Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-20 | Fix title screen line drawing code | Vincent Hamm | |
svn-id: r29925 | |||
2007-12-20 | Fix for isalpha() assertions | Filippos Karapetis | |
svn-id: r29924 | |||
2007-12-20 | Fix compilation under MSVC9 | Filippos Karapetis | |
svn-id: r29923 | |||
2007-12-20 | Fix compiler warnings | Max Horn | |
svn-id: r29922 | |||
2007-12-20 | Further changes to the AGI keyboard code, matching it against the original ↵ | Max Horn | |
Sarien SDL input code. There are still quite some bits which are unclear to me, though svn-id: r29921 | |||
2007-12-20 | Multiple fix/cleanup | Vincent Hamm | |
One bug remains before the game is completable without hack svn-id: r29920 | |||
2007-12-20 | Do not #include time.h globally (ideally, we should provide a localtime ↵ | Max Horn | |
clone in OSystem so we can completly get rid of this) svn-id: r29919 | |||
2007-12-20 | cleanup due to jvprat | Max Horn | |
svn-id: r29918 | |||
2007-12-20 | More cleanup | Max Horn | |
svn-id: r29917 | |||
2007-12-20 | get rid of unused globals | Max Horn | |
svn-id: r29916 | |||
2007-12-20 | Added comments on top of each batch file | Filippos Karapetis | |
svn-id: r29915 | |||
2007-12-20 | Added batch files to convert MSVC9 project files to MSVC8 and vice versa | Filippos Karapetis | |
svn-id: r29914 | |||
2007-12-20 | Adding MSVC9 project files | Filippos Karapetis | |
svn-id: r29913 | |||
2007-12-20 | clear more executable bits | Eugene Sandulenko | |
svn-id: r29912 | |||
2007-12-20 | Removed unused tag (removed by VS 2008) | Filippos Karapetis | |
svn-id: r29911 | |||
2007-12-20 | clear executable bit | Eugene Sandulenko | |
svn-id: r29910 | |||
2007-12-20 | Sort files alphabetically | Filippos Karapetis | |
svn-id: r29909 | |||
2007-12-20 | Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); ↵ | Max Horn | |
also replaced an evil function-static variable by a member variable (lastMinute) svn-id: r29908 | |||
2007-12-19 | Removed a switch that's only in the AGOS MSVC8 project file and is set to ↵ | Filippos Karapetis | |
false by VS 2008 (MSVC9) - I'm assuming that it's not necessary svn-id: r29907 | |||
2007-12-19 | Patch #1853322: Patch for Atari ST/FreeMint | Max Horn | |
svn-id: r29906 | |||
2007-12-19 | Replaced sqrtf by sqrt (the former causes more problems than the tiny ↵ | Max Horn | |
potential improvement is worth it) svn-id: r29905 | |||
2007-12-19 | Include SQRTFS missing fix also for Symbian OS | Lars Persson | |
svn-id: r29904 | |||
2007-12-19 | Bugfix for correctly handling \n characters in WordWrap method | Paul Gilbert | |
svn-id: r29903 | |||
2007-12-18 | Fix for bug #1853110: Error in configure on MacOS X (head -c is not ↵ | Max Horn | |
portable, sed hopefully is) svn-id: r29902 | |||
2007-12-18 | Fix loading savegame from original interpreter | Vincent Hamm | |
svn-id: r29901 | |||
2007-12-18 | Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵ | Paul Gilbert | |
a negative index svn-id: r29900 | |||
2007-12-18 | Add Japanese 3DO version of Putt Putt's Fun Pack. | Travis Howell | |
svn-id: r29898 | |||
2007-12-17 | Fix dangling pointer | Vincent Hamm | |
Fix low color background Fix input svn-id: r29897 | |||
2007-12-17 | Patch #1852017: INDY3 Mac: Biplane Manual Fix | Max Horn | |
svn-id: r29896 | |||
2007-12-17 | Fix glitchy cell sorting | Vincent Hamm | |
svn-id: r29895 | |||
2007-12-17 | Added extra debug statements to the talk dialog display process | Paul Gilbert | |
svn-id: r29894 | |||
2007-12-17 | Added some casting of fields in debug statements | Paul Gilbert | |
svn-id: r29893 | |||
2007-12-17 | Changed Credits display to avoid the brief flash as the palette changed | Paul Gilbert | |
svn-id: r29892 | |||
2007-12-16 | Bugfix for Use actions to work correctly | Paul Gilbert | |
svn-id: r29891 | |||
2007-12-16 | Patch #1851568: INDY3 Mac: Grail Diary Fix | Max Horn | |
svn-id: r29890 | |||
2007-12-16 | Patch #1847599: Several enhancements for the build system | Max Horn | |
svn-id: r29889 | |||
2007-12-16 | Small change to ports.mk to make cross compiling a bit easier | Max Horn | |
svn-id: r29888 | |||
2007-12-16 | default is not to build plugins yet, until the plugin system is reworked | Kostas Nakos | |
svn-id: r29887 | |||
2007-12-16 | reimplemented the freelook action to be more usable, ultimately targeted ↵ | Kostas Nakos | |
towards lure but all engines benefit svn-id: r29886 | |||
2007-12-16 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r29885 | |||
2007-12-16 | adding preliminary lure support | Kostas Nakos | |
svn-id: r29884 | |||
2007-12-16 | adding clickable menu functionality, which is very good to have on devices ↵ | Kostas Nakos | |
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883 | |||
2007-12-16 | use the virtual keyboard facilities if available, when needed | Kostas Nakos | |
svn-id: r29882 | |||
2007-12-16 | Commit of patch #1848147 "KYRA: SoundTowns Update" with some changes. Thanks ↵ | Johannes Schickel | |
to Florian for the patch. svn-id: r29881 | |||
2007-12-16 | Changed an explicit warning/remainder into a code comment. | Nicola Mettifogo | |
svn-id: r29879 | |||
2007-12-16 | The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in | Torbjörn Andersson | |
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878 | |||
2007-12-16 | An element was missing in the initialisation of sounds during the endgame | Torbjörn Andersson | |
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877 | |||
2007-12-16 | Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an | Torbjörn Andersson | |
exit warps back to the same room, clicking on the same exit again is misinterpreted as a double-click, and that only works if we're already walking towards that exit. Otherwise, the game will hang. This fixed bug #1851502 ("SWORD2: Black-out in Forest"). svn-id: r29876 | |||
2007-12-16 | Bugfix for walking to hotspots - if the mouse was already highlighting the ↵ | Paul Gilbert | |
hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit svn-id: r29875 | |||
2007-12-16 | Tweaked the delay for several of the introduction message screens | Paul Gilbert | |
svn-id: r29874 |