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snesemu
trimui-s
libretro core fork of snes9x2005. Branched from https://github.com/gameblabla/snesemu
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soundux.h
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Author
2014-10-29
C++ cleanups. (in progress)
aliaspider
2014-10-29
cleanups (cont.)
aliaspider
2014-10-28
cleanups (cont.)
aliaspider
2013-02-10
A type mismatch in sound channel data messed up the sound after loading a sav...
Nebuleon Fumika
2013-02-08
Merge branch 'master' into 8bitsound
Nebuleon Fumika
2013-01-26
Reverse the loop in MixStereo such that instead of "for each channel, for eac...
Nebuleon Fumika
2013-01-20
Initial 8-bit sound commit. For the lulz!
Nebuleon Fumika
2013-01-19
Remove unneeded volatility, enabling more optimisations. Sound volatility is ...
Nebuleon Fumika
2013-01-12
Revert "Remove shifted envelope heights from the code, because one is always ...
Nebuleon Fumika
2013-01-12
Remove redundant writes to support reverse stereo. Define FOREVER_FORWARD_STE...
Nebuleon Fumika
2013-01-12
Remove shifted envelope heights from the code, because one is always set from...
Nebuleon Fumika
2013-01-11
Reduce memory access in noise generation.
Nebuleon Fumika
2013-01-11
Prepare for audio optimisations. Fix the indentation in MixStereo().
Nebuleon Fumika
2013-01-11
Stop constantly testing for 16-bit and stereo in sound handlers. Define FOREV...
Nebuleon Fumika
2011-03-05
first commit
Kitty Draper