diff options
author | gameblabla | 2019-10-05 03:04:57 +0200 |
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committer | gameblabla | 2019-10-05 03:04:57 +0200 |
commit | d4753076e89d42cdad4a4f1ca4688fad3c56d873 (patch) | |
tree | c8641cf282f427d9329db00325e16609acca8663 /shell | |
parent | 943821f94b9b2e22315fce876c2e369da7a79bcf (diff) | |
download | snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.gz snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.bz2 snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.zip |
Port the libretro core and make it standalone.
TODO :
- Input should use our config file instead.
- Missing audio in some games. (Star Ocean, doesn't happen with stock retroarch code. Odd...)
Diffstat (limited to 'shell')
-rw-r--r-- | shell/audio/alsa/sound_output.c | 142 | ||||
-rw-r--r-- | shell/audio/oss/sound_output.c | 59 | ||||
-rw-r--r-- | shell/audio/portaudio/sound_output.c | 41 | ||||
-rw-r--r-- | shell/audio/sdl/sound_output.c | 104 | ||||
-rw-r--r-- | shell/audio/sound_output.h | 10 | ||||
-rw-r--r-- | shell/emu/core.c | 435 | ||||
-rw-r--r-- | shell/emu/main.h | 9 | ||||
-rw-r--r-- | shell/headers/boolean.h | 39 | ||||
-rw-r--r-- | shell/headers/retro_inline.h | 39 | ||||
-rw-r--r-- | shell/headers/shared.h | 31 | ||||
-rw-r--r-- | shell/input/input.h | 6 | ||||
-rw-r--r-- | shell/input/sdl/input.c | 74 | ||||
-rw-r--r-- | shell/menu/config.h | 11 | ||||
-rw-r--r-- | shell/menu/font_drawing.c | 131 | ||||
-rw-r--r-- | shell/menu/font_drawing.h | 13 | ||||
-rw-r--r-- | shell/menu/font_menudata.h | 135 | ||||
-rw-r--r-- | shell/menu/menu.c | 597 | ||||
-rw-r--r-- | shell/menu/menu.h | 18 | ||||
-rw-r--r-- | shell/other/compatibility_layer.c | 185 | ||||
-rw-r--r-- | shell/scalers/scaler.c | 139 | ||||
-rw-r--r-- | shell/scalers/scaler.h | 11 | ||||
-rw-r--r-- | shell/video/retrostone/video_blit.c | 155 | ||||
-rw-r--r-- | shell/video/retrostone/video_blit.h | 24 | ||||
-rw-r--r-- | shell/video/sdl/video_blit.c | 132 | ||||
-rw-r--r-- | shell/video/sdl/video_blit.h | 24 |
25 files changed, 2564 insertions, 0 deletions
diff --git a/shell/audio/alsa/sound_output.c b/shell/audio/alsa/sound_output.c new file mode 100644 index 0000000..5173bb6 --- /dev/null +++ b/shell/audio/alsa/sound_output.c @@ -0,0 +1,142 @@ +#include <sys/ioctl.h> +#include <stdint.h> +#include <fcntl.h> +#include <unistd.h> +#include <alsa/asoundlib.h> + +#include "sound_output.h" + +static snd_pcm_t *handle; + +uint32_t Audio_Init() +{ + snd_pcm_hw_params_t *params; + uint32_t val; + int32_t dir = -1; + snd_pcm_uframes_t frames; + + /* Open PCM device for playback. */ + int32_t rc = snd_pcm_open(&handle, "default", SND_PCM_STREAM_PLAYBACK, 0); + + if (rc < 0) + rc = snd_pcm_open(&handle, "plughw:0,0,0", SND_PCM_STREAM_PLAYBACK, 0); + + if (rc < 0) + rc = snd_pcm_open(&handle, "plughw:0,0", SND_PCM_STREAM_PLAYBACK, 0); + + if (rc < 0) + rc = snd_pcm_open(&handle, "plughw:1,0,0", SND_PCM_STREAM_PLAYBACK, 0); + + if (rc < 0) + rc = snd_pcm_open(&handle, "plughw:1,0", SND_PCM_STREAM_PLAYBACK, 0); + + if (rc < 0) + { + fprintf(stderr, "unable to open PCM device: %s\n", snd_strerror(rc)); + return 1; + } + + /* Allocate a hardware parameters object. */ + snd_pcm_hw_params_alloca(¶ms); + + /* Fill it in with default values. */ + rc = snd_pcm_hw_params_any(handle, params); + if (rc < 0) + { + fprintf(stderr, "Error:snd_pcm_hw_params_any %s\n", snd_strerror(rc)); + return 1; + } + + /* Set the desired hardware parameters. */ + + /* Interleaved mode */ + rc = snd_pcm_hw_params_set_access(handle, params, SND_PCM_ACCESS_RW_INTERLEAVED); + if (rc < 0) + { + fprintf(stderr, "Error:snd_pcm_hw_params_set_access %s\n", snd_strerror(rc)); + return 1; + } + + /* Signed 16-bit little-endian format */ + rc = snd_pcm_hw_params_set_format(handle, params, SND_PCM_FORMAT_S16_LE); + if (rc < 0) + { + fprintf(stderr, "Error:snd_pcm_hw_params_set_format %s\n", snd_strerror(rc)); + return 1; + } + + /* Two channels (stereo) */ + rc = snd_pcm_hw_params_set_channels(handle, params, 2); + if (rc < 0) + { + fprintf(stderr, "Error:snd_pcm_hw_params_set_channels %s\n", snd_strerror(rc)); + return 1; + } + + val = SOUND_OUTPUT_FREQUENCY; + rc = snd_pcm_hw_params_set_rate_near(handle, params, &val, &dir); + if (rc < 0) + { + fprintf(stderr, "Error:snd_pcm_hw_params_set_rate_near %s\n", snd_strerror(rc)); + return 1; + } + + /* Set period size to settings.aica.BufferSize frames. */ + frames = SOUND_SAMPLES_SIZE; + rc = snd_pcm_hw_params_set_period_size_near(handle, params, &frames, &dir); + if (rc < 0) + { + fprintf(stderr, "Error:snd_pcm_hw_params_set_buffer_size_near %s\n", snd_strerror(rc)); + return 1; + } + frames *= 4; + rc = snd_pcm_hw_params_set_buffer_size_near(handle, params, &frames); + if (rc < 0) + { + fprintf(stderr, "Error:snd_pcm_hw_params_set_buffer_size_near %s\n", snd_strerror(rc)); + return 1; + } + + /* Write the parameters to the driver */ + rc = snd_pcm_hw_params(handle, params); + if (rc < 0) + { + fprintf(stderr, "Unable to set hw parameters: %s\n", snd_strerror(rc)); + return 1; + } + + return 0; +} + +void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size) +{ + uint32_t i; + long ret, len; + + if (!handle) return; + + len = buffer_size; + + ret = snd_pcm_writei(handle, buffer, len); + while(ret != len) + { + if (ret < 0) + { + snd_pcm_prepare( handle ); + } + else + { + len -= ret; + } + ret = snd_pcm_writei(handle, buffer, len); + } +} + +void Audio_Close() +{ + if (handle) + { + snd_pcm_drain(handle); + snd_pcm_close(handle); + } +} diff --git a/shell/audio/oss/sound_output.c b/shell/audio/oss/sound_output.c new file mode 100644 index 0000000..2d32b1f --- /dev/null +++ b/shell/audio/oss/sound_output.c @@ -0,0 +1,59 @@ +#include <stdio.h> +#include <sys/ioctl.h> +#include <stdint.h> +#include <fcntl.h> +#include <unistd.h> +#include <sys/soundcard.h> + +#include "sound_output.h" + +static int32_t oss_audio_fd = -1; + +uint32_t Audio_Init() +{ + uint32_t channels = 2; + uint32_t format = AFMT_S16_LE; + uint32_t tmp = SOUND_OUTPUT_FREQUENCY; + int32_t err_ret; + + oss_audio_fd = open("/dev/dsp", O_WRONLY | O_NONBLOCK); + if (oss_audio_fd < 0) + { + printf("Couldn't open /dev/dsp.\n"); + return 1; + } + + err_ret = ioctl(oss_audio_fd, SNDCTL_DSP_SPEED,&tmp); + if (err_ret == -1) + { + printf("Could not set sound frequency\n"); + return 1; + } + err_ret = ioctl(oss_audio_fd, SNDCTL_DSP_CHANNELS, &channels); + if (err_ret == -1) + { + printf("Could not set channels\n"); + return 1; + } + err_ret = ioctl(oss_audio_fd, SNDCTL_DSP_SETFMT, &format); + if (err_ret == -1) + { + printf("Could not set sound format\n"); + return 1; + } + return 0; +} + +void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size) +{ + write(oss_audio_fd, buffer, buffer_size * 4 ); +} + +void Audio_Close() +{ + if (oss_audio_fd >= 0) + { + close(oss_audio_fd); + oss_audio_fd = -1; + } +} diff --git a/shell/audio/portaudio/sound_output.c b/shell/audio/portaudio/sound_output.c new file mode 100644 index 0000000..226db5c --- /dev/null +++ b/shell/audio/portaudio/sound_output.c @@ -0,0 +1,41 @@ +#include <portaudio.h> +#include <stdint.h> +#include <stdio.h> + +#include "shared.h" + +static PaStream *apu_stream; + +uint32_t Audio_Init() +{ + Pa_Initialize(); + + PaStreamParameters outputParameters; + + outputParameters.device = Pa_GetDefaultOutputDevice(); + + if (outputParameters.device == paNoDevice) + { + printf("No sound output\n"); + return 1; + } + + outputParameters.channelCount = 2; + outputParameters.sampleFormat = paInt16; + outputParameters.hostApiSpecificStreamInfo = NULL; + + Pa_OpenStream( &apu_stream, NULL, &outputParameters, SOUND_OUTPUT_FREQUENCY, SOUND_SAMPLES_SIZE, paNoFlag, NULL, NULL); + Pa_StartStream( apu_stream ); + + return 0; +} + +void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size) +{ + Pa_WriteStream( apu_stream, buffer, buffer_size); +} + +void Audio_Close() +{ + //Pa_Close(); +} diff --git a/shell/audio/sdl/sound_output.c b/shell/audio/sdl/sound_output.c new file mode 100644 index 0000000..f14bb1d --- /dev/null +++ b/shell/audio/sdl/sound_output.c @@ -0,0 +1,104 @@ +#include <sys/ioctl.h> +#include <stdint.h> +#include <fcntl.h> +#include <unistd.h> +#include <SDL/SDL.h> + +#include "sound_output.h" + +static int32_t BUFFSIZE; +static uint8_t *buffer; +static uint32_t buf_read_pos = 0; +static uint32_t buf_write_pos = 0; +static int32_t buffered_bytes = 0; + +static int32_t sdl_read_buffer(uint8_t* data, int32_t len) +{ + if (buffered_bytes >= len) + { + if(buf_read_pos + len <= BUFFSIZE ) + { + memcpy(data, buffer + buf_read_pos, len); + } + else + { + int32_t tail = BUFFSIZE - buf_read_pos; + memcpy(data, buffer + buf_read_pos, tail); + memcpy(data + tail, buffer, len - tail); + } + buf_read_pos = (buf_read_pos + len) % BUFFSIZE; + buffered_bytes -= len; + } + + return len; +} + + +static void sdl_write_buffer(uint8_t* data, int32_t len) +{ + for(uint32_t i = 0; i < len; i += 4) + { + if(buffered_bytes == BUFFSIZE) return; // just drop samples + *(int32_t*)((char*)(buffer + buf_write_pos)) = *(int32_t*)((char*)(data + i)); + //memcpy(buffer + buf_write_pos, data + i, 4); + buf_write_pos = (buf_write_pos + 4) % BUFFSIZE; + buffered_bytes += 4; + } +} + +void sdl_callback(void *unused, uint8_t *stream, int32_t len) +{ + sdl_read_buffer((uint8_t *)stream, len); +} +uint32_t Audio_Init() +{ + SDL_AudioSpec aspec, obtained; + + BUFFSIZE = (SOUND_SAMPLES_SIZE * 2 * 2) * 4; + buffer = (uint8_t *) malloc(BUFFSIZE); + + /* Add some silence to the buffer */ + buffered_bytes = 0; + buf_read_pos = 0; + buf_write_pos = 0; + + aspec.format = AUDIO_S16SYS; + aspec.freq = SOUND_OUTPUT_FREQUENCY; + aspec.channels = 2; + aspec.samples = SOUND_SAMPLES_SIZE; + aspec.callback = (sdl_callback); + aspec.userdata = NULL; + + /* initialize the SDL Audio system */ + if (SDL_InitSubSystem (SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE)) + { + printf("SDL: Initializing of SDL Audio failed: %s.