible.
- * The path here can be NULL. It should only be non-NULL if the
- * frontend user has set a specific save path.
- */
-#define RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO 32
- /* const struct retro_system_av_info * --
- * Sets a new av_info structure. This can only be called from
- * within retro_run().
- * This should *only* be used if the core is completely altering the
- * internal resolutions, aspect ratios, timings, sampling rate, etc.
- * Calling this can require a full reinitialization of video/audio
- * drivers in the frontend,
- *
- * so it is important to call it very sparingly, and usually only with
- * the users explicit consent.
- * An eventual driver reinitialize will happen so that video and
- * audio callbacks
- * happening after this call within the same retro_run() call will
- * target the newly initialized driver.
- *
- * This callback makes it possible to support configurable resolutions
- * in games, which can be useful to
- * avoid setting the "worst case" in max_width/max_height.
- *
- * ***HIGHLY RECOMMENDED*** Do not call this callback every time
- * resolution changes in an emulator core if it's
- * expected to be a temporary change, for the reasons of possible
- * driver reinitialization.
- * This call is not a free pass for not trying to provide
- * correct values in retro_get_system_av_info(). If you need to change
- * things like aspect ratio or nominal width/height,
- * use RETRO_ENVIRONMENT_SET_GEOMETRY, which is a softer variant
- * of SET_SYSTEM_AV_INFO.
- *
- * If this returns false, the frontend does not acknowledge a
- * changed av_info struct.
- */
-#define RETRO_ENVIRONMENT_SET_PROC_ADDRESS_CALLBACK 33
- /* const struct retro_get_proc_address_interface * --
- * Allows a libretro core to announce support for the
- * get_proc_address() interface.
- * This interface allows for a standard way to extend libretro where
- * use of environment calls are too indirect,
- * e.g. for cases where the frontend wants to call directly into the core.
- *
- * If a core wants to expose this interface, SET_PROC_ADDRESS_CALLBACK
- * **MUST** be called from within retro_set_environment().
- */
-#define RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO 34
- /* const struct retro_subsystem_info * --
- * This environment call introduces the concept of libretro "subsystems".
- * A subsystem is a variant of a libretro core which supports
- * different kinds of games.
- * The purpose of this is to support e.g. emulators which might
- * have special needs, e.g. Super Nintendo's Super GameBoy, Sufami Turbo.
- * It can also be used to pick among subsystems in an explicit way
- * if the libretro implementation is a multi-system emulator itself.
- *
- * Loading a game via a subsystem is done with retro_load_game_special(),
- * and this environment call allows a libretro core to expose which
- * subsystems are supported for use with retro_load_game_special().
- * A core passes an array of retro_game_special_info which is terminated
- * with a zeroed out retro_game_special_info struct.
- *
- * If a core wants to use this functionality, SET_SUBSYSTEM_INFO
- * **MUST** be called from within retro_set_environment().
- */
-#define RETRO_ENVIRONMENT_SET_CONTROLLER_INFO 35
- /* const struct retro_controller_info * --
- * This environment call lets a libretro core tell the frontend
- * which controller types are recognized in calls to
- * retro_set_controller_port_device().
- *
- * Some emulators such as Super Nintendo
- * support multiple lightgun types which must be specifically
- * selected from.
- * It is therefore sometimes necessary for a frontend to be able
- * to tell the core about a special kind of input device which is
- * not covered by the libretro input API.
- *
- * In order for a frontend to understand the workings of an input device,
- * it must be a specialized type
- * of the generic device types already defined in the libretro API.
- *
- * Which devices are supported can vary per input port.
- * The core must pass an array of const struct retro_controller_info which
- * is terminated with a blanked out struct. Each element of the struct
- * corresponds to an ascending port index to
- * retro_set_controller_port_device().
- * Even if special device types are set in the libretro core,
- * libretro should only poll input based on the base input device types.
- */
-#define RETRO_ENVIRONMENT_SET_MEMORY_MAPS (36 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_memory_map * --
- * This environment call lets a libretro core tell the frontend
- * about the memory maps this core emulates.
- * This can be used to implement, for example, cheats in a core-agnostic way.
- *
- * Should only be used by emulators; it doesn't make much sense for
- * anything else.
- * It is recommended to expose all relevant pointers through
- * retro_get_memory_* as well.
- *
- * Can be called from retro_init and retro_load_game.
- */
-#define RETRO_ENVIRONMENT_SET_GEOMETRY 37
- /* const struct retro_game_geometry * --
- * This environment call is similar to SET_SYSTEM_AV_INFO for changing
- * video parameters, but provides a guarantee that drivers will not be
- * reinitialized.
- * This can only be called from within retro_run().
- *
- * The purpose of this call is to allow a core to alter nominal
- * width/heights as well as aspect ratios on-the-fly, which can be
- * useful for some emulators to change in run-time.
- *
- * max_width/max_height arguments are ignored and cannot be changed
- * with this call as this could potentially require a reinitialization or a
- * non-constant time operation.
- * If max_width/max_height are to be changed, SET_SYSTEM_AV_INFO is required.
- *
- * A frontend must guarantee that this environment call completes in
- * constant time.
- */
-#define RETRO_ENVIRONMENT_GET_USERNAME 38
- /* const char **
- * Returns the specified username of the frontend, if specified by the user.
- * This username can be used as a nickname for a core that has online facilities
- * or any other mode where personalization of the user is desirable.
- * The returned value can be NULL.
- * If this environ callback is used by a core that requires a valid username,
- * a default username should be specified by the core.
- */
-#define RETRO_ENVIRONMENT_GET_LANGUAGE 39
- /* unsigned * --
- * Returns the specified language of the frontend, if specified by the user.
- * It can be used by the core for localization purposes.
- */
-#define RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER (40 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* struct retro_framebuffer * --
- * Returns a preallocated framebuffer which the core can use for rendering
- * the frame into when not using SET_HW_RENDER.
- * The framebuffer returned from this call must not be used
- * after the current call to retro_run() returns.
- *
- * The goal of this call is to allow zero-copy behavior where a core
- * can render directly into video memory, avoiding extra bandwidth cost by copying
- * memory from core to video memory.
- *
- * If this call succeeds and the core renders into it,
- * the framebuffer pointer and pitch can be passed to retro_video_refresh_t.
- * If the buffer from GET_CURRENT_SOFTWARE_FRAMEBUFFER is to be used,
- * the core must pass the exact
- * same pointer as returned by GET_CURRENT_SOFTWARE_FRAMEBUFFER;
- * i.e. passing a pointer which is offset from the
- * buffer is undefined. The width, height and pitch parameters
- * must also match exactly to the values obtained from GET_CURRENT_SOFTWARE_FRAMEBUFFER.
- *
- * It is possible for a frontend to return a different pixel format
- * than the one used in SET_PIXEL_FORMAT. This can happen if the frontend
- * needs to perform conversion.
- *
- * It is still valid for a core to render to a different buffer
- * even if GET_CURRENT_SOFTWARE_FRAMEBUFFER succeeds.
- *
- * A frontend must make sure that the pointer obtained from this function is
- * writeable (and readable).
- */
-
-#define RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE (47 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* int * --
- * Tells the core if the frontend wants audio or video.
- * If disabled, the frontend will discard the audio or video,
- * so the core may decide to skip generating a frame or generating audio.
- * This is mainly used for increasing performance.
- * Bit 0 (value 1): Enable Video
- * Bit 1 (value 2): Enable Audio
- * Bit 2 (value 4): Use Fast Savestates.
- * Bit 3 (value 8): Hard Disable Audio
- * Other bits are reserved for future use and will default to zero.
- * If video is disabled:
- * * The frontend wants the core to not generate any video,
- * including presenting frames via hardware acceleration.
- * * The frontend's video frame callback will do nothing.
- * * After running the frame, the video output of the next frame should be
- * no different than if video was enabled, and saving and loading state
- * should have no issues.
- * If audio is disabled:
- * * The frontend wants the core to not generate any audio.
- * * The frontend's audio callbacks will do nothing.
- * * After running the frame, the audio output of the next frame should be
- * no different than if audio was enabled, and saving and loading state
- * should have no issues.
- * Fast Savestates:
- * * Guaranteed to be created by the same binary that will load them.
- * * Will not be written to or read from the disk.
- * * Suggest that the core assumes loading state will succeed.
- * * Suggest that the core updates its memory buffers in-place if possible.
- * * Suggest that the core skips clearing memory.
- * * Suggest that the core skips resetting the system.
- * * Suggest that the core may skip validation steps.
- * Hard Disable Audio:
- * * Used for a secondary core when running ahead.
- * * Indicates that the frontend will never need audio from the core.
- * * Suggests that the core may stop synthesizing audio, but this should not
- * compromise emulation accuracy.
- * * Audio output for the next frame does not matter, and the frontend will
- * never need an accurate audio state in the future.
- * * State will never be saved when using Hard Disable Audio.
- */
-enum retro_hw_render_interface_type
-{
- RETRO_HW_RENDER_INTERFACE_VULKAN = 0,
- RETRO_HW_RENDER_INTERFACE_DUMMY = INT_MAX
-};
-
-/* Base struct. All retro_hw_render_interface_* types
- * contain at least these fields. */
-struct retro_hw_render_interface
-{
- enum retro_hw_render_interface_type interface_type;
- unsigned interface_version;
-};
-#define RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE (41 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_hw_render_interface ** --
- * Returns an API specific rendering interface for accessing API specific data.
- * Not all HW rendering APIs support or need this.
- * The contents of the returned pointer is specific to the rendering API
- * being used. See the various headers like libretro_vulkan.h, etc.
- *
- * GET_HW_RENDER_INTERFACE cannot be called before context_reset has been called.
- * Similarly, after context_destroyed callback returns,
- * the contents of the HW_RENDER_INTERFACE are invalidated.
- */
-
-#define RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS (42 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const bool * --
- * If true, the libretro implementation supports achievements
- * either via memory descriptors set with RETRO_ENVIRONMENT_SET_MEMORY_MAPS
- * or via retro_get_memory_data/retro_get_memory_size.
- *
- * This must be called before the first call to retro_run.
- */
-
-enum retro_hw_render_context_negotiation_interface_type
-{
- RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_VULKAN = 0,
- RETRO_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE_DUMMY = INT_MAX
-};
-
-/* Base struct. All retro_hw_render_context_negotiation_interface_* types
- * contain at least these fields. */
-struct retro_hw_render_context_negotiation_interface
-{
- enum retro_hw_render_context_negotiation_interface_type interface_type;
- unsigned interface_version;
-};
-#define RETRO_ENVIRONMENT_SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE (43 | RETRO_ENVIRONMENT_EXPERIMENTAL)
- /* const struct retro_hw_render_context_negotiation_interface * --
- * Sets an interface which lets the libretro core negotiate with frontend how a context is created.
- * The semantics of this interface depends on which API is used in SET_HW_RENDER earlier.
- * This interface will be used when the frontend is trying to create a HW rendering context,
- * so it will be used after SET_HW_RENDER, but before the context_reset callback.
- */
-
-#define RETRO_MEMDESC_CONST (1 << 0) /* The frontend will never change this memory area once retro_load_game has returned. */
-#define RETRO_MEMDESC_BIGENDIAN (1 << 1) /* The memory area contains big endian data. Default is little endian. */
-#define RETRO_MEMDESC_ALIGN_2 (1 << 16) /* All memory access in this area is aligned to their own size, or 2, whichever is smaller. */
-#define RETRO_MEMDESC_ALIGN_4 (2 << 16)
-#define RETRO_MEMDESC_ALIGN_8 (3 << 16)
-#define RETRO_MEMDESC_MINSIZE_2 (1 << 24) /* All memory in this region is accessed at least 2 bytes at the time. */
-#define RETRO_MEMDESC_MINSIZE_4 (2 << 24)
-#define RETRO_MEMDESC_MINSIZE_8 (3 << 24)
-struct retro_memory_descriptor
-{
- uint64_t flags;
-
- /* Pointer to the start of the relevant ROM or RAM chip.
- * It's strongly recommended to use 'offset' if possible, rather than
- * doing math on the pointer.
- *
- * If the same byte is mapped my multiple descriptors, their descriptors
- * must have the same pointer.
- * If 'start' does not point to the first byte in the pointer, put the
- * difference in 'offset' instead.
- *
- * May be NULL if there's nothing usable here (e.g. hardware registers and
- * open bus). No flags should be set if the pointer is NULL.
- * It's recommended to minimize the number of descriptors if possible,
- * but not mandatory. */
- void *ptr;
- size_t offset;
-
- /* This is the location in the emulated address space
- * where the mapping starts. */
- size_t start;
-
- /* Which bits must be same as in 'start' for this mapping to apply.
- * The first memory descriptor to claim a certain byte is the one
- * that applies.
- * A bit which is set in 'start' must also be set in this.
- * Can be zero, in which case each byte is assumed mapped exactly once.
- * In this case, 'len' must be a power of two. */
- size_t select;
-
- /* If this is nonzero, the set bits are assumed not connected to the
- * memory chip's address pins. */
- size_t disconnect;
-
- /* This one tells the size of the current memory area.
- * If, after start+disconnect are applied, the address is higher than
- * this, the highest bit of the address is cleared.
- *
- * If the address is still too high, the next highest bit is cleared.
- * Can be zero, in which case it's assumed to be infinite (as limited
- * by 'select' and 'disconnect'). */
- size_t len;
-
- /* To go from emulated address to physical address, the following
- * order applies:
- * Subtract 'start', pick off 'disconnect', apply 'len', add 'offset'. */
-
- /* The address space name must consist of only a-zA-Z0-9_-,
- * should be as short as feasible (maximum length is 8 plus the NUL),
- * and may not be any other address space plus one or more 0-9A-F
- * at the end.
- * However, multiple memory descriptors for the same address space is
- * allowed, and the address space name can be empty. NULL is treated
- * as empty.
- *
- * Address space names are case sensitive, but avoid lowercase if possible.
- * The same pointer may exist in multiple address spaces.
- *
- * Examples:
- * blank+blank - valid (multiple things may be mapped in the same namespace)
- * 'Sp'+'Sp' - valid (multiple things may be mapped in the same namespace)
- * 'A'+'B' - valid (neither is a prefix of each other)
- * 'S'+blank - valid ('S' is not in 0-9A-F)
- * 'a'+blank - valid ('a' is not in 0-9A-F)
- * 'a'+'A' - valid (neither is a prefix of each other)
- * 'AR'+blank - valid ('R' is not in 0-9A-F)
- * 'ARB'+blank - valid (the B can't be part of the address either, because
- * there is no namespace 'AR')
- * blank+'B' - not valid, because it's ambigous which address space B1234
- * would refer to.
- * The length can't be used for that purpose; the frontend may want
- * to append arbitrary data to an address, without a separator. */
- const char *addrspace;
-
- /* TODO: When finalizing this one, add a description field, which should be
- * "WRAM" or something roughly equally long. */
-
- /* TODO: When finalizing this one, replace 'select' with 'limit', which tells
- * which bits can vary and still refer to the same address (limit = ~select).
- * TODO: limit? range? vary? something else? */
-
- /* TODO: When finalizing this one, if 'len' is above what 'select' (or
- * 'limit') allows, it's bankswitched. Bankswitched data must have both 'len'
- * and 'select' != 0, and the mappings don't tell how the system switches the
- * banks. */
-
- /* TODO: When finalizing this one, fix the 'len' bit removal order.
- * For len=0x1800, pointer 0x1C00 should go to 0x1400, not 0x0C00.
- * Algorithm: Take bits highest to lowest, but if it goes above len, clear
- * the most recent addition and continue on the next bit.
- * TODO: Can the above be optimized? Is "remove the lowest bit set in both
- * pointer and 'len'" equivalent? */
-
- /* TODO: Some emulators (MAME?) emulate big endian systems by only accessing
- * the emulated memory in 32-bit chunks, native endian. But that's nothing
- * compared to Darek Mihocka <http://www.emulators.com/docs/nx07_vm101.htm>
- * (section Emulation 103 - Nearly Free Byte Reversal) - he flips the ENTIRE
- * RAM backwards! I'll want to represent both of those, via some flags.
- *
- * I suspect MAME either didn't think of that idea, or don't want the #ifdef.
- * Not sure which, nor do I really care. */
-
- /* TODO: Some of those flags are unused and/or don't really make sense. Clean
- * them up. */
-};
-
-/* The frontend may use the largest value of 'start'+'select' in a
- * certain namespace to infer the size of the address space.
- *
- * If the address space is larger than that, a mapping with .ptr=NULL
- * should be at the end of the array, with .select set to all ones for
- * as long as the address space is big.
- *
- * Sample descriptors (minus .ptr, and RETRO_MEMFLAG_ on the flags):
- * SNES WRAM:
- * .start=0x7E0000, .len=0x20000
- * (Note that this must be mapped before the ROM in most cases; some of the
- * ROM mappers
- * try to claim $7E0000, or at least $7E8000.)
- * SNES SPC700 RAM:
- * .addrspace="S", .len=0x10000
- * SNES WRAM mirrors:
- * .flags=MIRROR, .start=0x000000, .select=0xC0E000, .len=0x2000
- * .flags=MIRROR, .start=0x800000, .select=0xC0E000, .len=0x2000
- * SNES WRAM mirrors, alternate equivalent descriptor:
- * .flags=MIRROR, .select=0x40E000, .disconnect=~0x1FFF
- * (Various similar constructions can be created by combining parts of
- * the above two.)
- * SNES LoROM (512KB, mirrored a couple of times):
- * .flags=CONST, .start=0x008000, .select=0x408000, .disconnect=0x8000, .len=512*1024
- * .flags=CONST, .start=0x400000, .select=0x400000, .disconnect=0x8000, .len=512*1024
- * SNES HiROM (4MB):
- * .flags=CONST, .start=0x400000, .select=0x400000, .len=4*1024*1024
- * .flags=CONST, .offset=0x8000, .start=0x008000, .select=0x408000, .len=4*1024*1024
- * SNES ExHiROM (8MB):
- * .flags=CONST, .offset=0, .start=0xC00000, .select=0xC00000, .len=4*1024*1024
- * .flags=CONST, .offset=4*1024*1024, .start=0x400000, .select=0xC00000, .len=4*1024*1024
- * .flags=CONST, .offset=0x8000, .start=0x808000, .select=0xC08000, .len=4*1024*1024
- * .flags=CONST, .offset=4*1024*1024+0x8000, .start=0x008000, .select=0xC08000, .len=4*1024*1024
- * Clarify the size of the address space:
- * .ptr=NULL, .select=0xFFFFFF
- * .len can be implied by .select in many of them, but was included for clarity.
- */
-
-struct retro_memory_map
-{
- const struct retro_memory_descriptor *descriptors;
- unsigned num_descriptors;
-};
-
-struct retro_controller_description
-{
- /* Human-readable description of the controller. Even if using a generic
- * input device type, this can be set to the particular device type the
- * core uses. */
- const char *desc;
-
- /* Device type passed to retro_set_controller_port_device(). If the device
- * type is a sub-class of a generic input device type, use the
- * RETRO_DEVICE_SUBCLASS macro to create an ID.
