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2018-12-18JANITORIAL: Whitespace fixesEugene Sandulenko
2018-12-17SHERLOCK: Speed up other cutscenes to better match the originalPaul Gilbert
2018-12-17GLK: FROTZ: Remove need for new font style for Runic fontPaul Gilbert
2018-12-18I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-17GLK: FROTZ: Use the Noto runic font for runesTorbjörn Andersson
We already bundle other Noto fonts in the font.dat file, so using further Noto fonts makes sense to me. Also, map upper-case letters to lower-case runes since there are versions of Beyond Zork that uses that. (The version I played many years ago did, and it looked very strange. The version I tested with now did not, probably for that very reason. So that part is untested for now.)
2018-12-17GLK: FROTZ: Map runic characters to UnicodeTorbjörn Andersson
This does not actually work, because we currently do not have any font that supports the Unicode Runic block. But there are free fonts that do (Junicode, for instance), so it may still be possible to do this.
2018-12-18I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-17COMMON: Rename enum variable for native browser featureThierry Crozat
There was a typo in the name (missing 'r' in browser).
2018-12-17I18N: Update translations templatesThierry Crozat
2018-12-17GUI: Add missing space in tooltip stringThierry Crozat
2018-12-17I18N: Update translation (French)Thierry Crozat
Currently translated at 97.2% (1030 of 1059 strings)
2018-12-17I18N: Update translation (Italian)Paolo Bossi
Currently translated at 95.2% (1009 of 1059 strings)
2018-12-17I18N: Update translation (Danish)scootergrisen
Currently translated at 100.0% (1059 of 1059 strings)
2018-12-17BLADERUNNER: Rect -> RectFloatEugene Sandulenko
2018-12-17SCI32: Simplify GK1 ego speed script patch (#1450)sluicebox
2018-12-17I18N: Update translations templatesThierry Crozat
2018-12-17WIN32: Always include windows.h before util.hSupSuper
This avoids Windows trying to stomp our definition of ARRAYSIZE
2018-12-17WIN32: Fix libcurl redefining ARRAYSIZESupSuper
libcurl pulls in Windows headers, so let's include it first to avoid clashing with common headers
2018-12-17WIN32: Move all ARRAYSIZE undefs to util.hSupSuper
Instead of trying to undefine ARRAYSIZE everywhere we use a Windows header, let's just do it before we define our own
2018-12-17I18N: Regenerate translations data fileThierry Crozat
2018-12-16SCI32: Fix QFG4 iron safe room doors (#1443)Vhati
Fixes mixed up oiled flags and east door sending hero west, bug #10829
2018-12-16I18N: Update translation (Hungarian)George Kormendi
Currently translated at 99.7% (1056 of 1059 strings)
2018-12-16WIN32: Fix build after the addition of SHGetFolderPath()Filippos Karapetis
2018-12-16I18N: Update translations templatesThierry Crozat
2018-12-16GUI: Add option to enable/disable using the system file browserThierry Crozat
2018-12-16BACKENDS: Add kFeatureNativeFileBowserDialogThierry Crozat
2018-12-16JANITORIAL: Fix typo in commentThierry Crozat
2018-12-16SCI32: Fix QFG4 town gate after a staff dream (#1441)Vhati
Fixes hero getting stuck due to inactive nightfall detection, bug #10830
2018-12-16WIN32: Use SHGetFolderPath to get the location of the Application Data ↵Cameron Cawley
folder (#1449)
2018-12-16I18N: Update translations templatesThierry Crozat
2018-12-16GUI: Store title String instead of unsafe pointerSupSuper
2018-12-16I18N: Update POTFILESSupSuper
Add new DialogManager files
2018-12-16WIN32: Respect browser_lastpath settingSupSuper
2018-12-16WIN32: Fix dialog compilation under MinGWSupSuper
2018-12-16GUI: Allow user to opt between GUI browser and native browserSupSuper
2018-12-16WIN32: Fix incorrect Windows version checkSupSuper
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it".
2018-12-16WIN32: Add DialogManager with system file browser supportSupSuper
2018-12-16WIN32: Move utility functions to a common wrapperSupSuper
2018-12-16OSX: Integrate system file browser into DialogManagerSupSuper
2018-12-16BACKENDS: Hook GUI browser to DialogManagerSupSuper
2018-12-16BACKENDS: Move OSX file browser into backendSupSuper
2018-12-16BACKENDS: Add base support for system dialogsSupSuper
2018-12-15SHERLOCK: Fix computer aim in Serrated Scalpel's darts gameTorbjörn Andersson
The computer opponent always aims for the bullseye as long as he needs more than 50 points. After that, he's supposed to aim for the closest score to what he needs to win. But this coordinate was never used, and the computer player would always aim at the same spot outside of the dart board. This, of course, made it practically impossible for it to beat you. This commit fixes that. I thought at first that this fix wasn't quite right, because the computer won't always hit the score he aims for even if you remove the random inaccuracy from its aim. But I think it still hits near the intended target, so maybe this is good enough?
2018-12-15SHERLOCK: Speed up Blackwood cutscene in The Case of the Serrated ScalpelTorbjörn Andersson
When capturing Blackwood in The Case of the Serrated Scalpel, the whole scene seems to be running in slow motion. This simply doubles the speed for it. It may still be a tad slow, but at least it fits the music much better I think.
2018-12-15BLADERUNNER: Added time control and game pausingPeter Kohaut
2018-12-14GLK: FROTZ: Fix sound loopingPaul Gilbert
2018-12-14GLK: SCOTT: Added detections for miscellaneous gamesPaul Gilbert
2018-12-14GLK: SCOTT: Add support for Mysterious Adventures Blorb filesPaul Gilbert
2018-12-15I18N: Update translations templatesThierry Crozat
2018-12-14GLK: Detect game Id clashes across different sub-enginesPaul Gilbert