\n", SDL_GetError()); + return 1; + } + + /* Open the audio device and start playing sound! */ + if(SDL_OpenAudio(&aspec, &obtained) < 0) + { + printf("SDL: Unable to open audio: %s\n", SDL_GetError()); + return 1; + } + + SDL_PauseAudio(0); + + return 0; +} + +void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size) +{ + SDL_LockAudio(); + sdl_write_buffer(buffer, buffer_size * 4); + SDL_UnlockAudio(); +} + +void Audio_Close() +{ + SDL_PauseAudio(1); + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + buffer = NULL; +} diff --git a/shell/audio/sound_output.h b/shell/audio/sound_output.h new file mode 100644 index 0000000..ba8a318 --- /dev/null +++ b/shell/audio/sound_output.h @@ -0,0 +1,10 @@ +#ifndef SOUND_OUTPUT_H +#define SOUND_OUTPUT_H + +#include "shared.h" + +extern uint32_t Audio_Init(); +extern void Audio_Write(int16_t* restrict buffer, uint32_t buffer_size); +extern void Audio_Close(); + +#endif diff --git a/shell/emu/core.c b/shell/emu/core.c new file mode 100644 index 0000000..2edc457 --- /dev/null +++ b/shell/emu/core.c @@ -0,0 +1,435 @@ +// Author: skogaby +// Lots of examples were followed using other emulators found on github + +#include <SDL/SDL.h> +#include <libgen.h> +#include <sys/time.h> +#include <sys/types.h> + +#include "main.h" +#include "snes9x.h" +#include "soundux.h" +#include "memmap.h" +#include "apu.h" +#include "apu_blargg.h" +#include "cheats.h" +#include "display.h" +#include "gfx.h" +#include "cpuexec.h" +#include "spc7110.h" +#include "srtc.h" +#include "sa1.h" +#include "scaler.h" + +#include "shared.h" +#include "menu.h" +#include "video_blit.h" +#include "input.h" +#include "sound_output.h" + +char GameName_emu[512]; + +bool overclock_cycles = false; +bool reduce_sprite_flicker = true; +int one_c, slow_one_c, two_c; + +static int32_t samples_to_play = 0; +static int32_t samples_per_frame = 0; +static int32_t samplerate = (((SNES_CLOCK_SPEED * 6) / (32 * ONE_APU_CYCLE))); + +#ifdef USE_BLARGG_APU +static void S9xAudioCallback() +{ + size_t avail; + /* Just pick a big buffer. We won't use it all. */ + static int16_t audio_buf[0x20000]; + + S9xFinalizeSamples(); + avail = S9xGetSampleCount(); + S9xMixSamples(audio_buf, avail); + Audio_Write(audio_buf, avail >> 1); +} +#endif + +size_t retro_serialize_size(void) +{ + return sizeof(CPU) + sizeof(ICPU) + sizeof(PPU) + sizeof(DMA) + + 0x10000 + 0x20000 + 0x20000 + 0x8000 + +#ifndef USE_BLARGG_APU + sizeof(APU) + sizeof(IAPU) + 0x10000 + +#else + SPC_SAVE_STATE_BLOCK_SIZE + +#endif + sizeof(SA1) + sizeof(s7r) + sizeof(rtc_f9); +} + +void RTC_Save(char* path, uint_fast8_t state) +{ + FILE* savefp; + + /* If RTC is disabled then don't bother saving any RTC info */ + if (!Settings.SRTC) return; + + if (state == 1) + { + savefp = fopen(path, "rb"); + if (savefp) + { + if (Settings.SPC7110RTC) + { + fread(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp); + fclose(savefp); + S9xUpdateRTC(); + } + else + { + fread(&rtc, sizeof(uint8_t), sizeof(rtc), savefp); + fclose(savefp); + S9xSRTCPostLoadState(); + } + } + } + else + { + savefp = fopen(path, "wb"); + if (savefp) + { + if (Settings.SPC7110RTC) + { + fwrite(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp); + fclose(savefp); + S9xUpdateRTC(); + } + else + { + S9xSRTCPreSaveState(); + fwrite(&rtc, sizeof(uint8_t), sizeof(rtc), savefp); + fclose(savefp); + } + } + } +} + +void SRAM_Save(char* path, uint_fast8_t state) +{ + FILE* savefp; + + /* If SRAM is not used then don't bother saving any SRAM file */ + if (Memory.SRAMMask == 0) return; + + if (state == 1) + { + savefp = fopen(path, "rb"); + if (savefp) + { + fread(Memory.SRAM, sizeof(uint8_t), Memory.SRAMMask, savefp); + fclose(savefp); + } + } + else + { + savefp = fopen(path, "wb"); + if (savefp) + { + fwrite(Memory.SRAM, sizeof(uint8_t), Memory.SRAMMask, savefp); + fclose(savefp); + } + } +} + +void SaveState(char* path, uint_fast8_t state) +{ +#ifndef USE_BLARGG_APU + uint8_t* IAPU_RAM_current = IAPU.RAM; + uintptr_t IAPU_RAM_offset; +#endif + char* buffer; + FILE* savefp; + +#ifndef USE_BLARGG_APU + buffer = malloc(sizeof(APU) + sizeof(IAPU) + 0x10000); +#else + buffer = malloc(SPC_SAVE_STATE_BLOCK_SIZE); +#endif + + if (state == 1) + { + savefp = fopen(path, "rb"); + if (savefp) + { + S9xReset(); + + fread(&CPU, sizeof(uint8_t), sizeof(CPU), savefp); + fread(&ICPU, sizeof(uint8_t), sizeof(ICPU), savefp); + fread(&PPU, sizeof(uint8_t), sizeof(PPU), savefp); + fread(&DMA, sizeof(uint8_t), sizeof(DMA), savefp); + + fread(Memory.VRAM, sizeof(uint8_t), 0x10000, savefp); + fread(Memory.RAM, sizeof(uint8_t), 0x20000, savefp); + fread(Memory.SRAM, sizeof(uint8_t), 0x20000, savefp); + fread(Memory.FillRAM, sizeof(uint8_t), 0x8000, savefp); + + #ifndef USE_BLARGG_APU + fread(&APU, sizeof(uint8_t), sizeof(APU), savefp); + fread(&IAPU, sizeof(uint8_t), sizeof(IAPU), savefp); + IAPU_RAM_offset = IAPU_RAM_current - IAPU.RAM; + IAPU.PC += IAPU_RAM_offset; + IAPU.DirectPage += IAPU_RAM_offset; + IAPU.WaitAddress1 += IAPU_RAM_offset; + IAPU.WaitAddress2 += IAPU_RAM_offset; + IAPU.RAM = IAPU_RAM_current; + fread(IAPU.RAM, sizeof(uint8_t), 0x10000, savefp); + #else + S9xAPULoadState(buffer); + fread(buffer, sizeof(uint8_t), SPC_SAVE_STATE_BLOCK_SIZE, savefp); + #endif + + SA1.Registers.PC = SA1.PC - SA1.PCBase; + S9xSA1PackStatus(); + fread(&SA1, sizeof(uint8_t), sizeof(SA1), savefp); + fread(&s7r, sizeof(uint8_t), sizeof(s7r), savefp); + fread(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp); + fclose(savefp); + + S9xFixSA1AfterSnapshotLoad(); + FixROMSpeed(); + IPPU.ColorsChanged = true; + IPPU.OBJChanged = true; + CPU.InDMA = false; + S9xFixColourBrightness(); + S9xSA1UnpackStatus(); + #ifndef USE_BLARGG_APU + S9xAPUUnpackStatus(); + S9xFixSoundAfterSnapshotLoad(); + #endif + ICPU.ShiftedPB = ICPU.Registers.PB << 16; + ICPU.ShiftedDB = ICPU.Registers.DB << 16; + S9xSetPCBase(ICPU.ShiftedPB + ICPU.Registers.PC); + S9xUnpackStatus(); + S9xFixCycles(); + S9xReschedule(); + } + } + else + { + savefp = fopen(path, "wb"); + if (savefp) + { + #ifdef LAGFIX + S9xPackStatus(); + #ifndef USE_BLARGG_APU + S9xAPUPackStatus(); + #endif + #endif + + S9xUpdateRTC(); + S9xSRTCPreSaveState(); + fwrite(&CPU, sizeof(uint8_t), sizeof(CPU), savefp); + fwrite(&ICPU, sizeof(uint8_t), sizeof(ICPU), savefp); + fwrite(&PPU, sizeof(uint8_t), sizeof(PPU), savefp); + fwrite(&DMA, sizeof(uint8_t), sizeof(DMA), savefp); + + fwrite(Memory.VRAM, sizeof(uint8_t), 0x10000, savefp); + fwrite(Memory.RAM, sizeof(uint8_t), 0x20000, savefp); + fwrite(Memory.SRAM, sizeof(uint8_t), 0x20000, savefp); + fwrite(Memory.FillRAM, sizeof(uint8_t), 0x8000, savefp); + + #ifndef USE_BLARGG_APU + fwrite(&APU, sizeof(uint8_t), sizeof(APU), savefp); + fwrite(&IAPU, sizeof(uint8_t), sizeof(IAPU), savefp); + fwrite(IAPU.RAM, sizeof(uint8_t), 0x10000, savefp); + #else + S9xAPUSaveState(buffer); + fwrite(buffer, sizeof(uint8_t), SPC_SAVE_STATE_BLOCK_SIZE, savefp); + #endif + + SA1.Registers.PC = SA1.PC - SA1.PCBase; + S9xSA1PackStatus(); + fwrite(&SA1, sizeof(uint8_t), sizeof(SA1), savefp); + fwrite(&s7r, sizeof(uint8_t), sizeof(s7r), savefp); + fwrite(&rtc_f9, sizeof(uint8_t), sizeof(rtc_f9), savefp); + fclose(savefp); + } + } + + if (buffer) free(buffer); +} + +void Emulation_Run (void) +{ +#ifndef USE_BLARGG_APU + static int16_t audio_buf[2048]; +#endif + IPPU.RenderThisFrame = true; +#ifdef USE_BLARGG_APU + S9xSetSoundMute(false); +#endif + Settings.HardDisableAudio = false; + + S9xMainLoop(); + +#ifndef USE_BLARGG_APU + samples_to_play += samples_per_frame; + + if (samples_to_play > 512) + { + S9xMixSamples(audio_buf, samples_to_play * 2); + Audio_Write(audio_buf, samples_to_play); + samples_to_play = 0; + } +#else + S9xAudioCallback(); +#endif + + +#ifdef FRAMESKIP + if (IPPU.RenderThisFrame) + { +#endif + Update_Video_Ingame(); +#ifdef FRAMESKIP + IPPU.RenderThisFrame = false; + } + else + { + IPPU.RenderThisFrame = true; + } +#endif +} + + +bool Load_Game_Memory(char* game_path) +{ + uint64_t fps; + CPU.Flags = 0; + + if (!LoadROM(game_path)) + return false; + + Settings.FrameTime = (Settings.PAL ? Settings.FrameTimePAL : Settings.FrameTimeNTSC); + + if (!Settings.PAL) + fps = (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_NTSC_VCOUNTER)); + else + fps = (SNES_CLOCK_SPEED * 6.0 / (SNES_CYCLES_PER_SCANLINE * SNES_MAX_PAL_VCOUNTER)); + + samplerate = SOUND_OUTPUT_FREQUENCY; + Settings.SoundPlaybackRate = samplerate; + +#ifndef USE_BLARGG_APU + samples_per_frame = samplerate / fps; + S9xSetPlaybackRate(Settings.SoundPlaybackRate); +#endif + return true; +} + + +void init_sfc_setting(void) +{ + memset(&Settings, 0, sizeof(Settings)); + Settings.JoystickEnabled = false; + Settings.SoundPlaybackRate = samplerate; + Settings.CyclesPercentage = 100; + + Settings.DisableSoundEcho = false; + Settings.InterpolatedSound = true; + Settings.APUEnabled = true; + + Settings.H_Max = SNES_CYCLES_PER_SCANLINE; + Settings.FrameTimePAL = 20000; + Settings.FrameTimeNTSC = 16667; + Settings.DisableMasterVolume = false; + Settings.Mouse = true; + Settings.SuperScope = true; + Settings.MultiPlayer5 = true; + Settings.ControllerOption = SNES_JOYPAD; +#ifdef USE_BLARGG_APU + Settings.SoundSync = false; +#endif + Settings.ApplyCheats = true; + Settings.HBlankStart = (256 * Settings.H_Max) / SNES_HCOUNTER_MAX; +} + +void Init_SFC(void) +{ + init_sfc_setting(); + S9xInitMemory(); + S9xInitAPU(); + S9xInitDisplay(); + S9xInitGFX(); +#ifdef USE_BLARGG_APU + S9xInitSound(1000, 0); /* just give it a 1 second buffer */ + S9xSetSamplesAvailableCallback(S9xAudioCallback); +#else + S9xInitSound(); +#endif + CPU.SaveStateVersion = 0; +} + +void Deinit_SFC(void) +{ + if (Settings.SPC7110) + Del7110Gfx(); + + S9xDeinitGFX(); + S9xDeinitDisplay(); + S9xDeinitAPU(); + S9xDeinitMemory(); +} + + + +/* Main entrypoint of the emulator */ +int main(int argc, char* argv[]) +{ + int isloaded; + + printf("Starting Snes9x2005\n"); + + if (argc < 2) + { + printf("Specify a ROM to load in memory\n"); + return 0; + } + + snprintf(GameName_emu, sizeof(GameName_emu), "%s", basename(argv[1])); + Init_Video(); + + overclock_cycles = true; + one_c = 4; + slow_one_c = 5; + two_c = 6; + reduce_sprite_flicker = true; + + Audio_Init(); + Init_SFC(); + + isloaded = Load_Game_Memory(argv[1]); + if (!isloaded) + { + printf("Could not load ROM in memory\n"); + return 0; + } + + Init_Configuration(); + + // get the game ready + while (!exit_snes) + { + switch(emulator_state) + { + case 0: + Emulation_Run(); + break; + case 1: + Menu(); + break; + } + } + + Deinit_SFC(); + Audio_Close(); + Video_Close(); + + return 0; +} diff --git a/shell/emu/main.h b/shell/emu/main.h new file mode 100644 index 0000000..43688c3 --- /dev/null +++ b/shell/emu/main.h @@ -0,0 +1,9 @@ +#ifndef MAIN_H +#define MAIN_H + +int ResumeEmulation; +// utility functions that the core requires us to implement +extern const char* S9xGetFilename(const char* extension); +extern const char* S9xGetDirectory(uint32_t dirtype); + +#endif diff --git a/shell/headers/boolean.h b/shell/headers/boolean.h new file mode 100644 index 0000000..2c18ef7 --- /dev/null +++ b/shell/headers/boolean.h @@ -0,0 +1,39 @@ +/* Copyright (C) 2010-2017 The RetroArch team + * + * --------------------------------------------------------------------------------------- + * The following license statement only applies to this file (boolean.h). + * --------------------------------------------------------------------------------------- + * + * Permission is hereby granted, free of charge, + * to any person obtaining a copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __LIBRETRO_SDK_BOOLEAN_H +#define __LIBRETRO_SDK_BOOLEAN_H + +#ifndef __cplusplus + +#if defined(_MSC_VER) && !defined(SN_TARGET_PS3) +/* Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant. */ +#define bool unsigned char +#define true 1 +#define false 0 +#else +#include <stdbool.h> +#endif + +#endif + +#endif diff --git a/shell/headers/retro_inline.h b/shell/headers/retro_inline.h new file mode 100644 index 0000000..ffdaa4a --- /dev/null +++ b/shell/headers/retro_inline.h @@ -0,0 +1,39 @@ +/* Copyright (C) 2010-2017 The RetroArch team + * + * --------------------------------------------------------------------------------------- + * The following license statement only applies to this file (retro_inline.h). + * --------------------------------------------------------------------------------------- + * + * Permission is hereby granted, free of charge, + * to any person obtaining a copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, + * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef __LIBRETRO_SDK_INLINE_H +#define __LIBRETRO_SDK_INLINE_H + +#ifndef INLINE + +#if defined(_WIN32) || defined(__INTEL_COMPILER) +#define INLINE __inline +#elif defined(__STDC_VERSION__) && __STDC_VERSION__>=199901L +#define INLINE inline +#elif defined(__GNUC__) +#define INLINE __inline__ +#else +#define INLINE +#endif + +#endif +#endif diff --git a/shell/headers/shared.h b/shell/headers/shared.h new file mode 100644 index 0000000..a44f60e --- /dev/null +++ b/shell/headers/shared.h @@ -0,0 +1,31 @@ +#ifndef SHARED_H +#define SHARED_H + +#define SOUND_OUTPUT_FREQUENCY 44100 +#define SOUND_SAMPLES_SIZE 1024 + +/* +#if defined(BITTBOY) +#define SOUND_OUTPUT_FREQUENCY 22050 +#define SOUND_SAMPLES_SIZE 1024 +#elif defined(RS97) +#define SOUND_OUTPUT_FREQUENCY 22050 +#define SOUND_SAMPLES_SIZE 1024 +#elif defined(ARCADEMINI) +#define SOUND_OUTPUT_FREQUENCY 22050 +#define SOUND_SAMPLES_SIZE 1024 +#elif defined(RETROSTONE_1) +#define SOUND_OUTPUT_FREQUENCY 48000 +#define SOUND_SAMPLES_SIZE 2048 +#elif defined(RETROSTONE_2) +#define SOUND_OUTPUT_FREQUENCY 48000 +#define SOUND_SAMPLES_SIZE 2048 +#elif defined(ZIPIT) +#define SOUND_OUTPUT_FREQUENCY 44100 +#define SOUND_SAMPLES_SIZE 1024 +#else +#define SOUND_OUTPUT_FREQUENCY 48000 +#define SOUND_SAMPLES_SIZE 2048 +#endif +*/ +#endif diff --git a/shell/input/input.h b/shell/input/input.h new file mode 100644 index 0000000..a1a89c1 --- /dev/null +++ b/shell/input/input.h @@ -0,0 +1,6 @@ +#ifndef INPUT_H +#define INPUT_H +#include <stdint.h> +uint32_t S9xReadJoypad(int32_t port); +extern uint8_t exit_snes; +#endif diff --git a/shell/input/sdl/input.c b/shell/input/sdl/input.c new file mode 100644 index 0000000..357f7d1 --- /dev/null +++ b/shell/input/sdl/input.c @@ -0,0 +1,74 @@ +#include <SDL/SDL.h> +#include <stdint.h> +#include <stdio.h> +#include <portaudio.h> +#include "main.h" +#include "snes9x.h" +#include "soundux.h" +#include "memmap.h" +#include "apu.h" +#include "cheats.h" +#include "display.h" +#include "gfx.h" +#include "cpuexec.h" +#include "spc7110.h" +#include "srtc.h" +#include "sa1.h" +#include "scaler.h" + +#include "menu.h" +#include "config.h" + +uint8_t *keystate; +uint8_t exit_snes = 0; +extern uint32_t emulator_state; + +#define CASE(realkey, key) \ + if (keystate[realkey]) \ + joypad |= key; \ + else \ + joypad &= ~key; \ + +uint32_t S9xReadJoypad(int32_t port) +{ + SDL_Event event; + static const uint32_t snes_lut[] = + { + SNES_B_MASK, + SNES_Y_MASK, + SNES_SELECT_MASK, + SNES_START_MASK, + SNES_UP_MASK, + SNES_DOWN_MASK, + SNES_LEFT_MASK, + SNES_RIGHT_MASK, + SNES_A_MASK, + SNES_X_MASK, + SNES_TL_MASK, + SNES_TR_MASK + }; + + int32_t i; + uint32_t joypad = 0; + + keystate = SDL_GetKeyState(NULL); + + SDL_PollEvent(&event); + + CASE(SDLK_RETURN, SNES_START_MASK); + CASE(SDLK_ESCAPE, SNES_SELECT_MASK); + CASE(SDLK_LCTRL, SNES_A_MASK); + CASE(SDLK_LALT, SNES_B_MASK); + CASE(SDLK_LSHIFT, SNES_X_MASK); + CASE(SDLK_SPACE, SNES_Y_MASK); + CASE(SDLK_TAB, SNES_TL_MASK); + CASE(SDLK_BACKSPACE, SNES_TR_MASK); + CASE(SDLK_UP, SNES_UP_MASK); + CASE(SDLK_LEFT, SNES_LEFT_MASK); + CASE(SDLK_RIGHT, SNES_RIGHT_MASK); + CASE(SDLK_DOWN, SNES_DOWN_MASK); + + if (keystate[SDLK_END]) emulator_state = 1; + + return joypad; +} diff --git a/shell/menu/config.h b/shell/menu/config.h new file mode 100644 index 0000000..9b71fc2 --- /dev/null +++ b/shell/menu/config.h @@ -0,0 +1,11 @@ +#ifndef CONFIG_H__ +#define CONFIG_H__ + +typedef struct { + int32_t fullscreen; + /* For input remapping */ + uint32_t config_buttons[6][19]; +} t_config; +extern t_config option; + +#endif diff --git a/shell/menu/font_drawing.c b/shell/menu/font_drawing.c new file mode 100644 index 0000000..c1c97b9 --- /dev/null +++ b/shell/menu/font_drawing.c @@ -0,0 +1,131 @@ +#include <stdio.h> +#include <stdlib.h> +#include <stdint.h> + +#include "video_blit.h" +#include "font_drawing.h" +#include "font_menudata.h" + +extern int32_t screen_width; +//#define setPixel(buffer, x,y,c) + +static inline void setPixel(uint16_t* restrict buffer, uint32_t x, uint32_t y, uint16_t c) +{ + if (x < HOST_WIDTH_RESOLUTION && y < HOST_HEIGHT_RESOLUTION) + { + *((uint16_t* restrict)buffer + ((x) + (y) * HOST_WIDTH_RESOLUTION)) = c; + } +} + +static int32_t isOutlinePixel(uint8_t* charfont, uint32_t x, uint32_t y) +{ + uint32_t xis0 = !x, xis7 = x == 7, yis0 = !y, yis7 = y == 7; + + if(xis0) + { + if (yis0) + { + return !(*charfont & 0x80) && ((*charfont & 0x40) || (charfont[1] & 0x80) || (charfont[1] & 0x40)); + } + else if (yis7) + { + return !(charfont[7] & 0x80) && ((charfont[7] & 0x40) || (charfont[6] & 0x80) || (charfont[6] & 0x40)); + } + else + { + return !