- *
- * E.g. RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1). */
- unsigned id;
-};
-
-struct retro_controller_info
-{
- const struct retro_controller_description *types;
- unsigned num_types;
-};
-
-struct retro_subsystem_memory_info
-{
- /* The extension associated with a memory type, e.g. "psram". */
- const char *extension;
-
- /* The memory type for retro_get_memory(). This should be at
- * least 0x100 to avoid conflict with standardized
- * libretro memory types. */
- unsigned type;
-};
-
-struct retro_subsystem_rom_info
-{
- /* Describes what the content is (SGB BIOS, GB ROM, etc). */
- const char *desc;
-
- /* Same definition as retro_get_system_info(). */
- const char *valid_extensions;
-
- /* Same definition as retro_get_system_info(). */
- bool need_fullpath;
-
- /* Same definition as retro_get_system_info(). */
- bool block_extract;
-
- /* This is set if the content is required to load a game.
- * If this is set to false, a zeroed-out retro_game_info can be passed. */
- bool required;
-
- /* Content can have multiple associated persistent
- * memory types (retro_get_memory()). */
- const struct retro_subsystem_memory_info *memory;
- unsigned num_memory;
-};
-
-struct retro_subsystem_info
-{
- /* Human-readable string of the subsystem type, e.g. "Super GameBoy" */
- const char *desc;
-
- /* A computer friendly short string identifier for the subsystem type.
- * This name must be [a-z].
- * E.g. if desc is "Super GameBoy", this can be "sgb".
- * This identifier can be used for command-line interfaces, etc.
- */
- const char *ident;
-
- /* Infos for each content file. The first entry is assumed to be the
- * "most significant" content for frontend purposes.
- * E.g. with Super GameBoy, the first content should be the GameBoy ROM,
- * as it is the most "significant" content to a user.
- * If a frontend creates new file paths based on the content used
- * (e.g. savestates), it should use the path for the first ROM to do so. */
- const struct retro_subsystem_rom_info *roms;
-
- /* Number of content files associated with a subsystem. */
- unsigned num_roms;
-
- /* The type passed to retro_load_game_special(). */
- unsigned id;
-};
-
-typedef void (RETRO_CALLCONV *retro_proc_address_t)(void);
-
-/* libretro API extension functions:
- * (None here so far).
- *
- * Get a symbol from a libretro core.
- * Cores should only return symbols which are actual
- * extensions to the libretro API.
- *
- * Frontends should not use this to obtain symbols to standard
- * libretro entry points (static linking or dlsym).
- *
- * The symbol name must be equal to the function name,
- * e.g. if void retro_foo(void); exists, the symbol must be called "retro_foo".
- * The returned function pointer must be cast to the corresponding type.
- */
-typedef retro_proc_address_t (RETRO_CALLCONV *retro_get_proc_address_t)(const char *sym);
-
-struct retro_get_proc_address_interface
-{
- retro_get_proc_address_t get_proc_address;
-};
-
-enum retro_log_level
-{
- RETRO_LOG_DEBUG = 0,
- RETRO_LOG_INFO,
- RETRO_LOG_WARN,
- RETRO_LOG_ERROR,
-
- RETRO_LOG_DUMMY = INT_MAX
-};
-
-/* Logging function. Takes log level argument as well. */
-typedef void (RETRO_CALLCONV *retro_log_printf_t)(enum retro_log_level level,
- const char *fmt, ...);
-
-struct retro_log_callback
-{
- retro_log_printf_t log;
-};
-
-/* Performance related functions */
-
-/* ID values for SIMD CPU features */
-#define RETRO_SIMD_SSE (1 << 0)
-#define RETRO_SIMD_SSE2 (1 << 1)
-#define RETRO_SIMD_VMX (1 << 2)
-#define RETRO_SIMD_VMX128 (1 << 3)
-#define RETRO_SIMD_AVX (1 << 4)
-#define RETRO_SIMD_NEON (1 << 5)
-#define RETRO_SIMD_SSE3 (1 << 6)
-#define RETRO_SIMD_SSSE3 (1 << 7)
-#define RETRO_SIMD_MMX (1 << 8)
-#define RETRO_SIMD_MMXEXT (1 << 9)
-#define RETRO_SIMD_SSE4 (1 << 10)
-#define RETRO_SIMD_SSE42 (1 << 11)
-#define RETRO_SIMD_AVX2 (1 << 12)
-#define RETRO_SIMD_VFPU (1 << 13)
-#define RETRO_SIMD_PS (1 << 14)
-#define RETRO_SIMD_AES (1 << 15)
-#define RETRO_SIMD_VFPV3 (1 << 16)
-#define RETRO_SIMD_VFPV4 (1 << 17)
-#define RETRO_SIMD_POPCNT (1 << 18)
-#define RETRO_SIMD_MOVBE (1 << 19)
-
-typedef uint64_t retro_perf_tick_t;
-typedef int64_t retro_time_t;
-
-struct retro_perf_counter
-{
- const char *ident;
- retro_perf_tick_t start;
- retro_perf_tick_t total;
- retro_perf_tick_t call_cnt;
-
- bool registered;
-};
-
-/* Returns current time in microseconds.
- * Tries to use the most accurate timer available.
- */
-typedef retro_time_t (RETRO_CALLCONV *retro_perf_get_time_usec_t)(void);
-
-/* A simple counter. Usually nanoseconds, but can also be CPU cycles.
- * Can be used directly if desired (when creating a more sophisticated
- * performance counter system).
- * */
-typedef retro_perf_tick_t (RETRO_CALLCONV *retro_perf_get_counter_t)(void);
-
-/* Returns a bit-mask of detected CPU features (RETRO_SIMD_*). */
-typedef uint64_t (RETRO_CALLCONV *retro_get_cpu_features_t)(void);
-
-/* Asks frontend to log and/or display the state of performance counters.
- * Performance counters can always be poked into manually as well.
- */
-typedef void (RETRO_CALLCONV *retro_perf_log_t)(void);
-
-/* Register a performance counter.
- * ident field must be set with a discrete value and other values in
- * retro_perf_counter must be 0.
- * Registering can be called multiple times. To avoid calling to
- * frontend redundantly, you can check registered field first. */
-typedef void (RETRO_CALLCONV *retro_perf_register_t)(struct retro_perf_counter *counter);
-
-/* Starts a registered counter. */
-typedef void (RETRO_CALLCONV *retro_perf_start_t)(struct retro_perf_counter *counter);
-
-/* Stops a registered counter. */
-typedef void (RETRO_CALLCONV *retro_perf_stop_t)(struct retro_perf_counter *counter);
-
-/* For convenience it can be useful to wrap register, start and stop in macros.
- * E.g.:
- * #ifdef LOG_PERFORMANCE
- * #define RETRO_PERFORMANCE_INIT(perf_cb, name) static struct retro_perf_counter name = {#name}; if (!name.registered) perf_cb.perf_register(&(name))
- * #define RETRO_PERFORMANCE_START(perf_cb, name) perf_cb.perf_start(&(name))
- * #define RETRO_PERFORMANCE_STOP(perf_cb, name) perf_cb.perf_stop(&(name))
- * #else
- * ... Blank macros ...
- * #endif
- *
- * These can then be used mid-functions around code snippets.
- *
- * extern struct retro_perf_callback perf_cb; * Somewhere in the core.
- *
- * void do_some_heavy_work(void)
- * {
- * RETRO_PERFORMANCE_INIT(cb, work_1;
- * RETRO_PERFORMANCE_START(cb, work_1);
- * heavy_work_1();
- * RETRO_PERFORMANCE_STOP(cb, work_1);
- *
- * RETRO_PERFORMANCE_INIT(cb, work_2);
- * RETRO_PERFORMANCE_START(cb, work_2);
- * heavy_work_2();
- * RETRO_PERFORMANCE_STOP(cb, work_2);
- * }
- *
- * void retro_deinit(void)
- * {
- * perf_cb.perf_log(); * Log all perf counters here for example.
- * }
- */
-
-struct retro_perf_callback
-{
- retro_perf_get_time_usec_t get_time_usec;
- retro_get_cpu_features_t get_cpu_features;
-
- retro_perf_get_counter_t get_perf_counter;
- retro_perf_register_t perf_register;
- retro_perf_start_t perf_start;
- retro_perf_stop_t perf_stop;
- retro_perf_log_t perf_log;
-};
-
-/* FIXME: Document the sensor API and work out behavior.
- * It will be marked as experimental until then.
- */
-enum retro_sensor_action
-{
- RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
- RETRO_SENSOR_ACCELEROMETER_DISABLE,
-
- RETRO_SENSOR_DUMMY = INT_MAX
-};
-
-/* Id values for SENSOR types. */
-#define RETRO_SENSOR_ACCELEROMETER_X 0
-#define RETRO_SENSOR_ACCELEROMETER_Y 1
-#define RETRO_SENSOR_ACCELEROMETER_Z 2
-
-typedef bool (RETRO_CALLCONV *retro_set_sensor_state_t)(unsigned port,
- enum retro_sensor_action action, unsigned rate);
-
-typedef float (RETRO_CALLCONV *retro_sensor_get_input_t)(unsigned port, unsigned id);
-
-struct retro_sensor_interface
-{
- retro_set_sensor_state_t set_sensor_state;
- retro_sensor_get_input_t get_sensor_input;
-};
-
-enum retro_camera_buffer
-{
- RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
- RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
-
- RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
-};
-
-/* Starts the camera driver. Can only be called in retro_run(). */
-typedef bool (RETRO_CALLCONV *retro_camera_start_t)(void);
-
-/* Stops the camera driver. Can only be called in retro_run(). */
-typedef void (RETRO_CALLCONV *retro_camera_stop_t)(void);
-
-/* Callback which signals when the camera driver is initialized
- * and/or deinitialized.
- * retro_camera_start_t can be called in initialized callback.
- */
-typedef void (RETRO_CALLCONV *retro_camera_lifetime_status_t)(void);
-
-/* A callback for raw framebuffer data. buffer points to an XRGB8888 buffer.
- * Width, height and pitch are similar to retro_video_refresh_t.
- * First pixel is top-left origin.
- */
-typedef void (RETRO_CALLCONV *retro_camera_frame_raw_framebuffer_t)(const uint32_t *buffer,
- unsigned width, unsigned height, size_t pitch);
-
-/* A callback for when OpenGL textures are used.
- *
- * texture_id is a texture owned by camera driver.
- * Its state or content should be considered immutable, except for things like
- * texture filtering and clamping.
- *
- * texture_target is the texture target for the GL texture.
- * These can include e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE, and possibly
- * more depending on extensions.
- *
- * affine points to a packed 3x3 column-major matrix used to apply an affine
- * transform to texture coordinates. (affine_matrix * vec3(coord_x, coord_y, 1.0))
- * After transform, normalized texture coord (0, 0) should be bottom-left
- * and (1, 1) should be top-right (or (width, height) for RECTANGLE).
- *
- * GL-specific typedefs are avoided here to avoid relying on gl.h in
- * the API definition.
- */
-typedef void (RETRO_CALLCONV *retro_camera_frame_opengl_texture_t)(unsigned texture_id,
- unsigned texture_target, const float *affine);
-
-struct retro_camera_callback
-{
- /* Set by libretro core.
- * Example bitmask: caps = (1 << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE) | (1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER).
- */
- uint64_t caps;
-
- /* Desired resolution for camera. Is only used as a hint. */
- unsigned width;
- unsigned height;
-
- /* Set by frontend. */
- retro_camera_start_t start;
- retro_camera_stop_t stop;
-
- /* Set by libretro core if raw framebuffer callbacks will be used. */
- retro_camera_frame_raw_framebuffer_t frame_raw_framebuffer;
-
- /* Set by libretro core if OpenGL texture callbacks will be used. */
- retro_camera_frame_opengl_texture_t frame_opengl_texture;
-
- /* Set by libretro core. Called after camera driver is initialized and
- * ready to be started.
- * Can be NULL, in which this callback is not called.
- */
- retro_camera_lifetime_status_t initialized;
-
- /* Set by libretro core. Called right before camera driver is
- * deinitialized.
- * Can be NULL, in which this callback is not called.
- */
- retro_camera_lifetime_status_t deinitialized;
-};
-
-/* Sets the interval of time and/or distance at which to update/poll
- * location-based data.
- *
- * To ensure compatibility with all location-based implementations,
- * values for both interval_ms and interval_distance should be provided.
- *
- * interval_ms is the interval expressed in milliseconds.
- * interval_distance is the distance interval expressed in meters.
- */
-typedef void (RETRO_CALLCONV *retro_location_set_interval_t)(unsigned interval_ms,
- unsigned interval_distance);
-
-/* Start location services. The device will start listening for changes to the
- * current location at regular intervals (which are defined with
- * retro_location_set_interval_t). */
-typedef bool (RETRO_CALLCONV *retro_location_start_t)(void);
-
-/* Stop location services. The device will stop listening for changes
- * to the current location. */
-typedef void (RETRO_CALLCONV *retro_location_stop_t)(void);
-
-/* Get the position of the current location. Will set parameters to
- * 0 if no new location update has happened since the last time. */
-typedef bool (RETRO_CALLCONV *retro_location_get_position_t)(double *lat, double *lon,
- double *horiz_accuracy, double *vert_accuracy);
-
-/* Callback which signals when the location driver is initialized
- * and/or deinitialized.
- * retro_location_start_t can be called in initialized callback.
- */
-typedef void (RETRO_CALLCONV *retro_location_lifetime_status_t)(void);
-
-struct retro_location_callback
-{
- retro_location_start_t start;
- retro_location_stop_t stop;
- retro_location_get_position_t get_position;
- retro_location_set_interval_t set_interval;
-
- retro_location_lifetime_status_t initialized;
- retro_location_lifetime_status_t deinitialized;
-};
-
-enum retro_rumble_effect
-{
- RETRO_RUMBLE_STRONG = 0,
- RETRO_RUMBLE_WEAK = 1,
-
- RETRO_RUMBLE_DUMMY = INT_MAX
-};
-
-/* Sets rumble state for joypad plugged in port 'port'.
- * Rumble effects are controlled independently,
- * and setting e.g. strong rumble does not override weak rumble.
- * Strength has a range of [0, 0xffff].
- *
- * Returns true if rumble state request was honored.
- * Calling this before first retro_run() is likely to return false. */
-typedef bool (RETRO_CALLCONV *retro_set_rumble_state_t)(unsigned port,
- enum retro_rumble_effect effect, uint16_t strength);
-
-struct retro_rumble_interface
-{
- retro_set_rumble_state_t set_rumble_state;
-};
-
-/* Notifies libretro that audio data should be written. */
-typedef void (RETRO_CALLCONV *retro_audio_callback_t)(void);
-
-/* True: Audio driver in frontend is active, and callback is
- * expected to be called regularily.
- * False: Audio driver in frontend is paused or inactive.
- * Audio callback will not be called until set_state has been
- * called with true.
- * Initial state is false (inactive).
- */
-typedef void (RETRO_CALLCONV *retro_audio_set_state_callback_t)(bool enabled);
-
-struct retro_audio_callback
-{
- retro_audio_callback_t callback;
- retro_audio_set_state_callback_t set_state;
-};
-
-/* Notifies a libretro core of time spent since last invocation
- * of retro_run() in microseconds.
- *
- * It will be called right before retro_run() every frame.
- * The frontend can tamper with timing to support cases like
- * fast-forward, slow-motion and framestepping.
- *
- * In those scenarios the reference frame time value will be used. */
-typedef int64_t retro_usec_t;
-typedef void (RETRO_CALLCONV *retro_frame_time_callback_t)(retro_usec_t usec);
-struct retro_frame_time_callback
-{
- retro_frame_time_callback_t callback;
- /* Represents the time of one frame. It is computed as
- * 1000000 / fps, but the implementation will resolve the
- * rounding to ensure that framestepping, etc is exact. */
- retro_usec_t reference;
-};
-
-/* Pass this to retro_video_refresh_t if rendering to hardware.
- * Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
- * */
-#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
-
-/* Invalidates the current HW context.
- * Any GL state is lost, and must not be deinitialized explicitly.
- * If explicit deinitialization is desired by the libretro core,
- * it should implement context_destroy callback.
- * If called, all GPU resources must be reinitialized.
- * Usually called when frontend reinits video driver.
- * Also called first time video driver is initialized,
- * allowing libretro core to initialize resources.
- */
-typedef void (RETRO_CALLCONV *retro_hw_context_reset_t)(void);
-
-/* Gets current framebuffer which is to be rendered to.
- * Could change every frame potentially.
- */
-typedef uintptr_t (RETRO_CALLCONV *retro_hw_get_current_framebuffer_t)(void);
-
-/* Get a symbol from HW context. */
-typedef retro_proc_address_t (RETRO_CALLCONV *retro_hw_get_proc_address_t)(const char *sym);
-
-enum retro_hw_context_type
-{
- RETRO_HW_CONTEXT_NONE = 0,
- /* OpenGL 2.x. Driver can choose to use latest compatibility context. */
- RETRO_HW_CONTEXT_OPENGL = 1,
- /* OpenGL ES 2.0. */
- RETRO_HW_CONTEXT_OPENGLES2 = 2,
- /* Modern desktop core GL context. Use version_major/
- * version_minor fields to set GL version. */
- RETRO_HW_CONTEXT_OPENGL_CORE = 3,
- /* OpenGL ES 3.0 */
- RETRO_HW_CONTEXT_OPENGLES3 = 4,
- /* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
- * use the corresponding enums directly. */
- RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
-
- /* Vulkan, see RETRO_ENVIRONMENT_GET_HW_RENDER_INTERFACE. */
- RETRO_HW_CONTEXT_VULKAN = 6,
-
- RETRO_HW_CONTEXT_DUMMY = INT_MAX
-};
-
-struct retro_hw_render_callback
-{
- /* Which API to use. Set by libretro core. */
- enum retro_hw_context_type context_type;
-
- /* Called when a context has been created or when it has been reset.
- * An OpenGL context is only valid after context_reset() has been called.
- *
- * When context_reset is called, OpenGL resources in the libretro
- * implementation are guaranteed to be invalid.
- *
- * It is possible that context_reset is called multiple times during an
- * application lifecycle.
- * If context_reset is called without any notification (context_destroy),
- * the OpenGL context was lost and resources should just be recreated
- * without any attempt to "free" old resources.
- */
- retro_hw_context_reset_t context_reset;
-
- /* Set by frontend.
- * TODO: This is rather obsolete. The frontend should not
- * be providing preallocated framebuffers. */
- retro_hw_get_current_framebuffer_t get_current_framebuffer;
-
- /* Set by frontend. */
- retro_hw_get_proc_address_t get_proc_address;
-
- /* Set if render buffers should have depth component attached.
- * TODO: Obsolete. */
- bool depth;
-
- /* Set if stencil buffers should be attached.
- * TODO: Obsolete. */
- bool stencil;
-
- /* If depth and stencil are true, a packed 24/8 buffer will be added.
