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authorgameblabla2019-10-05 03:04:57 +0200
committergameblabla2019-10-05 03:04:57 +0200
commitd4753076e89d42cdad4a4f1ca4688fad3c56d873 (patch)
treec8641cf282f427d9329db00325e16609acca8663 /shell/video/sdl
parent943821f94b9b2e22315fce876c2e369da7a79bcf (diff)
downloadsnesemu-d4753076e89d42cdad4a4f1ca4688fad3c56d873.tar.gz
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Port the libretro core and make it standalone.
TODO : - Input should use our config file instead. - Missing audio in some games. (Star Ocean, doesn't happen with stock retroarch code. Odd...)
Diffstat (limited to 'shell/video/sdl')
-rw-r--r--shell/video/sdl/video_blit.c132
-rw-r--r--shell/video/sdl/video_blit.h24
2 files changed, 156 insertions, 0 deletions
diff --git a/shell/video/sdl/video_blit.c b/shell/video/sdl/video_blit.c
new file mode 100644
index 0000000..9778039
--- /dev/null
+++ b/shell/video/sdl/video_blit.c
@@ -0,0 +1,132 @@
+/* Cygne
+ *
+ * Copyright notice for this file:
+ * Copyright (C) 2002 Dox dox@space.pl
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <stdint.h>
+#include <SDL/SDL.h>
+#include <sys/time.h>
+#include <sys/types.h>
+#include "main.h"
+#include "snes9x.h"
+#include "soundux.h"
+#include "memmap.h"
+#include "apu.h"
+#include "cheats.h"
+#include "display.h"
+#include "gfx.h"
+#include "cpuexec.h"
+#include "spc7110.h"
+#include "srtc.h"
+#include "sa1.h"
+#include "scaler.h"
+
+#include "video_blit.h"
+#include "scaler.h"
+#include "config.h"
+
+
+SDL_Surface *sdl_screen, *backbuffer;
+
+uint32_t width_of_surface;
+uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video()
+{
+ SDL_Init( SDL_INIT_VIDEO );
+
+ SDL_ShowCursor(0);
+
+ sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+
+ backbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE, HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, 0,0,0,0);
+
+ Set_Video_InGame();
+}
+
+void Set_Video_Menu()
+{
+ /*if (sdl_screen->w != HOST_WIDTH_RESOLUTION)
+ {
+ sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ }*/
+}
+
+void Set_Video_InGame()
+{
+ /*switch(option.fullscreen)
+ {
+ // Native
+ #ifdef SUPPORT_NATIVE_RESOLUTION
+ case 0:
+ if (sdl_screen->w != INTERNAL_WSWAN_WIDTH) sdl_screen = SDL_SetVideoMode(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 16, SDL_HWSURFACE);
+ Draw_to_Virtual_Screen = sdl_screen->pixels;
+ width_of_surface = sdl_screen->w;
+ break;
+ #endif
+ default:
+ if (sdl_screen->w != HOST_WIDTH_RESOLUTION) sdl_screen = SDL_SetVideoMode(HOST_WIDTH_RESOLUTION, HOST_HEIGHT_RESOLUTION, 16, SDL_HWSURFACE);
+ Draw_to_Virtual_Screen = wswan_vs->pixels;
+ width_of_surface = INTERNAL_WSWAN_WIDTH;
+ break;
+ }*/
+}
+
+void Video_Close()
+{
+ if (sdl_screen) SDL_FreeSurface(sdl_screen);
+ if (backbuffer) SDL_FreeSurface(backbuffer);
+ SDL_Quit();
+}
+
+void Update_Video_Menu()
+{
+ SDL_Flip(sdl_screen);
+}
+
+void Update_Video_Ingame()
+{
+ uint32_t *s, *d;
+ uint32_t h, w;
+ uint8_t PAL = !!(Memory.FillRAM[0x2133] & 4);
+
+ SDL_LockSurface(sdl_screen);
+
+ switch(option.fullscreen)
+ {
+ case 0:
+ s = (uint32_t*) GFX.Screen;
+ d = (uint32_t*) sdl_screen->pixels + ((sdl_screen->w - IPPU.RenderedScreenWidth)/4 + (sdl_screen->h - IPPU.RenderedScreenHeight) * 160) - (PAL ? 0 : 4*320);
+ for(uint8_t y = 0; y < IPPU.RenderedScreenHeight; y++, s += IPPU.RenderedScreenWidth, d += sdl_screen->w/2) memmove(d, s, IPPU.RenderedScreenWidth * 2);
+
+ break;
+ case 1:
+ upscale_256xXXX_to_320x240((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, PAL ? 240 : 224);
+ break;
+ case 2:
+ if (IPPU.RenderedScreenHeight == 240) upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels, (uint32_t*) GFX.Screen, SNES_WIDTH, 239);
+ else upscale_256x240_to_320x240_bilinearish((uint32_t*) sdl_screen->pixels + (160*8), (uint32_t*) GFX.Screen, SNES_WIDTH, 224);
+ break;
+ }
+ //bitmap_scale(0, 0, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, sdl_screen->w, sdl_screen->h, SNES_WIDTH*2, 0, GFX.Screen, sdl_screen->pixels);
+
+ SDL_UnlockSurface(sdl_screen);
+ SDL_Flip(sdl_screen);
+}
diff --git a/shell/video/sdl/video_blit.h b/shell/video/sdl/video_blit.h
new file mode 100644
index 0000000..ea28ba9
--- /dev/null
+++ b/shell/video/sdl/video_blit.h
@@ -0,0 +1,24 @@
+#ifndef VIDEO_BLIT_H
+#define VIDEO_BLIT_H
+
+#include <SDL/SDL.h>
+
+#define HOST_WIDTH_RESOLUTION 320
+#define HOST_HEIGHT_RESOLUTION 240
+
+#define INTERNAL_SNES_WIDTH_NTSC 256
+#define INTERNAL_SNES_HEIGHT_NTSC 224
+
+extern SDL_Surface *screen, *backbuffer;
+
+extern uint32_t width_of_surface;
+extern uint32_t* Draw_to_Virtual_Screen;
+
+void Init_Video();
+void Set_Video_Menu();
+void Set_Video_InGame();
+void Video_Close();
+void Update_Video_Menu();
+void Update_Video_Ingame();
+
+#endif