(charfont[y] & 0x80) && ( + (charfont[y - 1] & 0x80) || (charfont[y - 1] & 0x40) || + (charfont[y] & 0x40) || + (charfont[y + 1] & 0x80) || (charfont[y + 1] & 0x40)); + } + } + else if (xis7) + { + if (yis0) + { + return !(*charfont & 0x01) && ((*charfont & 0x02) || (charfont[1] & 0x01) || (charfont[1] & 0x02)); + } + else if (yis7) + { + return !(charfont[7] & 0x01) && ((charfont[7] & 0x02) || (charfont[6] & 0x01) || (charfont[6] & 0x02)); + } + else + { + return !(charfont[y] & 0x01) && ( + (charfont[y - 1] & 0x01) || (charfont[y - 1] & 0x02) || + (charfont[y] & 0x02) || + (charfont[y + 1] & 0x01) || (charfont[y + 1] & 0x02)); + } + } + else + { + uint32_t b = 1 << (7 - x); + if (yis0) + { + return !(*charfont & b) && ( + (*charfont & (b << 1)) || (*charfont & (b >> 1)) || + (charfont[1] & (b << 1)) || (charfont[1] & b) || (charfont[1] & (b >> 1))); + } + else if (yis7) + { + return !(charfont[7] & b) && ( + (charfont[7] & (b << 1)) || (charfont[7] & (b >> 1)) || + (charfont[6] & (b << 1)) || (charfont[6] & b) || (charfont[6] & (b >> 1))); + } + else + { + return !(charfont[y] & b) && ( + (charfont[y] & (b << 1)) || (charfont[y] & (b >> 1)) || + (charfont[y - 1] & (b << 1)) || (charfont[y - 1] & b) || (charfont[y - 1] & (b >> 1)) || + (charfont[y + 1] & (b << 1)) || (charfont[y + 1] & b) || (charfont[y + 1] & (b >> 1))); + } + } +} + +static void drawChar(uint16_t* restrict buffer, uint32_t *x, uint32_t *y, uint32_t margin, char ch, uint16_t fc, uint16_t olc) +{ + uint32_t i, j; + uint8_t *charSprite; + if (ch == '\n') + { + *x = margin; + *y += 8; + } + else if(*y < (HOST_HEIGHT_RESOLUTION-1)) + { + charSprite = ch * 8 + n2DLib_font; + // Draw charSprite as monochrome 8*8 image using given color + for(i = 0; i < 8; i++) + { + for(j = 7; j; j--) + { + if((charSprite[i] >> j) & 1) + { + setPixel(buffer, *x + (7 - j), *y + i, fc); + } + else if(isOutlinePixel(charSprite, 7 - j, i)) + { + setPixel(buffer, *x + (7 - j), *y + i, olc); + } + } + } + *x += 8; + } +} + +static void drawString(uint16_t* restrict buffer, uint32_t *x, uint32_t *y, uint32_t _x, const char *str, uint16_t fc, uint16_t olc) +{ + uint32_t i; + size_t size_font; + + size_font = strnlen(str, (HOST_WIDTH_RESOLUTION/8)) + 1; + for(i = 0; i < size_font; i++) + drawChar(buffer, x, y, _x, str[i], fc, olc); +} + +void print_string(const char *s, const uint16_t fg_color, const uint16_t bg_color, uint32_t x, uint32_t y, uint16_t* restrict buffer) +{ + if (!s) return; + + drawString(buffer, &x, &y, 0, s, fg_color, bg_color); +} diff --git a/shell/menu/font_drawing.h b/shell/menu/font_drawing.h new file mode 100644 index 0000000..e18ea04 --- /dev/null +++ b/shell/menu/font_drawing.h @@ -0,0 +1,13 @@ +#ifndef FONT_DRAWING_H +#define FONT_DRAWING_H + +#include <stdint.h> +#include <string.h> + +#define TextWhite 65535 +#define TextRed ((255>>3)<<11) + ((0>>2)<<5) + (0>>3) +#define TextBlue ((0>>3)<<11) + ((0>>2)<<5) + (255>>3) + +void print_string(const char *s, const uint16_t fg_color, const uint16_t bg_color, uint32_t x, uint32_t y, uint16_t* restrict buffer); + +#endif diff --git a/shell/menu/font_menudata.h b/shell/menu/font_menudata.h new file mode 100644 index 0000000..f5a8cbc --- /dev/null +++ b/shell/menu/font_menudata.h @@ -0,0 +1,135 @@ +#ifndef n2DLIB_FONT
+#define n2DLIB_FONT
+
+static uint8_t n2DLib_font[] =
+{
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 000 (.) */
+ 0x7E, 0x81, 0xA5, 0x81, 0xBD, 0x99, 0x81, 0x7E, /* Char 001 (.) */
+ 0x7E, 0xFF, 0xDB, 0xFF, 0xC3, 0xE7, 0xFF, 0x7E, /* Char 002 (.) */
+ 0x6C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0x10, 0x00, /* Char 003 (.) */
+ 0x10, 0x38, 0x7C, 0xFE, 0x7C, 0x38, 0x10, 0x00, /* Char 004 (.) */
+ 0x38, 0x7C, 0x38, 0xFE, 0xFE, 0x7C, 0x38, 0x7C, /* Char 005 (.) */
+ 0x10, 0x10, 0x38, 0x7C, 0xFE, 0x7C, 0x38, 0x7C, /* Char 006 (.) */
+ 0x00, 0x00, 0x18, 0x3C, 0x3C, 0x18, 0x00, 0x00, /* Char 007 (.) */
+ 0xFF, 0xFF, 0xE7, 0xC3, 0xC3, 0xE7, 0xFF, 0xFF, /* Char 008 (.) */
+ 0x00, 0x3C, 0x66, 0x42, 0x42, 0x66, 0x3C, 0x00, /* Char 009 (.) */
+ 0xFF, 0xC3, 0x99, 0xBD, 0xBD, 0x99, 0xC3, 0xFF, /* Char 010 (.) */
+ 0x0F, 0x07, 0x0F, 0x7D, 0xCC, 0xCC, 0xCC, 0x78, /* Char 011 (.) */
+ 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x7E, 0x18, /* Char 012 (.) */
+ 0x3F, 0x33, 0x3F, 0x30, 0x30, 0x70, 0xF0, 0xE0, /* Char 013 (.) */
+ 0x7F, 0x63, 0x7F, 0x63, 0x63, 0x67, 0xE6, 0xC0, /* Char 014 (.) */
+ 0x99, 0x5A, 0x3C, 0xE7, 0xE7, 0x3C, 0x5A, 0x99, /* Char 015 (.) */
+ 0x80, 0xE0, 0xF8, 0xFE, 0xF8, 0xE0, 0x80, 0x00, /* Char 016 (.) */
+ 0x02, 0x0E, 0x3E, 0xFE, 0x3E, 0x0E, 0x02, 0x00, /* Char 017 (.) */
+ 0x18, 0x3C, 0x7E, 0x18, 0x18, 0x7E, 0x3C, 0x18, /* Char 018 (.) */
+ 0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x00, /* Char 019 (.) */
+ 0x7F, 0xDB, 0xDB, 0x7B, 0x1B, 0x1B, 0x1B, 0x00, /* Char 020 (.) */
+ 0x3E, 0x63, 0x38, 0x6C, 0x6C, 0x38, 0xCC, 0x78, /* Char 021 (.) */
+ 0x00, 0x00, 0x00, 0x00, 0x7E, 0x7E, 0x7E, 0x00, /* Char 022 (.) */
+ 0x18, 0x3C, 0x7E, 0x18, 0x7E, 0x3C, 0x18, 0xFF, /* Char 023 (.) */
+ 0x18, 0x3C, 0x7E, 0x18, 0x18, 0x18, 0x18, 0x00, /* Char 024 (.) */
+ 0x18, 0x18, 0x18, 0x18, 0x7E, 0x3C, 0x18, 0x00, /* Char 025 (.) */
+ 0x00, 0x18, 0x0C, 0xFE, 0x0C, 0x18, 0x00, 0x00, /* Char 026 (<=)*/
+ 0x00, 0x30, 0x60, 0xFE, 0x60, 0x30, 0x00, 0x00, /* Char 027 (.) */
+ 0x00, 0x00, 0xC0, 0xC0, 0xC0, 0xFE, 0x00, 0x00, /* Char 028 (.) */
+ 0x00, 0x24, 0x66, 0xFF, 0x66, 0x24, 0x00, 0x00, /* Char 029 (.) */
+ 0x00, 0x18, 0x3C, 0x7E, 0xFF, 0xFF, 0x00, 0x00, /* Char 030 (.) */
+ 0x00, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, 0x00, 0x00, /* Char 031 (.) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 032 ( ) */
+ 0x40, 0x40, 0x40, 0x40, 0x40, 0x00, 0x40, 0x00, /* Char 033 (!) */
+ 0x90, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 034 (") */
+ 0x50, 0x50, 0xF8, 0x50, 0xF8, 0x50, 0x50, 0x00, /* Char 035 (#) */
+ 0x20, 0x78, 0xA0, 0x70, 0x28, 0xF0, 0x20, 0x00, /* Char 036 ($) */
+ 0xC8, 0xC8, 0x10, 0x20, 0x40, 0x98, 0x98, 0x00, /* Char 037 (%) */
+ 0x70, 0x88, 0x50, 0x20, 0x54, 0x88, 0x74, 0x00, /* Char 038 (&) */
+ 0x60, 0x20, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 039 (') */
+ 0x20, 0x40, 0x80, 0x80, 0x80, 0x40, 0x20, 0x00, /* Char 040 (() */
+ 0x20, 0x10, 0x08, 0x08, 0x08, 0x10, 0x20, 0x00, /* Char 041 () */
+ 0x00, 0x20, 0xA8, 0x70, 0x70, 0xA8, 0x20, 0x00, /* Char 042 (*) */
+ 0x00, 0x00, 0x20, 0x20, 0xF8, 0x20, 0x20, 0x00, /* Char 043 (+) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x20, 0x40, /* Char 044 (,) */
+ 0x00, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x00, 0x00, /* Char 045 (-) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x60, 0x00, /* Char 046 (.) */
+ 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, /* Char 047 (/) */
+ 0x70, 0x88, 0x98, 0xA8, 0xC8, 0x88, 0x70, 0x00, /* Char 048 (0) */
+ 0x40, 0xC0, 0x40, 0x40, 0x40, 0x40, 0xE0, 0x00, /* Char 049 (1) */
+ 0x70, 0x88, 0x08, 0x10, 0x20, 0x40, 0xF8, 0x00, /* Char 050 (2) */
+ 0x70, 0x88, 0x08, 0x10, 0x08, 0x88, 0x70, 0x00, /* Char 051 (3) */
+ 0x08, 0x18, 0x28, 0x48, 0xFC, 0x08, 0x08, 0x00, /* Char 052 (4) */
+ 0xF8, 0x80, 0x80, 0xF0, 0x08, 0x88, 0x70, 0x00, /* Char 053 (5) */
+ 0x20, 0x40, 0x80, 0xF0, 0x88, 0x88, 0x70, 0x00, /* Char 054 (6) */
+ 0xF8, 0x08, 0x10, 0x20, 0x40, 0x40, 0x40, 0x00, /* Char 055 (7) */
+ 0x70, 0x88, 0x88, 0x70, 0x88, 0x88, 0x70, 0x00, /* Char 056 (8) */
+ 0x70, 0x88, 0x88, 0x78, 0x08, 0x08, 0x70, 0x00, /* Char 057 (9) */
+ 0x00, 0x00, 0x60, 0x60, 0x00, 0x60, 0x60, 0x00, /* Char 058 (:) */
+ 0x00, 0x00, 0x60, 0x60, 0x00, 0x60, 0x60, 0x20, /* Char 059 (;) */
+ 0x10, 0x20, 0x40, 0x80, 0x40, 0x20, 0x10, 0x00, /* Char 060 (<) */
+ 0x00, 0x00, 0xF8, 0x00, 0xF8, 0x00, 0x00, 0x00, /* Char 061 (=) */
+ 0x80, 0x40, 0x20, 0x10, 0x20, 0x40, 0x80, 0x00, /* Char 062 (>) */
+ 0x78, 0x84, 0x04, 0x08, 0x10, 0x00, 0x10, 0x00, /* Char 063 (?) */
+ 0x70, 0x88, 0x88, 0xA8, 0xB8, 0x80, 0x78, 0x00, /* Char 064 (@) */
+ 0x20, 0x50, 0x88, 0x88, 0xF8, 0x88, 0x88, 0x00, /* Char 065 (A) */
+ 0xF0, 0x88, 0x88, 0xF0, 0x88, 0x88, 0xF0, 0x00, /* Char 066 (B) */
+ 0x70, 0x88, 0x80, 0x80, 0x80, 0x88, 0x70, 0x00, /* Char 067 (C) */
+ 0xF0, 0x88, 0x88, 0x88, 0x88, 0x88, 0xF0, 0x00, /* Char 068 (D) */
+ 0xF8, 0x80, 0x80, 0xE0, 0x80, 0x80, 0xF8, 0x00, /* Char 069 (E) */
+ 0xF8, 0x80, 0x80, 0xE0, 0x80, 0x80, 0x80, 0x00, /* Char 070 (F) */
+ 0x70, 0x88, 0x80, 0x80, 0x98, 0x88, 0x78, 0x00, /* Char 071 (G) */
+ 0x88, 0x88, 0x88, 0xF8, 0x88, 0x88, 0x88, 0x00, /* Char 072 (H) */
+ 0xE0, 0x40, 0x40, 0x40, 0x40, 0x40, 0xE0, 0x00, /* Char 073 (I) */
+ 0x38, 0x10, 0x10, 0x10, 0x10, 0x90, 0x60, 0x00, /* Char 074 (J) */
+ 0x88, 0x90, 0xA0, 0xC0, 0xA0, 0x90, 0x88, 0x00, /* Char 075 (K) */
+ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xF8, 0x00, /* Char 076 (L) */
+ 0x82, 0xC6, 0xAA, 0x92, 0x82, 0x82, 0x82, 0x00, /* Char 077 (M) */
+ 0x84, 0xC4, 0xA4, 0x94, 0x8C, 0x84, 0x84, 0x00, /* Char 078 (N) */
+ 0x70, 0x88, 0x88, 0x88, 0x88, 0x88, 0x70, 0x00, /* Char 079 (O) */