- * Only attaching stencil is invalid and will be ignored. */
-
- /* Use conventional bottom-left origin convention. If false,
- * standard libretro top-left origin semantics are used.
- * TODO: Move to GL specific interface. */
- bool bottom_left_origin;
-
- /* Major version number for core GL context or GLES 3.1+. */
- unsigned version_major;
-
- /* Minor version number for core GL context or GLES 3.1+. */
- unsigned version_minor;
-
- /* If this is true, the frontend will go very far to avoid
- * resetting context in scenarios like toggling fullscreen, etc.
- * TODO: Obsolete? Maybe frontend should just always assume this ...
- */
- bool cache_context;
-
- /* The reset callback might still be called in extreme situations
- * such as if the context is lost beyond recovery.
- *
- * For optimal stability, set this to false, and allow context to be
- * reset at any time.
- */
-
- /* A callback to be called before the context is destroyed in a
- * controlled way by the frontend. */
- retro_hw_context_reset_t context_destroy;
-
- /* OpenGL resources can be deinitialized cleanly at this step.
- * context_destroy can be set to NULL, in which resources will
- * just be destroyed without any notification.
- *
- * Even when context_destroy is non-NULL, it is possible that
- * context_reset is called without any destroy notification.
- * This happens if context is lost by external factors (such as
- * notified by GL_ARB_robustness).
- *
- * In this case, the context is assumed to be already dead,
- * and the libretro implementation must not try to free any OpenGL
- * resources in the subsequent context_reset.
- */
-
- /* Creates a debug context. */
- bool debug_context;
-};
-
-/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
- * Called by the frontend in response to keyboard events.
- * down is set if the key is being pressed, or false if it is being released.
- * keycode is the RETROK value of the char.
- * character is the text character of the pressed key. (UTF-32).
- * key_modifiers is a set of RETROKMOD values or'ed together.
- *
- * The pressed/keycode state can be indepedent of the character.
- * It is also possible that multiple characters are generated from a
- * single keypress.
- * Keycode events should be treated separately from character events.
- * However, when possible, the frontend should try to synchronize these.
- * If only a character is posted, keycode should be RETROK_UNKNOWN.
- *
- * Similarily if only a keycode event is generated with no corresponding
- * character, character should be 0.
- */
-typedef void (RETRO_CALLCONV *retro_keyboard_event_t)(bool down, unsigned keycode,
- uint32_t character, uint16_t key_modifiers);
-
-struct retro_keyboard_callback
-{
- retro_keyboard_event_t callback;
-};
-
-/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
- * Should be set for implementations which can swap out multiple disk
- * images in runtime.
- *
- * If the implementation can do this automatically, it should strive to do so.
- * However, there are cases where the user must manually do so.
- *
- * Overview: To swap a disk image, eject the disk image with
- * set_eject_state(true).
- * Set the disk index with set_image_index(index). Insert the disk again
- * with set_eject_state(false).
- */
-
-/* If ejected is true, "ejects" the virtual disk tray.
- * When ejected, the disk image index can be set.
- */
-typedef bool (RETRO_CALLCONV *retro_set_eject_state_t)(bool ejected);
-
-/* Gets current eject state. The initial state is 'not ejected'. */
-typedef bool (RETRO_CALLCONV *retro_get_eject_state_t)(void);
-
-/* Gets current disk index. First disk is index 0.
- * If return value is >= get_num_images(), no disk is currently inserted.
- */
-typedef unsigned (RETRO_CALLCONV *retro_get_image_index_t)(void);
-
-/* Sets image index. Can only be called when disk is ejected.
- * The implementation supports setting "no disk" by using an
- * index >= get_num_images().
- */
-typedef bool (RETRO_CALLCONV *retro_set_image_index_t)(unsigned index);
-
-/* Gets total number of images which are available to use. */
-typedef unsigned (RETRO_CALLCONV *retro_get_num_images_t)(void);
-
-struct retro_game_info;
-
-/* Replaces the disk image associated with index.
- * Arguments to pass in info have same requirements as retro_load_game().
- * Virtual disk tray must be ejected when calling this.
- *
- * Replacing a disk image with info = NULL will remove the disk image
- * from the internal list.
- * As a result, calls to get_image_index() can change.
- *
- * E.g. replace_image_index(1, NULL), and previous get_image_index()
- * returned 4 before.
- * Index 1 will be removed, and the new index is 3.
- */
-typedef bool (RETRO_CALLCONV *retro_replace_image_index_t)(unsigned index,
- const struct retro_game_info *info);
-
-/* Adds a new valid index (get_num_images()) to the internal disk list.
- * This will increment subsequent return values from get_num_images() by 1.
- * This image index cannot be used until a disk image has been set
- * with replace_image_index. */
-typedef bool (RETRO_CALLCONV *retro_add_image_index_t)(void);
-
-struct retro_disk_control_callback
-{
- retro_set_eject_state_t set_eject_state;
- retro_get_eject_state_t get_eject_state;
-
- retro_get_image_index_t get_image_index;
- retro_set_image_index_t set_image_index;
- retro_get_num_images_t get_num_images;
-
- retro_replace_image_index_t replace_image_index;
- retro_add_image_index_t add_image_index;
-};
-
-enum retro_pixel_format
-{
- /* 0RGB1555, native endian.
- * 0 bit must be set to 0.
- * This pixel format is default for compatibility concerns only.
- * If a 15/16-bit pixel format is desired, consider using RGB565. */
- RETRO_PIXEL_FORMAT_0RGB1555 = 0,
-
- /* XRGB8888, native endian.
- * X bits are ignored. */
- RETRO_PIXEL_FORMAT_XRGB8888 = 1,
-
- /* RGB565, native endian.
- * This pixel format is the recommended format to use if a 15/16-bit
- * format is desired as it is the pixel format that is typically
- * available on a wide range of low-power devices.
- *
- * It is also natively supported in APIs like OpenGL ES. */
- RETRO_PIXEL_FORMAT_RGB565 = 2,
-
- /* Ensure sizeof() == sizeof(int). */
- RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX
-};
-
-struct retro_message
-{
- const char *msg; /* Message to be displayed. */
- unsigned frames; /* Duration in frames of message. */
-};
-
-/* Describes how the libretro implementation maps a libretro input bind
- * to its internal input system through a human readable string.
- * This string can be used to better let a user configure input. */
-struct retro_input_descriptor
-{
- /* Associates given parameters with a description. */
- unsigned port;
- unsigned device;
- unsigned index;
- unsigned id;
-
- /* Human readable description for parameters.
- * The pointer must remain valid until
- * retro_unload_game() is called. */
- const char *description;
-};
-
-struct retro_system_info
-{
- /* All pointers are owned by libretro implementation, and pointers must
- * remain valid until retro_deinit() is called. */
-
- const char *library_name; /* Descriptive name of library. Should not
- * contain any version numbers, etc. */
- const char *library_version; /* Descriptive version of core. */
-
- const char *valid_extensions; /* A string listing probably content
- * extensions the core will be able to
- * load, separated with pipe.
- * I.e. "bin|rom|iso".
- * Typically used for a GUI to filter
- * out extensions. */
-
- /* If true, retro_load_game() is guaranteed to provide a valid pathname
- * in retro_game_info::path.
- * ::data and ::size are both invalid.
- *
- * If false, ::data and ::size are guaranteed to be valid, but ::path
- * might not be valid.
- *
- * This is typically set to true for libretro implementations that must
- * load from file.
- * Implementations should strive for setting this to false, as it allows
- * the frontend to perform patching, etc. */
- bool need_fullpath;
-
- /* If true, the frontend is not allowed to extract any archives before
- * loading the real content.
- * Necessary for certain libretro implementations that load games
- * from zipped archives. */
- bool block_extract;
-};
-
-struct retro_game_geometry
-{
- unsigned base_width; /* Nominal video width of game. */
- unsigned base_height; /* Nominal video height of game. */
- unsigned max_width; /* Maximum possible width of game. */
- unsigned max_height; /* Maximum possible height of game. */
-
- float aspect_ratio; /* Nominal aspect ratio of game. If
- * aspect_ratio is <= 0.0, an aspect ratio
- * of base_width / base_height is assumed.
- * A frontend could override this setting,
- * if desired. */
-};
-
-struct retro_system_timing
-{
- double fps; /* FPS of video content. */
- double sample_rate; /* Sampling rate of audio. */
-};
-
-struct retro_system_av_info
-{
- struct retro_game_geometry geometry;
- struct retro_system_timing timing;
-};
-
-struct retro_variable
-{
- /* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
- * If NULL, obtains the complete environment string if more
- * complex parsing is necessary.
- * The environment string is formatted as key-value pairs
- * delimited by semicolons as so:
- * "key1=value1;key2=value2;..."
- */
- const char *key;
-
- /* Value to be obtained. If key does not exist, it is set to NULL. */
- const char *value;
-};
-
-struct retro_game_info
-{
- const char *path; /* Path to game, UTF-8 encoded.
- * Usually used as a reference.
- * May be NULL if rom was loaded from stdin
- * or similar.
- * retro_system_info::need_fullpath guaranteed
- * that this path is valid. */
- const void *data; /* Memory buffer of loaded game. Will be NULL
- * if need_fullpath was set. */
- size_t size; /* Size of memory buffer. */
- const char *meta; /* String of implementation specific meta-data. */
-};
-
-#define RETRO_MEMORY_ACCESS_WRITE (1 << 0)
- /* The core will write to the buffer provided by retro_framebuffer::data. */
-#define RETRO_MEMORY_ACCESS_READ (1 << 1)
- /* The core will read from retro_framebuffer::data. */
-#define RETRO_MEMORY_TYPE_CACHED (1 << 0)
- /* The memory in data is cached.
- * If not cached, random writes and/or reading from the buffer is expected to be very slow. */
-struct retro_framebuffer
-{
- void *data; /* The framebuffer which the core can render into.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER.
- The initial contents of data are unspecified. */
- unsigned width; /* The framebuffer width used by the core. Set by core. */
- unsigned height; /* The framebuffer height used by the core. Set by core. */
- size_t pitch; /* The number of bytes between the beginning of a scanline,
- and beginning of the next scanline.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
- enum retro_pixel_format format; /* The pixel format the core must use to render into data.
- This format could differ from the format used in
- SET_PIXEL_FORMAT.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
-
- unsigned access_flags; /* How the core will access the memory in the framebuffer.
- RETRO_MEMORY_ACCESS_* flags.
- Set by core. */
- unsigned memory_flags; /* Flags telling core how the memory has been mapped.
- RETRO_MEMORY_TYPE_* flags.
- Set by frontend in GET_CURRENT_SOFTWARE_FRAMEBUFFER. */
-};
-
-/* Callbacks */
-
-/* Environment callback. Gives implementations a way of performing
- * uncommon tasks. Extensible. */
-typedef bool (RETRO_CALLCONV *retro_environment_t)(unsigned cmd, void *data);
-
-/* Render a frame. Pixel format is 15-bit 0RGB1555 native endian
- * unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
- *
- * Width and height specify dimensions of buffer.
- * Pitch specifices length in bytes between two lines in buffer.
- *
- * For performance reasons, it is highly recommended to have a frame
- * that is packed in memory, i.e. pitch == width * byte_per_pixel.
- * Certain graphic APIs, such as OpenGL ES, do not like textures
- * that are not packed in memory.
- */
-typedef void (RETRO_CALLCONV *retro_video_refresh_t)(const void *data, unsigned width,
- unsigned height, size_t pitch);
-
-/* Renders a single audio frame. Should only be used if implementation
- * generates a single sample at a time.
- * Format is signed 16-bit native endian.
- */
-typedef void (RETRO_CALLCONV *retro_audio_sample_t)(int16_t left, int16_t right);
-
-/* Renders multiple audio frames in one go.
- *
- * One frame is defined as a sample of left and right channels, interleaved.
- * I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
- * Only one of the audio callbacks must ever be used.
- */
-typedef size_t (RETRO_CALLCONV *retro_audio_sample_batch_t)(const int16_t *data,
- size_t frames);
-
-/* Polls input. */
-typedef void (RETRO_CALLCONV *retro_input_poll_t)(void);
-
-/* Queries for input for player 'port'. device will be masked with
- * RETRO_DEVICE_MASK.
- *
- * Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that
- * have been set with retro_set_controller_port_device()
- * will still use the higher level RETRO_DEVICE_JOYPAD to request input.
- */
-typedef int16_t (RETRO_CALLCONV *retro_input_state_t)(unsigned port, unsigned device,
- unsigned index, unsigned id);
-
-/* Sets callbacks. retro_set_environment() is guaranteed to be called
- * before retro_init().
- *
- * The rest of the set_* functions are guaranteed to have been called
- * before the first call to retro_run() is made. */
-RETRO_API void retro_set_environment(retro_environment_t);
-RETRO_API void retro_set_video_refresh(retro_video_refresh_t);
-RETRO_API void retro_set_audio_sample(retro_audio_sample_t);
-RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
-RETRO_API void retro_set_input_poll(retro_input_poll_t);
-RETRO_API void retro_set_input_state(retro_input_state_t);
-
-/* Library global initialization/deinitialization. */
-RETRO_API void retro_init(void);
-RETRO_API void retro_deinit(void);
-
-/* Must return RETRO_API_VERSION. Used to validate ABI compatibility
- * when the API is revised. */
-RETRO_API unsigned retro_api_version(void);
-
-/* Gets statically known system info. Pointers provided in *info
- * must be statically allocated.
- * Can be called at any time, even before retro_init(). */
-RETRO_API void retro_get_system_info(struct retro_system_info *info);
-
-/* Gets information about system audio/video timings and geometry.
- * Can be called only after retro_load_game() has successfully completed.
- * NOTE: The implementation of this function might not initialize every
- * variable if needed.
- * E.g. geom.aspect_ratio might not be initialized if core doesn't
- * desire a particular aspect ratio. */
-RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info);
-
-/* Sets device to be used for player 'port'.
- * By default, RETRO_DEVICE_JOYPAD is assumed to be plugged into all
- * available ports.
- * Setting a particular device type is not a guarantee that libretro cores
- * will only poll input based on that particular device type. It is only a
- * hint to the libretro core when a core cannot automatically detect the
- * appropriate input device type on its own. It is also relevant when a
- * core can change its behavior depending on device type. */
-RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device);
-
-/* Resets the current game. */
-RETRO_API void retro_reset(void);
-
-/* Runs the game for one video frame.
- * During retro_run(), input_poll callback must be called at least once.
- *
- * If a frame is not rendered for reasons where a game "dropped" a frame,
- * this still counts as a frame, and retro_run() should explicitly dupe
- * a frame if GET_CAN_DUPE returns true.
- * In this case, the video callback can take a NULL argument for data.
- */
-RETRO_API void retro_run(void);
-
-/* Returns the amount of data the implementation requires to serialize
- * internal state (save states).
- * Between calls to retro_load_game() and retro_unload_game(), the
- * returned size is never allowed to be larger than a previous returned
- * value, to ensure that the frontend can allocate a save state buffer once.
