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authorgameblabla2019-10-05 03:04:57 +0200
committergameblabla2019-10-05 03:04:57 +0200
commitd4753076e89d42cdad4a4f1ca4688fad3c56d873 (patch)
treec8641cf282f427d9329db00325e16609acca8663 /shell/audio/portaudio
parent943821f94b9b2e22315fce876c2e369da7a79bcf (diff)
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Port the libretro core and make it standalone.
TODO : - Input should use our config file instead. - Missing audio in some games. (Star Ocean, doesn't happen with stock retroarch code. Odd...)
Diffstat (limited to 'shell/audio/portaudio')
-rw-r--r--shell/audio/portaudio/sound_output.c41
1 files changed, 41 insertions, 0 deletions
diff --git a/shell/audio/portaudio/sound_output.c b/shell/audio/portaudio/sound_output.c
new file mode 100644
index 0000000..226db5c
--- /dev/null
+++ b/shell/audio/portaudio/sound_output.c
@@ -0,0 +1,41 @@
+#include <portaudio.h>
+#include <stdint.h>
+#include <stdio.h>
+
+#include "shared.h"
+
+static PaStream *apu_stream;
+
+uint32_t Audio_Init()
+{
+ Pa_Initialize();
+
+ PaStreamParameters outputParameters;
+
+ outputParameters.device = Pa_GetDefaultOutputDevice();
+
+ if (outputParameters.device == paNoDevice)
+ {
+ printf("No sound output\n");
+ return 1;
+ }
+
+ outputParameters.channelCount = 2;
+ outputParameters.sampleFormat = paInt16;
+ outputParameters.hostApiSpecificStreamInfo = NULL;
+
+ Pa_OpenStream( &apu_stream, NULL, &outputParameters, SOUND_OUTPUT_FREQUENCY, SOUND_SAMPLES_SIZE, paNoFlag, NULL, NULL);
+ Pa_StartStream( apu_stream );
+
+ return 0;
+}
+
+void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size)
+{
+ Pa_WriteStream( apu_stream, buffer, buffer_size);
+}
+
+void Audio_Close()
+{
+ //Pa_Close();
+}