+ 0xF0, 0x88, 0x88, 0xF0, 0x80, 0x80, 0x80, 0x00, /* Char 080 (P) */
+ 0x70, 0x88, 0x88, 0x88, 0xA8, 0x90, 0x68, 0x00, /* Char 081 (Q) */
+ 0xF0, 0x88, 0x88, 0xF0, 0xA0, 0x90, 0x88, 0x00, /* Char 082 (R) */
+ 0x70, 0x88, 0x80, 0x70, 0x08, 0x88, 0x70, 0x00, /* Char 083 (S) */
+ 0xF8, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, /* Char 084 (T) */
+ 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x70, 0x00, /* Char 085 (U) */
+ 0x88, 0x88, 0x88, 0x50, 0x50, 0x20, 0x20, 0x00, /* Char 086 (V) */
+ 0x82, 0x82, 0x82, 0x82, 0x92, 0x92, 0x6C, 0x00, /* Char 087 (W) */
+ 0x88, 0x88, 0x50, 0x20, 0x50, 0x88, 0x88, 0x00, /* Char 088 (X) */
+ 0x88, 0x88, 0x88, 0x50, 0x20, 0x20, 0x20, 0x00, /* Char 089 (Y) */
+ 0xF8, 0x08, 0x10, 0x20, 0x40, 0x80, 0xF8, 0x00, /* Char 090 (Z) */
+ 0xE0, 0x80, 0x80, 0x80, 0x80, 0x80, 0xE0, 0x00, /* Char 091 ([) */
+ 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x00, /* Char 092 (\) */
+ 0xE0, 0x20, 0x20, 0x20, 0x20, 0x20, 0xE0, 0x00, /* Char 093 (]) */
+ 0x20, 0x50, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 094 (^) */
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x00, /* Char 095 (_) */
+ 0x40, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 096 (`) */
+ 0x00, 0x00, 0x70, 0x08, 0x78, 0x88, 0x74, 0x00, /* Char 097 (a) */
+ 0x80, 0x80, 0xB0, 0xC8, 0x88, 0xC8, 0xB0, 0x00, /* Char 098 (b) */
+ 0x00, 0x00, 0x70, 0x88, 0x80, 0x88, 0x70, 0x00, /* Char 099 (c) */
+ 0x08, 0x08, 0x68, 0x98, 0x88, 0x98, 0x68, 0x00, /* Char 100 (d) */
+ 0x00, 0x00, 0x70, 0x88, 0xF8, 0x80, 0x70, 0x00, /* Char 101 (e) */
+ 0x30, 0x48, 0x40, 0xE0, 0x40, 0x40, 0x40, 0x00, /* Char 102 (f) */
+ 0x00, 0x00, 0x34, 0x48, 0x48, 0x38, 0x08, 0x30, /* Char 103 (g) */
+ 0x80, 0x80, 0xB0, 0xC8, 0x88, 0x88, 0x88, 0x00, /* Char 104 (h) */
+ 0x20, 0x00, 0x60, 0x20, 0x20, 0x20, 0x70, 0x00, /* Char 105 (i) */
+ 0x10, 0x00, 0x30, 0x10, 0x10, 0x10, 0x90, 0x60, /* Char 106 (j) */
+ 0x80, 0x80, 0x88, 0x90, 0xA0, 0xD0, 0x88, 0x00, /* Char 107 (k) */
+ 0xC0, 0x40, 0x40, 0x40, 0x40, 0x40, 0xE0, 0x00, /* Char 108 (l) */
+ 0x00, 0x00, 0xEC, 0x92, 0x92, 0x92, 0x92, 0x00, /* Char 109 (m) */
+ 0x00, 0x00, 0xB0, 0xC8, 0x88, 0x88, 0x88, 0x00, /* Char 110 (n) */
+ 0x00, 0x00, 0x70, 0x88, 0x88, 0x88, 0x70, 0x00, /* Char 111 (o) */
+ 0x00, 0x00, 0xB0, 0xC8, 0xC8, 0xB0, 0x80, 0x80, /* Char 112 (p) */
+ 0x00, 0x00, 0x68, 0x98, 0x98, 0x68, 0x08, 0x08, /* Char 113 (q) */
+ 0x00, 0x00, 0xB0, 0xC8, 0x80, 0x80, 0x80, 0x00, /* Char 114 (r) */
+ 0x00, 0x00, 0x78, 0x80, 0x70, 0x08, 0xF0, 0x00, /* Char 115 (s) */
+ 0x40, 0x40, 0xE0, 0x40, 0x40, 0x50, 0x20, 0x00, /* Char 116 (t) */
+ 0x00, 0x00, 0x88, 0x88, 0x88, 0x98, 0x68, 0x00, /* Char 117 (u) */
+ 0x00, 0x00, 0x88, 0x88, 0x88, 0x50, 0x20, 0x00, /* Char 118 (v) */
+ 0x00, 0x00, 0x82, 0x82, 0x92, 0x92, 0x6C, 0x00, /* Char 119 (w) */
+ 0x00, 0x00, 0x88, 0x50, 0x20, 0x50, 0x88, 0x00, /* Char 120 (x) */
+ 0x00, 0x00, 0x88, 0x88, 0x98, 0x68, 0x08, 0x70, /* Char 121 (y) */
+ 0x00, 0x00, 0xF8, 0x10, 0x20, 0x40, 0xF8, 0x00, /* Char 122 (z) */
+ 0x10, 0x20, 0x20, 0x40, 0x20, 0x20, 0x10, 0x00, /* Char 123 ({) */
+ 0x40, 0x40, 0x40, 0x00, 0x40, 0x40, 0x40, 0x00, /* Char 124 (|) */
+ 0x40, 0x20, 0x20, 0x10, 0x20, 0x20, 0x40, 0x00, /* Char 125 (}) */
+ 0x76, 0xDC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* Char 126 (~) */
+ 0x00, 0x10, 0x38, 0x6C, 0xC6, 0xC6, 0xFE, 0x00 /* Char 127 (.) */
+};
+#endif
diff --git a/shell/menu/menu.c b/shell/menu/menu.c new file mode 100644 index 0000000..70096bf --- /dev/null +++ b/shell/menu/menu.c @@ -0,0 +1,597 @@ +#include <stdio.h> +#include <stdlib.h> +#include <stdint.h> +#include <libgen.h> +#include <errno.h> +#include <sys/stat.h> +#include <unistd.h> +#include <time.h> +#include <SDL/SDL.h> + +#include "scaler.h" +#include "font_drawing.h" +#include "sound_output.h" +#include "video_blit.h" +#include "config.h" +#include "menu.h" + +t_config option; +uint32_t emulator_state = 0; + +extern uint8_t exit_snes; + +static char home_path[256], save_path[256], sram_path[256], conf_path[256], rtc_path[256]; +static uint32_t controls_chosen = 0; + +extern SDL_Surface *sdl_screen; +extern char GameName_emu[512]; + +extern void SRAM_file(char* path, uint_fast8_t state); +extern void RTC_Save(char* path, uint_fast8_t state); +extern void SaveState(char* path, uint_fast8_t state); +extern void SRAM_Save(char* path, uint_fast8_t state); + +static uint8_t selectpressed = 0; +static uint8_t save_slot = 0; +static const int8_t upscalers_available = 2 +#ifdef SCALE2X_UPSCALER ++1 +#endif +; + +static void SaveState_Menu(uint_fast8_t load_mode, uint_fast8_t slot) +{ + char tmp[512]; + snprintf(tmp, sizeof(tmp), "%s/%s_%d.sts", save_path, GameName_emu, slot); + SaveState(tmp,load_mode); +} + +static void SRAM_Menu(uint_fast8_t load_mode) +{ + char tmp[512]; + snprintf(tmp, sizeof(tmp), "%s/%s.srm", sram_path, GameName_emu); + SRAM_Save(tmp,load_mode); +} + +static void RTC_Menu(uint_fast8_t load_mode) +{ + char tmp[512]; + snprintf(tmp, sizeof(tmp), "%s/%s.rtc", rtc_path, GameName_emu); + RTC_Save(tmp,load_mode); +} + +static void config_load() +{ + uint_fast8_t i; + char config_path[512]; + FILE* fp; + snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu); + + fp = fopen(config_path, "rb"); + if (fp) + { + fread(&option, sizeof(option), sizeof(int8_t), fp); + fclose(fp); + } + else + { + /* Default mapping for Horizontal */ + option.config_buttons[0][0] = 273; + option.config_buttons[0][1] = 275; + option.config_buttons[0][2] = 274; + option.config_buttons[0][3] = 276; + + option.config_buttons[0][4] = 306; + option.config_buttons[0][5] = 308; + option.config_buttons[0][6] = 304; + option.config_buttons[0][7] = 32; + + option.config_buttons[0][8] = 9; + option.config_buttons[0][9] = 8; + + option.config_buttons[0][10] = 13; + option.config_buttons[0][11] = 27; + + option.fullscreen = 1; + } +} + +static void config_save() +{ + FILE* fp; + char config_path[512]; + snprintf(config_path, sizeof(config_path), "%s/%s.cfg", conf_path, GameName_emu); + + fp = fopen(config_path, "wb"); + if (fp) + { + fwrite(&option, sizeof(option), sizeof(int8_t), fp); + fclose(fp); + } +} + +static const char* Return_Text_Button(uint32_t button) +{ + switch(button) + { + /* UP button */ + case 273: + return "DPAD UP"; + break; + /* DOWN button */ + case 274: + return "DPAD DOWN"; + break; + /* LEFT button */ + case 276: + return "DPAD LEFT"; + break; + /* RIGHT button */ + case 275: + return "DPAD RIGHT"; + break; + /* A button */ + case 306: + return "A button"; + break; + /* B button */ + case 308: + return "B button"; + break; + /* X button */ + case 304: + return "X button"; + break; + /* Y button */ + case 32: + return "Y button"; + break; + /* L button */ + case 9: + return "L button"; + break; + /* R button */ + case 8: + return "R button"; + break; + /* Power button */ + case 279: + return "L2 button"; + break; + /* Brightness */ + case 51: + return "R2 button"; + break; + /* Volume - */ + case 38: + return "Volume -"; + break; + /* Volume + */ + case 233: + return "Volume +"; + break; + /* Start */ + case 13: + return "Start button"; + break; + /* Select */ + case 1: + return "Select button"; + break; + default: + return "Unknown key"; + break; + case 0: + return "..."; + break; + } +} + +static void Input_Remapping() +{ + SDL_Event Event; + char text[50]; + uint32_t pressed = 0; + int32_t currentselection = 1; + int32_t exit_input = 0; + uint32_t exit_map = 0; + + while(!exit_input) + { + pressed = 0; + SDL_FillRect( backbuffer, NULL, 0 ); + + while (SDL_PollEvent(&Event)) + { + if (Event.type == SDL_KEYDOWN) + { + switch(Event.key.keysym.sym) + { + case SDLK_UP: + currentselection--; + if (currentselection < 1) + { + if (currentselection > 9) currentselection = 12; + else currentselection = 9; + } + break; + case SDLK_DOWN: + currentselection++; + if (currentselection == 10) + { + currentselection = 1; + } + break; + case SDLK_LCTRL: + case SDLK_RETURN: + pressed = 1; + break; + case SDLK_ESCAPE: + option.config_buttons[controls_chosen][currentselection - 1] = 0; + break; + case SDLK_LALT: + exit_input = 1; + break; + case SDLK_LEFT: + if (currentselection > 9) currentselection -= 9; + break; + case SDLK_RIGHT: + if (currentselection < 10) currentselection += 9; + break; + case SDLK_BACKSPACE: + controls_chosen = 1; + break; + case SDLK_TAB: + controls_chosen = 0; + break; + default: + break; + } + } + } + + if (pressed) + { + SDL_Delay(1); + switch(currentselection) + { + default: + exit_map = 0; + while( !exit_map ) + { + SDL_FillRect( backbuffer, NULL, 0 ); + print_string("Please press button for mapping", TextWhite, TextBlue, 37, 108, backbuffer->pixels); + bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels); + + while (SDL_PollEvent(&Event)) + { + if (Event.type == SDL_KEYDOWN) + { + if (Event.key.keysym.sym != SDLK_RCTRL) + { + option.config_buttons[controls_chosen][currentselection - 1] = Event.key.keysym.sym; + exit_map = 1; + } + } + } + SDL_Flip(sdl_screen); + } + break; + } + } + + if (currentselection > 12) currentselection = 12; + + if (controls_chosen == 0) print_string("Player 1", TextWhite, 0, 100, 10, backbuffer->pixels); + else print_string("Player 2", TextWhite, 0, 100, 10, backbuffer->pixels); + + print_string("Press [A] to map to a button", TextWhite, TextBlue, 50, 210, backbuffer->pixels); + print_string("Press [B] to Exit", TextWhite, TextBlue, 85, 225, backbuffer->pixels); + + snprintf(text, sizeof(text), "UP : %d\n", (option.config_buttons[controls_chosen][0])); + if (currentselection == 1) print_string(text, TextRed, 0, 5, 25+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 25+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "DOWN : %d\n", (option.config_buttons[controls_chosen][1])); + if (currentselection == 2) print_string(text, TextRed, 0, 5, 45+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 45+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "LEFT : %d\n", (option.config_buttons[controls_chosen][2])); + if (currentselection == 3) print_string(text, TextRed, 0, 5, 65+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 65+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "RIGHT : %d\n", (option.config_buttons[controls_chosen][3])); + if (currentselection == 4) print_string(text, TextRed, 0, 5, 85+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 85+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "A : %d\n", (option.config_buttons[controls_chosen][4])); + if (currentselection == 5) print_string(text, TextRed, 0, 5, 105+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 105+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "B : %d\n", (option.config_buttons[controls_chosen][5])); + if (currentselection == 6) print_string(text, TextRed, 0, 5, 125+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 125+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "X : %d\n", (option.config_buttons[controls_chosen][6])); + if (currentselection == 7) print_string(text, TextRed, 0, 5, 145+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 145+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "Y : %d\n", (option.config_buttons[controls_chosen][7])); + if (currentselection == 8) print_string(text, TextRed, 0, 5, 165+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 165+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "L : %d\n", (option.config_buttons[controls_chosen][8])); + if (currentselection == 9) print_string(text, TextRed, 0, 5, 185+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 185+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "R : %d\n", (option.config_buttons[controls_chosen][9])); + if (currentselection == 10) print_string(text, TextRed, 0, 165, 25+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 165, 25+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "START : %d\n", (option.config_buttons[controls_chosen][10])); + if (currentselection == 11) print_string(text, TextRed, 0, 165, 45+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 165, 45+2, backbuffer->pixels); + + snprintf(text, sizeof(text), "SELECT : %d\n", (option.config_buttons[controls_chosen][11])); + if (currentselection == 12) print_string(text, TextRed, 0, 165, 65+2, backbuffer->pixels); + else print_string(text, TextWhite, 0, 165, 65+2, backbuffer->pixels); + + bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels); + SDL_Flip(sdl_screen); + } + + config_save(); +} + +void Menu() +{ + char text[50]; + int16_t pressed = 0; + int16_t currentselection = 1; + SDL_Rect dstRect; + SDL_Event Event; + + Set_Video_Menu(); + + /* Save sram settings each time we bring up the menu */ + SRAM_Menu(0); + RTC_Menu(0); + + while (((currentselection != 1) && (currentselection != 6)) || (!pressed)) + { + pressed = 0; + + SDL_FillRect( backbuffer, NULL, 0 ); + + print_string("SNESEmu - Built on " __DATE__, TextWhite, 0, 5, 15, backbuffer->pixels); + + if (currentselection == 1) print_string("Continue", TextRed, 0, 5, 45, backbuffer->pixels); + else print_string("Continue", TextWhite, 0, 5, 45, backbuffer->pixels); + + snprintf(text, sizeof(text), "Load State %d", save_slot); + + if (currentselection == 2) print_string(text, TextRed, 0, 5, 65, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 65, backbuffer->pixels); + + snprintf(text, sizeof(text), "Save State %d", save_slot); + + if (currentselection == 3) print_string(text, TextRed, 0, 5, 85, backbuffer->pixels); + else print_string(text, TextWhite, 0, 5, 85, backbuffer->pixels); + + if (currentselection == 4) + { + switch(option.fullscreen) + { + case 0: + print_string("Scaling : Native", TextRed, 0, 5, 105, backbuffer->pixels); + break; + case 1: + print_string("Scaling : Stretched", TextRed, 0, 5, 105, backbuffer->pixels); + break; + case 2: + print_string("Scaling : Bilinear", TextRed, 0, 5, 105, backbuffer->pixels); + break; + case 3: + print_string("Scaling : EPX/Scale2x", TextRed, 0, 5, 105, backbuffer->pixels); + break; + } + } + else + { + switch(option.fullscreen) + { + case 0: + print_string("Scaling : Native", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + case 1: + print_string("Scaling : Stretched", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + case 2: + print_string("Scaling : Bilinear", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + case 3: + print_string("Scaling : EPX/Scale2x", TextWhite, 0, 5, 105, backbuffer->pixels); + break; + } + } + + if (currentselection == 5) print_string("Input remapping", TextRed, 0, 5, 125, backbuffer->pixels); + else print_string("Input remapping", TextWhite, 0, 5, 125, backbuffer->pixels); + + if (currentselection == 6) print_string("Quit", TextRed, 0, 5, 145, backbuffer->pixels); + else print_string("Quit", TextWhite, 0, 5, 145, backbuffer->pixels); + + print_string("Libretro Fork by gameblabla", TextWhite, 0, 5, 205, backbuffer->pixels); + print_string("Credits: Snes9x dev team, libretro", TextWhite, 0, 5, 225, backbuffer->pixels); + + while (SDL_PollEvent(&Event)) + { + if (Event.type == SDL_KEYDOWN) + { + switch(Event.key.keysym.sym) + { + case SDLK_UP: + currentselection--; + if (currentselection == 0) + currentselection = 6; + break; + case SDLK_DOWN: + currentselection++; + if (currentselection == 7) + currentselection = 1; + break; + case SDLK_END: + case SDLK_RCTRL: + case SDLK_LALT: + pressed = 1; + currentselection = 1; + break; + case SDLK_LCTRL: + case SDLK_RETURN: + pressed = 1; + break; + case SDLK_LEFT: + switch(currentselection) + { + case 2: + case 3: + if (save_slot > 0) save_slot--; + break; + case 4: + option.fullscreen--; + if (option.fullscreen < 0) + option.fullscreen = upscalers_available; + break; + } + break; + case SDLK_RIGHT: + switch(currentselection) + { + case 2: + case 3: + save_slot++; + if (save_slot == 10) + save_slot = 9; + break; + case 4: + option.fullscreen++; + if (option.fullscreen > upscalers_available) + option.fullscreen = 0; + break; + } + break; + default: + break; + } + } + else if (Event.type == SDL_QUIT) + { + currentselection = 6; + pressed = 1; + } + } + + if (pressed) + { + switch(currentselection) + { + case 5: + Input_Remapping(); + break; + case 4 : + option.fullscreen++; + if (option.fullscreen > upscalers_available) + option.fullscreen = 0; + break; + case 2 : + SaveState_Menu(1, save_slot); + currentselection = 1; + break; + case 3 : + SaveState_Menu(0, save_slot); + currentselection = 1; + break; + default: + break; + } + } + + bitmap_scale(0,0,320,240,sdl_screen->w,sdl_screen->h,320,0,(uint16_t* restrict)backbuffer->pixels,(uint16_t* restrict)sdl_screen->pixels); + SDL_Flip(sdl_screen); + } + + SDL_FillRect(sdl_screen, NULL, 0); + SDL_Flip(sdl_screen); + #ifdef SDL_TRIPLEBUF + SDL_FillRect(sdl_screen, NULL, 0); + SDL_Flip(sdl_screen); + #endif + + if (currentselection == 6) + { + exit_snes = 1; + } + + /* Switch back to emulator core */ + emulator_state = 0; + Set_Video_InGame(); +} + +static void Cleanup(void) +{ +#ifdef SCALE2X_UPSCALER + if (scale2x_buf) SDL_FreeSurface(scale2x_buf); +#endif + if (sdl_screen) SDL_FreeSurface(sdl_screen); + if (backbuffer) SDL_FreeSurface(backbuffer); + + // Deinitialize audio and video output + Audio_Close(); + + SDL_Quit(); +} + +void Init_Configuration() +{ + snprintf(home_path, sizeof(home_path), "%s/.snesemu", getenv("HOME")); + + snprintf(conf_path, sizeof(conf_path), "%s/conf", home_path); + snprintf(save_path, sizeof(save_path), "%s/sstates", home_path); + snprintf(sram_path, sizeof(sram_path), "%s/sram", home_path); + snprintf(rtc_path, sizeof(sram_path), "%s/rtc", home_path); + + /* We check first if folder does not exist. + * Let's only try to create it if so in order to decrease boot times. + * */ + + if (access( home_path, F_OK ) == -1) + { + mkdir(home_path, 0755); + } + + if (access( save_path, F_OK ) == -1) + { + mkdir(save_path, 0755); + } + + if (access( conf_path, F_OK ) == -1) + { + mkdir(conf_path, 0755); + } + + if (access( sram_path, F_OK ) == -1) + { + mkdir(sram_path, 0755); + } + + if (access( rtc_path, F_OK ) == -1) + { + mkdir(rtc_path, 0755); + } + + /* Load sram file if it exists */ + SRAM_Menu(1); + RTC_Menu(1); + + config_load(); +} diff --git