diff options
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tony/font.cpp | 191 | ||||
-rw-r--r-- | engines/tony/font.h | 81 | ||||
-rw-r--r-- | engines/tony/game.cpp | 68 | ||||
-rw-r--r-- | engines/tony/game.h | 9 | ||||
-rw-r--r-- | engines/tony/gfxcore.cpp | 285 | ||||
-rw-r--r-- | engines/tony/gfxcore.h | 32 | ||||
-rw-r--r-- | engines/tony/gfxengine.cpp | 86 | ||||
-rw-r--r-- | engines/tony/globals.h | 8 | ||||
-rw-r--r-- | engines/tony/inventory.cpp | 92 | ||||
-rw-r--r-- | engines/tony/inventory.h | 50 |
10 files changed, 424 insertions, 478 deletions
diff --git a/engines/tony/font.cpp b/engines/tony/font.cpp index 91d6708a20..972bd081bf 100644 --- a/engines/tony/font.cpp +++ b/engines/tony/font.cpp @@ -37,7 +37,7 @@ namespace Tony { /****************************************************************************\ -* Metodi di RMFont +* RMFont Methods \****************************************************************************/ RMFont::RMFont() { @@ -48,15 +48,13 @@ RMFont::~RMFont() { Unload(); } -/****************************************************************************\ -* -* Function: void RMFont::Load(byte *buf, int nChars, int dimx, int dimy); -* -* Description: Carica un font da buffer -* -* Input: byte *buf Buffer contenente il font -* int nChars Numero di caratteri (max 256) -* int dimx,dimy Dimensione in pixel di un carattere + +/** + * Dumps a font to a buffer + * @param buf Buffer contenente il font + * @param nChars Numero di caratteri (max 256) + * @param dimx X dimension in pixels + * @param dimy Y dimension in pixels * \****************************************************************************/ @@ -84,9 +82,9 @@ void RMFont::Load(const byte *buf, int nChars, int dimx, int dimy, uint32 palRes } #endif - // Carichiamoce 'sto font + // Initialisation the fonts for (int i = 0; i < nChars; i++) { - // Inizializza il buffer con le lettere + // Initialise the buffer with the letters m_letter[i].Init(buf + i * (dimx * dimy + 8) + 8, dimx, dimy); m_letter[i].LoadPaletteWA(palResID); } @@ -118,15 +116,15 @@ RMGfxPrimitive *RMFont::MakeLetterPrimitive(byte bChar, int &nLength) { RMFontPrimitive *prim; int nLett; - // Converte da carattere a lettera + // Convert from character to glyph index nLett = ConvertToLetter(bChar); assert(nLett < nLetters); - // Crea la primitiva per il font + // Create primitive font prim = new RMFontPrimitive(this); prim->m_nChar = nLett; - // Si fa' dare la lunghezza della lettera in pixel + // Get the length of the character in pixels nLength = LetterLength(bChar); return prim; @@ -140,7 +138,7 @@ void RMFont::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim2) CORO_BEGIN_CODE(_ctx); - // Richiama la Draw della lettera assegnata alla primitiva + // Call the draw method of the letter assigned to the primitive if (prim->m_nChar != -1) CORO_INVOKE_2(m_letter[prim->m_nChar].Draw, bigBuf, prim); @@ -190,7 +188,7 @@ void RMFontColor::SetBaseColor(byte r1, byte g1, byte b1) { int i; byte pal[768 * 3]; - // Controlla se siamo gia' sul colore giusto + // Check if we are already on the right colour if (m_r == r1 && m_g == g1 && m_b == b1) return; @@ -198,7 +196,7 @@ void RMFontColor::SetBaseColor(byte r1, byte g1, byte b1) { m_g = g1; m_b = b1; - // Costruisce la nuova palette per il font + // Constructs a new paletter for the font for (i = 1; i < 16; i++) { pal[i * 3 + 0] = r >> 16; pal[i * 3 + 1] = g >> 16; @@ -213,20 +211,20 @@ void RMFontColor::SetBaseColor(byte r1, byte g1, byte b1) { pal[15 * 3 + 1] += 8; pal[15 * 3 + 2] += 8; - // La mette in tutte le lettere + // Puts in all the letters for (i = 0; i < nLetters; i++) m_letter[i].LoadPaletteWA(pal); } /***************************************************************************\ -* Metodi di RMFontParla +* RMFontParla Methods \****************************************************************************/ void RMFontParla::Init(void) { int i; - // bernie: numero di caratteri nel font + // bernie: Number of characters in the font int nchars = 112 // base + 18 // polish @@ -237,7 +235,7 @@ void RMFontParla::Init(void) { Load(RES_F_PARL, nchars, 20, 20); - // Inizializziamo le tabelline del cazzo + // Initialise the f**king table lDefault = 13; hDefault = 18; Common::fill(&l2Table[0][0], &l2Table[0][0] + (256 * 256), '\0'); @@ -265,9 +263,9 @@ void RMFontParla::Init(void) { cTable['<'] = 69; cTable['>'] = 70; cTable['!'] = 71; - //cTable['!'] = 72; Esclamativo alla rovescia + //cTable['!'] = 72; Exclamation countdown cTable['?'] = 73; - //cTable['?'] = 74; Interrogativo alla rovescia + //cTable['?'] = 74; Question down cTable['('] = 75; cTable[')'] = 76; cTable['\"'] = 77; @@ -295,20 +293,20 @@ void RMFontParla::Init(void) { cTable[(byte)'ü'] = 97; cTable[(byte)'ÿ'] = 98; cTable[(byte)'å'] = 99; - //cTable[' '] = 100; e cerchietto - //cTable[' '] = 101; i cerchietto - //cTable[' '] = 102; o cerchietto - //cTable[' '] = 103; u cerchietto + //cTable[' '] = 100; e circlet + //cTable[' '] = 101; i circlet + //cTable[' '] = 102; o circlet + //cTable[' '] = 103; u circlet cTable[(byte)'ñ'] = 104; cTable[(byte)'Ñ'] = 105; cTable[(byte)'ç'] = 106; cTable[(byte)'æ'] = 107; cTable[(byte)'Æ'] = 108; cTable[(byte)'ø'] = 109; - //cTable['ƒ'] = 110; integrale + //cTable['ƒ'] = 110; integral cTable['\''] = 111; - // Un po' di lunghezze + // Little lengths lTable[' '] = 9; lTable['\''] = 5; lTable['.'] = 5; @@ -387,9 +385,9 @@ void RMFontParla::Init(void) { } else if (_vm->getLanguage() == Common::RU_RUS) { // Russian Characters - // WARNING: Il russo usa molti dei caratteri ISO-Latin-1 che servono - // per le altre traduzioni. Per compilare Tony in altre lingue, - // commentare via queste definizioni. + // WARNING: The Russian font uses many of the ISO-Latin-1 font, + // allowing for further translations. To support Tonyin other langauges, + // these mappings could be used as a basis cTable[(byte)'À'] = 130; cTable[(byte)'Á'] = 131; @@ -627,13 +625,13 @@ void RMFontParla::Init(void) { /***************************************************************************\ -* Metodi di RMFontMacc +* RMFontMacc Methods \****************************************************************************/ void RMFontMacc::Init(void) { int i; - // bernie: numero di caratteri nel font + // bernie: Number of characters in the font int nchars = 102 // base + 18 // polish @@ -693,16 +691,16 @@ void RMFontMacc::Init(void) { cTable[(byte)'å'] = 88; cTable[(byte)'è'] = 89; cTable[(byte)'ë'] = 90; - //cTable[(byte)''] = 91; // e col pallino + //cTable[(byte)''] = 91; // e with ball cTable[(byte)'ì'] = 92; cTable[(byte)'ï'] = 93; - //cTable[(byte)''] = 94; // i col pallino + //cTable[(byte)''] = 94; // i with ball cTable[(byte)'ò'] = 95; cTable[(byte)'ö'] = 96; - //cTable[(byte)''] = 97; // o col pallino + //cTable[(byte)''] = 97; // o with ball cTable[(byte)'ù'] = 98; cTable[(byte)'ü'] = 99; - //cTable[(byte)''] = 100; // u col pallino + //cTable[(byte)''] = 100; // u with ball cTable[(byte)'ç'] = 101; if (_vm->getLanguage() == Common::PL_POL) { @@ -750,10 +748,9 @@ void RMFontMacc::Init(void) { } else if (_vm->getLanguage() == Common::RU_RUS) { // Russian Characters - // WARNING: Il russo usa molti dei caratteri ISO-Latin-1 che servono - // per le altre traduzioni. Per compilare Tony in altre lingue, - // commentare via queste definizioni. - + // WARNING: The Russian font uses many of the ISO-Latin-1 font, + // allowing for further translations. To support Tonyin other langauges, + // these mappings could be used as a basis cTable[(byte)'À'] = 120; cTable[(byte)'Á'] = 121; cTable[(byte)'Â'] = 122; @@ -992,13 +989,13 @@ void RMFontMacc::Init(void) { } /***************************************************************************\ -* Metodi di RMFontCredits +* RMFontCredits Methods \****************************************************************************/ void RMFontCredits::Init(void) { int i; - // bernie: numero di caratteri nel font + // bernie: Number of characters in the font int nchars = 112 // base + 18 // polish @@ -1200,12 +1197,10 @@ void RMFontCredits::Init(void) { lTable[(byte)'Ÿ'] = 10; } else if (_vm->getLanguage() == Common::RU_RUS) { - // Russian Characters - // WARNING: Il russo usa molti dei caratteri ISO-Latin-1 che servono - // per le altre traduzioni. Per compilare Tony in altre lingue, - // commentare via queste definizioni. - + // WARNING: The Russian font uses many of the ISO-Latin-1 font, + // allowing for further translations. To support Tonyin other langauges, + // these mappings could be used as a basis cTable[(byte)'À'] = 130; cTable[(byte)'Á'] = 131; cTable[(byte)'Â'] = 132; @@ -1465,7 +1460,7 @@ void RMFontObj::SetBothCase(int nChar, int nNext, signed char spiazz) { void RMFontObj::Init(void) { int i; - //bernie: numero di caratteri nel font (solo maiuscolo) + //bernie: Number of characters in the font (solo maiuscolo) int nchars = 85 // base + 9 // polish @@ -1477,7 +1472,7 @@ void RMFontObj::Init(void) { Load(RES_F_OBJ, nchars, 25, 30); - // Inizializziamo le tabelline del cazzo + // Initialise the f**king table lDefault = 26; hDefault = 30; Common::fill(&l2Table[0][0], &l2Table[0][0] + (256 * 256), '\0'); @@ -1502,7 +1497,7 @@ void RMFontObj::Init(void) { cTable['-'] = 40; cTable['+'] = 41; cTable['!'] = 42; - // cTable['!'] = 43; Esclamativo alla rovescia + // cTable['!'] = 43; Exclamation countdown cTable['?'] = 44; //cTable['?'] = 45; Interrogativo alla rovescia cTable['/'] = 46; @@ -1523,7 +1518,7 @@ void RMFontObj::Init(void) { cTable[(byte)'»'] = 61; cTable[(byte)'ø'] = 62; cTable[(byte)'ç'] = 63; - //cTable[(byte)'ƒ'] = 64; integrale + //cTable[(byte)'ƒ'] = 64; integral cTable[(byte)'Ñ'] = 65; cTable[(byte)'®'] = 66; cTable[(byte)'©'] = 67; @@ -1533,19 +1528,19 @@ void RMFontObj::Init(void) { cTable[(byte)'Å'] = 71; cTable[(byte)'È'] = 72; cTable[(byte)'Ë'] = 73; - //cTable[(byte)' '] = 74; e cerchietto + //cTable[(byte)' '] = 74; e circlet cTable[(byte)'Ì'] = 75; cTable[(byte)'Ï'] = 76; - //cTable[(byte)' '] = 77; i cerchietto + //cTable[(byte)' '] = 77; i circlet cTable[(byte)'Ò'] = 78; cTable[(byte)'Ö'] = cTable[(byte)'ö'] = 79; - //cTable[(byte)' '] = 80; o cerchietto + //cTable[(byte)' '] = 80; o circlet cTable[(byte)'Ù'] = 81; cTable[(byte)'Ü'] = cTable[(byte)'ü'] = 82; - //cTable[' '] = 83; u cerchietto + //cTable[' '] = 83; u circlet //cTable[' '] = 84; y dieresi - /* Un po' di lunghezze */ + /* Little lengths */ lTable[' '] = 11; lTable['.'] = 8; lTable['-'] = 12; @@ -1635,9 +1630,9 @@ void RMFontObj::Init(void) { } else if (_vm->getLanguage() == Common::RU_RUS) { // Russian Characters - // WARNING: Il russo usa molti dei caratteri ISO-Latin-1 che servono - // per le altre traduzioni. Per compilare Tony in altre lingue, - // commentare via queste definizioni. + // WARNING: The Russian font uses many of the ISO-Latin-1 font, + // allowing for further translations. To support Tonyin other langauges, + // these mappings could be used as