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author | gameblabla | 2019-10-05 03:04:57 +0200 |
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committer | gameblabla | 2019-10-05 03:04:57 +0200 |
commit | d4753076e89d42cdad4a4f1ca4688fad3c56d873 (patch) | |
tree | c8641cf282f427d9329db00325e16609acca8663 /shell/headers/shared.h | |
parent | 943821f94b9b2e22315fce876c2e369da7a79bcf (diff) | |
download | snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.gz snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.bz2 snesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.zip |
Port the libretro core and make it standalone.
TODO :
- Input should use our config file instead.
- Missing audio in some games. (Star Ocean, doesn't happen with stock retroarch code. Odd...)
Diffstat (limited to 'shell/headers/shared.h')
-rw-r--r-- | shell/headers/shared.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/shell/headers/shared.h b/shell/headers/shared.h new file mode 100644 index 0000000..a44f60e --- /dev/null +++ b/shell/headers/shared.h @@ -0,0 +1,31 @@ +#ifndef SHARED_H +#define SHARED_H + +#define SOUND_OUTPUT_FREQUENCY 44100 +#define SOUND_SAMPLES_SIZE 1024 + +/* +#if defined(BITTBOY) +#define SOUND_OUTPUT_FREQUENCY 22050 +#define SOUND_SAMPLES_SIZE 1024 +#elif defined(RS97) +#define SOUND_OUTPUT_FREQUENCY 22050 +#define SOUND_SAMPLES_SIZE 1024 +#elif defined(ARCADEMINI) +#define SOUND_OUTPUT_FREQUENCY 22050 +#define SOUND_SAMPLES_SIZE 1024 +#elif defined(RETROSTONE_1) +#define SOUND_OUTPUT_FREQUENCY 48000 +#define SOUND_SAMPLES_SIZE 2048 +#elif defined(RETROSTONE_2) +#define SOUND_OUTPUT_FREQUENCY 48000 +#define SOUND_SAMPLES_SIZE 2048 +#elif defined(ZIPIT) +#define SOUND_OUTPUT_FREQUENCY 44100 +#define SOUND_SAMPLES_SIZE 1024 +#else +#define SOUND_OUTPUT_FREQUENCY 48000 +#define SOUND_SAMPLES_SIZE 2048 +#endif +*/ +#endif |