a/shell/menu/menu.h b/shell/menu/menu.h new file mode 100644 index 0000000..8b81ac3 --- /dev/null +++ b/shell/menu/menu.h @@ -0,0 +1,18 @@ +#ifndef MENU_H +#define MENU_H + +#include <stdint.h> + +#ifndef PATH_MAX +#define PATH_MAX 2048 +#endif + +#define RGB565(r,g,b) ((r << 8) | (g << 3) | (b >> 3)) + +extern uint32_t emulator_state; +extern uint32_t done; + +extern void Menu(void); +extern void Init_Configuration(void); + +#endif diff --git a/shell/other/compatibility_layer.c b/shell/other/compatibility_layer.c new file mode 100644 index 0000000..fea850b --- /dev/null +++ b/shell/other/compatibility_layer.c @@ -0,0 +1,185 @@ +#include <SDL/SDL.h> +#include <portaudio.h> +#include "main.h" +#include "snes9x.h" +#include "soundux.h" +#include "memmap.h" +#include "apu.h" +#include "cheats.h" +#include "display.h" +#include "gfx.h" +#include "cpuexec.h" +#include "spc7110.h" +#include "srtc.h" +#include "sa1.h" +#include "scaler.h" + +const char* S9xGetFilename(const char* in) +{ + static char filename [PATH_MAX + 1]; + char drive [_MAX_DRIVE + 1]; + char dir [_MAX_DIR + 1]; + char fname [_MAX_FNAME + 1]; + char ext [_MAX_EXT + 1]; + _splitpath(Memory.ROMFilename, drive, dir, fname, ext); + _makepath(filename, drive, dir, fname, in); + return filename; +} + +void S9xMessage(int a, int b, const char* msg) +{ + //printf("%s\n", msg); +} + +const char* S9xGetDirectory(uint32_t dirtype) { return NULL; } + +void S9xDeinitDisplay(void) +{ +#ifdef DS2_DMA + if (GFX.Screen_buffer) + AlignedFree(GFX.Screen, PtrAdj.GFXScreen); +#elif defined(_3DS) + if (GFX.Screen_buffer) + linearFree(GFX.Screen_buffer); +#else + if (GFX.Screen_buffer) + free(GFX.Screen_buffer); +#endif + if (GFX.SubScreen_buffer) + free(GFX.SubScreen_buffer); + if (GFX.ZBuffer_buffer) + free(GFX.ZBuffer_buffer); + if (GFX.SubZBuffer_buffer) + free(GFX.SubZBuffer_buffer); + + GFX.Screen = NULL; + GFX.Screen_buffer = NULL; + GFX.SubScreen = NULL; + GFX.SubScreen_buffer = NULL; + GFX.ZBuffer = NULL; + GFX.ZBuffer_buffer = NULL; + GFX.SubZBuffer = NULL; + GFX.SubZBuffer_buffer = NULL; +} + +void S9xInitDisplay(void) +{ + int32_t h = IMAGE_HEIGHT; + int32_t safety = 32; + + GFX.Pitch = IMAGE_WIDTH * 2; +#ifdef DS2_DMA + GFX.Screen_buffer = (uint8_t *) AlignedMalloc(GFX.Pitch * h + safety, 32, &PtrAdj.GFXScreen); +#elif defined(_3DS) + safety = 0x80; + GFX.Screen_buffer = (uint8_t *) linearMemAlign(GFX.Pitch * h + safety, 0x80); +#else + GFX.Screen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety); +#endif + GFX.SubScreen_buffer = (uint8_t *) malloc(GFX.Pitch * h + safety); + GFX.ZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety); + GFX.SubZBuffer_buffer = (uint8_t *) malloc((GFX.Pitch >> 1) * h + safety); + + GFX.Screen = GFX.Screen_buffer + safety; + GFX.SubScreen = GFX.SubScreen_buffer + safety; + GFX.ZBuffer = GFX.ZBuffer_buffer + safety; + GFX.SubZBuffer = GFX.SubZBuffer_buffer + safety; + + GFX.Delta = (GFX.SubScreen - GFX.Screen) >> 1; +} + +void _splitpath (const char *path, char *drive, char *dir, char *fname, char *ext) +{ + char *slash = strrchr ((char *) path, SLASH_CHAR); + char *dot = strrchr ((char *) path, '.'); + + *drive = '\0'; + + if (dot && slash && dot < slash) + { + dot = 0; + } + + if (!slash) + { + *dir = '\0'; + strcpy (fname, path); + + if (dot) + { + fname[dot - path] = '\0'; + strcpy (ext, dot + 1); + } + else + { + *ext = '\0'; + } + } + else + { + strcpy (dir, path); + dir[slash - path] = '\0'; + strcpy (fname, slash + 1); + + if (dot) + { + fname[(dot - slash) - 1] = '\0'; + strcpy (ext, dot + 1); + } + else + { + *ext = '\0'; + } + } + + return; +} + +void _makepath (char *path, const char *drive, const char *dir, const char *fname,const char *ext) +{ + if (dir && *dir) + { + strcpy (path, dir); + strcat (path, "/"); + } + else + *path = '\0'; + + strcat (path, fname); + + if (ext && *ext) + { + strcat (path, "."); + strcat (path, ext); + } + + return; +} + + +bool S9xReadMousePosition(int32_t which1, int32_t* x, int32_t* y, uint32_t* buttons) +{ + (void) which1; + (void) x; + (void) y; + (void) buttons; + return false; +} + +bool S9xReadSuperScopePosition(int32_t* x, int32_t* y, uint32_t* buttons) +{ + (void) x; + (void) y; + (void) buttons; + return true; +} + +bool JustifierOffscreen(void) +{ + return false; +} + +void JustifierButtons(uint32_t* justifiers) +{ + (void) justifiers; +} diff --git a/shell/scalers/scaler.c b/shell/scalers/scaler.c new file mode 100644 index 0000000..3aeea05 --- /dev/null +++ b/shell/scalers/scaler.c @@ -0,0 +1,139 @@ +#include <stdio.h>
+#include <stdint.h>
+#include "scaler.h"
+
+#define AVERAGE(z, x) ((((z) & 0xF7DEF7DE) >> 1) + (((x) & 0xF7DEF7DE) >> 1))
+#define AVERAGEHI(AB) ((((AB) & 0xF7DE0000) >> 1) + (((AB) & 0xF7DE) << 15))
+#define AVERAGELO(CD) ((((CD) & 0xF7DE) >> 1) + (((CD) & 0xF7DE0000) >> 17))
+
+// Support math
+#define Half(A) (((A) >> 1) & 0x7BEF)
+#define Quarter(A) (((A) >> 2) & 0x39E7)
+// Error correction expressions to piece back the lower bits together
+#define RestHalf(A) ((A) & 0x0821)
+#define RestQuarter(A) ((A) & 0x1863)
+
+// Error correction expressions for quarters of pixels
+#define Corr1_3(A, B) Quarter(RestQuarter(A) + (RestHalf(B) << 1) + RestQuarter(B))
+#define Corr3_1(A, B) Quarter((RestHalf(A) << 1) + RestQuarter(A) + RestQuarter(B))
+
+// Error correction expressions for halves
+#define Corr1_1(A, B) ((A) & (B) & 0x0821)
+
+// Quarters
+#define Weight1_3(A, B) (Quarter(A) + Half(B) + Quarter(B) + Corr1_3(A, B))
+#define Weight3_1(A, B) (Half(A) + Quarter(A) + Quarter(B) + Corr3_1(A, B))
+
+// Halves
+#define Weight1_1(A, B) (Half(A) + Half(B) + Corr1_1(A, B))
+
+
+void upscale_256x240_to_320x240_bilinearish(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height)
+{
+ uint16_t* Src16 = (uint16_t*) src;
+ uint16_t* Dst16 = (uint16_t*) dst;
+ // There are 64 blocks of 4 pixels horizontally, and 239 of 1 vertically.
+ // Each block of 4x1 becomes 5x1.
+ uint32_t BlockX, BlockY;
+ uint16_t* BlockSrc;
+ uint16_t* BlockDst;
+ for (BlockY = 0; BlockY < height; BlockY++)
+ {
+ BlockSrc = Src16 + BlockY * 512 * 1;
+ BlockDst = Dst16 + BlockY * 320 * 1;
+ for (BlockX = 0; BlockX < 64; BlockX++)
+ {
+ /* Horizontally:
+ * Before(4):
+ * (a)(b)(c)(d)
+ * After(5):
+ * (a)(abbb)(bc)(cccd)(d)
+ */
+
+ // -- Row 1 --
+ uint16_t _1 = *(BlockSrc );
+ *(BlockDst ) = _1;
+ uint16_t _2 = *(BlockSrc + 1);
+ *(BlockDst + 1) = Weight1_3( _1, _2);
+ uint16_t _3 = *(BlockSrc + 2);
+ *(BlockDst + 2) = Weight1_1( _2, _3);
+ uint16_t _4 = *(BlockSrc + 3);
+ *(BlockDst + 3) = Weight3_1( _3, _4);
+ *(BlockDst + 4) = _4;
+
+ BlockSrc += 4;
+ BlockDst += 5;
+ }
+ }
+}
+
+void upscale_256xXXX_to_320x240(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height)
+{
+ uint_fast16_t midh = 240;
+ uint_fast16_t Eh = 0;
+ uint_fast16_t source = 0;
+ uint_fast16_t dh = 0;
+ uint_fast8_t y, x;
+
+ for (y = 0; y < 240; y++)
+ {
+ source = dh * width;
+
+ for (x = 0; x < 320/10; x++)
+ {
+ register uint32_t ab, cd, ef, gh;
+
+ __builtin_prefetch(dst + 4, 1);
+ __builtin_prefetch(src + source + 4, 0);
+
+ ab = src[source] & 0xF7DEF7DE;
+ cd = src[source + 1] & 0xF7DEF7DE;
+ ef = src[source + 2] & 0xF7DEF7DE;
+ gh = src[source + 3] & 0xF7DEF7DE;
+
+ if(Eh >= midh)
+ {
+ ab = AVERAGE(ab, src[source + width/2]) & 0xF7DEF7DE; // to prevent overflow
+ cd = AVERAGE(cd, src[source + width/2 + 1]) & 0xF7DEF7DE; // to prevent overflow
+ ef = AVERAGE(ef, src[source + width/2 + 2]) & 0xF7DEF7DE; // to prevent overflow
+ gh = AVERAGE(gh, src[source + width/2 + 3]) & 0xF7DEF7DE; // to prevent overflow
+ }
+
+ *dst++ = ab;
+ *dst++ = ((ab >> 17) + ((cd & 0xFFFF) >> 1)) + (cd << 16);
+ *dst++ = (cd >> 16) + (ef << 16);
+ *dst++ = (ef >> 16) + (((ef & 0xFFFF0000) >> 1) + ((gh & 0xFFFF) << 15));
+ *dst++ = gh;
+
+ source += 4;
+
+ }
+ Eh += height; if(Eh >= 240) { Eh -= 240; dh++; }
+ }
+}
+
+
+/* alekmaul's scaler taken from mame4all */
+void bitmap_scale(uint32_t startx, uint32_t starty, uint32_t viswidth, uint32_t visheight, uint32_t newwidth, uint32_t newheight,uint32_t pitchsrc,uint32_t pitchdest, uint16_t* restrict src, uint16_t* restrict dst)
+{
+ uint32_t W,H,ix,iy,x,y;
+ x=startx<<16;
+ y=starty<<16;
+ W=newwidth;
+ H=newheight;
+ ix=(viswidth<<16)/W;
+ iy=(visheight<<16)/H;
+
+ do
+ {
+ uint16_t* restrict buffer_mem=&src[(y>>16)*pitchsrc];
+ W=newwidth; x=startx<<16;
+ do
+ {
+ *dst++=buffer_mem[x>>16];
+ x+=ix;
+ } while (--W);
+ dst+=pitchdest;
+ y+=iy;
+ } while (--H);
+}
diff --git a/shell/scalers/scaler.h b/shell/scalers/scaler.h new file mode 100644 index 0000000..f220800 --- /dev/null +++ b/shell/scalers/scaler.h @@ -0,0 +1,11 @@ +#ifndef SCALER_H
+#define SCALER_H
+
+#include <stdint.h>
+
+/* Generic */
+extern void bitmap_scale(uint32_t startx, uint32_t starty, uint32_t viswidth, uint32_t visheight, uint32_t newwidth, uint32_t newheight,uint32_t pitchsrc,uint32_t pitchdest, uint16_t* restrict src, uint16_t* restrict dst);
+extern void upscale_256xXXX_to_320x240(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height);