a basis cTable[(byte)'¥'] = cTable[(byte)'¹'] = 85; lTable[(byte)'¥'] = lTable[(byte)'¹'] = 20; @@ -1749,7 +1744,7 @@ void RMFontObj::Init(void) { } else if (_vm->getLanguage() == Common::FR_FRA) { // French - // traduci le lettere accentate in lettere normali + // Translate accented characters as normal letters cTable[(byte)'à'] = cTable[(byte)'á'] = cTable[(byte)'â'] = 0; // a lTable[(byte)'à'] = lTable[(byte)'á'] = lTable[(byte)'â'] = 17; @@ -1778,7 +1773,7 @@ void RMFontObj::Init(void) { /****************************************************************************\ -* Metodi di RMText +* RMText Methods \****************************************************************************/ RMFontColor *RMText::m_fonts[4] = { NULL, NULL, NULL, NULL }; @@ -1789,10 +1784,10 @@ void RMText::InitStatics() { } RMText::RMText() { - // Colore di default: bianco + // Default colour: white m_r = m_g = m_b = 255; - // Lunghezza di default + // Default length maxLineLength = 350; m_bTrasp0 = true; @@ -1820,14 +1815,13 @@ void RMText::SetMaxLineLength(int max) { } void RMText::RemoveThis(CORO_PARAM, bool &result) { -// Qui possiamo fare i controlli sul numero di frame, sul tempo trascorso -// etc. + // Here we can do checks on the number of frames, time spent, etc. result = true; } void RMText::WriteText(const RMString &text, int nFont, int *time) { - // Inizializza i font (una volta sola) + // Initialises the font (only once) if (m_fonts[0] == NULL) { m_fonts[0] = new RMFontParla; m_fonts[0]->Init(); @@ -1853,18 +1847,18 @@ void RMText::WriteText(const RMString &text, RMFontColor *font, int *time) { char *string; int numlines; - // Setta il colore di base + // Set the base colour font->SetBaseColor(m_r, m_g, m_b); - // Si autodistrugge il buffer prima di iniziare + // Destroy the buffer before starting Destroy(); - // Se la stringa è vuota, non fare nulla + // If the string is empty, do nothing if (text == NULL || text[0] == '\0') return; - // Divide la frase in linee. In questo ciclo, X contiene la lunghezza massima raggiunta da una linea - // e I il numero delle linee + // Divide the words into lines. In this cycle, X contains the maximum length reached by a line, + // and the number of lines string = p = text; i = j = x = 0; while (*p != '\0') { @@ -1873,14 +1867,11 @@ void RMText::WriteText(const RMString &text, RMFontColor *font, int *time) { j -= font->StringLen(*p, p[1]); if (j > x) x = j; - // Torna indietro al primo spazio utile + // Back to the first usable space // - // BERNIE: nella versione originale le frasi contenenti - // parole che superano la larghezza di una riga causavano - // l'interruzione dell'intera frase. - // Questo workaround e' parziale: la parola troppo lunga - // viene spezzata bruscamente e si perde una lettera. - // Oltre allo spazio e' ammesso il wrap sul carattere '-'. + // BERNIE: In the original, sentences containing words that exceed the + // width of a line caused discontinuation of the whole sentence. + // This workaround has the partial word broken up so it will still display // old_p = p; while (*p != ' ' && *p != '-' && p > string) p--; @@ -1888,7 +1879,7 @@ void RMText::WriteText(const RMString &text, RMFontColor *font, int *time) { if (p == string) p = old_p; - // Controlla se sono tutti spazi fino alla fine + // Check if there are any blanks to end while (*p == ' ' && *p != '\0') p++; if (*p == '\0') break; @@ -1905,15 +1896,13 @@ void RMText::WriteText(const RMString &text, RMFontColor *font, int *time) { i++; numlines = i; - // X=Lunghezza della linea piu' lunga. Controlla se puo' essere puttata a X1 - //x+=font->StringLen(-1)+1; // Meglio esagerare per sicurezza x += 8; - // Posizione di partenza per la surface: X1,Y + // Starting position for the surface: X1, Y width = x; height = (numlines - 1) * font->LetterHeight() + font->m_fontDimy; - // Crea la surface + // Create the surface Create(width, height); //AddPrim(new RMGfxPrimitive(&m_clear)); Common::fill(m_buf, m_buf + width * height * 2, 0); @@ -1923,7 +1912,7 @@ void RMText::WriteText(const RMString &text, RMFontColor *font, int *time) { y = 0; numchar = 0; for (; i > 0; i--) { - // Misura la lunghezza della linea + // Measure the length of the line x = 0; j = font->StringLen(RMString(p)); @@ -1974,7 +1963,7 @@ void RMText::WriteText(const RMString &text, RMFontColor *font, int *time) { } void RMText::ClipOnScreen(RMGfxPrimitive *prim) { - // Cerca di non farlo uscire dallo schermo + // Don't let it go outside the screen if (prim->Dst().x1 < 5) prim->Dst().x1 = 5; if (prim->Dst().y1 < 5) prim->Dst().y1 = 5; if (prim->Dst().x1 + m_dimx > 635) prim->Dst().x1 = 635 - m_dimx; @@ -1986,14 +1975,14 @@ void RMText::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) { CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); - // Allinea orizzontalmente + // Horizontally if (aHorType == HCENTER) prim->Dst().TopLeft() -= RMPoint(m_dimx / 2, 0); else if (aHorType == HRIGHT) prim->Dst().TopLeft() -= RMPoint(m_dimx, 0); - // Alinea verticalemente + // Vertically if (aVerType == VTOP) { } else if (aVerType == VCENTER) { @@ -2011,7 +2000,7 @@ void RMText::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) { } /****************************************************************************\ -* Metodi di RMTextDialog +* RMTextDialog Methods \****************************************************************************/ RMTextDialog::RMTextDialog() : RMText() { @@ -2028,7 +2017,7 @@ RMTextDialog::RMTextDialog() : RMText() { hCustomSkip2 = CORO_INVALID_PID_VALUE; m_input = NULL; - // Crea l'evento di fine displaying + // Create the event for displaying the end hEndDisplay = CoroScheduler.createEvent(false, false); } @@ -2093,7 +2082,7 @@ void RMTextDialog::RemoveThis(CORO_PARAM, bool &result) { // Presume successful result result = true; - // Frase NON di background + // Don't erase the background if (m_bSkipStatus) { if (!(GLOBALS.bCfgDubbing && hCustomSkip2 != CORO_INVALID_PID_VALUE)) if (GLOBALS.bCfgTimerizedText) { @@ -2111,7 +2100,7 @@ void RMTextDialog::RemoveThis(CORO_PARAM, bool &result) { if (m_input->MouseLeftClicked() || m_input->MouseRightClicked()) return; } - // Frase di background + // Erase the background else { if (!(GLOBALS.bCfgDubbing && hCustomSkip2 != CORO_INVALID_PID_VALUE)) if (!m_bForceNoTime) @@ -2119,7 +2108,7 @@ void RMTextDialog::RemoveThis(CORO_PARAM, bool &result) { return; } - // Se il tempo è forzato + // If time is forced if (m_bForceTime) if (_vm->GetTime() > (uint32)m_time + m_startTime) return; @@ -2185,7 +2174,7 @@ void RMTextDialog::SetInput(RMInput *input) { } /****************************************************************************\ -* Metodi di RMTextDialogScrolling +* RMTextDialogScrolling Methods \****************************************************************************/ RMTextDialogScrolling::RMTextDialogScrolling() { @@ -2298,7 +2287,7 @@ void RMTextItemName::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive if (m_buf == NULL) return; - // Setta come coordinate destinazione quelle del mouse + // Set the destination coordinates of the mouse prim->Dst().TopLeft() = m_mpos - RMPoint(0, 30); CORO_INVOKE_2(RMText::Draw, bigBuf, prim); @@ -2327,7 +2316,7 @@ bool RMTextItemName::IsNormalItemSelected() { /****************************************************************************\ -* Metodi di RMDialogChoice +* RMDialogChoice Methods \****************************************************************************/ RMDialogChoice::RMDialogChoice() { @@ -2388,11 +2377,11 @@ void RMDialogChoice::SetNumChoices(int num) { m_numChoices = num; m_curAdded = 0; - // Alloca lo spazio per le stringhe disegnate + // Allocate space for drawn strings m_drawedStrings = new RMText[num]; m_ptDrawStrings = new RMPoint[num]; - // Le inizializza + // Initialisation for (i = 0; i < m_numChoices; i++) { m_drawedStrings[i].SetColor(0, 255, 0); m_drawedStrings[i].SetAlignType(RMText::HLEFTPAR, RMText::VTOP); @@ -2402,7 +2391,7 @@ void RMDialogChoice::SetNumChoices(int num) { } void RMDialogChoice::AddChoice(const RMString &string) { - // Si disegna la stringa + // Draw the string assert(m_curAdded < m_numChoices); m_drawedStrings[m_curAdded++].WriteText(string, 0); } diff --git a/engines/tony/font.h b/engines/tony/font.h index dab07b79b3..b7488399a4 100644 --- a/engines/tony/font.h +++ b/engines/tony/font.h @@ -43,7 +43,7 @@ class RMLocation; class RMPointer; /** - * Gestisce un font, in cui ha varie surface per ogni lettera + * Manages a font, in which there is a different surface for each letter */ class RMFont : public RMGfxTaskSetPrior { protected: @@ -68,18 +68,18 @@ private: }; protected: - // Caricamento del font + // Loads the font void Load(uint32 resID, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL); void Load(const byte *buf, int nChars, int dimx, int dimy, uint32 palResID = RES_F_PAL); - // Scaricamente del font (anche da distruttore) + // Remove the font void Unload(void); protected: - // Conversione (da overloadare) + // Conversion form character to font index virtual int ConvertToLetter(byte nChar) = 0; - // Lunghezza dei caratteri (da overloadare) + // Character width virtual int LetterLength(byte nChar, byte nNext = 0) = 0; public: @@ -89,17 +89,17 @@ public: RMFont(); virtual ~RMFont(); - // Inizializzazione e chiusura + // Initialisation and closing virtual void Init(void) = 0; virtual void Close(void); - // Funzione del task da overloadare + // Drawing virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBug, RMGfxPrimitive *prim); - // Crea una primitiva per una lettera + // Create a primitive for a letter RMGfxPrimitive *MakeLetterPrimitive(byte bChar, int &nLength); - // Lunghezza in pixel di una stringa con il font corrente + // Length in pixels of a string with the current font int StringLen(const RMString &text); int StringLen(char bChar, char bNext = 0); }; @@ -125,7 +125,7 @@ protected: signed char l2Table[256][256]; protected: - // Overload dei metodi + // Overloaded methods int ConvertToLetter(byte nChar) { return cTable[nChar]; } @@ -170,7 +170,7 @@ public: }; /** - * Gestisce una scritta su schermo, con tutte le possibilita' di formattazione disponibile + * Manages writing text onto9 the screen */ class RMText : public RMGfxWoodyBuffer { private: @@ -206,27 +206,26 @@ public: static void InitStatics(); static void Unload(); - // Setta il tipo di allineamento + // Set the alignment type void SetAlignType(HORALIGN aHor, VERALIGN aVer) { aHorType = aHor; aVerType = aVer; } - // Setta la lunghezza massima di una linea in pixel (utilizzato per formattare il testo) + // Sets the maximum length of a line in pixels (used to format the text) void SetMaxLineLength(int max); - // Scrive un testo + // Write the text void WriteText(const RMString &text, int font, int *time = NULL); void WriteText(const RMString &text, RMFontColor *font, int *time = NULL); - // Overloading della funzione ereditata da RMGfxTask per