- */
-RETRO_API size_t retro_serialize_size(void);
-
-/* Serializes internal state. If failed, or size is lower than
- * retro_serialize_size(), it should return false, true otherwise. */
-RETRO_API bool retro_serialize(void *data, size_t size);
-RETRO_API bool retro_unserialize(const void *data, size_t size);
-
-RETRO_API void retro_cheat_reset(void);
-RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *code);
-
-/* Loads a game. */
-RETRO_API bool retro_load_game(const struct retro_game_info *game);
-
-/* Loads a "special" kind of game. Should not be used,
- * except in extreme cases. */
-RETRO_API bool retro_load_game_special(
- unsigned game_type,
- const struct retro_game_info *info, size_t num_info
-);
-
-/* Unloads a currently loaded game. */
-RETRO_API void retro_unload_game(void);
-
-/* Gets region of game. */
-RETRO_API unsigned retro_get_region(void);
-
-/* Gets region of memory. */
-RETRO_API void *retro_get_memory_data(unsigned id);
-RETRO_API size_t retro_get_memory_size(unsigned id);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/link.T b/link.T
deleted file mode 100644
index 9e82b5d..0000000
--- a/link.T
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- global: retro_*;
- local: *;
-};
diff --git a/shell/audio/alsa/sound_output.c b/shell/audio/alsa/sound_output.c
new file mode 100644
index 0000000..5173bb6
--- /dev/null
+++ b/shell/audio/alsa/sound_output.c
@@ -0,0 +1,142 @@
+#include <sys/ioctl.h>
+#include <stdint.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <alsa/asoundlib.h>
+
+#include "sound_output.h"
+
+static snd_pcm_t *handle;
+
+uint32_t Audio_Init()
+{
+ snd_pcm_hw_params_t *params;
+ uint32_t val;
+ int32_t dir = -1;
+ snd_pcm_uframes_t frames;
+
+ /* Open PCM device for playback. */
+ int32_t rc = snd_pcm_open(&handle, "default", SND_PCM_STREAM_PLAYBACK, 0);
+
+ if (rc < 0)
+ rc = snd_pcm_open(&handle, "plughw:0,0,0", SND_PCM_STREAM_PLAYBACK, 0);
+
+ if (rc < 0)
+ rc = snd_pcm_open(&handle, "plughw:0,0", SND_PCM_STREAM_PLAYBACK, 0);
+
+ if (rc < 0)
+ rc = snd_pcm_open(&handle, "plughw:1,0,0", SND_PCM_STREAM_PLAYBACK, 0);
+
+ if (rc < 0)
+ rc = snd_pcm_open(&handle, "plughw:1,0", SND_PCM_STREAM_PLAYBACK, 0);
+
+ if (rc < 0)
+ {
+ fprintf(stderr, "unable to open PCM device: %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ /* Allocate a hardware parameters object. */
+ snd_pcm_hw_params_alloca(&params);
+
+ /* Fill it in with default values. */
+ rc = snd_pcm_hw_params_any(handle, params);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Error:snd_pcm_hw_params_any %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ /* Set the desired hardware parameters. */
+
+ /* Interleaved mode */
+ rc = snd_pcm_hw_params_set_access(handle, params, SND_PCM_ACCESS_RW_INTERLEAVED);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Error:snd_pcm_hw_params_set_access %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ /* Signed 16-bit little-endian format */
+ rc = snd_pcm_hw_params_set_format(handle, params, SND_PCM_FORMAT_S16_LE);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Error:snd_pcm_hw_params_set_format %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ /* Two channels (stereo) */
+ rc = snd_pcm_hw_params_set_channels(handle, params, 2);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Error:snd_pcm_hw_params_set_channels %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ val = SOUND_OUTPUT_FREQUENCY;
+ rc = snd_pcm_hw_params_set_rate_near(handle, params, &val, &dir);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Error:snd_pcm_hw_params_set_rate_near %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ /* Set period size to settings.aica.BufferSize frames. */
+ frames = SOUND_SAMPLES_SIZE;
+ rc = snd_pcm_hw_params_set_period_size_near(handle, params, &frames, &dir);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Error:snd_pcm_hw_params_set_buffer_size_near %s\n", snd_strerror(rc));
+ return 1;
+ }
+ frames *= 4;
+ rc = snd_pcm_hw_params_set_buffer_size_near(handle, params, &frames);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Error:snd_pcm_hw_params_set_buffer_size_near %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ /* Write the parameters to the driver */
+ rc = snd_pcm_hw_params(handle, params);
+ if (rc < 0)
+ {
+ fprintf(stderr, "Unable to set hw parameters: %s\n", snd_strerror(rc));
+ return 1;
+ }
+
+ return 0;
+}
+
+void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size)
+{
+ uint32_t i;
+ long ret, len;
+
+ if (!handle) return;
+
+ len = buffer_size;
+
+ ret = snd_pcm_writei(handle, buffer, len);
+ while(ret != len)
+ {
+ if (ret < 0)
+ {
+ snd_pcm_prepare( handle );
+ }
+ else
+ {
+ len -= ret;
+ }
+ ret = snd_pcm_writei(handle, buffer, len);
+ }
+}
+
+void Audio_Close()
+{
+ if (handle)
+ {
+ snd_pcm_drain(handle);
+ snd_pcm_close(handle);
+ }
+}
diff --git a/shell/audio/oss/sound_output.c b/shell/audio/oss/sound_output.c
new file mode 100644
index 0000000..2d32b1f
--- /dev/null
+++ b/shell/audio/oss/sound_output.c
@@ -0,0 +1,59 @@
+#include <stdio.h>
+#include <sys/ioctl.h>
+#include <stdint.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <sys/soundcard.h>
+
+#include "sound_output.h"
+
+static int32_t oss_audio_fd = -1;
+
+uint32_t Audio_Init()
+{
+ uint32_t channels = 2;
+ uint32_t format = AFMT_S16_LE;
+ uint32_t tmp = SOUND_OUTPUT_FREQUENCY;
+ int32_t err_ret;
+
+ oss_audio_fd = open("/dev/dsp", O_WRONLY | O_NONBLOCK);
+ if (oss_audio_fd < 0)
+ {
+ printf("Couldn't open /dev/dsp.\n");
+ return 1;
+ }
+
+ err_ret = ioctl(oss_audio_fd, SNDCTL_DSP_SPEED,&tmp);
+ if (err_ret == -1)
+ {
+ printf("Could not set sound frequency\n");
+ return 1;
+ }
+ err_ret = ioctl(oss_audio_fd, SNDCTL_DSP_CHANNELS, &channels);
+ if (err_ret == -1)
+ {
+ printf("Could not set channels\n");
+ return 1;
+ }
+ err_ret = ioctl(oss_audio_fd, SNDCTL_DSP_SETFMT, &format);
+ if (err_ret == -1)
+ {
+ printf("Could not set sound format\n");
+ return 1;
+ }
+ return 0;
+}
+
+void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size)
+{
+ write(oss_audio_fd, buffer, buffer_size * 4 );
+}
+
+void Audio_Close()
+{
+ if (oss_audio_fd >= 0)
+ {
+ close(oss_audio_fd);
+ oss_audio_fd = -1;
+ }
+}
diff --git a/shell/audio/portaudio/sound_output.c b/shell/audio/portaudio/sound_output.c
new file mode 100644
index 0000000..226db5c
--- /dev/null
+++ b/shell/audio/portaudio/sound_output.c
@@ -0,0 +1,41 @@
+#include <portaudio.h>
+#include <stdint.h>
+#include <stdio.h>
+
+#include "shared.h"
+
+static PaStream *apu_stream;
+
+uint32_t Audio_Init()
+{
+ Pa_Initialize();
+
+ PaStreamParameters outputParameters;
+
+ outputParameters.device = Pa_GetDefaultOutputDevice();
+
+ if (outputParameters.device == paNoDevice)
+ {
+ printf("No sound output\n");
+ return 1;
+ }
+
+ outputParameters.channelCount = 2;
+ outputParameters.sampleFormat = paInt16;
+ outputParameters.hostApiSpecificStreamInfo = NULL;
+
+ Pa_OpenStream( &apu_stream, NULL, &outputParameters, SOUND_OUTPUT_FREQUENCY, SOUND_SAMPLES_SIZE, paNoFlag, NULL, NULL);
+ Pa_StartStream( apu_stream );
+
+ return 0;
+}
+
+void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size)
+{
+ Pa_WriteStream( apu_stream, buffer, buffer_size);
+}
+
+void Audio_Close()
+{
+ //Pa_Close();
+}
diff --git a/shell/audio/sdl/sound_output.c b/shell/audio/sdl/sound_output.c
new file mode 100644
index 0000000..f14bb1d
--- /dev/null
+++ b/shell/audio/sdl/sound_output.c
@@ -0,0 +1,104 @@
+#include <sys/ioctl.h>
+#include <stdint.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <SDL/SDL.h>
+
+#include "sound_output.h"
+
+static int32_t BUFFSIZE;
+static uint8_t *buffer;
+static uint32_t buf_read_pos = 0;
+static uint32_t buf_write_pos = 0;
+static int32_t buffered_bytes = 0;
+
+static int32_t sdl_read_buffer(uint8_t* data, int32_t len)
+{
+ if (buffered_bytes >= len)
+ {
+ if(buf_read_pos + len <= BUFFSIZE )
+ {
+ memcpy(data, buffer + buf_read_pos, len);
+ }
+ else
+ {
+ int32_t tail = BUFFSIZE - buf_read_pos;
+ memcpy(data, buffer + buf_read_pos, tail);
+ memcpy(data + tail, buffer, len - tail);
+ }
+ buf_read_pos = (buf_read_pos + len) % BUFFSIZE;
+ buffered_bytes -= len;
+ }
+
+ return len;
+}
+
+
+static void sdl_write_buffer(uint8_t* data, int32_t len)
+{
+ for(uint32_t i = 0; i < len; i += 4)
+ {
+ if(buffered_bytes == BUFFSIZE) return; // just drop samples
+ *(int32_t*)((char*)(buffer + buf_write_pos)) = *(int32_t*)((char*)(data + i));
+ //memcpy(buffer + buf_write_pos, data + i, 4);
+ buf_write_pos = (buf_write_pos + 4) % BUFFSIZE;
+ buffered_bytes += 4;
+ }
+}
+
+void sdl_callback(void *unused, uint8_t *stream, int32_t len)
+{
+ sdl_read_buffer((uint8_t *)stream, len);
+}
+uint32_t Audio_Init()
+{
+ SDL_AudioSpec aspec, obtained;
+
+ BUFFSIZE = (SOUND_SAMPLES_SIZE * 2 * 2) * 4;
+ buffer = (uint8_t *) malloc(BUFFSIZE);
+
+ /* Add some silence to the buffer */
+ buffered_bytes = 0;
+ buf_read_pos = 0;
+ buf_write_pos = 0;
+
+ aspec.format = AUDIO_S16SYS;
+ aspec.freq = SOUND_OUTPUT_FREQUENCY;
+ aspec.channels = 2;
+ aspec.samples = SOUND_SAMPLES_SIZE;
+ aspec.callback = (sdl_callback);
+ aspec.userdata = NULL;
+
+ /* initialize the SDL Audio system */
+ if (SDL_InitSubSystem (SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE))
+ {
+ printf("SDL: Initializing of SDL Audio failed: %s.\n", SDL_GetError());
+ return 1;
+ }
+
+ /* Open the audio device and start playing sound! */
+ if(SDL_OpenAudio(&aspec, &obtained) < 0)
+ {
+ printf("SDL: Unable to open audio: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_PauseAudio(0);
+
+ return 0;
+}
+
+void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size)
+{
+ SDL_LockAudio();
+ sdl_write_buffer(buffer, buffer_size * 4);
+ SDL_UnlockAudio();
+}
+
+void Audio_Close()
+{
+ SDL_PauseAudio(1);
+ SDL_CloseAudio();
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ buffer = NULL;
+}
diff --git a/shell/audio/sound_output.h b/shell/audio/sound_output.h
new file mode 100644
index 0000000..ba8a318
--- /dev/null
+++ b/shell/audio/sound_output.h
@@ -0,0 +1,10 @@
+#ifndef SOUND_OUTPUT_H
+#define SOUND_OUTPUT_H
+
+#include "shared.h"
+
+extern uint32_t Audio_Init();
+extern void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size);
+extern void Audio_Close();
+
+#endif
diff --git a/shell/emu/core.c b/shell/emu/core.c
new file mode 100644
index 0000000..2edc457
--- /dev/null
+++ b/shell/emu/core.c
@@ -0,0 +1,435 @@
+// Author: skogaby
+// Lots of examples were followed using other emulators found on github
+
+#include <SDL/SDL.h>
+#include <libgen.h>
+#include <sys/time.h>
+#include <sys/types.h>
+
+#include "main.h"
+#include "snes9x.h"
+#include "soundux.h"
+#include "memmap.h"
+#include "apu.h"
+#include "apu_blargg.h"
+#include "cheats.h"
+#include "display.h"
+#include "gfx.h"
+#include "cpuexec.h"
+#include "spc7110.h"
+#include "srtc.h"
+#include "sa1.h"
+#include "scaler.h"
+
+#include "shared.h"
+#include "menu.h"
+#include "video_blit.h"
+#include "input.h"
+#include "sound_output.h"
+
+char GameName_emu[512];
+
+bool overclock_cycles = false;
+bool reduce_sprite_flicker = true;
+int one_c, slow_one_c, two_c;
+
+static int32_t samples_to_play = 0;
+static int32_t samples_per_frame = 0;
+static int32_t samplerate = (((SNES_CLOCK_SPEED * 6) / (32 * ONE_APU_CYCLE)));
+
+#ifdef USE_BLARGG_APU
+static void S9xAudioCallback()
+{
+ size_t avail;
+ /* Just pick a big buffer. We won't use it all. */
+ static int16_t audio_buf[0x20000];
+
+ S9xFinalizeSamples();
+ avail = S9xGetSampleCount();
+ S9xMixSamples(audio_buf, avail);
+ Audio_Write(audio_buf, avail >> 1);
+}
+#endif
+
+size_t retro_serialize_size(void)
+{
+ return sizeof(CPU) + sizeof(ICPU) + sizeof(PPU) + sizeof(DMA) +
+ 0x10000 + 0x20000 + 0x20000 + 0x8000 +
+#ifndef USE_BLARGG_APU
+ sizeof(APU) + sizeof(IAPU) + 0x10000 +
+#else
+ SPC_SAVE_STATE_BLOCK_SIZE +
+#endif
+ sizeof(SA1) + sizeof(s7r) + sizeof(rtc_f9);
+}
+
+void RTC_Save(char* path, uint_fast8_t state)
+{
+ FILE* savefp;
+
+ /* If RTC is disabled then don't bother saving any RTC info */
+ if (!Settings.SRTC) return;
+
+ if (state == 1)
+ {
+ savefp = fopen(path, "rb");
+ if (savefp)
+ {
+ if (Settings.SPC7110RTC)
+ {
+ fread(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp);
+ fclose(savefp);
+ S9xUpdateRTC();
+ }
+ else
+ {
+ fread(&rtc, sizeof(uint8_t), sizeof(rtc), savefp);
+ fclose(savefp);
+ S9xSRTCPostLoadState();
+ }
+ }
+ }
+ else
+ {
+ savefp = fopen(path, "wb");
+ if (savefp)
+ {
+ if (Settings.SPC7110RTC)
+ {
+ fwrite(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp);
+ fclose(savefp);
+ S9xUpdateRTC();
+ }
+ else
+ {
+ S9xSRTCPreSaveState();
+ fwrite(&rtc, sizeof(uint8_t), sizeof(rtc), savefp);
+ fclose(savefp);
+ }
+ }
+ }
+}
+
+void SRAM_Save(char* path, uint_fast8_t state)
+{
+ FILE* savefp;
+
+ /* If SRAM is not used then don't bother saving any SRAM file */
+ if (Memory.SRAMMask == 0) return;
+
+ if (state == 1)
+ {
+ savefp = fopen(path, "rb");
+ if (savefp)
+ {
+ fread(Memory.SRAM, sizeof(uint8_t), Memory.SRAMMask, savefp);
+ fclose(savefp);
+ }
+ }
+ else
+ {
+ savefp = fopen(path, "wb");
+ if (savefp)
+ {
+ fwrite(Memory.SRAM, sizeof(uint8_t), Memory.SRAMMask, savefp);
+ fclose(savefp);
+ }
+ }
+}
+
+void SaveState(char* path, uint_fast8_t state)
+{
+#ifndef USE_BLARGG_APU
+ uint8_t* IAPU_RAM_current = IAPU.RAM;
+ uintptr_t IAPU_RAM_offset;
+#endif
+ char* buffer;
+ FILE* savefp;
+
+#ifndef USE_BLARGG_APU
+ buffer = malloc(sizeof(APU) + sizeof(IAPU) + 0x10000);
+#else
+ buffer = malloc(SPC_SAVE_STATE_BLOCK_SIZE);
+#endif
+
+ if (state == 1)
+ {
+ savefp = fopen(path, "rb");
+ if (savefp)
+ {
+ S9xReset();
+
+ fread(&CPU, sizeof(uint8_t), sizeof(CPU), savefp);
+ fread(&ICPU, sizeof(uint8_t), sizeof(ICPU), savefp);
+ fread(&PPU, sizeof(uint8_t), sizeof(PPU), savefp);
+ fread(&DMA, sizeof(uint8_t), sizeof(DMA), savefp);
+
+ fread(Memory.VRAM, sizeof(uint8_t), 0x10000, savefp);
+ fread(Memory.RAM, sizeof(uint8_t), 0x20000, savefp);
+ fread(Memory.SRAM, sizeof(uint8_t), 0x20000, savefp);
+ fread(Memory.FillRAM, sizeof(uint8_t), 0x8000, savefp);
+
+ #ifndef USE_BLARGG_APU
+ fread(&APU, sizeof(uint8_t), sizeof(APU), savefp);
+ fread(&IAPU, sizeof(uint8_t), sizeof(IAPU), savefp);
+ IAPU_RAM_offset = IAPU_RAM_current - IAPU.RAM;
+ IAPU.PC += IAPU_RAM_offset;
+ IAPU.DirectPage += IAPU_RAM_offset;
+ IAPU.WaitAddress1 += IAPU_RAM_offset;
+ IAPU.WaitAddress2 += IAPU_RAM_offset;
+ IAPU.RAM = IAPU_RAM_current;
+ fread(IAPU.RAM, sizeof(uint8_t), 0x10000, savefp);
+ #else
+ S9xAPULoadState(buffer);
