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AgeCommit message (Expand)Author
2004-01-07Add missing breakTravis Howell
2004-01-07better bundle dir cachePaweł Kołodziejski
2004-01-07less memory usagePaweł Kołodziejski
2004-01-07proper namePaweł Kołodziejski
2004-01-07optimized i/o access in bundle managerPaweł Kołodziejski
2004-01-07add FIXME comments at the two worst spots, speed wise (about 80% processor ti...Max Horn
2004-01-06forgot to commit this, too <sigh>Max Horn
2004-01-06forgot to commit thisMax Horn
2004-01-06- minor cleanup in Person/Actor stuffGregory Montoir
2004-01-06fix mutex usage some. IMuseDigital currently is still unusable on my system, ...Max Horn
2004-01-06fixed tons of warningsMax Horn
2004-01-06proper fixMax Horn
2004-01-06fix compilation on unix like systemsMax Horn
2004-01-06increased debug levelPaweł Kołodziejski
2004-01-06updatePaweł Kołodziejski
2004-01-06update this tooPaweł Kołodziejski
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06fixed warningPaweł Kołodziejski
2004-01-06- enabled debugger in QueenEngine::errorStringGregory Montoir
2004-01-06Never call _system->quit() directly. Let ScummVM handle that so that theTorbjörn Andersson
2004-01-06Restrict to scumm7, caused invalid opcode errors when skipping cutscenes in c...Travis Howell
2004-01-06moved animation stuff to Graphics classGregory Montoir
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-06Made sure the screen is really cleared when drawing a dialog window, plusTorbjörn Andersson
2004-01-06Fix subtitles glitch when subtitles are shown during room scroll in pass.Travis Howell
2004-01-06updated MD5 tableMax Horn
2004-01-06add missing comma to ensure all directories are checkedJonathan Gray
2004-01-06updated copyright noticeMax Horn
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
2004-01-06fixed cd changing codeRobert Göffringmann
2004-01-06get rid of VirtScreen::scrollableMax Horn
2004-01-06just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm fo...Max Horn
2004-01-06This one (_blitAlso) is very odd, I can't quite figure out where it is needed...Max Horn
2004-01-06typoMax Horn
2004-01-06get volume from gamedetectorRobert Göffringmann
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen c...Max Horn
2004-01-06no need to save information which we can (and do) recomputeMax Horn
2004-01-06Made o8_getActorZPlane return the same z value as Actor::drawActorCostume com...Max Horn
2004-01-06simplified room switching code a bitGregory Montoir
2004-01-06Add checkTravis Howell
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
2004-01-05more cleanupMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-05Marked some more structs as packed. I don't know if it makes anyTorbjörn Andersson
2004-01-05Had checks wrong way around, seems to work now.Travis Howell
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
2004-01-05add a few thingsJonathan Gray
2004-01-05At last - credits!David Eriksson
2004-01-05Changed some memmove()s to memcpy(), since the memory areas were notTorbjörn Andersson