decidere - // quando eliminare un oggetto dalla OTLIST + // Overloaded function to decide when you delete the object from the OT list virtual void RemoveThis(CORO_PARAM, bool &result); - // Overloading del Draw per centrare la scritta, se necessario + // Overloading of the Draw to center the text, if necessary virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); - // Setta il colore di base + // Set the base colour void SetColor(byte r, byte g, byte b) { m_r = r; m_g = g; @@ -235,7 +234,7 @@ public: }; /** - * Gestisce il testo di un dialogo + * Manages text in a dialog */ class RMTextDialog : public RMText { protected: @@ -257,27 +256,25 @@ public: RMTextDialog(); virtual ~RMTextDialog(); - // Scrive un testo + // Write the text void WriteText(const RMString &text, int font, int *time = NULL); void WriteText(const RMString &text, RMFontColor *font, int *time = NULL); - // Overloading della funzione ereditata da RMGfxTask per decidere - // quando eliminare un oggetto dalla OTLIST + // Overloaded function to decide when you delete the object from the OT list virtual void RemoveThis(CORO_PARAM, bool &result); - // Overloading della funzione di deregistrazione, utilizzata per capire - // quando ci leviamo di torno + // Overloaded de-registration virtual void Unregister(void); - // Overloading del Draw per centrare la scritta, se necessario + // Overloading of the Draw to center the text, if necessary virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); - // Setta la posizione + // Set the position void SetPosition(const RMPoint &pt) { dst = pt; } - // Aspetta che venga finita la visualizzazione + // Waiting void WaitForEndDisplay(CORO_PARAM); void SetCustomSkipHandle(uint32 hCustomSkip); void SetCustomSkipHandle2(uint32 hCustomSkip); @@ -288,7 +285,7 @@ public: void ForceNoTime(void); void SetAlwaysDisplay(void); - // Setta il dispositivo di input, per permettere skip da mouse + // Set the input device, to allow skip from mouse void SetInput(RMInput *input); void Show(void); @@ -311,12 +308,9 @@ public: }; -/****************************************************************************\ -* class RMTextItemName -* -------------------- -* Description: Gestisce il nome dell'oggetto selezionato su schermo -\****************************************************************************/ - +/** + * Manages the name of a selected item on the screen + */ class RMTextItemName : protected RMText { protected: RMPoint m_mpos; @@ -373,31 +367,30 @@ public: void Unregister(void); public: - // Inizializzazione + // Initialisation RMDialogChoice(); virtual ~RMDialogChoice(); - // Inizializzazione e chiusura + // Initialisation and closure void Init(void); void Close(void); - // Setta il numero delle frasi possibili, che dovranno essere poi aggiunte - // con AddChoice() + // Sets the number of possible sentences, which then be added with AddChoice() void SetNumChoices(int num); - // Aggiunge una stringa con la scelta + // Adds a string with the choice void AddChoice(const RMString &string); - // Mostra e nasconde la scelta, con eventuali animazioni - // NOTA: Se non viene passato parametro alla Show(), è obbligo del - // chiamante assicurarsi che la classe venga inserita alla OTlist + // Show and hide the selection, with possible animations. + // NOTE: If no parameter is passed to Show(), it is the obligation of + // caller to ensure that the class is inserted into OT list void Show(CORO_PARAM, RMGfxTargetBuffer *bigBuf = NULL); void Hide(CORO_PARAM); - // Polling di aggiornamento + // Polling Update void DoFrame(CORO_PARAM, RMPoint ptMousePos); - // Ritorna la voce attualmente selezionata, o -1 se nessuna è selezionata + // Returns the currently selected item, or -1 if none is selected int GetSelection(void); }; diff --git a/engines/tony/game.cpp b/engines/tony/game.cpp index 3551f55c83..4fe1ea374e 100644 --- a/engines/tony/game.cpp +++ b/engines/tony/game.cpp @@ -43,7 +43,7 @@ namespace Tony { using namespace MPAL; /****************************************/ -/* Funzioni globali per la DLL Custom */ +/* Global functions */ /****************************************/ uint32 MainLoadLocation(int nLoc, RMPoint pt, RMPoint start) { @@ -119,7 +119,7 @@ void MainSetPalesati(bool bPalesati) { } /****************************************************************************\ -* Metodi di RMOptionButton +* RMOptionButton Methods \****************************************************************************/ RMOptionButton::RMOptionButton(uint32 dwRes, RMPoint pt, bool bDoubleState) { @@ -192,7 +192,7 @@ void RMOptionButton::AddToList(RMGfxTargetBuffer &bigBuf) { } /****************************************************************************\ -* Metodi di RMOptionSlide +* RMOptionSlide Methods \****************************************************************************/ RMOptionSlide::RMOptionSlide(const RMPoint &pt, int nRange, int nStartValue, int slideSize) { @@ -240,7 +240,7 @@ RMOptionSlide::~RMOptionSlide() { bool RMOptionSlide::DoFrame(const RMPoint &mousePos, bool bLeftClick, bool bRightClick) { bool bRefresh = false; - // Doframe dei bottoni + // Do the button DoFrame's m_PushLeft->DoFrame(mousePos, bLeftClick, bRightClick); m_PushRight->DoFrame(mousePos, bLeftClick, bRightClick); @@ -317,7 +317,7 @@ void RMOptionSlide::AddToList(RMGfxTargetBuffer &bigBuf) { /****************************************************************************\ -* Metodi di RMOptionScreen +* RMOptionScreen Methods \****************************************************************************/ RMOptionScreen::RMOptionScreen(void) { @@ -983,7 +983,7 @@ bool RMOptionScreen::Close(void) { if (m_FadeStep != 6) return false; - // Inizia il fade out + // Start fade out m_FadeStep++; m_FadeTime = _vm->GetTime(); return true; @@ -994,7 +994,7 @@ bool RMOptionScreen::IsClosing(void) { } int RMOptionScreen::Priority() { - // Appena sotto il mouse + // Just below the mouse return 190; } @@ -1023,11 +1023,11 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) { CORO_BEGIN_CODE(_ctx); - // Se non è completamente aperto, non fare nulla + // If it is fully open, do nothing if (m_FadeStep != 6) return; - // Legge l'input + // Reads input _ctx->mousePos = input->MousePos(); _ctx->bLeftClick = input->MouseLeftClicked(); _ctx->bRightClick = input->MouseRightClicked(); @@ -1040,14 +1040,14 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) { } else { _ctx->bRefresh |= m_ButtonExit->DoFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick); - // Controlla se ha clickato sull'uscita + // Check if you have clicked on the output if (m_nState == MENUGAME || m_nState == MENUGFX || m_nState == MENUSOUND) { - // bottoni senza grafica... + // Buttons without graphics... m_ButtonGameMenu->DoFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick); m_ButtonGfxMenu->DoFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick); m_ButtonSoundMenu->DoFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick); - // bottoni con grafica + // Buttons with graphics if (!m_bNoLoadSave) { if (!_vm->getIsDemo()) { _ctx->bRefresh |= m_ButtonLoad->DoFrame(_ctx->mousePos, _ctx->bLeftClick, _ctx->bRightClick); @@ -1097,7 +1097,7 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) { #define PROCESS_CHAR(cod,c) if (KEYPRESS(cod)) { \ m_EditName[strlen(m_EditName) +1 ] = '\0'; m_EditName[strlen(m_EditName)] = c; _ctx->bRefresh = true; } - /**************** STATO BOTTONI **************/ + /**************** State Buttons **************/ if (m_bEditSaveName) { if (KEYPRESS(Common::KEYCODE_BACKSPACE)) { if (m_EditName[0] != '\0') { @@ -1141,7 +1141,7 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) { if (strlen(m_EditName) < 12) PROCESS_CHAR(Common::KEYCODE_KP9, '9'); - // ANNULLA + // Cancel if (KEYPRESS(Common::KEYCODE_ESCAPE)) { m_bEditSaveName = false; _ctx->bRefresh = true; @@ -1158,7 +1158,7 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) { if (m_nState == MENULOAD || m_nState == MENUSAVE) { if (m_ButtonExit->IsActive()) { if (m_bLoadMenuOnly) { - // Se è solo il menu di loading, chiudiamo + // If only the loading menu, close Close(); } else { CORO_INVOKE_1(ChangeState, m_nLastState); @@ -1183,13 +1183,13 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) { } else { for (_ctx->i = 0; _ctx->i < 6; _ctx->i++) if (m_ButtonSave_States[_ctx->i]->IsActive()) { - // C'è da effettuare il salvataggio o il caricamento!!!! + // There by saving or loading!!! if (m_nState == MENULOAD && m_curThumb[_ctx->i] != NULL) { // Caricamento CORO_INVOKE_1(_vm->LoadState, m_statePos + _ctx->i); Close(); } else if (m_nState == MENUSAVE && (m_statePos != 0 || _ctx->i != 0)) { - // Attiva la modalità di editing + // Turn on edit mode m_bEditSaveName = true; m_nEditPos = _ctx->i; strcpy(m_EditName, m_curThumbName[_ctx->i]); @@ -1241,7 +1241,7 @@ void RMOptionScreen::DoFrame(CORO_PARAM, RMInput *input) { } if (m_nState == MENUGFX) { - // Queste opzioni hanno effetto immediato + // These options take effect immediately if (m_ButtonGfx_Anni30->IsActive()) GLOBALS.bCfgAnni30 = true; else @@ -1288,7 +1288,7 @@ void RMOptionScreen::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive return; if (m_FadeStep == 1) { - // Discesa veloce + // Downhill fast if (m_FadeTime == -1) m_FadeY += FADE_SPEED; else @@ -1298,11 +1298,11 @@ void RMOptionScreen::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive m_FadeStep++; } - // Setta la parte da disegnare per lo scrolling + // Set the part to draw the scrolling prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); } else if (m_FadeStep == 2) { - // Rimbalzo 1 + // Bounce 1 m_FadeY -= FADE_SPEED / 2 * SYNC; if (m_FadeY < 400) { m_FadeY = 400; @@ -1321,7 +1321,7 @@ void RMOptionScreen::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); } else if (m_FadeStep == 4) { - // Rimbalzo 1 - 2 + // Bounce 1 - 2 m_FadeY += FADE_SPEED / 3 * SYNC; if (m_FadeY > 420) { m_FadeY = 420; @@ -1357,11 +1357,11 @@ void RMOptionScreen::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive prim->SetSrc(RMRect(0, 480 - m_FadeY, 640, 480)); } else if (m_FadeStep == 9) { - // Ciao ciao! + // Hello hello! m_bExit = true; m_FadeStep = 0; - // Libera la memoria + // Free memory CloseState(); return; @@ -1391,7 +1391,7 @@ bool RMOptionScreen::LoadThumbnailFromSaveState(int nState, byte *lpDestBuf, RMS Common::InSaveFile *f; char id[4]; - // Pulisce la destinazione + // Cleans the destination Common::fill(lpDestBuf, lpDestBuf + 160 * 120 * 2, 0); name = "No name"; diff = 10; @@ -1463,7 +1463,7 @@ bool RMOptionScreen::LoadThumbnailFromSaveState(int nState, byte *lpDestBuf, RMS /****************************************************************************\ -* Metodi di RMPointer +* RMPointer Methods \****************************************************************************/ RMPointer::RMPointer() { @@ -1525,7 +1525,7 @@ void RMPointer::Close(void) { int RMPointer::Priority() { - // Priorita' minima: davanti a tutto + // Pointer has minimum priority so it will be drawn last return 200; } @@ -1536,15 +1536,15 @@ void RMPointer::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim CORO_BEGIN_CODE(_ctx); - // Controlla il pointer + // Check the pointer _ctx->n = m_nCurPointer; if (_ctx->n == TA_COMBINE) _ctx->n = TA_USE; - // Copia le coordinate di destinazione nella primitiva + // Copy the destination coordinates in the primitive prim->SetDst(m_pos); if (m_pos.x >= 0 && m_pos.y >= 0 && m_pos.x < RM_SX && m_pos.y < RM_SY) { - // Richiama il draw del puntatore + // Call the Draw method of the poitner prim->Dst() -= m_hotspot[_ctx->n]; if (m_nCurSpecialPointer == 0) { @@ -1553,7 +1553,7 @@ void RMPointer::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim if (m_nCurSpecialPointer == PTR_CUSTOM) CORO_INVOKE_2(m_nCurCustomPointer->Draw, bigBuf, prim); else - // Richiama il draw sul puntatore speciale + // Call the draw on the special pointer CORO_INVOKE_2(m_specialPointer[m_nCurSpecialPointer - 1]->Draw, bigBuf, prim); } } @@ -1562,16 +1562,16 @@ void RMPointer::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim } void RMPointer::DoFrame(RMGfxTargetBuffer *bigBuf) { - // Si aggiunge alla lista delle primitive + // Add it to the list of primitives bigBuf->AddPrim(new RMGfxPrimitive(this)); - // Se c'e' un puntatore speciale, fa la DoFrame + // If there is a special pointer, does DoFrame if (m_nCurSpecialPointer != 0 && m_nCurSpecialPointer != PTR_CUSTOM) m_specialPointer[m_nCurSpecialPointer - 1]->DoFrame(bigBuf, false); } void RMPointer::RemoveThis(CORO_PARAM, bool &result) { - // Si leva sempre dalla lista di OT, per supportare la DisableInput + // Always remove from the OT list, to support disabling the pointer result = true; } diff --git a/engines/tony/game.h b/engines/tony/game.h index 160637d9c2..532a457b8f 100644 --- a/engines/tony/game.h +++ b/engines/tony/game.h @@ -270,12 +270,12 @@ public: bool Close(); bool IsClosing(); - // Metodi in overloading da RMGfxTask - int Priority(); + // Overloaded methods + virtual int Priority(); virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); virtual void RemoveThis(CORO_PARAM, bool &result); - // Polling per l'option screen + // Polling for the option screen void DoFrame(CORO_PARAM, RMInput *m_input); // Retrieves a savegame's thumbnail, description, and difficulty level @@ -288,10 +288,9 @@ protected: void CloseState(void); void ChangeState(CORO_PARAM, STATE newState); - // Ridisegna tutto il menu delle opzioni + // Repaaint the options menu void RefreshAll(CORO_PARAM); void RefreshThumbnails(void); - }; } // End of namespace Tony diff --git a/engines/tony/gfxcore.cpp b/engines/tony/gfxcore.cpp index ae68860e79..8c992eb150 100644 --- a/engines/tony/gfxcore.cpp +++ b/engines/tony/gfxcore.cpp @@ -33,7 +33,7 @@ namespace Tony { /****************************************************************************\ -* Metodi di RMGfxTask +* RMGfxTask Methods \****************************************************************************/ RMGfxTask::RMGfxTask() { @@ -51,7 +51,7 @@ void RMGfxTask::RemoveThis(CORO_PARAM, bool &result) { /****************************************************************************\ -* Metodi di RMGfxTaskSetPrior +* RMGfxTaskSetPrior Methods \****************************************************************************/ void RMGfxTaskSetPrior::SetPriority(int nPrior) { @@ -60,7 +60,7 @@ void RMGfxTaskSetPrior::SetPriority(int nPrior) { /****************************************************************************\ -* Metodi di RMGfxBuffer +* RMGfxBuffer Methods \****************************************************************************/ RMGfxBuffer::RMGfxBuffer() { @@ -74,17 +74,17 @@ RMGfxBuffer::~RMGfxBuffer() { } void RMGfxBuffer::Create(int dimx, int dimy, int nBpp, bool bUseDDraw) { - // Distruggi il buffer se esiste di gia' + // Destroy the buffer it is already exists if (m_buf != NULL) Destroy(); - // Copia i parametri nei membri privati + // Copy the parameters in the private members m_dimx = dimx; m_dimy = dimy; m_bUseDDraw = bUseDDraw; if (!m_bUseDDraw) { - // Alloca il buffer + // Allocate a buffer m_origBuf = m_buf = new byte[m_dimx * m_dimy * nBpp / 8]; assert(m_buf != NULL); Common::fill(m_origBuf, m_origBuf + m_dimx * m_dimy * nBpp / 8, 0); @@ -102,13 +102,13 @@ void RMGfxBuffer::Destroy(void) { void RMGfxBuffer::Lock(void) { if (m_bUseDDraw) { - // Gestisce l'accelerazione + // Manages acceleration } } void RMGfxBuffer::Unlock(void) { if (m_bUseDDraw) { - // Gestisce l'accelerazione + // Manages acceleration } } @@ -130,26 +130,14 @@ RMGfxBuffer::RMGfxBuffer(int dimx, int dimy, int nBpp, bool bUseDDraw) { } /****************************************************************************\ -* Metodi di RMGfxSourceBuffer -\****************************************************************************/ - -/****************************************************************************\ -* -* Function: -* -* Description: -* -* Input: -* -* Return: -* +* RMGfxSourceBuffer Methods \****************************************************************************/ int RMGfxSourceBuffer::Init(const byte *buf, int dimx, int dimy, bool bLoadPalette) { Create(dimx, dimy, Bpp()); CopyMemory(m_buf, buf, dimx * dimy * Bpp() / 8); - // Richiama la funzione di preparazione della surface (ereditata) + // Invokes the method for preparing the surface (inherited) PrepareImage(); return dimx * dimy * Bpp() / 8; @@ -160,7 +148,7 @@ void RMGfxSourceBuffer::Init(RMDataStream &ds, int dimx, int dimy, bool bLoadPal Create(dimx, dimy, Bpp()); ds.Read(m_buf, dimx * dimy * Bpp() / 8); - // Richiama la funzione di preparazione della surface (ereditata) + // Invokes the method for preparing the surface (inherited) PrepareImage(); } @@ -168,7 +156,7 @@ RMGfxSourceBuffer::~RMGfxSourceBuffer() { } void RMGfxSourceBuffer::PrepareImage(void) { - // Non fa nulla: puo' essere overloadata se necessaria + // Do nothing. Can be overloaded if necessary } bool RMGfxSourceBuffer::Clip2D(int &x1, int &y1, int &u, int &v, int &width, int &height, bool bUseSrc, RMGfxTargetBuffer *buf) { @@ -226,23 +214,20 @@ bool RMGfxSourceBuffer::Clip2D(int &x1, int &y1, int &u, int &v, int &width, int return true; } -/****************************************************************************\ -* -* Function: void RMGfxSourceBuffer::Init(uint32 resID, int dimx, int dimy); -* -* Description: Carica una surface partendo dall'ID della risorsa -* -* Input: uint32 resID ID della risorsa -* int dimx, dimy Dimensione del buffer -* -\****************************************************************************/ -int RMGfxSourceBuffer::Init(uint32 resID, int dimx, int dimy, bool bLoadPalette) { +/** + * Initialises a surface by resource Id + * + * @param resID Resource ID + * @param dimx Buffer X dimension + * @param dimy Buffer Y dimension + */ + int RMGfxSourceBuffer::Init(uint32 resID, int dimx, int dimy, bool bLoadPalette) { return Init(RMRes(resID), dimx, dimy, bLoadPalette); } /****************************************************************************\ -* Metodi di RMGfxWoodyBuffer +* RMGfxWoodyBuffer Methods \****************************************************************************/ RMGfxWoodyBuffer::~RMGfxWoodyBuffer() { @@ -255,10 +240,10 @@ void RMGfxWoodyBuffer::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitiv CORO_BEGIN_CODE(_ctx); - // Prima si fa disegnare tramite la propria OT list + // Draw the OT list CORO_INVOKE_0(DrawOT); - // Poi disegna se stesso nel target buffer + // Draw itself into the target buffer CORO_INVOKE_2(RMGfxSourceBuffer16::Draw, bigBuf, prim); CORO_END_CODE; @@ -275,7 +260,7 @@ RMGfxWoodyBuffer::RMGfxWoodyBuffer(int dimx, int dimy, bool bUseDDraw) /****************************************************************************\ -* Metodi di RMGfxTargetBuffer +* RMGfxTargetBuffer Methods \****************************************************************************/ RMGfxClearTask RMGfxTargetBuffer::taskClear; @@ -325,37 +310,37 @@ void RMGfxTargetBuffer::DrawOT(CORO_PARAM) { _ctx->prev = NULL; _ctx->cur = otlist; - // Lock del buffer per accederci + // Lock the buffer to access it Lock(); // g_system->lockMutex(csModifyingOT); while (_ctx->cur != NULL) { - // Richiama la draw sul task, passandogli una copia della primitiva + // Call the task Draw method, passing it a copy of the original _ctx->myprim = _ctx->cur->prim->Duplicate(); CORO_INVOKE_2(_ctx->cur->prim->m_task->Draw, *this, _ctx->myprim); delete _ctx->myprim; - // Controlla se e' arrivato il momento di rimuovere il task dalla OTlist + // Check if it's time to remove the task from the OT list CORO_INVOKE_1(_ctx->cur->prim->m_task->RemoveThis, _ctx->result); if (_ctx->result) { - // Deregistra il task + // De-register the task _ctx->cur->prim->m_task->Unregister(); - // Cancella il task liberando la memoria + // Delete task, freeing the memory delete _ctx->cur->prim; _ctx->next = _ctx->cur->next; delete _ctx->cur; - // Se era il primo elemento, aggiorna la testa della lista + // If it was the first item, update the list head if (_ctx->prev == NULL) otlist = _ctx->next; - // Altrimenti aggiorna il puntatore al successivo dell'elemento precedente + // Otherwise update the next pinter of the previous item else _ctx->prev->next = _ctx->next; _ctx->cur = _ctx->next; } else { - // Aggiorna il puntatore al precedente e scorre la lista + // Update the pointer to the previous item, and the current to the next _ctx->prev = _ctx->cur; _ctx->cur = _ctx->cur->next; } @@ -363,7 +348,7 @@ void RMGfxTargetBuffer::DrawOT(CORO_PARAM) { // g_system->unlockMutex(csModifyingOT); - // Unlock dopo la scrittura + //Unlock after writing Unlock(); CORO_END_CODE; @@ -375,19 +360,19 @@ void RMGfxTargetBuffer::AddPrim(RMGfxPrimitive *prim) { // g_system->lockMutex(csModifyingOT); - // Avverte che e' in lista di OT + // Warn of the OT listing prim->m_task->Register(); - // Controlla la sua priorita' + // Check the priority nPrior = prim->m_task->Priority(); n = new OTList(prim); - // Lista vuota + // Empty list if (otlist == NULL) { otlist = n; otlist->next = NULL; } - // Inserimento in testa + // Inclusion in the head else if (nPrior < otlist->prim->m_task->Priority()) { n->next = otlist; otlist = n; @@ -409,7 +394,7 @@ void RMGfxTargetBuffer::AddClearTask(void) { /****************************************************************************\ -* Metodi di RMGfxSourceBufferPal +* RMGfxSourceBufferPal Methods \****************************************************************************/ RMGfxSourceBufferPal::~RMGfxSourceBufferPal() { @@ -458,10 +443,10 @@ void RMGfxSourceBufferPal::PreparePalette(void) { int RMGfxSourceBufferPal::Init(const byte *buf, int dimx, int dimy, bool bLoadPalette) { int read; - // Carica l'immagine RAW + // Load the RAW image read = RMGfxSourceBuffer::Init(buf, dimx, dimy); - // Carica la palette se necessario + // Load the