+ fread(buffer, sizeof(uint8_t), SPC_SAVE_STATE_BLOCK_SIZE, savefp);
+ #endif
+
+ SA1.Registers.PC = SA1.PC - SA1.PCBase;
+ S9xSA1PackStatus();
+ fread(&SA1, sizeof(uint8_t), sizeof(SA1), savefp);
+ fread(&s7r, sizeof(uint8_t), sizeof(s7r), savefp);
+ fread(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp);
+ fclose(savefp);
+
+ S9xFixSA1AfterSnapshotLoad();
+ FixROMSpeed();
+ IPPU.ColorsChanged = true;
+ IPPU.OBJChanged = true;
+ CPU.InDMA = false;
+ S9xFixColourBrightness();
+ S9xSA1UnpackStatus();
+ #ifndef USE_BLARGG_APU
+ S9xAPUUnpackStatus();
+ S9xFixSoundAfterSnapshotLoad();
+ #endif
+ ICPU.ShiftedPB = ICPU.Registers.PB << 16;
+ ICPU.ShiftedDB = ICPU.Registers.DB << 16;
+ S9xSetPCBase(ICPU.ShiftedPB + ICPU.Registers.PC);
+ S9xUnpackStatus();
+ S9xFixCycles();
+ S9xReschedule();
+ }
+ }
+ else
+ {
+ savefp = fopen(path, "wb");
+ if (savefp)
+ {
+ #ifdef LAGFIX
+ S9xPackStatus();
+ #ifndef USE_BLARGG_APU
+ S9xAPUPackStatus();
+ #endif
+ #endif
+
+ S9xUpdateRTC();
+ S9xSRTCPreSaveState();
+ fwrite(&CPU, sizeof(uint8_t), sizeof(CPU), savefp);
+ fwrite(&ICPU, sizeof(uint8_t), sizeof(ICPU), savefp);
+ fwrite(&PPU, sizeof(uint8_t), sizeof(PPU), savefp);
+ fwrite(&DMA, sizeof(uint8_t), sizeof(DMA), savefp);
+
+ fwrite(Memory.VRAM, sizeof(uint8_t), 0x10000, savefp);
+ fwrite(Memory.RAM, sizeof(uint8_t), 0x20000, savefp);
+ fwrite(Memory.SRAM, sizeof(uint8_t), 0x20000, savefp);
+ fwrite(Memory.FillRAM, sizeof(uint8_t), 0x8000, savefp);
+
+ #ifndef USE_BLARGG_APU
+ fwrite(&APU, sizeof(uint8_t), sizeof(APU), savefp);
+ fwrite(&IAPU, sizeof(uint8_t), sizeof(IAPU), savefp);
+ fwrite(IAPU.RAM, sizeof(uint8_t), 0x10000, savefp);
+ #else
+ S9xAPUSaveState(buffer);
+ fwrite(buffer, sizeof(uint8_t), SPC_SAVE_STATE_BLOCK_SIZE, savefp);
+ #endif
+
+ SA1.Registers.PC = SA1.PC - SA1.PCBase;
+ S9xSA1PackStatus();
+ fwrite(&SA1, sizeof(uint8_t), sizeof(SA1), savefp);
+ fwrite(&s7r, sizeof(uint8_t), sizeof(s7r), savefp);
+ fwrite(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp);
+ fclose(savefp);
+ }
+ }
+
+ if (buffer) free(buffer);
+}
+
+void Emulation_Run (void)
+{
+#ifndef USE_BLARGG_APU
+ static int16_t audio_buf[2048];
+#endif
+ IPPU.RenderThisFrame = true;
+#ifdef USE_BLARGG_APU
+ S9xSetSoundMute(false);
+#endif
+ Settings.HardDisableAudio = false;
+
+ S9xMainLoop();
+
+#ifndef USE_BLARGG_APU
+ samples_to_play += samples_per_frame;
+
+ if (samples_to_play > 512)
+ {
+ S9xMixSamples(audio_buf, samples_to_play * 2);
+ Audio_Write(audio_buf, samples_to_play);
+ samples_to_play = 0;
+ }
+#else
+ S9xAudioCallback();
+#endif
+
+
+#ifdef FRAMESKIP
+ if (IPPU.RenderThisFrame)
+ {
+#endif
+ Update_Video_Ingame();
+#ifdef FRAMESKIP
+ IPPU.RenderThisFrame = false;
+ }
+ else
+ {
+ IPPU.RenderThisFrame = true;
+ }
+#endif
+}
+
+
+bool Load_Game_Memory(char* game_path)
+{
+ uint64_t fps;
+ CPU.Flags = 0;
+
+ if (!LoadROM(game_path))
+ return false;
+
+ Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC);
+
+ if (!Settings.PAL)
+ fps = (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_NTSC_VCOUNTER));
+ else
+ fps = (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_PAL_VCOUNTER));
+
+ samplerate = SOUND_OUTPUT_FREQUENCY;
+ Settings.SoundPlaybackRate = samplerate;
+
+#ifndef USE_BLARGG_APU
+ samples_per_frame = samplerate / fps;
+ S9xSetPlaybackRate(Settings.SoundPlaybackRate);
+#endif
+ return true;
+}
+
+
+void init_sfc_setting(void)
+{
+ memset(&Settings, 0, sizeof(Settings));
+ Settings.JoystickEnabled = false;
+ Settings.SoundPlaybackRate = samplerate;
+ Settings.CyclesPercentage = 100;
+
+ Settings.DisableSoundEcho = false;
+ Settings.InterpolatedSound = true;
+ Settings.APUEnabled = true;
+
+ Settings.H_Max = SNES_CYCLES_PER_SCANLINE;
+ Settings.FrameTimePAL = 20000;
+ Settings.FrameTimeNTSC = 16667;
+ Settings.DisableMasterVolume = false;
+ Settings.Mouse = true;
+ Settings.SuperScope = true;
+ Settings.MultiPlayer5 = true;
+ Settings.ControllerOption = SNES_JOYPAD;
+#ifdef USE_BLARGG_APU
+ Settings.SoundSync = false;
+#endif
+ Settings.ApplyCheats = true;
+ Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX;
+}
+
+void Init_SFC(void)
+{
+ init_sfc_setting();
+ S9xInitMemory();
+ S9xInitAPU();
+ S9xInitDisplay();
+ S9xInitGFX();
+#ifdef USE_BLARGG_APU
+ S9xInitSound(1000, 0); /* just give it a 1 second buffer */
+ S9xSetSamplesAvailableCallback(S9xAudioCallback);
+#else
+ S9xInitSound();
+#endif
+ CPU.SaveStateVersion = 0;
+}
+
+void Deinit_SFC(void)
+{
+ if (Settings.SPC7110)
+ Del7110Gfx();
+
+ S9xDeinitGFX();
+ S9xDeinitDisplay();
+ S9xDeinitAPU();
+ S9xDeinitMemory();
+}
+
+
+
+/* Main entrypoint of the emulator */
+int main(int argc, char* argv[])
+{
+ int isloaded;
+
+ printf("Starting Snes9x2005\n");
+
+ if (argc < 2)
+ {
+ printf("Specify a ROM to load in memory\n");
+ return 0;
+ }
+
+ snprintf(GameName_emu, sizeof(GameName_emu), "%s", basename(argv[1]));
+ Init_Video();
+
+ overclock_cycles = true;
+ one_c = 4;
+ slow_one_c = 5;
+ two_c = 6;
+ reduce_sprite_flicker = true;
+
+ Audio_Init();
+ Init_SFC();
+
+ isloaded = Load_Game_Memory(argv[1]);
+ if (!isloaded)
+ {
+ printf("Could not load ROM in memory\n");
+ return 0;
+ }
+
+ Init_Configuration();
+
+ // get the game ready
+ while (!exit_snes)
+ {
+ switch(emulator_state)
+ {
+ case 0:
+ Emulation_Run();
+ break;
+ case 1:
+ Menu();
+ break;
+ }
+ }
+
+ Deinit_SFC();
+ Audio_Close();
+ Video_Close();
+
+ return 0;
+}
diff --git a/shell/emu/main.h b/shell/emu/main.h
new file mode 100644
index 0000000..43688c3
--- /dev/null
+++ b/shell/emu/main.h
@@ -0,0 +1,9 @@
+#ifndef MAIN_H
+#define MAIN_H
+
+int ResumeEmulation;
+// utility functions that the core requires us to implement
+extern const char* S9xGetFilename(const char* extension);
+extern const char* S9xGetDirectory(uint32_t dirtype);
+
+#endif
diff --git a/libretro-common/include/boolean.h b/shell/headers/boolean.h
index 2c18ef7..2c18ef7 100644
--- a/libretro-common/include/boolean.h
+++ b/shell/headers/boolean.h
diff --git a/libretro-common/include/retro_inline.h b/shell/headers/retro_inline.h
index ffdaa4a..ffdaa4a 100644
--- a/libretro-common/include/retro_inline.h
+++ b/shell/headers/retro_inline.h
diff --git a/shell/headers/shared.h b/shell/headers/shared.h
new file mode 100644
index 0000000..a44f60e
--- /dev/null
+++ b/shell/headers/shared.h
@@ -0,0 +1,31 @@
+#ifndef SHARED_H
+#define SHARED_H
+
+#define SOUND_OUTPUT_FREQUENCY 44100
+#define SOUND_SAMPLES_SIZE 1024
+
+/*
+#if defined(BITTBOY)
+#define SOUND_OUTPUT_FREQUENCY 22050
+#define SOUND_SAMPLES_SIZE 1024
+#elif defined(RS97)
+#define SOUND_OUTPUT_FREQUENCY 22050
+#define SOUND_SAMPLES_SIZE 1024
+#elif defined(ARCADEMINI)
+#define SOUND_OUTPUT_FREQUENCY 22050
+#define SOUND_SAMPLES_SIZE 1024
+#elif defined(RETROSTONE_1)
+#define SOUND_OUTPUT_FREQUENCY 48000
+#define SOUND_SAMPLES_SIZE 2048
+#elif defined(RETROSTONE_2)
+#define SOUND_OUTPUT_FREQUENCY 48000
+#define SOUND_SAMPLES_SIZE 2048
+#elif defined(ZIPIT)
+#define SOUND_OUTPUT_FREQUENCY 44100
+#define SOUND_SAMPLES_SIZE 1024
+#else
+#define SOUND_OUTPUT_FREQUENCY 48000
+#define SOUND_SAMPLES_SIZE 2048
+#endif
+*/
+#endif
diff --git a/shell/input/input.h b/shell/input/input.h
new file mode 100644
index 0000000..a1a89c1
--- /dev/null
+++ b/shell/input/input.h
@@ -0,0 +1,6 @@
+#ifndef INPUT_H
+#define INPUT_H
+#include <stdint.h>
+uint32_t S9xReadJoypad(int32_t port);
+extern uint8_t exit_snes;
+#endif
diff --git a/shell/input/sdl/input.c b/shell/input/sdl/input.c
new file mode 100644
index 0000000..357f7d1
--- /dev/null
+++ b/shell/input/sdl/input.c
@@ -0,0 +1,74 @@
+#include <SDL/SDL.h>
+#include <stdint.h>
+#include <stdio.h>
+#include <portaudio.h>
+#include "main.h"
+#include "snes9x.h"
+#include "soundux.h"
+#include "memmap.h"
+#include "apu.h"
+#include "cheats.h"
+#include "display.h"
+#include "gfx.h"
+#include "cpuexec.h"
+#include "spc7110.h"
+#include "srtc.h"
+#include "sa1.h"
+#include "scaler.h"
+
+#include "menu.h"
+#include "config.h"
+
+uint8_t *keystate;
+uint8_t exit_snes = 0;
+extern uint32_t emulator_state;
+
+#define CASE(realkey, key) \
+ if (keystate[realkey]) \
+ joypad |= key; \
+ else \
+ joypad &= ~key; \
+
+uint32_t S9xReadJoypad(int32_t port)
+{
+ SDL_Event event;
+ static const uint32_t snes_lut[] =
+ {
+ SNES_B_MASK,
+ SNES_Y_MASK,
+ SNES_SELECT_MASK,
+ SNES_START_MASK,
+ SNES_UP_MASK,
+ SNES_DOWN_MASK,
+ SNES_LEFT_MASK,
+ SNES_RIGHT_MASK,
+ SNES_A_MASK,
+ SNES_X_MASK,
+ SNES_TL_MASK,
+ SNES_TR_MASK
+ };
+
+ int32_t i;
+ uint32_t joypad = 0;
+
+ keystate = SDL_GetKeyState(NULL);
+
+ SDL_PollEvent(&event);
+
+ CASE(SDLK_RETURN, SNES_START_MASK);
+ CASE(SDLK_ESCAPE, SNES_SELECT_MASK);
+ CASE(SDLK_LCTRL, SNES_A_MASK);
+ CASE(SDLK_LALT, SNES_B_MASK);
+ CASE(SDLK_LSHIFT, SNES_X_MASK);
+ CASE(SDLK_SPACE, SNES_Y_MASK);
+ CASE(SDLK_TAB, SNES_TL_MASK);
+ CASE(SDLK_BACKSPACE, SNES_TR_MASK);
+ CASE(SDLK_UP, SNES_UP_MASK);
+ CASE(SDLK_LEFT, SNES_LEFT_MASK);
+ CASE(SDLK_RIGHT, SNES_RIGHT_MASK);
+ CASE(SDLK_DOWN, SNES_DOWN_MASK);
+
+ if (keystate[SDLK_END]) emulator_state = 1;
+
+ return joypad;
+}
diff --git a/shell/menu/config.h b/shell/menu/config.h
new file mode 100644
index 0000000..9b71fc2
--- /dev/null
+++ b/shell/menu/config.h
@@ -0,0 +1,11 @@
+#ifndef CONFIG_H__
+#define CONFIG_H__
+
+typedef struct {
+ int32_t fullscreen;
+ /* For input remapping */
+ uint32_t config_buttons[6][19];
+} t_config;
+extern t_config option;
+
+#endif
diff --git a/shell/menu/font_drawing.c b/shell/menu/font_drawing.c
new file mode 100644
index 0000000..c1c97b9
--- /dev/null
+++ b/shell/menu/font_drawing.c
@@ -0,0 +1,131 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+
+#include "video_blit.h"
+#include "font_drawing.h"
+#include "font_menudata.h"
+
+extern int32_t screen_width;
+//#define setPixel(buffer, x,y,c)
+
+static inline void setPixel(uint16_t* restrict buffer, uint32_t x, uint32_t y, uint16_t c)
+{
+ if (x < HOST_WIDTH_RESOLUTION && y < HOST_HEIGHT_RESOLUTION)
+ {
+ *((uint16_t* restrict)buffer + ((x) + (y) * HOST_WIDTH_RESOLUTION)) = c;
+ }
+}
+
+static int32_t isOutlinePixel(uint8_t* charfont, uint32_t x, uint32_t y)
+{
+ uint32_t xis0 = !x, xis7 = x == 7, yis0 = !y, yis7 = y == 7;
+
+ if(xis0)
+ {
+ if (yis0)
+ {
+ return !(*charfont & 0x80) && ((*charfont & 0x40) || (charfont[1] & 0x80) || (charfont[1] & 0x40));
+ }
+ else if (yis7)
+ {
+ return !(charfont[7] & 0x80) && ((charfont[7] & 0x40) || (charfont[6] & 0x80) || (charfont[6] & 0x40));
+ }
+ else
+ {
+ return !(charfont[y] & 0x80) && (
+ (charfont[y - 1] & 0x80) || (charfont[y - 1] & 0x40) ||
+ (charfont[y] & 0x40) ||
+ (charfont[y + 1] & 0x80) || (charfont[y + 1] & 0x40));
+ }
+ }
+ else if (xis7)
+ {
+ if (yis0)
+ {
+ return !(*charfont & 0x01) && ((*charfont & 0x02) || (charfont[1] & 0x01) || (charfont[1] & 0x02));
+ }
+ else if (yis7)
+ {
+ return !(charfont[7] & 0x01) && ((charfont[7] & 0x02) || (charfont[6] & 0x01) || (charfont[6] & 0x02));
+ }
+ else
+ {
+ return !(charfont[y] & 0x01) && (
+ (charfont[y - 1] & 0x01) || (charfont[y - 1] & 0x02) ||
+ (charfont[y] & 0x02) ||
+ (charfont[y + 1] & 0x01) || (charfont[y + 1] & 0x02));
+ }
+ }
+ else
+ {
+ uint32_t b = 1 << (7 - x);
+ if (yis0)
+ {
+ return !(*charfont & b) && (
+ (*charfont & (b << 1)) || (*charfont & (b >> 1)) ||
+ (charfont[1] & (b << 1)) || (charfont[1] & b) || (charfont[1] & (b >> 1)));
+ }
+ else if (yis7)
+ {
+ return !(charfont[7] & b) && (
+ (charfont[7] & (b << 1)) || (charfont[7] & (b >> 1)) ||
+ (charfont[6] & (b << 1)) || (charfont[6] & b) || (charfont[6] & (b >> 1)));
+ }
+ else
+ {
+ return !(charfont[y] & b) && (
+ (charfont[y] & (b << 1)) || (charfont[y] & (b >> 1)) ||
+ (charfont[y - 1] & (b << 1)) || (charfont[y - 1] & b) || (charfont[y - 1] & (b >> 1)) ||
+ (charfont[y + 1] & (b << 1)) || (charfont[y + 1] & b) || (charfont[y + 1] & (b >> 1)));
+ }
+ }
+}
+
+static void drawChar(uint16_t* restrict buffer, uint32_t *x, uint32_t *y, uint32_t margin, char ch, uint16_t fc, uint16_t olc)
+{
+ uint32_t i, j;
+ uint8_t *charSprite;
+ if (ch == '\n')
+ {
+ *x = margin;
+ *y += 8;
+ }
+ else if(*y < (HOST_HEIGHT_RESOLUTION-1))
+ {
+ charSprite = ch * 8 + n2DLib_font;
+ // Draw charSprite as monochrome 8*8 image using given color
+ for(i = 0; i < 8; i++)
+ {
+ for(j = 7; j; j--)
+ {
+ if((charSprite[i] >> j) & 1)
+ {
+ setPixel(buffer, *x + (7 - j), *y + i, fc);
+ }
+ else if(isOutlinePixel(charSprite, 7 - j, i))
+ {
+ setPixel(buffer, *x + (7 - j), *y + i, olc);
+ }
+ }
+ }
+ *x += 8;
+ }
+}
+
+static void drawString(uint16_t* restrict buffer, uint32_t *x, uint32_t *y, uint32_t _x, const char *str, uint16_t fc, uint16_t olc)
+{
+ uint32_t i;
+ size_t size_font;
+
+ size_font = strnlen(str, (HOST_WIDTH_RESOLUTION/8)) + 1;
+ for(i = 0; i < size_font; i++)
+ drawChar(buffer, x, y, _x, str[i], fc, olc);
+}
+
+void print_string(const char *s, const uint16_t fg_color, const uint16_t bg_color, uint32_t x, uint32_t y, uint16_t* restrict buffer)
+{
+ if (!s) return;
+
+ drawString(buffer, &x, &y, 0, s, fg_color, bg_color);
+}
diff --git a/shell/menu/font_drawing.h b/shell/menu/font_drawing.h
new file mode 100644
index 0000000..e18ea04
--- /dev/null
+++ b/shell/menu/font_drawing.h
@@ -0,0 +1,13 @@
+#ifndef FONT_DRAWING_H
+#define FONT_DRAWING_H
+
+#include <stdint.h>
+#include <string.h>
+
+#define TextWhite 65535
+#define TextRed ((255>>3)<<11) + ((0>>2)<<5) + (0>>3)
+#define TextBlue ((0>>3)<<11) + ((0>>2)<<5) + (255>>3)
+
+void print_string(const char *s, const uint16_t fg_color, const uint16_t bg_color, uint32_t x, uint32_t y, uint16_t* restrict buffer);
+
+#endif
diff --git a/shell/menu/font_menudata.h b/shell/menu/font_menudata.h
new file mode 100644
index 0000000..f5a8cbc
--- /dev/null
+++ b/shell/menu/font_menudata.h
@@ -0,0 +1,135 @@
+#ifndef n2DLIB_FONT
+#define n2DLIB_FONT
+
+static uint8_t n2DLib_font[] =
+{
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 000 (.) */
+ 0x7E, 0x81, 0xA5, 0x81, 0xBD, 0x99, 0x81, 0x7E, /* Char 001 (.) */
+ 0x7E, 0xFF, 0xDB, 0xFF, 0xC3, 0xE7, 0xFF, 0x7E, /* Char 002 (.) */
+ 0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00, /* Char 003 (.) */
+ 0x10, 0x38, 0x7C, 0xFE, 0x7C, 0x38, 0x10, 0x00, /* Char 004 (.) */
+ 0x38, 0x7C, 0x38, 0xFE, 0xFE, 0x7C, 0x38, 0x7C, /* Char 005 (.) */
+ 0x10, 0x10, 0x38, 0x7C, 0xFE, 0x7C, 0x38, 0x7C, /* Char 006 (.) */
+ 0x00, 0x00, 0x18, 0x3C, 0x3C, 0x18, 0x00, 0x00, /* Char 007 (.) */
+ 0xFF, 0xFF, 0xE7, 0xC3, 0xC3, 0xE7, 0xFF, 0xFF, /* Char 008 (.) */
+ 0x00, 0x3C, 0x66, 0x42, 0x42, 0x66, 0x3C, 0x00, /* Char 009 (.) */
