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authorgameblabla2019-10-05 03:04:57 +0200
committergameblabla2019-10-05 03:04:57 +0200
commitd4753076e89d42cdad4a4f1ca4688fad3c56d873 (patch)
treec8641cf282f427d9329db00325e16609acca8663 /shell/headers/shared.h
parent943821f94b9b2e22315fce876c2e369da7a79bcf (diff)
downloadsnesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.gz
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Port the libretro core and make it standalone.
TODO : - Input should use our config file instead. - Missing audio in some games. (Star Ocean, doesn't happen with stock retroarch code. Odd...)
Diffstat (limited to 'shell/headers/shared.h')
-rw-r--r--shell/headers/shared.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/shell/headers/shared.h b/shell/headers/shared.h
new file mode 100644
index 0000000..a44f60e
--- /dev/null
+++ b/shell/headers/shared.h
@@ -0,0 +1,31 @@
+#ifndef SHARED_H
+#define SHARED_H
+
+#define SOUND_OUTPUT_FREQUENCY 44100
+#define SOUND_SAMPLES_SIZE 1024
+
+/*
+#if defined(BITTBOY)
+#define SOUND_OUTPUT_FREQUENCY 22050
+#define SOUND_SAMPLES_SIZE 1024
+#elif defined(RS97)
+#define SOUND_OUTPUT_FREQUENCY 22050
+#define SOUND_SAMPLES_SIZE 1024
+#elif defined(ARCADEMINI)
+#define SOUND_OUTPUT_FREQUENCY 22050
+#define SOUND_SAMPLES_SIZE 1024
+#elif defined(RETROSTONE_1)
+#define SOUND_OUTPUT_FREQUENCY 48000
+#define SOUND_SAMPLES_SIZE 2048
+#elif defined(RETROSTONE_2)
+#define SOUND_OUTPUT_FREQUENCY 48000
+#define SOUND_SAMPLES_SIZE 2048
+#elif defined(ZIPIT)
+#define SOUND_OUTPUT_FREQUENCY 44100
+#define SOUND_SAMPLES_SIZE 1024
+#else
+#define SOUND_OUTPUT_FREQUENCY 48000
+#define SOUND_SAMPLES_SIZE 2048
+#endif
+*/
+#endif