palette if necessary if (bLoadPalette) read += LoadPaletteWA(&buf[read]); @@ -469,10 +454,10 @@ int RMGfxSourceBufferPal::Init(const byte *buf, int dimx, int dimy, bool bLoadPa } void RMGfxSourceBufferPal::Init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette) { - // Carica l'immagine RAW + // Load the RAW image RMGfxSourceBuffer::Init(ds, dimx, dimy); - // Carica la palette se necessario + // Load the palette if necessary if (bLoadPalette) { byte *suxpal = new byte[256 * 3]; ds.Read(suxpal, 256 * 3); @@ -490,7 +475,7 @@ int RMGfxSourceBufferPal::LoadPaletteWA(uint32 resID, bool bSwapped) { } /****************************************************************************\ -* Metodi di RMGfxSourceBuffer4 +* RMGfxSourceBuffer4 Methods \****************************************************************************/ void RMGfxSourceBuffer4::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) { @@ -501,16 +486,12 @@ RMGfxSourceBuffer4::RMGfxSourceBuffer4(int dimx, int dimy, bool bUseDDraw) SetPriority(0); } -/****************************************************************************\ -* -* Function: int RMGfxSourceBuffer4::Bpp(); -* -* Description: Ritorna il numero di bit per pixel della surface -* -* Return: Bit per pixel -* -\****************************************************************************/ +/** + * Returns the number of bits per pixel of the surface + * + * @returns Bit per pixel + */ int RMGfxSourceBuffer4::Bpp() { return 4; } @@ -520,7 +501,7 @@ void RMGfxSourceBuffer4::Create(int dimx, int dimy, bool bUseDDraw) { } /****************************************************************************\ -* Metodi di RMGfxSourceBuffer8 +* RMGfxSourceBuffer8 Methods \****************************************************************************/ RMGfxSourceBuffer8::~RMGfxSourceBuffer8() { @@ -533,12 +514,12 @@ void RMGfxSourceBuffer8::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimit uint16 *buf = bigBuf; byte *raw = m_buf; - // Destination nel buffer + // Destination buffer RMRect dst; if (prim->HaveDst()) dst = prim->Dst(); - // Esegue il clip + // Clipping if (prim->HaveSrc()) { u = prim->Src().x1; v = prim->Src().y1; @@ -550,10 +531,10 @@ void RMGfxSourceBuffer8::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimit if (!Clip2D(dst.x1, dst.y1, u, v, width, height, prim->HaveSrc(), &bigBuf)) return; - // Offset iniziale nel buffer + // Starting offset into the buffer buf += dst.y1 * bufx + dst.x1; - // Passaggio normale + // Normal step if (m_bTrasp0) { for (y = 0; y < height; y++) { raw = m_buf + (y + v) * m_dimx + u; @@ -593,16 +574,11 @@ RMGfxSourceBuffer8::RMGfxSourceBuffer8(bool bTrasp0) { } -/****************************************************************************\ -* -* Function: int RMGfxSourceBuffer8::Bpp(); -* -* Description: Ritorna il numero di bit per pixel della surface -* -* Return: Bit per pixel -* -\****************************************************************************/ - +/** + * Returns the number of bits per pixel of the surface + * + * @returns Bit per pixel + */ int RMGfxSourceBuffer8::Bpp() { return 8; } @@ -617,7 +593,7 @@ void RMGfxSourceBuffer8::Create(int dimx, int dimy, bool bUseDDraw) { /****************************************************************************\ -* Metodi di RMGfxSourceBuffer8AB +* RMGfxSourceBuffer8AB Methods \****************************************************************************/ RMGfxSourceBuffer8AB::~RMGfxSourceBuffer8AB() { @@ -645,12 +621,12 @@ void RMGfxSourceBuffer8AB::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrim uint16 *buf = bigBuf; byte *raw = m_buf; - // Destination nel buffer + // Destination buffer RMRect dst; if (prim->HaveDst()) dst = prim->Dst(); - // Esegue il clip + // Clipping if (prim->HaveSrc()) { u = prim->Src().x1; v = prim->Src().y1; @@ -662,7 +638,7 @@ void RMGfxSourceBuffer8AB::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrim if (!Clip2D(dst.x1, dst.y1, u, v, width, height, prim->HaveSrc(), &bigBuf)) return; - // Offset iniziale nel buffer + // Starting offset into the buffer buf += dst.y1 * bufx + dst.x1; // Passaggio normale @@ -700,7 +676,7 @@ void RMGfxSourceBuffer8AB::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrim /****************************************************************************\ -* Metodi di RMGfxSourceBuffer8RLE +* RMGfxSourceBuffer8RLE Methods \****************************************************************************/ byte RMGfxSourceBuffer8RLE::MegaRLEBuf[512 * 1024]; @@ -743,10 +719,10 @@ void RMGfxSourceBuffer8RLE::Init(RMDataStream &ds, int dimx, int dimy, bool bLoa } void RMGfxSourceBuffer8RLE::PreparePalette(void) { - // Richiama il metodo padre + // Invoke the parent method RMGfxSourceBuffer8::PreparePalette(); - // Si salva gli RGB di alpha blending + // Handle RGB alpha blending if (alphaBlendColor != -1) { alphaR = (m_palFinal[alphaBlendColor] >> 10) & 0x1F; alphaG = (m_palFinal[alphaBlendColor] >> 5) & 0x1F; @@ -755,10 +731,10 @@ void RMGfxSourceBuffer8RLE::PreparePalette(void) { } void RMGfxSourceBuffer8RLE::PrepareImage(void) { - // Richiama il metodo padre + // Invoke the parent method RMGfxSourceBuffer::PrepareImage(); - // Comprime + // Compress CompressRLE(); } @@ -776,17 +752,17 @@ void RMGfxSourceBuffer8RLE::CompressRLE(void) { byte *startsrc; int rep; - // Esegue la compressione RLE, per linee + // Perform RLE compression for lines cur = MegaRLEBuf; src = m_buf; for (y = 0; y < m_dimy; y++) { - // Si salva l'inizio della linea + // Save the beginning of the line startline = cur; - // Lascia lo spazio per la lunghezza della linea + // Leave space for the length of the line cur += 2; - // Si parte dallo spazio vuoto + // It starts from the empty space curdata = 0; rep = 0; startsrc = src; @@ -813,7 +789,7 @@ void RMGfxSourceBuffer8RLE::CompressRLE(void) { } } - // Dati in sospeso? + // Pending data? if (curdata == 1) { RLEWriteAlphaBlend(cur, rep); RLEWriteData(cur, 0, NULL); @@ -823,17 +799,17 @@ void RMGfxSourceBuffer8RLE::CompressRLE(void) { RLEWriteData(cur, rep, startsrc); } - // Fine linea + // End of line RLEWriteEOL(cur); - // Scrive la lunghezza della linea + // Write the length of the line WRITE_LE_UINT16(startline, (uint16)(cur - startline)); } - // Cancella l'immagine originale + // Delete the original image delete[] m_buf; - // Ci copia l'immagine compressa + // Copy the compressed image x = cur - MegaRLEBuf; m_buf = new byte[x]; Common::copy(MegaRLEBuf, MegaRLEBuf + x, m_buf); @@ -845,27 +821,27 @@ void RMGfxSourceBuffer8RLE::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPri uint16 *buf = bigBuf; int x1, y1, u, v, width, height; - // Clippiamo lo sprite + // Clipping x1 = prim->Dst().x1; y1 = prim->Dst().y1; if (!Clip2D(x1, y1, u, v, width, height, false, &bigBuf)) return; - // Andiamo avanti di V linee nell'immagine RLE + // Go forward through the RLE lines src = m_buf; for (y = 0; y < v; y++) src += READ_LE_UINT16(src); - // Posizionamoci nel buffer di destinazione + // Calculate the position in the destination buffer buf += y1 * bigBuf.Dimx(); - // Looppone + // Loop if (prim->IsFlipped()) { -// Annulliamo il clipping orizzontale +// Eliminate horizontal clipping // width = m_dimx; // x1=prim->Dst().x1; - // Flippiamo il clipping + // Clipping u = m_dimx - (width + u); x1 = (prim->Dst().x1 + m_dimx - 1) - u; @@ -873,21 +849,21 @@ void RMGfxSourceBuffer8RLE::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPri // Decompressione RLEDecompressLineFlipped(buf + x1, src + 2, u, width); - // Prossima linea + // Next line src += READ_LE_UINT16(src); - // Skippa alla linea successiva + // Skip to the next line buf += bigBuf.Dimx(); } } else { for (y = 0; y < height; y++) { - // Decompressione + // Decompression RLEDecompressLine(buf + x1, src + 2, u, width); - // Prossima linea + // Next line src += READ_LE_UINT16(src); - // Skippa alla linea successiva + // Skip to the next line buf += bigBuf.Dimx(); } } @@ -895,7 +871,7 @@ void RMGfxSourceBuffer8RLE::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPri /****************************************************************************\ -* Metodi di RMGfxSourceBuffer8RLEByte +* RMGfxSourceBuffer8RLEByte Methods \****************************************************************************/ RMGfxSourceBuffer8RLEByte::~RMGfxSourceBuffer8RLEByte() { @@ -981,7 +957,7 @@ void RMGfxSourceBuffer8RLEByte::RLEDecompressLine(uint16 *dst, byte *src, int nS while (1) { RLEByteDoTrasp: - // Via il trasp di merda + // Get the trasp of s**t n = *src++; // EOL? @@ -1018,7 +994,7 @@ RLEByteDoAlpha2: assert(nLength > 0); //RLEByteDoCopy: - // Copia la roba + // Copy the stuff n = *src++; RLEByteDoCopy2: @@ -1087,7 +1063,7 @@ void RMGfxSourceBuffer8RLEByte::RLEDecompressLineFlipped(uint16 *dst, byte *src, while (1) { RLEByteFlippedDoTrasp: - // Via il trasp di merda + // Get the trasp of s**t n = *src++; // EOL? @@ -1124,7 +1100,7 @@ RLEByteFlippedDoAlpha2: assert(nLength > 0); //RLEByteFlippedDoCopy: - // Copia la roba + // Copy the data n = *src++; RLEByteFlippedDoCopy2: @@ -1143,7 +1119,7 @@ RLEByteFlippedDoCopy2: /****************************************************************************\ -* Metodi di RMGfxSourceBuffer8RLEWord +* RMGfxSourceBuffer8RLEWord Methods \****************************************************************************/ RMGfxSourceBuffer8RLEWord::~RMGfxSourceBuffer8RLEWord() { @@ -1232,7 +1208,7 @@ void RMGfxSourceBuffer8RLEWord::RLEDecompressLine(uint16 *dst, byte *src, int nS while (1) { RLEWordDoTrasp: - // Via il trasp di merda + // Get the trasp of s**t n = READ_LE_UINT16(src); src += 2; @@ -1274,7 +1250,7 @@ RLEWordDoAlpha2: assert(nLength > 0); //RLEWordDoCopy: - // Copia la roba + // Copy the data n = READ_LE_UINT16(src); src += 2; @@ -1350,7 +1326,7 @@ void RMGfxSourceBuffer8RLEWord::RLEDecompressLineFlipped(uint16 *dst, byte *src, while (1) { RLEWordFlippedDoTrasp: - // Via il trasp di merda + // Get the trasp of s**t n = READ_LE_UINT16(src); src += 2; @@ -1392,7 +1368,7 @@ RLEWordFlippedDoAlpha2: assert(nLength > 0); //RLEWordFlippedDoCopy: - // Copia la roba + // Copy the data n = READ_LE_UINT16(src); src += 2; @@ -1480,7 +1456,7 @@ void RMGfxSourceBuffer8RLEWordAB::RLEDecompressLine(uint16 *dst, byte *src, int while (1) { RLEWordDoTrasp: - // Via il trasp di merda + // Get the trasp of s**t n = READ_LE_UINT16(src); src += 2; @@ -1503,7 +1479,7 @@ RLEWordDoAlpha2: if (n > nLength) n = nLength; - // @@@ NON DOVREBBE ESSERCI!!!!! + // @@@ SHOULD NOT BE THERE !!!!! for (i = 0; i < n; i++) { r = (*dst >> 10) & 0x1F; g = (*dst >> 5) & 0x1F; @@ -1523,7 +1499,7 @@ RLEWordDoAlpha2: assert(nLength > 0); //RLEWordDoCopy: - // Copia la roba + // Copy the data n = READ_LE_UINT16(src); src += 2; @@ -1566,22 +1542,22 @@ byte RMGfxSourceBuffer8AA::MegaAABuf[256 * 1024]; byte RMGfxSourceBuffer8AA::MegaAABuf2[64 * 1024]; void RMGfxSourceBuffer8AA::PrepareImage(void) { - // Richiama il