+ 0xFF, 0xC3, 0x99, 0xBD, 0xBD, 0x99, 0xC3, 0xFF, /* Char 010 (.) */
+ 0x0F, 0x07, 0x0F, 0x7D, 0xCC, 0xCC, 0xCC, 0x78, /* Char 011 (.) */
+ 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x7E, 0x18, /* Char 012 (.) */
+ 0x3F, 0x33, 0x3F, 0x30, 0x30, 0x70, 0xF0, 0xE0, /* Char 013 (.) */
+ 0x7F, 0x63, 0x7F, 0x63, 0x63, 0x67, 0xE6, 0xC0, /* Char 014 (.) */
+ 0x99, 0x5A, 0x3C, 0xE7, 0xE7, 0x3C, 0x5A, 0x99, /* Char 015 (.) */
+ 0x80, 0xE0, 0xF8, 0xFE, 0xF8, 0xE0, 0x80, 0x00, /* Char 016 (.) */
+ 0x02, 0x0E, 0x3E, 0xFE, 0x3E, 0x0E, 0x02, 0x00, /* Char 017 (.) */
+ 0x18, 0x3C, 0x7E, 0x18, 0x18, 0x7E, 0x3C, 0x18, /* Char 018 (.) */
+ 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x00, /* Char 019 (.) */
+ 0x7F, 0xDB, 0xDB, 0x7B, 0x1B, 0x1B, 0x1B, 0x00, /* Char 020 (.) */
+ 0x3E, 0x63, 0x38, 0x6C, 0x6C, 0x38, 0xCC, 0x78, /* Char 021 (.) */
+ 0x00, 0x00, 0x00, 0x00, 0x7E, 0x7E, 0x7E, 0x00, /* Char 022 (.) */
+ 0x18, 0x3C, 0x7E, 0x18, 0x7E, 0x3C, 0x18, 0xFF, /* Char 023 (.) */
+ 0x18, 0x3C, 0x7E, 0x18, 0x18, 0x18, 0x18, 0x00, /* Char 024 (.) */
+ 0x18, 0x18, 0x18, 0x18, 0x7E, 0x3C, 0x18, 0x00, /* Char 025 (.) */
+ 0x00, 0x18, 0x0C, 0xFE, 0x0C, 0x18, 0x00, 0x00, /* Char 026 (<=)*/
+ 0x00, 0x30, 0x60, 0xFE, 0x60, 0x30, 0x00, 0x00, /* Char 027 (.) */
+ 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xFE, 0x00, 0x00, /* Char 028 (.) */
+ 0x00, 0x24, 0x66, 0xFF, 0x66, 0x24, 0x00, 0x00, /* Char 029 (.) */
+ 0x00, 0x18, 0x3C, 0x7E, 0xFF, 0xFF, 0x00, 0x00, /* Char 030 (.) */
+ 0x00, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, 0x00, 0x00, /* Char 031 (.) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 032 ( ) */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x00, 0x40, 0x00, /* Char 033 (!) */
+ 0x90, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 034 (") */
+ 0x50, 0x50, 0xF8, 0x50, 0xF8, 0x50, 0x50, 0x00, /* Char 035 (#) */
+ 0x20, 0x78, 0xA0, 0x70, 0x28, 0xF0, 0x20, 0x00, /* Char 036 ($) */
+ 0xC8, 0xC8, 0x10, 0x20, 0x40, 0x98, 0x98, 0x00, /* Char 037 (%) */
+ 0x70, 0x88, 0x50, 0x20, 0x54, 0x88, 0x74, 0x00, /* Char 038 (&) */
+ 0x60, 0x20, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 039 (') */
+ 0x20, 0x40, 0x80, 0x80, 0x80, 0x40, 0x20, 0x00, /* Char 040 (() */
+ 0x20, 0x10, 0x08, 0x08, 0x08, 0x10, 0x20, 0x00, /* Char 041 () */
+ 0x00, 0x20, 0xA8, 0x70, 0x70, 0xA8, 0x20, 0x00, /* Char 042 (*) */
+ 0x00, 0x00, 0x20, 0x20, 0xF8, 0x20, 0x20, 0x00, /* Char 043 (+) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x20, 0x40, /* Char 044 (,) */
+ 0x00, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x00, 0x00, /* Char 045 (-) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0x00, /* Char 046 (.) */
+ 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, /* Char 047 (/) */
+ 0x70, 0x88, 0x98, 0xA8, 0xC8, 0x88, 0x70, 0x00, /* Char 048 (0) */
+ 0x40, 0xC0, 0x40, 0x40, 0x40, 0x40, 0xE0, 0x00, /* Char 049 (1) */
+ 0x70, 0x88, 0x08, 0x10, 0x20, 0x40, 0xF8, 0x00, /* Char 050 (2) */
+ 0x70, 0x88, 0x08, 0x10, 0x08, 0x88, 0x70, 0x00, /* Char 051 (3) */
+ 0x08, 0x18, 0x28, 0x48, 0xFC, 0x08, 0x08, 0x00, /* Char 052 (4) */
+ 0xF8, 0x80, 0x80, 0xF0, 0x08, 0x88, 0x70, 0x00, /* Char 053 (5) */
+ 0x20, 0x40, 0x80, 0xF0, 0x88, 0x88, 0x70, 0x00, /* Char 054 (6) */
+ 0xF8, 0x08, 0x10, 0x20, 0x40, 0x40, 0x40, 0x00, /* Char 055 (7) */
+ 0x70, 0x88, 0x88, 0x70, 0x88, 0x88, 0x70, 0x00, /* Char 056 (8) */
+ 0x70, 0x88, 0x88, 0x78, 0x08, 0x08, 0x70, 0x00, /* Char 057 (9) */
+ 0x00, 0x00, 0x60, 0x60, 0x00, 0x60, 0x60, 0x00, /* Char 058 (:) */
+ 0x00, 0x00, 0x60, 0x60, 0x00, 0x60, 0x60, 0x20, /* Char 059 (;) */
+ 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x00, /* Char 060 (<) */
+ 0x00, 0x00, 0xF8, 0x00, 0xF8, 0x00, 0x00, 0x00, /* Char 061 (=) */
+ 0x80, 0x40, 0x20, 0x10, 0x20, 0x40, 0x80, 0x00, /* Char 062 (>) */
+ 0x78, 0x84, 0x04, 0x08, 0x10, 0x00, 0x10, 0x00, /* Char 063 (?) */
+ 0x70, 0x88, 0x88, 0xA8, 0xB8, 0x80, 0x78, 0x00, /* Char 064 (@) */
+ 0x20, 0x50, 0x88, 0x88, 0xF8, 0x88, 0x88, 0x00, /* Char 065 (A) */
+ 0xF0, 0x88, 0x88, 0xF0, 0x88, 0x88, 0xF0, 0x00, /* Char 066 (B) */
+ 0x70, 0x88, 0x80, 0x80, 0x80, 0x88, 0x70, 0x00, /* Char 067 (C) */
+ 0xF0, 0x88, 0x88, 0x88, 0x88, 0x88, 0xF0, 0x00, /* Char 068 (D) */
+ 0xF8, 0x80, 0x80, 0xE0, 0x80, 0x80, 0xF8, 0x00, /* Char 069 (E) */
+ 0xF8, 0x80, 0x80, 0xE0, 0x80, 0x80, 0x80, 0x00, /* Char 070 (F) */
+ 0x70, 0x88, 0x80, 0x80, 0x98, 0x88, 0x78, 0x00, /* Char 071 (G) */
+ 0x88, 0x88, 0x88, 0xF8, 0x88, 0x88, 0x88, 0x00, /* Char 072 (H) */
+ 0xE0, 0x40, 0x40, 0x40, 0x40, 0x40, 0xE0, 0x00, /* Char 073 (I) */
+ 0x38, 0x10, 0x10, 0x10, 0x10, 0x90, 0x60, 0x00, /* Char 074 (J) */
+ 0x88, 0x90, 0xA0, 0xC0, 0xA0, 0x90, 0x88, 0x00, /* Char 075 (K) */
+ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xF8, 0x00, /* Char 076 (L) */
+ 0x82, 0xC6, 0xAA, 0x92, 0x82, 0x82, 0x82, 0x00, /* Char 077 (M) */
+ 0x84, 0xC4, 0xA4, 0x94, 0x8C, 0x84, 0x84, 0x00, /* Char 078 (N) */
+ 0x70, 0x88, 0x88, 0x88, 0x88, 0x88, 0x70, 0x00, /* Char 079 (O) */
+ 0xF0, 0x88, 0x88, 0xF0, 0x80, 0x80, 0x80, 0x00, /* Char 080 (P) */
+ 0x70, 0x88, 0x88, 0x88, 0xA8, 0x90, 0x68, 0x00, /* Char 081 (Q) */
+ 0xF0, 0x88, 0x88, 0xF0, 0xA0, 0x90, 0x88, 0x00, /* Char 082 (R) */
+ 0x70, 0x88, 0x80, 0x70, 0x08, 0x88, 0x70, 0x00, /* Char 083 (S) */
+ 0xF8, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, /* Char 084 (T) */
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x70, 0x00, /* Char 085 (U) */
+ 0x88, 0x88, 0x88, 0x50, 0x50, 0x20, 0x20, 0x00, /* Char 086 (V) */
+ 0x82, 0x82, 0x82, 0x82, 0x92, 0x92, 0x6C, 0x00, /* Char 087 (W) */
+ 0x88, 0x88, 0x50, 0x20, 0x50, 0x88, 0x88, 0x00, /* Char 088 (X) */
+ 0x88, 0x88, 0x88, 0x50, 0x20, 0x20, 0x20, 0x00, /* Char 089 (Y) */
+ 0xF8, 0x08, 0x10, 0x20, 0x40, 0x80, 0xF8, 0x00, /* Char 090 (Z) */
+ 0xE0, 0x80, 0x80, 0x80, 0x80, 0x80, 0xE0, 0x00, /* Char 091 ([) */
+ 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x00, /* Char 092 (\) */
+ 0xE0, 0x20, 0x20, 0x20, 0x20, 0x20, 0xE0, 0x00, /* Char 093 (]) */
+ 0x20, 0x50, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 094 (^) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x00, /* Char 095 (_) */
+ 0x40, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 096 (`) */
+ 0x00, 0x00, 0x70, 0x08, 0x78, 0x88, 0x74, 0x00, /* Char 097 (a) */
+ 0x80, 0x80, 0xB0, 0xC8, 0x88, 0xC8, 0xB0, 0x00, /* Char 098 (b) */
+ 0x00, 0x00, 0x70, 0x88, 0x80, 0x88, 0x70, 0x00, /* Char 099 (c) */
+ 0x08, 0x08, 0x68, 0x98, 0x88, 0x98, 0x68, 0x00, /* Char 100 (d) */
+ 0x00, 0x00, 0x70, 0x88, 0xF8, 0x80, 0x70, 0x00, /* Char 101 (e) */
+ 0x30, 0x48, 0x40, 0xE0, 0x40, 0x40, 0x40, 0x00, /* Char 102 (f) */
+ 0x00, 0x00, 0x34, 0x48, 0x48, 0x38, 0x08, 0x30, /* Char 103 (g) */
+ 0x80, 0x80, 0xB0, 0xC8, 0x88, 0x88, 0x88, 0x00, /* Char 104 (h) */
+ 0x20, 0x00, 0x60, 0x20, 0x20, 0x20, 0x70, 0x00, /* Char 105 (i) */
+ 0x10, 0x00, 0x30, 0x10, 0x10, 0x10, 0x90, 0x60, /* Char 106 (j) */
+ 0x80, 0x80, 0x88, 0x90, 0xA0, 0xD0, 0x88, 0x00, /* Char 107 (k) */
+ 0xC0, 0x40, 0x40, 0x40, 0x40, 0x40, 0xE0, 0x00, /* Char 108 (l) */
+ 0x00, 0x00, 0xEC, 0x92, 0x92, 0x92, 0x92, 0x00, /* Char 109 (m) */
+ 0x00, 0x00, 0xB0, 0xC8, 0x88, 0x88, 0x88, 0x00, /* Char 110 (n) */
+ 0x00, 0x00, 0x70, 0x88, 0x88, 0x88, 0x70, 0x00, /* Char 111 (o) */
+ 0x00, 0x00, 0xB0, 0xC8, 0xC8, 0xB0, 0x80, 0x80, /* Char 112 (p) */
+ 0x00, 0x00, 0x68, 0x98, 0x98, 0x68, 0x08, 0x08, /* Char 113 (q) */
+ 0x00, 0x00, 0xB0, 0xC8, 0x80, 0x80, 0x80, 0x00, /* Char 114 (r) */
+ 0x00, 0x00, 0x78, 0x80, 0x70, 0x08, 0xF0, 0x00, /* Char 115 (s) */
+ 0x40, 0x40, 0xE0, 0x40, 0x40, 0x50, 0x20, 0x00, /* Char 116 (t) */
+ 0x00, 0x00, 0x88, 0x88, 0x88, 0x98, 0x68, 0x00, /* Char 117 (u) */
+ 0x00, 0x00, 0x88, 0x88, 0x88, 0x50, 0x20, 0x00, /* Char 118 (v) */
+ 0x00, 0x00, 0x82, 0x82, 0x92, 0x92, 0x6C, 0x00, /* Char 119 (w) */
+ 0x00, 0x00, 0x88, 0x50, 0x20, 0x50, 0x88, 0x00, /* Char 120 (x) */
+ 0x00, 0x00, 0x88, 0x88, 0x98, 0x68, 0x08, 0x70, /* Char 121 (y) */
+ 0x00, 0x00, 0xF8, 0x10, 0x20, 0x40, 0xF8, 0x00, /* Char 122 (z) */
+ 0x10, 0x20, 0x20, 0x40, 0x20, 0x20, 0x10, 0x00, /* Char 123 ({) */
+ 0x40, 0x40, 0x40, 0x00, 0x40, 0x40, 0x40, 0x00, /* Char 124 (|) */
+ 0x40, 0x20, 0x20, 0x10, 0x20, 0x20, 0x40, 0x00, /* Char 125 (}) */
+ 0x76, 0xDC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 126 (~) */
+ 0x00, 0x10, 0x38, 0x6C, 0xC6, 0xC6, 0xFE, 0x00 /* Char 127 (.) */
+};
+#endif
diff --git a/shell/menu/menu.c b/shell/menu/menu.c
new file mode 100644
index 0000000..70096bf
--- /dev/null
+++ b/shell/menu/menu.c
@@ -0,0 +1,597 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <libgen.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <unistd.h>
+#include <time.h>
+#include <SDL/SDL.h>
+
+#include "scaler.h"
+#include "font_drawing.h"
+#include "sound_output.h"
+#include "video_blit.h"
+#include "config.h"
+#include "menu.h"
+
+t_config option;
+uint32_t emulator_state = 0;
+
+extern uint8_t exit_snes;
+
+static char home_path[256], save_path[256], sram_path[256], conf_path[256], rtc_path[256];
+static uint32_t controls_chosen = 0;
+
+extern SDL_Surface *sdl_screen;
+extern char GameName_emu[512];
+
+extern void SRAM_file(char* path, uint_fast8_t state);
+extern void RTC_Save(char* path, uint_fast8_t state);
+extern void SaveState(char* path, uint_fast8_t state);
+extern void SRAM_Save(char* path, uint_fast8_t state);
+
+static uint8_t selectpressed = 0;
+static uint8_t save_slot = 0;
+static const int8_t upscalers_available = 2
+#ifdef SCALE2X_UPSCALER
++1
+#endif
+;
+
+static void SaveState_Menu(uint_fast8_t load_mode, uint_fast8_t slot)
+{
+ char tmp[512];
+ snprintf(tmp, sizeof(tmp), "%s/%s_%d.sts", save_path, GameName_emu, slot);
+ SaveState(tmp,load_mode);
+}
+
+static void SRAM_Menu(uint_fast8_t load_mode)
+{
+ char tmp[512];
+ snprintf(tmp, sizeof(tmp), "%s/%s.srm", sram_path, GameName_emu);
+ SRAM_Save(tmp,load_mode);
+}
+
+static void RTC_Menu(uint_fast8_t load_mode)
+{
+ char tmp[512];
+ snprintf(tmp, sizeof(tmp), "%s/%s.rtc", rtc_path, GameName_emu);
+ RTC_Save(tmp,load_mode);
+}
+
+static void config_load()
+{
+ uint_fast8_t i;
+ char config_path[512];
+ FILE* fp;
+ snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu);
+
+ fp = fopen(config_path, "rb");
+ if (fp)
+ {
+ fread(&option, sizeof(option), sizeof(int8_t), fp);
+ fclose(fp);
+ }
+ else
+ {
+ /* Default mapping for Horizontal */
+ option.config_buttons[0][0] = 273;
+ option.config_buttons[0][1] = 275;
+ option.config_buttons[0][2] = 274;
+ option.config_buttons[0][3] = 276;
+
+ option.config_buttons[0][4] = 306;
+ option.config_buttons[0][5] = 308;
+ option.config_buttons[0][6] = 304;
+ option.config_buttons[0][7] = 32;
+
+ option.config_buttons[0][8] = 9;
+ option.config_buttons[0][9] = 8;
+
+ option.config_buttons[0][10] = 13;
+ option.config_buttons[0][11] = 27;
+
+ option.fullscreen = 1;
+ }
+}
+
+static void config_save()
+{
+ FILE* fp;
+ char config_path[512];
+ snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu);
+
+ fp = fopen(config_path, "wb");
+ if (fp)
+ {
+ fwrite(&option, sizeof(option), sizeof(int8_t), fp);
+ fclose(fp);
+ }
+}
+
+static const char* Return_Text_Button(uint32_t button)
+{
+ switch(button)
+ {
+ /* UP button */
+ case 273:
+ return "DPAD UP";
+ break;
+ /* DOWN button */
+ case 274:
+ return "DPAD DOWN";
+ break;
+ /* LEFT button */
+ case 276:
+ return "DPAD LEFT";
+ break;
+ /* RIGHT button */
+ case 275:
+ return "DPAD RIGHT";
+ break;
+ /* A button */
+ case 306:
+ return "A button";
+ break;
+ /* B button */
+ case 308:
+ return "B button";
+ break;
+ /* X button */
+ case 304:
+ return "X button";
+ break;
+ /* Y button */
+ case 32:
+ return "Y button";
+ break;
+ /* L button */
+ case 9:
+ return "L button";
+ break;
+ /* R button */
+ case 8:
+ return "R button";
+ break;
+ /* Power button */
+ case 279:
+ return "L2 button";
+ break;
+ /* Brightness */
+ case 51:
+ return "R2 button";
+ break;
+ /* Volume - */
+ case 38:
+ return "Volume -";
+ break;
+ /* Volume + */
+ case 233:
+ return "Volume +";
+ break;
+ /* Start */
+ case 13:
+ return "Start button";
+ break;
+ /* Select */
+ case 1:
+ return "Select button";
+ break;
+ default:
+ return "Unknown key";
+ break;
+ case 0:
+ return "...";
+ break;
+ }
+}
+
+static void Input_Remapping()
+{
+ SDL_Event Event;
+ char text[50];
+ uint32_t pressed = 0;
+ int32_t currentselection = 1;
+ int32_t exit_input = 0;
+ uint32_t exit_map = 0;
+
+ while(!exit_input)
+ {
+ pressed = 0;
+ SDL_FillRect( backbuffer, NULL, 0 );
+
+ while (SDL_PollEvent(&Event))
+ {
+ if (Event.type == SDL_KEYDOWN)
+ {
+ switch(Event.key.keysym.sym)
+ {
+ case SDLK_UP:
+ currentselection--;
+ if (currentselection < 1)
+ {
+ if (currentselection > 9) currentselection = 12;
+ else currentselection = 9;
+ }
+ break;
+ case SDLK_DOWN:
+ currentselection++;
+ if (currentselection == 10)
+ {
+ currentselection = 1;
+ }
+ break;
+ case SDLK_LCTRL:
+ case SDLK_RETURN:
+ pressed = 1;
+ break;
+ case SDLK_ESCAPE:
+ option.config_buttons[controls_chosen][currentselection - 1] = 0;
+ break;
+ case SDLK_LALT:
+ exit_input = 1;
+ break;
+ case SDLK_LEFT:
+ if (currentselection > 9) currentselection -= 9;
+ break;
+ case SDLK_RIGHT:
+ if (currentselection < 10) currentselection += 9;
+ break;
+ case SDLK_BACKSPACE:
+ controls_chosen = 1;
+ break;
+ case SDLK_TAB:
+ controls_chosen = 0;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ if (pressed)
+ {
+ SDL_Delay(1);
+ switch(currentselection)
+ {
+ default:
+ exit_map = 0;
+ while( !exit_map )
+ {
+ SDL_FillRect( backbuffer, NULL, 0 );
+ print_string("Please press button for mapping", TextWhite, TextBlue, 37, 108, backbuffer->pixels);
+ bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels);
+
+ while (SDL_PollEvent(&Event))
+ {
+ if (Event.type == SDL_KEYDOWN)
+ {
+ if (Event.key.keysym.sym != SDLK_RCTRL)
+ {
+ option.config_buttons[controls_chosen][currentselection - 1] = Event.key.keysym.sym;
+ exit_map = 1;
+ }
+ }
+ }
+ SDL_Flip(sdl_screen);
+ }
+ break;
+ }
+ }
+
+ if (currentselection > 12) currentselection = 12;
+
+ if (controls_chosen == 0) print_string("Player 1", TextWhite, 0, 100, 10, backbuffer->pixels);
+ else print_string("Player 2", TextWhite, 0, 100, 10, backbuffer->pixels);
+
+ print_string("Press [A] to map to a button", TextWhite, TextBlue, 50, 210, backbuffer->pixels);
+ print_string("Press [B] to Exit", TextWhite, TextBlue, 85, 225, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "UP : %d\n", (option.config_buttons[controls_chosen][0]));