+extern void upscale_256x240_to_320x240_bilinearish(uint32_t* restrict dst, uint32_t* restrict src, uint_fast16_t width, uint_fast16_t height);
+
+#endif
diff --git a/shell/video/retrostone/video_blit.c b/shell/video/retrostone/video_blit.c new file mode 100644 index 0000000..be84dd1 --- /dev/null +++ b/shell/video/retrostone/video_blit.c @@ -0,0 +1,155 @@ +/* Cygne + * + * Copyright notice for this file: + * Copyright (C) 2002 Dox dox@space.pl + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <stdio.h> +#include <stdlib.h> +#include <stdint.h> +#include <SDL/SDL.h> +#include <sys/time.h> +#include <sys/types.h> +#include "mednafen.h" +#include "mempatcher.h" +#include "wswan/gfx.h" +#include "wswan/wswan-memory.h" +#include "wswan/sound.h" +#include "wswan/interrupt.h" +#include "wswan/v30mz.h" +#include "wswan/rtc.h" +#include "wswan/gfx.h" +#include "wswan/eeprom.h" + +#include "video_blit.h" +#include "scaler.h" +#include "config.h" + +SDL_Surface *sdl_screen, *backbuffer, *wswan_vs, *wswan_vs_rot; + +uint32_t width_of_surface; +uint32_t* Draw_to_Virtual_Screen; + +void Init_Video() +{ + SDL_Init( SDL_INIT_VIDEO ); + + SDL_ShowCursor(0); + + sdl_screen = SDL_SetVideoMode(0, 0, 16, SDL_HWSURFACE); + + backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, 0,0,0,0); + + wswan_vs = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_WIDTH, INTERNAL_WSWAN_HEIGHT, 16, 0,0,0,0); + + wswan_vs_rot = SDL_CreateRGBSurface(SDL_SWSURFACE, INTERNAL_WSWAN_HEIGHT, INTERNAL_WSWAN_WIDTH, 16, 0,0,0,0); + + Set_Video_InGame(); +} + +void Set_Video_Menu() +{ + if (sdl_screen->w != HOST_WIDTH_RESOLUTION) + { + memcpy(wswan_vs->pixels, sdl_screen->pixels, (INTERNAL_WSWAN_WIDTH * INTERNAL_WSWAN_HEIGHT)*2); + sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE); + } +} + +void Set_Video_InGame() +{ + if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE); + Draw_to_Virtual_Screen = wswan_vs->pixels; + width_of_surface = INTERNAL_WSWAN_WIDTH; +} + +void Video_Close() +{ + if (sdl_screen) SDL_FreeSurface(sdl_screen); + if (backbuffer) SDL_FreeSurface(backbuffer); + if (wswan_vs) SDL_FreeSurface(wswan_vs); + if (wswan_vs_rot) SDL_FreeSurface(wswan_vs_rot); + SDL_Quit(); +} + +void Update_Video_Menu() +{ + SDL_Flip(sdl_screen); +} + +static void rotate_90_ccw(uint16_t* restrict dst, uint16_t* restrict src) +{ + int32_t h = 224, w = 144; + src += w * h - 1; + for (int32_t col = w - 1; col >= 0; --col) + { + uint16_t *outcol = dst + col; + for(int32_t row = 0; row < h; ++row, outcol += w) + { + *outcol = *src--; + } + } +} + +void Update_Video_Ingame() +{ + uint32_t internal_width, internal_height, keep_aspect_width, keep_aspect_height; + uint16_t* restrict source_graph; + + if ((Wswan_IsVertical() == 1 && option.orientation_settings != 2) || option.orientation_settings == 1) + { + rotate_90_ccw((uint16_t* restrict)wswan_vs_rot->pixels, (uint16_t* restrict)wswan_vs->pixels); + internal_width = INTERNAL_WSWAN_HEIGHT; + internal_height = INTERNAL_WSWAN_WIDTH; + source_graph = (uint16_t* restrict)wswan_vs_rot->pixels; + keep_aspect_width = ((HOST_HEIGHT_RESOLUTION / INTERNAL_WSWAN_HEIGHT) * INTERNAL_WSWAN_WIDTH) / 2; + if (keep_aspect_width > HOST_WIDTH_RESOLUTION) keep_aspect_width -= HOST_WIDTH_RESOLUTION/2; + keep_aspect_height = HOST_HEIGHT_RESOLUTION; + } + else + { + internal_width = INTERNAL_WSWAN_WIDTH; + internal_height = INTERNAL_WSWAN_HEIGHT; + source_graph = (uint16_t* restrict)wswan_vs->pixels; + keep_aspect_width = HOST_WIDTH_RESOLUTION; + keep_aspect_height = ((HOST_WIDTH_RESOLUTION / INTERNAL_WSWAN_WIDTH) * INTERNAL_WSWAN_HEIGHT); + if (keep_aspect_height > HOST_HEIGHT_RESOLUTION) keep_aspect_height -= HOST_HEIGHT_RESOLUTION/4; + } + + if (SDL_LockSurface(sdl_screen) == 0) + { + switch(option.fullscreen) + { + // Fullscreen + case 0: + bitmap_scale(0,0,internal_width,internal_height,internal_width*2,internal_height*2,internal_width, HOST_WIDTH_RESOLUTION - (internal_width*2),(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-(internal_width*2))/2+(HOST_HEIGHT_RESOLUTION-(internal_height*2))/2*HOST_WIDTH_RESOLUTION); + break; + // Fullscreen + case 1: + bitmap_scale(0, 0, internal_width, internal_height, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, internal_width, 0, (uint16_t* restrict)source_graph, (uint16_t* restrict)sdl_screen->pixels); + break; + case 2: + bitmap_scale(0,0,internal_width,internal_height,keep_aspect_width,keep_aspect_height,internal_width, HOST_WIDTH_RESOLUTION - keep_aspect_width,(uint16_t* restrict)source_graph,(uint16_t* restrict)sdl_screen->pixels+(HOST_WIDTH_RESOLUTION-keep_aspect_width)/2+(HOST_HEIGHT_RESOLUTION-keep_aspect_height)/2*HOST_WIDTH_RESOLUTION); + break; + // Hqx + case 3: + break; + } + SDL_UnlockSurface(sdl_screen); + } + SDL_Flip(sdl_screen); +} diff --git a/shell/video/retrostone/video_blit.h b/shell/video/retrostone/video_blit.h new file mode 100644 index 0000000..8e1c81c --- /dev/null +++ b/shell/video/retrostone/video_blit.h @@ -0,0 +1,24 @@ +#ifndef VIDEO_BLIT_H +#define VIDEO_BLIT_H + +#include <SDL/SDL.h> + +#define HOST_WIDTH_RESOLUTION (sdl_screen->w) +#define HOST_HEIGHT_RESOLUTION (sdl_screen->h) + +#define INTERNAL_WSWAN_WIDTH 224 +#define INTERNAL_WSWAN_HEIGHT 144 + +extern SDL_Surface *screen, *wswan_vs, *backbuffer; + +extern uint32_t width_of_surface; +extern uint32_t* Draw_to_Virtual_Screen; + +void Init_Video(); +void Set_Video_Menu(); +void Set_Video_InGame(); +void Close_Video(); +void Update_Video_Menu(); +void Update_Video_Ingame(); + +#endif diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c new file mode 100644 index 0000000..9778039 --- /dev/null +++ b/shell/video/sdl/video_blit.c @@ -0,0 +1,132 @@ +/* Cygne + * + * Copyright notice for this file: + * Copyright (C) 2002 Dox dox@space.pl + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include <stdio.h> +#include <stdlib.h> +#include <stdint.h> +#include <SDL/SDL.h> +#include <sys/time.h> +#include <sys/types.h> +#include "main.h" +#include "snes9x.h" +#include "soundux.h" +#include "memmap.h" +#include "apu.h" +#include "cheats.h" +#include "display.h" +#include "gfx.h" +#include "cpuexec.h" +#include "spc7110.h" +#include "srtc.h" +#include "sa1.h" +#include "scaler.h" + +#include "video_blit.h" +#include "scaler.h" +#include "config.h" + + +SDL_Surface *sdl_screen, *backbuffer; + +uint32_t width_of_surface; +uint32_t* Draw_to_Virtual_Screen; + +void Init_Video() +{ + SDL_Init( SDL_INIT_VIDEO ); + + SDL_ShowCursor(0); + + sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE); + + backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, 0,0,0,0); + + Set_Video_InGame(); +} + +void Set_Video_Menu() +{ + /*if (sdl_screen->w != HOST_WIDTH_RESOLUTION) + { + sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE); + }*/ +} + +void Set_Video_InGame() +{ + /*switch(option.fullscreen) + { + // Native + #ifdef SUPPORT_NATIVE_RESOLUTION + case 0: + if (sdl_screen->w != INTERNAL_WSWAN_WIDTH) sdl_screen = SDL_SetVideoMode(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 16, SDL_HWSURFACE); + Draw_to_Virtual_Screen = sdl_screen->pixels; + width_of_surface = sdl_screen->w; + break; + #endif + default: + if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE); + Draw_to_Virtual_Screen = wswan_vs->pixels; + width_of_surface = INTERNAL_WSWAN_WIDTH; + break; + }*/ +} + +void Video_Close() +{ + if (sdl_screen) SDL_FreeSurface(sdl_screen); + if (backbuffer) SDL_FreeSurface(backbuffer); + SDL_Quit(); +} + +void Update_Video_Menu() +{ + SDL_Flip(sdl_screen); +} + +void Update_Video_Ingame() +{ + uint32_t *s, *d; + uint32_t h, w; + uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4); + + SDL_LockSurface(sdl_screen); + + switch(option.fullscreen) + { + case 0: + s = (uint32_t*) GFX.Screen; + d = (uint32_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/4 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 4*320); + for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w/2) memmove(d, s, IPPU.RenderedScreenWidth * 2); + + break; + case 1: + upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, PAL ? 240 : 224); + break; + case 2: + if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, 239); + else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, SNES_WIDTH, 224); + break; + } + //bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels); + + SDL_UnlockSurface(sdl_screen); + SDL_Flip(sdl_screen); +} diff --git a/shell/video/sdl/video_blit.h b/shell/video/sdl/video_blit.h new file mode 100644 index 0000000..ea28ba9 --- /dev/null +++ b/shell/video/sdl/video_blit.h @@ -0,0 +1,24 @@ +#ifndef VIDEO_BLIT_H +#define VIDEO_BLIT_H + +#include <SDL/SDL.h> + +#define HOST_WIDTH_RESOLUTION 320 +#define HOST_HEIGHT_RESOLUTION 240 + +#define INTERNAL_SNES_WIDTH_NTSC 256 +#define INTERNAL_SNES_HEIGHT_NTSC 224 + +extern SDL_Surface *screen, *backbuffer; + +extern uint32_t width_of_surface; +extern uint32_t* Draw_to_Virtual_Screen; + +void Init_Video(); +void Set_Video_Menu(); +void Set_Video_InGame(); +void Video_Close(); +void Update_Video_Menu(); +void Update_Video_Ingame(); + +#endif |