metodo padre + // Invoke the parent method RMGfxSourceBuffer::PrepareImage(); - // Prepara il buffer di antialiasing + // Prepare the buffer for anti-aliasing CalculateAA(); } void RMGfxSourceBuffer8AA::CalculateAA(void) { - // Io suxo tu suxi egli suxa noi suxiamo voi suxate essi suxano ---> ANTI ALIASING SUX! + // I suck, you suck, he sucks, we suck, they all suck ---> ANTI ALIASING SUX! // ************************************************************ int x, y; byte *src, *srcaa; - /* Prima passata: cerchiamo i bordi */ + /* First pass: fill the edges */ Common::fill(MegaAABuf, MegaAABuf + m_dimx * m_dimy, 0); src = m_buf; @@ -1643,20 +1619,19 @@ void RMGfxSourceBuffer8AA::DrawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pri int r, g, b; int step; - // Clippiamo lo sprite + // Clip the sprite x1 = prim->Dst().x1; y1 = prim->Dst().y1; if (!Clip2D(x1, y1, u, v, width, height, false, &bigBuf)) return; - // Andiamo avanti di V linee nell'immagine RLE + // Go forward through the RLE lines src = m_buf; for (y = 0; y < v; y++) src += READ_LE_UINT16(src); - // Annulliamo il clipping orizzontale + // Eliminate horizontal clipping - // Flippiamo il clipping if (prim->IsFlipped()) { u = m_dimx - (width + u); x1 = (prim->Dst().x1 + m_dimx - 1) - u; @@ -1665,7 +1640,7 @@ void RMGfxSourceBuffer8AA::DrawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pri // x1=prim->Dst().x1; - // Posizionamoci nel buffer di destinazione + // Poisition into the destination buffer buf = bigBuf; buf += y1 * bigBuf.Dimx(); @@ -1674,8 +1649,8 @@ void RMGfxSourceBuffer8AA::DrawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pri else step = 1; - // Looppone - buf += bigBuf.Dimx(); // skippa la prima linea + // Loop + buf += bigBuf.Dimx(); // Skip the first line for (y = 1; y < height - 1; y++) { /* if (prim->IsFlipped()) @@ -1705,11 +1680,11 @@ void RMGfxSourceBuffer8AA::DrawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pri mybuf[0] = (r << 10) | (g << 5) | b; } - // Skippa alla linea successiva + // Skip to the next line buf += bigBuf.Dimx(); } -// Posizionamoci nel buffer di destinazione +// Position into the destination buffer buf = bigBuf; buf += y1 * bigBuf.Dimx(); @@ -1765,7 +1740,7 @@ void RMGfxSourceBuffer8AA::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrim /****************************************************************************\ -* Metodi di RMGfxSourceBuffer8RLEAA +* RMGfxSourceBuffer8RLEAA Methods \****************************************************************************/ RMGfxSourceBuffer8RLEByteAA::~RMGfxSourceBuffer8RLEByteAA() { @@ -1799,7 +1774,7 @@ void RMGfxSourceBuffer8RLEByteAA::Init(RMDataStream &ds, int dimx, int dimy, boo RMGfxSourceBuffer8RLE::Init(ds, dimx, dimy, bLoadPalette); if (!bNeedRLECompress) { - // Carica la maschera di antialiasing + // Load the anti-aliasing mask m_aabuf = new byte[dimx * dimy]; ds.Read(m_aabuf, dimx * dimy); } @@ -1845,7 +1820,7 @@ void RMGfxSourceBuffer8RLEWordAA::Init(RMDataStream &ds, int dimx, int dimy, boo /****************************************************************************\ -* Metodi di RMGfxSourceBuffer16 +* RMGfxSourceBuffer16 Methods \****************************************************************************/ RMGfxSourceBuffer16::RMGfxSourceBuffer16(bool bTrasp0) { @@ -1913,7 +1888,7 @@ void RMGfxSourceBuffer16::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimi } void RMGfxSourceBuffer16::PrepareImage(void) { - // Color space conversion se necessario! + // Colour space conversion if necessary! int i; uint16 *buf = (uint16 *)m_buf; @@ -1927,16 +1902,12 @@ RMGfxSourceBuffer16::RMGfxSourceBuffer16(int dimx, int dimy, bool bUseDDraw) SetPriority(0); } -/****************************************************************************\ -* -* Function: int RMGfxSourceBuffer16::Bpp(); -* -* Description: Ritorna il numero di bit per pixel della surface -* -* Return: Bit per pixel -* -\****************************************************************************/ +/** + * Returns the number of bits per pixel of the surface + * + * @returns Bit per pixel + */ int RMGfxSourceBuffer16::Bpp() { return 16; } @@ -1946,7 +1917,7 @@ void RMGfxSourceBuffer16::Create(int dimx, int dimy, bool bUseDDraw) { } /****************************************************************************\ -* Metodi di RMGfxBox +* RMGfxBox Methods \****************************************************************************/ void RMGfxBox::RemoveThis(CORO_PARAM, bool &result) { @@ -1965,11 +1936,11 @@ void RMGfxBox::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) uint16 *buf = bigBuf; RMRect rcDst; - // Prende il rettangolo di destinazione + // It takes the destination rectangle rcDst = prim->Dst(); buf += rcDst.y1 * bigBuf.Dimx() + rcDst.x1; - // Fa il suo bravo loop di put + // Loop through the pixels for (j = 0; j < rcDst.Height(); j++) { for (i = 0; i < rcDst.Width(); i++) *buf ++ = wFillColor; @@ -1980,21 +1951,21 @@ void RMGfxBox::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim) /****************************************************************************\ -* Metodi di RMGfxClearTask +* RMGfxClearTask Methods \****************************************************************************/ int RMGfxClearTask::Priority() { - // Priorita' massima (deve essere fatto per primo) + // Maximum priority (must be done first) return 1; } void RMGfxClearTask::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *) { - // Pulisce tutto il target buffer + // Clean the target buffer Common::fill((byte *)bigBuf, (byte *)bigBuf + (bigBuf.Dimx() * bigBuf.Dimy() * 2), 0x0); } void RMGfxClearTask::RemoveThis(CORO_PARAM, bool &result) { - // Il task di clear si disattiva sempre + // The task is fine to be removed result = true; } diff --git a/engines/tony/gfxcore.h b/engines/tony/gfxcore.h index 1af13d9a66..f7ea40fa9b 100644 --- a/engines/tony/gfxcore.h +++ b/engines/tony/gfxcore.h @@ -39,13 +39,13 @@ namespace Tony { * Prototipi di classi \****************************************************************************/ -// Nome della classe Albero genealogico Astratto? -class RMGfxTask; // Si -class RMGfxTaskSetPrior; // Task Si +// Class Name Family Treee Abstract? +class RMGfxTask; // Yes +class RMGfxTaskSetPrior; // Task Yes class RMGfxBuffer; // -class RMGfxSourceBuffer; // TaskP+[Buffer] Si +class RMGfxSourceBuffer; // TaskP+[Buffer] Yes class RMGfxTargetBuffer; // [Buffer] -class RMGfxSourceBufferPal; // Source Si +class RMGfxSourceBufferPal; // Source Yes class RMGfxSourceBuffer4; // SourcePal class RMGfxSourceBuffer8; // SourcePal class RMGfxSourceBuffer16; // Source @@ -221,7 +221,7 @@ protected: int m_nInList; public: - // Costruttore standard + // Standard constructor RMGfxTask(); virtual ~RMGfxTask() { } @@ -284,7 +284,7 @@ public: */ class RMGfxSourceBuffer : public virtual RMGfxBuffer, public RMGfxTaskSetPrior { public: - // Carica i dati della surface a basso livello + // Load the data for the surface virtual int Init(uint32 resID, int dimx, int dimy, bool bLoadPalette = false); virtual int Init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false); virtual void Init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette = false); @@ -316,7 +316,7 @@ public: RMGfxSourceBuffer16(int dimx, int dimy, bool bUseDDraw = false); virtual ~RMGfxSourceBuffer16(); - // Inizializzazione + // Initialisation void Create(int dimx, int dimy, bool bUseDDraw = false); int Bpp(); @@ -329,7 +329,7 @@ public: */ class RMGfxSourceBufferPal : public RMGfxSourceBuffer { protected: - // The size of the palette is (1<<Bpp())*4 + // The size of the palette is (1 << Bpp()) * 4 byte m_pal[256 * 3]; uint16 m_palFinal[256]; @@ -361,7 +361,7 @@ public: RMGfxSourceBuffer8(int dimx, int dimy, bool bUseDDraw = false); virtual ~RMGfxSourceBuffer8(); - // Inizializzazione + // Initialisation void Create(int dimx, int dimy, bool bUseDDraw = false); int Bpp(); @@ -406,7 +406,7 @@ protected: void CompressRLE(void); protected: - // Overriding initialization methods + // Overriding initialisation methods virtual void PrepareImage(void); virtual void PreparePalette(void); @@ -414,7 +414,7 @@ public: RMGfxSourceBuffer8RLE(); virtual ~RMGfxSourceBuffer8RLE(); - // Overload of the initialization method + // Overload of the initialisation method virtual void Init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette = false); virtual int Init(const byte *buf, int dimx, int dimy, bool bLoadPalette = false); @@ -472,10 +472,10 @@ protected: static byte MegaAABuf2[]; byte *m_aabuf; - // Calcola il buffer per l'antialiasing + // Calculate the buffer for the anti-aliasing void CalculateAA(void); - // Disegna l'AA + // Draw the AA void DrawAA(RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); protected: @@ -485,7 +485,7 @@ public: RMGfxSourceBuffer8AA(); virtual ~RMGfxSourceBuffer8AA(); - // Draw con antialiasing + // Draw with anti-aliasing virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); }; @@ -511,7 +511,7 @@ protected: public: virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); - // Overloaded initialisation method + // Overloaded initialisation methods virtual void Init(RMDataStream &ds, int dimx, int dimy, bool bLoadPalette = false); virtual int Init(byte *buf, int dimx, int dimy, bool bLoadPalette = false); diff --git a/engines/tony/gfxengine.cpp b/engines/tony/gfxengine.cpp index 5d81c47333..e4f4cfb22d 100644 --- a/engines/tony/gfxengine.cpp +++ b/engines/tony/gfxengine.cpp @@ -37,7 +37,7 @@ namespace Tony { /****************************************************************************\ -* Metodi di RMGfxEngine +* RMGfxEngine Methods \****************************************************************************/ void ExitAllIdles(CORO_PARAM, const void *param) { @@ -48,7 +48,7 @@ void ExitAllIdles(CORO_PARAM, const void *param) { CORO_BEGIN_CODE(_ctx); - // Chiude le idle + // Closes idle GLOBALS.bSkipSfxNoLoop = true; CORO_INVOKE_2(mpalEndIdlePoll, nCurLoc, NULL); @@ -60,7 +60,7 @@ void ExitAllIdles(CORO_PARAM, const void *param) { } RMGfxEngine::RMGfxEngine() { - // Crea il big buffer dove verranno disegnati i frame + // Create big buffer where the frame will be rendered m_bigBuf.Create(RM_BBX, RM_BBY, 16); m_bigBuf.OffsetY(RM_SKIPY); @@ -83,7 +83,7 @@ RMGfxEngine::RMGfxEngine() { } RMGfxEngine::~RMGfxEngine() { - // Chiude il buffer + // Close the buffer m_bigBuf.Destroy(); g_system->deleteMutex(csMainLoop); } @@ -121,7 +121,7 @@ void RMGfxEngine::OpenOptionScreen(CORO_PARAM, int type) { EnableMouse(); _vm->GrabThumbnail(); - // Esce la IDLE onde evitare la morte prematura in caricamento + // Exists the IDLE to avoid premature death in loading m_bMustEnterMenu = true; if (type == 1 || type == 2) { GLOBALS.bIdleExited = true; @@ -145,7 +145,7 @@ void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) { g_system->lockMutex(csMainLoop); - // Poll dei dispositivi di input + // Poll of input devices