+ if (currentselection == 1) print_string(text, TextRed, 0, 5, 25+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 25+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "DOWN : %d\n", (option.config_buttons[controls_chosen][1]));
+ if (currentselection == 2) print_string(text, TextRed, 0, 5, 45+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 45+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "LEFT : %d\n", (option.config_buttons[controls_chosen][2]));
+ if (currentselection == 3) print_string(text, TextRed, 0, 5, 65+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 65+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "RIGHT : %d\n", (option.config_buttons[controls_chosen][3]));
+ if (currentselection == 4) print_string(text, TextRed, 0, 5, 85+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 85+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "A : %d\n", (option.config_buttons[controls_chosen][4]));
+ if (currentselection == 5) print_string(text, TextRed, 0, 5, 105+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 105+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "B : %d\n", (option.config_buttons[controls_chosen][5]));
+ if (currentselection == 6) print_string(text, TextRed, 0, 5, 125+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 125+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "X : %d\n", (option.config_buttons[controls_chosen][6]));
+ if (currentselection == 7) print_string(text, TextRed, 0, 5, 145+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 145+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "Y : %d\n", (option.config_buttons[controls_chosen][7]));
+ if (currentselection == 8) print_string(text, TextRed, 0, 5, 165+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 165+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "L : %d\n", (option.config_buttons[controls_chosen][8]));
+ if (currentselection == 9) print_string(text, TextRed, 0, 5, 185+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 185+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "R : %d\n", (option.config_buttons[controls_chosen][9]));
+ if (currentselection == 10) print_string(text, TextRed, 0, 165, 25+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 165, 25+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "START : %d\n", (option.config_buttons[controls_chosen][10]));
+ if (currentselection == 11) print_string(text, TextRed, 0, 165, 45+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 165, 45+2, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "SELECT : %d\n", (option.config_buttons[controls_chosen][11]));
+ if (currentselection == 12) print_string(text, TextRed, 0, 165, 65+2, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 165, 65+2, backbuffer->pixels);
+
+ bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels);
+ SDL_Flip(sdl_screen);
+ }
+
+ config_save();
+}
+
+void Menu()
+{
+ char text[50];
+ int16_t pressed = 0;
+ int16_t currentselection = 1;
+ SDL_Rect dstRect;
+ SDL_Event Event;
+
+ Set_Video_Menu();
+
+ /* Save sram settings each time we bring up the menu */
+ SRAM_Menu(0);
+ RTC_Menu(0);
+
+ while (((currentselection != 1) && (currentselection != 6)) || (!pressed))
+ {
+ pressed = 0;
+
+ SDL_FillRect( backbuffer, NULL, 0 );
+
+ print_string("SNESEmu - Built on " __DATE__, TextWhite, 0, 5, 15, backbuffer->pixels);
+
+ if (currentselection == 1) print_string("Continue", TextRed, 0, 5, 45, backbuffer->pixels);
+ else print_string("Continue", TextWhite, 0, 5, 45, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "Load State %d", save_slot);
+
+ if (currentselection == 2) print_string(text, TextRed, 0, 5, 65, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 65, backbuffer->pixels);
+
+ snprintf(text, sizeof(text), "Save State %d", save_slot);
+
+ if (currentselection == 3) print_string(text, TextRed, 0, 5, 85, backbuffer->pixels);
+ else print_string(text, TextWhite, 0, 5, 85, backbuffer->pixels);
+
+ if (currentselection == 4)
+ {
+ switch(option.fullscreen)
+ {
+ case 0:
+ print_string("Scaling : Native", TextRed, 0, 5, 105, backbuffer->pixels);
+ break;
+ case 1:
+ print_string("Scaling : Stretched", TextRed, 0, 5, 105, backbuffer->pixels);
+ break;
+ case 2:
+ print_string("Scaling : Bilinear", TextRed, 0, 5, 105, backbuffer->pixels);
+ break;
+ case 3:
+ print_string("Scaling : EPX/Scale2x", TextRed, 0, 5, 105, backbuffer->pixels);
+ break;
+ }
+ }
+ else
+ {
+ switch(option.fullscreen)
+ {
+ case 0:
+ print_string("Scaling : Native", TextWhite, 0, 5, 105, backbuffer->pixels);
+ break;
+ case 1:
+ print_string("Scaling : Stretched", TextWhite, 0, 5, 105, backbuffer->pixels);
+ break;
+ case 2:
+ print_string("Scaling : Bilinear", TextWhite, 0, 5, 105, backbuffer->pixels);
+ break;
+ case 3:
+ print_string("Scaling : EPX/Scale2x", TextWhite, 0, 5, 105, backbuffer->pixels);
+ break;
+ }
+ }
+
+ if (currentselection == 5) print_string("Input remapping", TextRed, 0, 5, 125, backbuffer->pixels);
+ else print_string("Input remapping", TextWhite, 0, 5, 125, backbuffer->pixels);
+
+ if (currentselection == 6) print_string("Quit", TextRed, 0, 5, 145, backbuffer->pixels);
+ else print_string("Quit", TextWhite, 0, 5, 145, backbuffer->pixels);
+
+ print_string("Libretro Fork by gameblabla", TextWhite, 0, 5, 205, backbuffer->pixels);
+ print_string("Credits: Snes9x dev team, libretro", TextWhite, 0, 5, 225, backbuffer->pixels);
+
+ while (SDL_PollEvent(&Event))
+ {
+ if (Event.type == SDL_KEYDOWN)
+ {
+ switch(Event.key.keysym.sym)
+ {
+ case SDLK_UP:
+ currentselection--;
+ if (currentselection == 0)
+ currentselection = 6;
+ break;
+ case SDLK_DOWN:
+ currentselection++;
+ if (currentselection == 7)
+ currentselection = 1;
+ break;
+ case SDLK_END:
+ case SDLK_RCTRL:
+ case SDLK_LALT:
+ pressed = 1;
+ currentselection = 1;
+ break;
+ case SDLK_LCTRL:
+ case SDLK_RETURN:
+ pressed = 1;
+ break;
+ case SDLK_LEFT:
+ switch(currentselection)
+ {
+ case 2:
+ case 3:
+ if (save_slot > 0) save_slot--;
+ break;
+ case 4:
+ option.fullscreen--;
+ if (option.fullscreen < 0)
+ option.fullscreen = upscalers_available;
+ break;
+ }
+ break;
+ case SDLK_RIGHT:
+ switch(currentselection)
+ {
+ case 2:
+ case 3:
+ save_slot++;
+ if (save_slot == 10)
+ save_slot = 9;
+ break;
+ case 4:
+ option.fullscreen++;
+ if (option.fullscreen > upscalers_available)
+ option.fullscreen = 0;
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ else if (Event.type == SDL_QUIT)
+ {
+ currentselection = 6;
+ pressed = 1;
+ }
+ }
+
+ if (pressed)
+ {
+ switch(currentselection)
+ {
+ case 5:
+ Input_Remapping();
+ break;
+ case 4 :
+ option.fullscreen++;
+ if (option.fullscreen > upscalers_available)
+ option.fullscreen = 0;
+ break;
+ case 2 :
+ SaveState_Menu(1, save_slot);
+ currentselection = 1;
+ break;
+ case 3 :
+ SaveState_Menu(0, save_slot);
+ currentselection = 1;
+ break;
+ default:
+ break;
+ }
+ }
+
+ bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels);
+ SDL_Flip(sdl_screen);
+ }
+
+ SDL_FillRect(sdl_screen, NULL, 0);
+ SDL_Flip(sdl_screen);
+ #ifdef SDL_TRIPLEBUF
+ SDL_FillRect(sdl_screen, NULL, 0);
+ SDL_Flip(sdl_screen);
+ #endif
+
+ if (currentselection == 6)
+ {
+ exit_snes = 1;
+ }
+
+ /* Switch back to emulator core */
+ emulator_state = 0;
+ Set_Video_InGame();
+}
+
+static void Cleanup(void)
+{
+#ifdef SCALE2X_UPSCALER
+ if (scale2x_buf) SDL_FreeSurface(scale2x_buf);
+#endif
+ if (sdl_screen) SDL_FreeSurface(sdl_screen);
+ if (backbuffer) SDL_FreeSurface(backbuffer);
+
+ // Deinitialize audio and video output
+ Audio_Close();
+
+ SDL_Quit();
+}
+
+void Init_Configuration()
+{
+ snprintf(home_path, sizeof(home_path), "%s/.snesemu", getenv("HOME"));
+
+ snprintf(conf_path, sizeof(conf_path), "%s/conf", home_path);
+ snprintf(save_path, sizeof(save_path), "%s/sstates", home_path);
+ snprintf(sram_path, sizeof(sram_path), "%s/sram", home_path);
+ snprintf(rtc_path, sizeof(sram_path), "%s/rtc", home_path);
+
+ /* We check first if folder does not exist.
+ * Let's only try to create it if so in order to decrease boot times.
+ * */
+
+ if (access( home_path, F_OK ) == -1)
+ {
+ mkdir(home_path, 0755);
+ }
+
+ if (access( save_path, F_OK ) == -1)
+ {
+ mkdir(save_path, 0755);
+ }
+
+ if (access( conf_path, F_OK ) == -1)
+ {
+ mkdir(conf_path, 0755);
+ }
+
+ if (access( sram_path, F_OK ) == -1)
+ {
+ mkdir(sram_path, 0755);
+ }
+
+ if (access( rtc_path, F_OK ) == -1)
+ {
+ mkdir(rtc_path, 0755);
+ }
+
+ /* Load sram file if it exists */
+ SRAM_Menu(1);
+ RTC_Menu(1);
+
+ config_load();
+}
diff --git a/shell/menu/menu.h b/shell/menu/menu.h
new file mode 100644
index 0000000..8b81ac3
--- /dev/null
+++ b/shell/menu/menu.h
@@ -0,0 +1,18 @@
+#ifndef MENU_H
+#define MENU_H
+
+#include <stdint.h>
+
+#ifndef PATH_MAX
+#define PATH_MAX 2048
+#endif
+
+#define RGB565(r,g,b) ((r << 8) | (g << 3) | (b >> 3))
+
+extern uint32_t emulator_state;
+extern uint32_t done;
+
+extern void Menu(void);
+extern void Init_Configuration(void);
+
+#endif
diff --git a/shell/other/compatibility_layer.c b/shell/other/compatibility_layer.c
new file mode 100644
index 0000000..fea850b
--- /dev/null
+++ b/shell/other/compatibility_layer.c
@@ -0,0 +1,185 @@
+#include <SDL/SDL.h>
+#include <portaudio.h>
+#include "main.h"
+#include "snes9x.h"
+#include "soundux.h"
+#include "memmap.h"
+#include "apu.h"
+#include "cheats.h"
+#include "display.h"
+#include "gfx.h"
+#include "cpuexec.h"
+#include "spc7110.h"
+#include "srtc.h"
+#include "sa1.h"
+#include "scaler.h"
+
+const char* S9xGetFilename(const char* in)
+{
+ static char filename [PATH_MAX + 1];
+ char drive [_MAX_DRIVE + 1];
+ char dir [_MAX_DIR + 1];
+ char fname [_MAX_FNAME + 1];
+ char ext [_MAX_EXT + 1];
+ _splitpath(Memory.ROMFilename, drive, dir, fname, ext);
+ _makepath(filename, drive, dir, fname, in);
+ return filename;
+}
+
+void S9xMessage(int a, int b, const char* msg)
+{
+ //printf("%s\n", msg);
+}
+
+const char* S9xGetDirectory(uint32_t dirtype) { return NULL; }
+
+void S9xDeinitDisplay(void)
+{
+#ifdef DS2_DMA
+ if (GFX.Screen_buffer)
+ AlignedFree(GFX.Screen, PtrAdj.GFXScreen);
+#elif defined(_3DS)
+ if (GFX.Screen_buffer)
+ linearFree(GFX.Screen_buffer);
+#else
+ if (GFX.Screen_buffer)
+ free(GFX.Screen_buffer);
+#endif
+ if (GFX.SubScreen_buffer)
+ free(GFX.SubScreen_buffer);
+ if (GFX.ZBuffer_buffer)
+ free(GFX.ZBuffer_buffer);
+ if (GFX.SubZBuffer_buffer)
+ free(GFX.SubZBuffer_buffer);
+
+ GFX.Screen = NULL;
+ GFX.Screen_buffer = NULL;
+ GFX.SubScreen = NULL;
+ GFX.SubScreen_buffer = NULL;
+ GFX.ZBuffer = NULL;
+ GFX.ZBuffer_buffer = NULL;
+ GFX.SubZBuffer = NULL;
+ GFX.SubZBuffer_buffer = NULL;
+}
+
+void S9xInitDisplay(void)
+{
+ int32_t h = IMAGE_HEIGHT;
+ int32_t safety = 32;
+
+ GFX.Pitch = IMAGE_WIDTH * 2;
+#ifdef DS2_DMA
+ GFX.Screen_buffer = (uint8_t *) AlignedMalloc(GFX.Pitch * h + safety, 32, &PtrAdj.GFXScreen);
+#elif defined(_3DS)
+ safety = 0x80;
+ GFX.Screen_buffer = (uint8_t *) linearMemAlign(GFX.Pitch * h + safety, 0x80);
+#else
+ GFX.Screen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
+#endif
+ GFX.SubScreen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety);
+ GFX.ZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
+ GFX.SubZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety);
+
+ GFX.Screen = GFX.Screen_buffer + safety;
+ GFX.SubScreen = GFX.SubScreen_buffer + safety;
+ GFX.ZBuffer = GFX.ZBuffer_buffer + safety;
+ GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety;
+
+ GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1;
+}
+
+void _splitpath (const char *path, char *drive, char *dir, char *fname, char *ext)
+{
+ char *slash = strrchr ((char *) path, SLASH_CHAR);
+ char *dot = strrchr ((char *) path, '.');
+
+ *drive = '\0';
+
+ if (dot && slash && dot < slash)
+ {
+ dot = 0;
+ }
+
+ if (!slash)
+ {
+ *dir = '\0';
+ strcpy (fname, path);
+
+ if (dot)
+ {
+ fname[dot - path] = '\0';
+ strcpy (ext, dot + 1);
+ }
+ else
+ {
+ *ext = '\0';
+ }
+ }
+ else
+ {
+ strcpy (dir, path);
+ dir[slash - path] = '\0';
+ strcpy (fname, slash + 1);
+
+ if (dot)
+ {
+ fname[(dot - slash) - 1] = '\0';
+ strcpy (ext, dot + 1);
+ }
+ else
+ {
+ *ext = '\0';
+ }
+ }
+
+ return;
+}
+
+void _makepath (char *path, const char *drive, const char *dir, const char *fname,const char *ext)
+{
+ if (dir && *dir)
+ {
+ strcpy (path, dir);
+ strcat (path, "/");
+ }
+ else
+ *path = '\0';
+
+ strcat (path, fname);
+
+ if (ext && *ext)
+ {
+ strcat (path, ".");
+ strcat (path, ext);
+ }
+
+ return;
+}
+
+
+bool S9xReadMousePosition(int32_t which1, int32_t* x, int32_t* y, uint32_t* buttons)
+{
+ (void) which1;
+ (void) x;
+ (void) y;
+ (void) buttons;
+ return false;
+}
+
+bool S9xReadSuperScopePosition(int32_t* x, int32_t* y, uint32_t* buttons)
+{
+ (void) x;
+ (void) y;
+ (void) buttons;
+ return true;
+}
+
+bool JustifierOffscreen(void)
+{
+ return false;
+}
+
+void JustifierButtons(uint32_t* justifiers)
+{
+ (void) justifiers;
+}
diff --git a/shell/scalers/scaler.c b/shell/scalers/scaler.c
new file mode 100644
index 0000000..3aeea05
--- /dev/null
+++ b/shell/scalers/scaler.c
@@ -0,0 +1,139 @@
+#include <stdio.h>
+#include <stdint.h>
+#include "scaler.h"
+
+#define AVERAGE(z, x) ((((z) & 0xF7DEF7DE) >> 1) + (((x) & 0xF7DEF7DE) >> 1))
+#define AVERAGEHI(AB) ((((AB) & 0xF7DE0000) >> 1) + (((AB) & 0xF7DE) << 15))
+#define AVERAGELO(CD) ((((CD) & 0xF7DE) >> 1) + (((CD) & 0xF7DE0000) >> 17))
+
+// Support math
+#define Half(A) (((A) >> 1) & 0x7BEF)
+#define Quarter(A) (((A) >> 2) & 0x39E7)
+// Error correction expressions to piece back the lower bits together
+#define RestHalf(A) ((A) & 0x0821)
+#define RestQuarter(A) ((A) & 0x1863)
+
+// Error correction expressions for quarters of pixels
+#define Corr1_3(A, B) Quarter(RestQuarter(A) + (RestHalf(B) << 1) + RestQuarter(B))
+#define Corr3_1(A, B) Quarter((RestHalf(A) << 1) + RestQuarter(A) + RestQuarter(B))
+
+// Error correction expressions for halves
+#define Corr1_1(A, B) ((A) & (B) & 0x0821)
+
+// Quarters
+#define Weight1_3(A, B) (Quarter(A) + Half(B) + Quarter(B) + Corr1_3(A, B))
+#define Weight3_1(A, B) (Half(A) + Quarter(A) + Quarter(B) + Corr3_1(A, B))
+
+// Halves
+#define Weight1_1(A, B) (Half(A) + Half(B) + Corr1_1(A, B))
+
+
+void upscale_256x240_to_320x240_bilinearish(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height)
+{
+ uint16_t* Src16 = (uint16_t*) src;
+ uint16_t* Dst16 = (uint16_t*) dst;
+ // There are 64 blocks of 4 pixels horizontally, and 239 of 1 vertically.
+ // Each block of 4x1 becomes 5x1.