m_input.Poll(); if (m_bMustEnterMenu && GLOBALS.bIdleExited) { @@ -166,25 +166,25 @@ void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) { } if (bDrawLocation && m_bLocationLoaded) { - // Locazione e oggetti + // Location and objects m_loc.DoFrame(&m_bigBuf); - // Controlla gli input del mouse + // Check the mouse input if (m_bInput && !m_tony.InAction()) { - // Se siamo sull'inventario, è lui che controlla tutti gli input + // If we are on the inventory, it is it who controls all input if (m_inv.HaveFocus(m_input.MousePos()) && !m_inter.Active()) { - // CLICK SINISTRO - // ************** + // Left Click + // ********** if (m_input.MouseLeftClicked()/* && m_itemName.IsItemSelected()*/) { - // Left click attiva il combine, se siamo su un oggetto + // Left click activates the combine, if we are on an object if (m_inv.LeftClick(m_input.MousePos(), m_curActionObj)) { m_curAction = TA_COMBINE; m_point.SetAction(m_curAction); } } else - // CLICK DESTRO - // ************ + // Right Click + // *********** if (m_input.MouseRightClicked()) { if (m_itemName.IsItemSelected()) { m_curActionObj = 0; @@ -193,8 +193,8 @@ void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) { m_inv.RightClick(m_input.MousePos()); } else - // RILASCIO DESTRO - // *************** + // Right Release + // ************* if (m_input.MouseRightReleased()) { if (m_inv.RightRelease(m_input.MousePos(), m_curAction)) { CORO_INVOKE_3(m_tony.MoveAndDoAction, m_itemName.GetHotspot(), m_itemName.GetSelectedItem(), m_curAction); @@ -204,7 +204,7 @@ void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) { } } } else { - // Menu Opzioni + // Options Menu // ************ if (m_bGUIOption) { if (!m_tony.InAction() && m_bInput) { @@ -224,10 +224,10 @@ void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) { } } - // CLICK SINISTRO + // Left Click // ************** if (m_input.MouseLeftClicked() && !m_inter.Active()) { - // Se clicko dentro un oggetto, esegui l'azione + // If click inside an item, perform action //if (m_itemName.IsItemSelected()) { if (m_curAction != TA_COMBINE) @@ -246,10 +246,10 @@ void RMGfxEngine::DoFrame(CORO_PARAM, bool bDrawLocation) { } SKIPCLICKSINISTRO: - // CLICK DESTRO + // Right Click // ************ if (m_curAction == TA_COMBINE) { - // Durante il combine, lo annulla. + // During a combine, it cancels it if (m_input.MouseRightClicked()) { m_inv.EndCombine(); m_curActionObj = 0; @@ -259,7 +259,7 @@ SKIPCLICKSINISTRO: } } else if (m_input.MouseRightClicked() && m_itemName.IsItemSelected() && m_point.GetSpecialPointer() == RMPointer::PTR_NONE) { if (m_bGUIInterface) { - // Prima di aprire l'interfaccia, rimette GOTO + // Before opening the interface, replaces GOTO m_curAction = TA_GOTO; m_curActionObj = 0; m_point.SetAction(m_curAction); @@ -268,8 +268,8 @@ SKIPCLICKSINISTRO: } - // RILASCIO DESTRO - // *************** + // Right Release + // ************* if (m_input.MouseRightReleased()) { if (m_bGUIInterface) { if (m_inter.Released(m_input.MousePos(), m_curAction)) { @@ -283,21 +283,21 @@ SKIPCLICKSINISTRO: } } - // Aggiorna il nome sotto il puntatore del mouse + // Update the name under the mouse pointer m_itemName.SetMouseCoord(m_input.MousePos()); if (!m_inter.Active() && !m_inv.MiniActive()) CORO_INVOKE_4(m_itemName.DoFrame, m_bigBuf, m_loc, m_point, m_inv); } - // Inventario & interfaccia + // Interface & Inventory m_inter.DoFrame(m_bigBuf, m_input.MousePos()); m_inv.DoFrame(m_bigBuf, m_point, m_input.MousePos(), (!m_tony.InAction() && !m_inter.Active() && m_bGUIInventory)); } - // Anima Tony + // Animate Tony CORO_INVOKE_2(m_tony.DoFrame, &m_bigBuf, m_nCurLoc); - // Aggiorna lo scrolling per tenere Tony dentro lo schermo + // Update screen scrolling to keep Tony in focus if (m_tony.MustUpdateScrolling() && m_bLocationLoaded) { RMPoint showThis = m_tony.Position(); showThis.y -= 60; @@ -313,7 +313,7 @@ SKIPCLICKSINISTRO: } // ********************** - // Disegna la lista di OT + // Draw the list in the OT // ********************** CORO_INVOKE_0(m_bigBuf.DrawOT); @@ -487,7 +487,7 @@ uint32 RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) { bLoaded = false; for (i = 0; i < 5; i++) { - // Retry sul loading della locazione + // Retry the loading of the location RMRes res(m_nCurLoc); if (!res.IsValid()) continue; @@ -513,7 +513,7 @@ uint32 RMGfxEngine::LoadLocation(int nLoc, RMPoint ptTonyStart, RMPoint start) { m_bLocationLoaded = true; - // On Enter per la locazion + // On entering the location return CORO_INVALID_PID_VALUE; //mpalQueryDoAction(0,m_nCurLoc,0); } @@ -524,7 +524,7 @@ void RMGfxEngine::UnloadLocation(CORO_PARAM, bool bDoOnExit, uint32 *result) { CORO_BEGIN_CODE(_ctx); - // Scarica tutta la memoria della locazione + // Release the location CORO_INVOKE_2(mpalEndIdlePoll, m_nCurLoc, NULL); // On Exit? @@ -585,28 +585,28 @@ void RMGfxEngine::Init(/*HINSTANCE hInst*/) { m_bWiping = false; m_hWipeEvent = CoroScheduler.createEvent(false, false); - // Crea l'evento di freeze + // Create the freeze event csMainLoop = g_system->createMutex(); - // Inizializza la funzione di IRQ di Item per l'MPAL + // Initialise the IRQ function for items for MPAL GLOBALS.GfxEngine = this; mpalInstallItemIrq(ItemIrq); - // Inizializza DirectInput + // Initialise the input m_input.Init(/*hInst*/); - // Inizializza il puntatore del mouse + // Initialise the mouse pointer m_point.Init(); - // Inizializza Tony + // Initialise Tony m_tony.Init(); m_tony.LinkToBoxes(&_vm->_theBoxes); - // Inizializza l'inventario e l'interfaccia + // Initialise the inventory and the interface m_inv.Init(); m_inter.Init(); - // Carica la locazione e setta le priorità @@@@@ + // Download the location and set priorities @@@@@ m_bLocationLoaded = false; /* m_nCurLoc=1; @@ -621,7 +621,7 @@ void RMGfxEngine::Init(/*HINSTANCE hInst*/) { */ EnableInput(); - // Inizio del gioco + // Starting the game //m_tony.ExecuteAction(4,1,0); //PREGAME m_tony.ExecuteAction(20, 1, 0); @@ -707,7 +707,7 @@ void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Comm char buf[4]; RMPoint tp = m_tony.Position(); - // Saving: mpal variables, current location, + tony inventory position + // Saving: MPAL variables, current location, and Tony inventory position // For now, we only save the MPAL state size = mpalGetSaveStateSize(); @@ -802,7 +802,7 @@ void RMGfxEngine::SaveState(const Common::String &fn, byte *curThumb, const Comm } void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) { - // PROBLEMA: Bisognerebbe caricare la locazione in un thread a parte per fare la OnEnter ... + // PROBLEM: You should change the location in a separate process to do the OnEnter CORO_BEGIN_CONTEXT; Common::InSaveFile *f; byte *state, *statecmp; @@ -896,7 +896,7 @@ void RMGfxEngine::LoadState(CORO_PARAM, const Common::String &fn) { } if (_ctx->ver >= 5) { - // Versione 5: + // Versione 5 bool bStat = false; bStat = _ctx->f->readByte(); diff --git a/engines/tony/globals.h b/engines/tony/globals.h index 9115b22ccc..d2d47d392a 100644 --- a/engines/tony/globals.h +++ b/engines/tony/globals.h @@ -146,12 +146,10 @@ struct ChangedHotspotStruct { } }; -/****************************************************************************\ -* typedef CFCALL -* -------------- -* Description: Descrizione di una chiamata a una custom function -\****************************************************************************/ +/** + * Description of a call to a custom function. + */ typedef struct { int nCf; diff --git a/engines/tony/inventory.cpp b/engines/tony/inventory.cpp index e10fe228d3..a2a4923093 100644 --- a/engines/tony/inventory.cpp +++ b/engines/tony/inventory.cpp @@ -77,37 +77,36 @@ void RMInventory::Init(void) { int i, j; int curres; - // Crea il buffer principale + // Create the main buffer Create(RM_SX, 68); SetPriority(185); - // Pulisce l'inventario + // Setup the inventory m_nInv = 0; m_curPos = 0; m_bCombining = false; - // Nuovi oggetti - m_nItems = 78; // @@@ Numero di oggetti prendibili + // New items + m_nItems = 78; // @@@ Number of takeable items m_items = new RMInventoryItem[m_nItems + 1]; curres = 10500; - // Loop sugli oggetti + // Loop through the items for (i = 0; i <= m_nItems; i++) { - // Carica l'oggetto da risorsa + // Load the items from the resource RMRes res(curres); RMDataStream ds; assert(res.IsValid()); - // Non deve inizializzare il cur pattern dell'oggetto dell'inventario leggendolo da MPAL! - // Glelo mettiamo noi a MANO, e non c'entra nulla con l'oggetto in MPAL + // Initialise the MPAL inventory item by reading it in. m_items[i].icon.SetInitCurPattern(false); ds.OpenBuffer(res); ds >> m_items[i].icon; ds.Close(); - // Mette di default a pattern 1 + // Puts in the default pattern 1 m_items[i].pointer = NULL; m_items[i].status = 1; m_items[i].icon.SetPattern(1); @@ -131,7 +130,7 @@ void RMInventory::Init(void) { m_items[28].icon.SetPattern(1); m_items[29].icon.SetPattern(1); - // Carica l'interfaccina + // Download interface RMDataStream ds; RMRes res(RES_I_MINIINTER); assert(res.IsValid()); @@ -140,12 +139,12 @@ void RMInventory::Init(void) { miniInterface.SetPattern(1); ds.Close(); - // Crea il testo per gli hints sulla mini interfaccia + // Create the text for hints on the mini interface m_hints[0].SetAlignType(RMText::HCENTER, RMText::VTOP); m_hints[1].SetAlignType(RMText::HCENTER, RMText::VTOP); m_hints[2].SetAlignType(RMText::HCENTER, RMText::VTOP); - // Il testo viene preso da MPAL per la traduzione + // The text is taken from MPAL for translation RMMessage msg1(15); RMMessage msg2(13); RMMessage msg3(14); @@ -160,14 +159,14 @@ void RMInventory::Init(void) { m_hints[2].WriteText("Use",1); */ - // Prepara il primo inventario + // Prepare initial inventory Prepare(); DrawOT(Common::nullContext); ClearOT(); } void RMInventory::Close(void) { - // Ciao memoria + // Has memory if (m_items != NULL) { // Delete the item pointers for (int i = 0; i <= m_nItems; i++) @@ -211,22 +210,22 @@ void RMInventory::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pr _ctx->pos.Set((m_nSelectObj + 1) * 64 - 20, RM_SY - 113); _ctx->pos2.Set((m_nSelectObj + 1) * 64 + 34, RM_SY - 150); } else { - _ctx->pos.Set((m_nSelectObj + 1) * 64 - 20, 72 - 4); // la parte marrone sta in alto :( + _ctx->pos.Set((m_nSelectObj + 1) * 64 - 20, 72 - 4); // The brown part is at the top :( _ctx->pos2.Set((m_nSelectObj + 1) * 64 + 34, 119 - 4); } _ctx->p = new RMGfxPrimitive(prim->m_task, _ctx->pos); _ctx->p2 = new RMGfxPrimitive(prim->m_task, _ctx->pos2); - // Disegna l'interfaccina stupida + // Draw the mini interface CORO_INVOKE_2(miniInterface.Draw, bigBuf, _ctx->p); if (GLOBALS.bCfgInterTips) { - if (miniAction == 1) // Esamina + if (miniAction == 1) // Examine CORO_INVOKE_2(m_hints[0].Draw, bigBuf, _ctx->p2); - else if (miniAction == 2) // Parla + else if (miniAction == 2) // Talk CORO_INVOKE_2(m_hints[1].Draw, bigBuf, _ctx->p2); - else if (miniAction == 3) // Usa + else if (miniAction == 3) // Use