+ uint32_t BlockX, BlockY;
+ uint16_t* BlockSrc;
+ uint16_t* BlockDst;
+ for (BlockY = 0; BlockY < height; BlockY++)
+ {
+ BlockSrc = Src16 + BlockY * 512 * 1;
+ BlockDst = Dst16 + BlockY * 320 * 1;
+ for (BlockX = 0; BlockX < 64; BlockX++)
+ {
+ /* Horizontally:
+ * Before(4):
+ * (a)(b)(c)(d)
+ * After(5):
+ * (a)(abbb)(bc)(cccd)(d)
+ */
+
+ // -- Row 1 --
+ uint16_t _1 = *(BlockSrc );
+ *(BlockDst ) = _1;
+ uint16_t _2 = *(BlockSrc + 1);
+ *(BlockDst + 1) = Weight1_3( _1, _2);
+ uint16_t _3 = *(BlockSrc + 2);
+ *(BlockDst + 2) = Weight1_1( _2, _3);
+ uint16_t _4 = *(BlockSrc + 3);
+ *(BlockDst + 3) = Weight3_1( _3, _4);
+ *(BlockDst + 4) = _4;
+
+ BlockSrc += 4;
+ BlockDst += 5;
+ }
+ }
+}
+
+void upscale_256xXXX_to_320x240(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height)
+{
+ uint_fast16_t midh = 240;
+ uint_fast16_t Eh = 0;
+ uint_fast16_t source = 0;
+ uint_fast16_t dh = 0;
+ uint_fast8_t y, x;
+
+ for (y = 0; y < 240; y++)
+ {
+ source = dh * width;
+
+ for (x = 0; x < 320/10; x++)
+ {
+ register uint32_t ab, cd, ef, gh;
+
+ __builtin_prefetch(dst + 4, 1);
+ __builtin_prefetch(src + source + 4, 0);
+
+ ab = src[source] & 0xF7DEF7DE;
+ cd = src[source + 1] & 0xF7DEF7DE;
+ ef = src[source + 2] & 0xF7DEF7DE;
+ gh = src[source + 3] & 0xF7DEF7DE;
+
+ if(Eh >= midh)
+ {
+ ab = AVERAGE(ab, src[source + width/2]) & 0xF7DEF7DE; // to prevent overflow
+ cd = AVERAGE(cd, src[source + width/2 + 1]) & 0xF7DEF7DE; // to prevent overflow
+ ef = AVERAGE(ef, src[source + width/2 + 2]) & 0xF7DEF7DE; // to prevent overflow
+ gh = AVERAGE(gh, src[source + width/2 + 3]) & 0xF7DEF7DE; // to prevent overflow
+ }
+
+ *dst++ = ab;
+ *dst++ = ((ab >> 17) + ((cd & 0xFFFF) >> 1)) + (cd << 16);
+ *dst++ = (cd >> 16) + (ef << 16);
+ *dst++ = (ef >> 16) + (((ef & 0xFFFF0000) >> 1) + ((gh & 0xFFFF) << 15));
+ *dst++ = gh;
+
+ source += 4;
+
+ }
+ Eh += height; if(Eh >= 240) { Eh -= 240; dh++; }
+ }
+}
+
+
+/* alekmaul's scaler taken from mame4all */
+void bitmap_scale(uint32_t startx, uint32_t starty, uint32_t viswidth, uint32_t visheight, uint32_t newwidth, uint32_t newheight,uint32_t pitchsrc,uint32_t pitchdest, uint16_t* restrict src, uint16_t* restrict dst)
+{
+ uint32_t W,H,ix,iy,x,y;
+ x=startx<<16;
+ y=starty<<16;
+ W=newwidth;
+ H=newheight;
+ ix=(viswidth<<16)/W;
+ iy=(visheight<<16)/H;
+
+ do
+ {
+ uint16_t* restrict buffer_mem=&src[(y>>16)*pitchsrc];
+ W=newwidth; x=startx<<16;
+ do
+ {
+ *dst++=buffer_mem[x>>16];
+ x+=ix;
+ } while (--W);
+ dst+=pitchdest;
+ y+=iy;
+ } while (--H);
+}
diff --git a/shell/scalers/scaler.h b/shell/scalers/scaler.h
new file mode 100644
index 0000000..f220800
--- /dev/null
+++ b/shell/scalers/scaler.h
@@ -0,0 +1,11 @@
+#ifndef SCALER_H
+#define SCALER_H
+
+#include <stdint.h>
+
+/* Generic */
+extern void bitmap_scale(uint32_t startx, uint32_t starty, uint32_t viswidth, uint32_t visheight, uint32_t newwidth, uint32_t newheight,uint32_t pitchsrc,uint32_t pitchdest, uint16_t* restrict src, uint16_t* restrict dst);
+extern void upscale_256xXXX_to_320x240(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height);
+extern void upscale_256x240_to_320x240_bilinearish(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height);
+
+#endif
diff --git a/shell/video/retrostone/video_blit.c b/shell/video/retrostone/video_blit.c
new file mode 100644
index 0000000..be84dd1
--- /dev/null
+++ b/shell/video/retrostone/video_blit.c
@@ -0,0 +1,155 @@
+/* Cygne
+ *
+ * Copyright notice for this file:
+ * Copyright (C) 2002 Dox dox@space.pl
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <SDL/SDL.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include "mednafen.h"
+#include "mempatcher.h"
+#include "wswan/gfx.h"
+#include "wswan/wswan-memory.h"
+#include "wswan/sound.h"
+#include "wswan/interrupt.h"
+#include "wswan/v30mz.h"
+#include "wswan/rtc.h"
+#include "wswan/gfx.h"
+#include "wswan/eeprom.h"
+
+#include "video_blit.h"
+#include "scaler.h"
+#include "config.h"
+
+SDL_Surface *sdl_screen, *backbuffer, *wswan_vs, *wswan_vs_rot;
+
+uint32_t width_of_surface;
+uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video()
+{
+ SDL_Init( SDL_INIT_VIDEO );
+
+ SDL_ShowCursor(0);
+
+ sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE);
+
+ backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, 0,0,0,0);
+
+ wswan_vs = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_WIDTH, INTERNAL_WSWAN_HEIGHT, 16, 0,0,0,0);
+
+ wswan_vs_rot = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_HEIGHT, INTERNAL_WSWAN_WIDTH, 16, 0,0,0,0);
+
+ Set_Video_InGame();
+}
+
+void Set_Video_Menu()
+{
+ if (sdl_screen->w != HOST_WIDTH_RESOLUTION)
+ {
+ memcpy(wswan_vs->pixels, sdl_screen->pixels, (INTERNAL_WSWAN_WIDTH * INTERNAL_WSWAN_HEIGHT)*2);
+ sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ }
+}
+
+void Set_Video_InGame()
+{
+ if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ Draw_to_Virtual_Screen = wswan_vs->pixels;
+ width_of_surface = INTERNAL_WSWAN_WIDTH;
+}
+
+void Video_Close()
+{
+ if (sdl_screen) SDL_FreeSurface(sdl_screen);
+ if (backbuffer) SDL_FreeSurface(backbuffer);
+ if (wswan_vs) SDL_FreeSurface(wswan_vs);
+ if (wswan_vs_rot) SDL_FreeSurface(wswan_vs_rot);
+ SDL_Quit();
+}
+
+void Update_Video_Menu()
+{
+ SDL_Flip(sdl_screen);
+}
+
+static void rotate_90_ccw(uint16_t* restrict dst, uint16_t* restrict src)
+{
+ int32_t h = 224, w = 144;
+ src += w * h - 1;
+ for (int32_t col = w - 1; col >= 0; --col)
+ {
+ uint16_t *outcol = dst + col;
+ for(int32_t row = 0; row < h; ++row, outcol += w)
+ {
+ *outcol = *src--;
+ }
+ }
+}
+
+void Update_Video_Ingame()
+{
+ uint32_t internal_width, internal_height, keep_aspect_width, keep_aspect_height;
+ uint16_t* restrict source_graph;
+
+ if ((Wswan_IsVertical() == 1 && option.orientation_settings != 2) || option.orientation_settings == 1)
+ {
+ rotate_90_ccw((uint16_t* restrict)wswan_vs_rot->pixels, (uint16_t* restrict)wswan_vs->pixels);
+ internal_width = INTERNAL_WSWAN_HEIGHT;
+ internal_height = INTERNAL_WSWAN_WIDTH;
+ source_graph = (uint16_t* restrict)wswan_vs_rot->pixels;
+ keep_aspect_width = ((HOST_HEIGHT_RESOLUTION / INTERNAL_WSWAN_HEIGHT) * INTERNAL_WSWAN_WIDTH) / 2;
+ if (keep_aspect_width > HOST_WIDTH_RESOLUTION) keep_aspect_width -= HOST_WIDTH_RESOLUTION/2;
+ keep_aspect_height = HOST_HEIGHT_RESOLUTION;
+ }
+ else
+ {
+ internal_width = INTERNAL_WSWAN_WIDTH;
+ internal_height = INTERNAL_WSWAN_HEIGHT;
+ source_graph = (uint16_t* restrict)wswan_vs->pixels;
+ keep_aspect_width = HOST_WIDTH_RESOLUTION;
+ keep_aspect_height = ((HOST_WIDTH_RESOLUTION / INTERNAL_WSWAN_WIDTH) * INTERNAL_WSWAN_HEIGHT);
+ if (keep_aspect_height > HOST_HEIGHT_RESOLUTION) keep_aspect_height -= HOST_HEIGHT_RESOLUTION/4;
+ }
+
+ if (SDL_LockSurface(sdl_screen) == 0)
+ {
+ switch(option.fullscreen)
+ {
+ // Fullscreen
+ case 0:
+ bitmap_scale(0,0,internal_width,internal_height,internal_width*2,internal_height*2,internal_width, HOST_WIDTH_RESOLUTION - (internal_width*2),(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(internal_width*2))/2+(HOST_HEIGHT_RESOLUTION-(internal_height*2))/2*HOST_WIDTH_RESOLUTION);
+ break;
+ // Fullscreen
+ case 1:
+ bitmap_scale(0, 0, internal_width, internal_height, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, internal_width, 0, (uint16_t* restrict)source_graph, (uint16_t* restrict)sdl_screen->pixels);
+ break;
+ case 2:
+ bitmap_scale(0,0,internal_width,internal_height,keep_aspect_width,keep_aspect_height,internal_width, HOST_WIDTH_RESOLUTION - keep_aspect_width,(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-keep_aspect_width)/2+(HOST_HEIGHT_RESOLUTION-keep_aspect_height)/2*HOST_WIDTH_RESOLUTION);
+ break;
+ // Hqx
+ case 3:
+ break;
+ }
+ SDL_UnlockSurface(sdl_screen);
+ }
+ SDL_Flip(sdl_screen);
+}
diff --git a/shell/video/retrostone/video_blit.h b/shell/video/retrostone/video_blit.h
new file mode 100644
index 0000000..8e1c81c
--- /dev/null
+++ b/shell/video/retrostone/video_blit.h
@@ -0,0 +1,24 @@
+#ifndef VIDEO_BLIT_H
+#define VIDEO_BLIT_H
+
+#include <SDL/SDL.h>
+
+#define HOST_WIDTH_RESOLUTION (sdl_screen->w)
+#define HOST_HEIGHT_RESOLUTION (sdl_screen->h)
+
+#define INTERNAL_WSWAN_WIDTH 224
+#define INTERNAL_WSWAN_HEIGHT 144
+
+extern SDL_Surface *screen, *wswan_vs, *backbuffer;
+
+extern uint32_t width_of_surface;
+extern uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video();
+void Set_Video_Menu();
+void Set_Video_InGame();
+void Close_Video();
+void Update_Video_Menu();
+void Update_Video_Ingame();
+
+#endif
diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c
new file mode 100644
index 0000000..9778039
--- /dev/null
+++ b/shell/video/sdl/video_blit.c
@@ -0,0 +1,132 @@
+/* Cygne
+ *
+ * Copyright notice for this file:
+ * Copyright (C) 2002 Dox dox@space.pl
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <SDL/SDL.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include "main.h"
+#include "snes9x.h"
+#include "soundux.h"
+#include "memmap.h"
+#include "apu.h"
+#include "cheats.h"
+#include "display.h"
+#include "gfx.h"
+#include "cpuexec.h"
+#include "spc7110.h"
+#include "srtc.h"
+#include "sa1.h"
+#include "scaler.h"
+
+#include "video_blit.h"
+#include "scaler.h"
+#include "config.h"
+
+
+SDL_Surface *sdl_screen, *backbuffer;
+
+uint32_t width_of_surface;
+uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video()
+{
+ SDL_Init( SDL_INIT_VIDEO );
+
+ SDL_ShowCursor(0);
+
+ sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+
+ backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, 0,0,0,0);
+
+ Set_Video_InGame();
+}
+
+void Set_Video_Menu()
+{
+ /*if (sdl_screen->w != HOST_WIDTH_RESOLUTION)
+ {
+ sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ }*/
+}
+
+void Set_Video_InGame()
+{
+ /*switch(option.fullscreen)
+ {
+ // Native
+ #ifdef SUPPORT_NATIVE_RESOLUTION
+ case 0:
+ if (sdl_screen->w != INTERNAL_WSWAN_WIDTH) sdl_screen = SDL_SetVideoMode(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 16, SDL_HWSURFACE);
+ Draw_to_Virtual_Screen = sdl_screen->pixels;
+ width_of_surface = sdl_screen->w;
+ break;
+ #endif
+ default:
+ if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ Draw_to_Virtual_Screen = wswan_vs->pixels;
+ width_of_surface = INTERNAL_WSWAN_WIDTH;
+ break;
+ }*/
+}
+
+void Video_Close()
+{
+ if (sdl_screen) SDL_FreeSurface(sdl_screen);
+ if (backbuffer) SDL_FreeSurface(backbuffer);
+ SDL_Quit();
+}
+
+void Update_Video_Menu()
+{
+ SDL_Flip(sdl_screen);
+}
+
+void Update_Video_Ingame()
+{
+ uint32_t *s, *d;
+ uint32_t h, w;
+ uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
+
+ SDL_LockSurface(sdl_screen);
+
+ switch(option.fullscreen)
+ {
+ case 0:
+ s = (uint32_t*) GFX.Screen;
+ d = (uint32_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/4 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 4*320);
+ for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w/2) memmove(d, s, IPPU.RenderedScreenWidth * 2);
+
+ break;
+ case 1:
+ upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, PAL ? 240 : 224);
+ break;
+ case 2:
+ if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, 239);
+ else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, SNES_WIDTH, 224);
+ break;
+ }
+ //bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);
+
+ SDL_UnlockSurface(sdl_screen);
+ SDL_Flip(sdl_screen);
+}
diff --git a/shell/video/sdl/video_blit.h b/shell/video/sdl/video_blit.h
new file mode 100644
index 0000000..ea28ba9
--- /dev/null
+++ b/shell/video/sdl/video_blit.h
@@ -0,0 +1,24 @@
+#ifndef VIDEO_BLIT_H
+#define VIDEO_BLIT_H
+
+#include <SDL/SDL.h>
+
+#define HOST_WIDTH_RESOLUTION 320
+#define HOST_HEIGHT_RESOLUTION 240
+
+#define INTERNAL_SNES_WIDTH_NTSC 256
+#define INTERNAL_SNES_HEIGHT_NTSC 224
+
+extern SDL_Surface *screen, *backbuffer;
+
+extern uint32_t width_of_surface;
+extern uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video();
+void Set_Video_Menu();
+void Set_Video_InGame();
+void Video_Close();
+void Update_Video_Menu();
+void Update_Video_Ingame();
+
+#endif
diff --git a/source/dsp1.c b/source/dsp1.c
index f8a0713..5d8204c 100644
--- a/source/dsp1.c
+++ b/source/dsp1.c
@@ -3,8 +3,8 @@
#include "snes9x.h"
#include "dsp1.h"
#include "memmap.h"
-#include "dsp1emu.c"
-#include "dsp2emu.c"
+#include "dsp1emu.h"
+#include "dsp2emu.h"
void (*SetDSP)(uint8_t, uint16_t) = &DSP1SetByte;
uint8_t(*GetDSP)(uint16_t) = &DSP1GetByte;
@@ -723,7 +723,7 @@ typedef struct
SDSP4 DSP4;
-#include "dsp4emu.c"
+#include "dsp4emu.h"
bool DSP4_init = false;
diff --git a/source/dsp1emu.c b/source/dsp1emu.h
index e7c3f7d..e7c3f7d 100644
--- a/source/dsp1emu.c
+++ b/source/dsp1emu.h
diff --git a/source/dsp2emu.c b/source/dsp2emu.h
index 48e06c2..48e06c2 100644
--- a/source/dsp2emu.c
+++ b/source/dsp2emu.h
diff --git a/source/dsp4emu.c b/source/dsp4emu.h
index da6e80f..da6e80f 100644
--- a/source/dsp4emu.c
+++ b/source/dsp4emu.h
diff --git a/source/port.h b/source/port.h
index fcfe836..06c5f5e 100644
--- a/source/port.h
+++ b/source/port.h
@@ -3,6 +3,12 @@
#ifndef _PORT_H_
#define _PORT_H_
+#include <stdio.h>
+#include <stddef.h>
+#include <stdlib.h>
+#include <stdint.h>
+
+#include <boolean.h>
#include <limits.h>
#include <string.h>
#include <sys/types.h>
@@ -62,8 +68,6 @@ void _splitpath(const char* path, char* drive, char* dir, char* fname, char* ext
#define FAST_ALIGNED_LSB_WORD_ACCESS
#endif
-#include <libretro.h>
-
#define ABS(X) ((X) < 0 ? -(X) : (X))
#define MIN(A,B) ((A) < (B) ? (A) : (B))
#define MAX(A,B) ((A) > (B) ? (A) : (B))
diff --git a/source/snes9x.h b/source/snes9x.h
index ad410e1..6f6caf5 100644
--- a/source/snes9x.h
+++ b/source/snes9x.h
@@ -4,10 +4,11 @@
#define _SNES9X_H_
#include <stdio.h>
+#include <stddef.h>
#include <stdlib.h>
#include <stdint.h>
-#include <libretro.h>
+#include <boolean.h>
#include "port.h"
#include "65c816.h"
diff --git a/source/srtc.c b/source/srtc.c
index 0bfa7d9..3f4f257 100644
--- a/source/srtc.c
+++ b/source/srtc.c
@@ -371,7 +371,7 @@ void S9xSRTCPreSaveState()
Memory.SRAM [s + 12 + MAX_RTC_INDEX] = (uint8_t)(rtc.system_timestamp >> 56);
#else
/* memmove converted: Different mallocs [Neb] */
- memcpy(&Memory.SRAM [s + 5 + MAX_RTC_INDEX], &rtc.system_timestamp, 8);
+ memcpy(&Memory.SRAM [s + 5 + MAX_RTC_INDEX], &rtc.system_timestamp, sizeof(time_t));
#endif
}
}
@@ -402,7 +402,7 @@ void S9xSRTCPostLoadState()
rtc.system_timestamp |= (Memory.SRAM [s + 12 + MAX_RTC_INDEX] << 56);
#else
/* memmove converted: Different mallocs [Neb] */
- memcpy(&rtc.system_timestamp, &Memory.SRAM [s + 5 + MAX_RTC_INDEX], 8);
+ memcpy(&rtc.system_timestamp, &Memory.SRAM [s + 5 + MAX_RTC_INDEX], sizeof(time_t));
#endif
S9xUpdateSrtcTime();
}