CORO_INVOKE_2(m_hints[2].Draw, bigBuf, _ctx->p2); } @@ -267,13 +266,12 @@ void RMInventory::RemoveItem(int code) { void RMInventory::AddItem(int code) { if (code <= 10000 && code >= 10101) { - // Se siamo qui, vuol dire che stiamo aggiungendo un oggetto che non dovrebbe essere - // nell'inventario + // If we are here, it means that we are adding an item that should not be in the inventory warning("Cannot find a valid icon for this item, and then it will not be added to the inventory"); } else { g_system->lockMutex(m_csModifyInterface); if (m_curPos + 8 == m_nInv) { - // Sfondiamo l'inventario! Attivo il pattern di lampeggio + // Break through the inventory! On the flashing pattern m_items[28].icon.SetPattern(2); } @@ -324,15 +322,15 @@ bool RMInventory::MiniActive(void) { } bool RMInventory::HaveFocus(const RMPoint &mpos) { - // In fase di combine abbiamo il focus solo se siamo su una freccia (per poter scrollare) + // When we combine, have the focus only if we are on an arrow (to scroll) if (m_state == OPENED && m_bCombining && CheckPointInside(mpos) && (mpos.x < 64 || mpos.x > RM_SX - 64)) return true; - // Se l'inventario è aperto, abbiamo il focus quando ci andiamo sopra + // If the inventory is open, focus we we go over it if (m_state == OPENED && !m_bCombining && CheckPointInside(mpos)) return true; - // Se stiamo selezionando un verbo (quindi tasto destro premuto), abbiamo il focus alltime + // If we are selecting a verb (and then right down), we always focus if (m_state == SELECTING) return true; @@ -346,12 +344,12 @@ void RMInventory::EndCombine(void) { bool RMInventory::LeftClick(const RMPoint &mpos, int &nCombineObj) { int n; - // Il click sinistro prende in mano un oggetto dell'inventario per utilizzarlo con lo sfondo + // The left click picks an item from your inventory to use it with the background n = mpos.x / 64; if (m_state == OPENED) { if (n > 0 && n < RM_SX / 64 - 1 && m_inv[n - 1 + m_curPos] != 0) { - m_bCombining = true; //m_state=COMBINING; + m_bCombining = true; //m_state = COMBINING; m_nCombine = m_inv[n - 1 + m_curPos]; nCombineObj = m_nCombine + 10000; @@ -360,7 +358,7 @@ bool RMInventory::LeftClick(const RMPoint &mpos, int &nCombineObj) { } } - // Click sulla freccia destra + // Click the right arrow if ((m_state == OPENED) && m_bBlinkingRight) { g_system->lockMutex(m_csModifyInterface); m_curPos++; @@ -380,7 +378,7 @@ bool RMInventory::LeftClick(const RMPoint &mpos, int &nCombineObj) { ClearOT(); g_system->unlockMutex(m_csModifyInterface); } - // Click sulla freccia sinistra + // Click the left arrow else if ((m_state == OPENED) && m_bBlinkingLeft) { assert(m_curPos > 0); g_system->lockMutex(m_csModifyInterface); @@ -413,7 +411,7 @@ void RMInventory::RightClick(const RMPoint &mpos) { assert(CheckPointInside(mpos)); if (m_state == OPENED && !m_bCombining) { - // Apre l'interfaccina contestuale + // Open the context interface n = mpos.x / 64; if (n > 0 && n < RM_SX / 64 - 1 && m_inv[n - 1 + m_curPos] != 0) { @@ -494,12 +492,12 @@ void RMInventory::DoFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpo bool bNeedRedraw = false; if (m_state != CLOSED) { - // Pulisce l'OTList + // Clean up the OT list g_system->lockMutex(m_csModifyInterface); ClearOT(); - // Fa il DoFrame di tutti gli oggetti contenuti attualmente nell'inventario - // @@@ forse bisognerebbe farlo di tutti gli oggetti takeable? Probabilmente non serve a nulla + // DoFrame makes all the objects currently in the inventory be displayed + // @@@ Maybe we should do all takeable objects? Please does not help for (i = 0; i < m_nInv; i++) if (m_items[m_inv[i]].icon.DoFrame(this, false) && (i >= m_curPos && i <= m_curPos + 7)) bNeedRedraw = true; @@ -641,7 +639,7 @@ void RMInventory::DoFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpo else starty = 70; - // Controlla se si trova su uno dei verbi + // Make sure it is on one of the verbs if (mpos.y > starty && mpos.y < starty + 45) { if (mpos.x > startx && mpos.x < startx + 40) { if (miniAction != 1) { @@ -670,7 +668,7 @@ void RMInventory::DoFrame(RMGfxTargetBuffer &bigBuf, RMPointer &ptr, RMPoint mpo miniAction = 0; } - // Aggiorna la miniinterface + // Update the mini-interface miniInterface.DoFrame(&bigBuf, false); } @@ -780,16 +778,16 @@ int RMInterface::OnWhichBox(RMPoint pt) { pt -= m_openStart; - // Controlla quanti verbi bisogna considerare + // Check how many verbs you have to consider max = 4; if (m_bPalesati) max = 5; - // Cerca il verbo + // Find the verb for (i = 0; i < max; i++) if (m_hotbbox[i].PtInRect(pt)) return i; - // Nessun verbo trovato + // Found no verb return -1; } @@ -803,7 +801,7 @@ void RMInterface::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pr prim->Dst().TopLeft() = m_openStart; CORO_INVOKE_2(RMGfxSourceBuffer8RLEByte::Draw, bigBuf, prim); - // Controlla se c'e' da disegnare una zona calda + // Check if there is a draw hot zone _ctx->h = OnWhichBox(m_mpos); if (_ctx->h != -1) { prim->Dst().TopLeft() = m_openStart; @@ -826,7 +824,7 @@ void RMInterface::Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *pr void RMInterface::DoFrame(RMGfxTargetBuffer &bigBuf, RMPoint mousepos) { - // Se c'è bisogna, schedula nella OT list + // If needed, add to the OT schedule list if (!m_nInList && m_bActive) bigBuf.AddPrim(new RMGfxPrimitive(this)); @@ -837,17 +835,17 @@ void RMInterface::Clicked(const RMPoint &mousepos) { m_bActive = true; m_openPos = mousepos; - // Calcola l'angolo in alto a sinistra dell'interfaccia + // Calculate the top left corner of the interface m_openStart = m_openPos - RMPoint(m_dimx / 2, m_dimy / 2); m_lastHotZone = -1; - // La tiene dentro lo schermo + // Keep it inside the screen if (m_openStart.x < 0) m_openStart.x = 0; if (m_openStart.y < 0) m_openStart.y = 0; if (m_openStart.x + m_dimx > RM_SX) m_openStart.x = RM_SX - m_dimx; if (m_openStart.y + m_dimy > RM_SY) m_openStart.y = RM_SY - m_dimy; - // Play dell'effetto sonoro + // Play the sound effect _vm->PlayUtilSFX(0); } @@ -878,7 +876,7 @@ bool RMInterface::Released(const RMPoint &mousepos, RMTonyAction &action) { action = TA_PALESATI; break; - default: // Nessun verbo + default: // No verb return false; } @@ -914,8 +912,8 @@ void RMInterface::Init(void) { m_hotzone[i].LoadPaletteWA(pal); } - m_hotbbox[0].SetRect(126, 123, 159, 208); // prendi - m_hotbbox[1].SetRect(90, 130, 125, 186); // parla + m_hotbbox[0].SetRect(126, 123, 159, 208); // Take + m_hotbbox[1].SetRect(90, 130, 125, 186); // About m_hotbbox[2].SetRect(110, 60, 152, 125); m_hotbbox[3].SetRect(56, 51, 93, 99); m_hotbbox[4].SetRect(51, 105, 82, 172); @@ -926,7 +924,7 @@ void RMInterface::Init(void) { m_hints[3].SetAlignType(RMText::HRIGHT, RMText::VTOP); m_hints[4].SetAlignType(RMText::HRIGHT, RMText::VTOP); - // Il testo viene preso da MPAL per la traduzione + // The text is taken from MPAL for translation RMMessage msg0(12); RMMessage msg1(13); RMMessage msg2(14); diff --git a/engines/tony/inventory.h b/engines/tony/inventory.h index 309674ff0a..678caa1c78 100644 --- a/engines/tony/inventory.h +++ b/engines/tony/inventory.h @@ -79,66 +79,64 @@ protected: OSystem::MutexRef m_csModifyInterface; protected: - // Prepara l'immagine dell'inventario. Va richiamato ogni volta - // che l'inventario cambia + // Prepare the image inventory. It should be recalled whenever the inventory changes void Prepare(void); - // Controlla se la posizione Y del mouse è corretta, anche in base - // alla posizione dell'inventario su schermo + // Check if the mouse Y position is conrrect, even under the inventory portion of the screen bool CheckPointInside(const RMPoint &pt); public: RMInventory(); virtual ~RMInventory(); - // Prepara un frame + // Prepare a frame void DoFrame(RMGfxTargetBuffer& bigBuf, RMPointer &ptr, RMPoint mpos, bool bCanOpen); - // Inizializzazione e chiusura + // Initialisation and closing void Init(void); void Close(void); void Reset(void); - // Overload per la rimozione da otlist + // Overload test for removal from OT list virtual void RemoveThis(CORO_PARAM, bool &result); - // Overload per il disegno (per la posizione x&y e l'interfaccina) + // Overload the drawing of the inventory virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); - // Metodo per determinare se l'inventario sta comandando gli input + // Method for determining whether the inventory currently has the focus bool HaveFocus(const RMPoint &mpos); - // Metodo per determinare se la mini interfaccia è attiva + // Method for determining if the mini interface is active bool MiniActive(void); - // Gestisce il click sinistro del mouse (solo quando c'ha focus) + // Handle the left mouse click (only when the inventory has the focus) bool LeftClick(const RMPoint &mpos, int &nCombineObj); - // Gestisce il tasto destro del mouse (solo quando c'ha focus) + // Handle the right mouse button (only when the inventory has the focus) void RightClick(const RMPoint &mpos); bool RightRelease(const RMPoint &mpos, RMTonyAction &curAction); - // Avverte che è finito il combine + // Warn that an item combine is over void EndCombine(void); public: - // Aggiunta di un oggetto all'inventario + // Add an item to the inventory void AddItem(int code); RMInventory& operator+=(RMItem *item) { AddItem(item->MpalCode()); return *this; } RMInventory& operator+=(RMItem &item) { AddItem(item.MpalCode()); return *this; } RMInventory& operator+=(int code) { AddItem(code); return *this; } - // Rimozione di oggetto + // Removes an item void RemoveItem(int code); - // Siamo sopra un oggetto? + // We are on an object? RMItem *WhichItemIsIn(const RMPoint &mpt); bool ItemInFocus(const RMPoint &mpt); - // Cambia l'icona di un oggetto + // Change the icon of an item void ChangeItemStatus(uint32 dwCode, uint32 dwStatus); - // Salvataggio + // Save methods int GetSaveStateSize(void); void SaveState(byte *state); int LoadState(byte *state); @@ -158,34 +156,34 @@ private: int m_lastHotZone; protected: - // Dice su quale zona calda si trova il punto + // Return which box a given point is in int OnWhichBox(RMPoint pt); public: virtual ~RMInterface(); - // Il solito DoFrame (polling del motore grafico) + // The usual DoFrame (poll the graphics engine) void DoFrame(RMGfxTargetBuffer& bigBuf, RMPoint mousepos); - // TRUE se è attiva (non si può selezionare oggetti) + // TRUE if it is active (you can select items) bool Active(); - // Inizializzazione + // Initialisation void Init(void); void Close(void); - // Resetta l'interfaccia + // Reset the interface void Reset(void); - // Avverte dei click e rilasci del mouse + // Warns of mouse clicks and releases void Clicked(const RMPoint &mousepos); bool Released(const RMPoint &mousepos, RMTonyAction &action); - // Attiva o disattiva il quinto verbo + // Enalbes or disables the fifth verb void SetPalesati(bool bOn); bool GetPalesati(void); - // Overloading del Draw per il posizionamente + // Overloaded Draw virtual void Draw(CORO_PARAM, RMGfxTargetBuffer &bigBuf, RMGfxPrimitive *prim); }; |