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2013-09-28AVALANCHE: Set the Magic surface as private, some associated reworkStrangerke
2013-09-28AVALANCHE: Move some more functions to GraphicsStrangerke
2013-09-28AVALANCHE: Use an enum for the Mouse cursor identifierStrangerke
2013-09-28AVALANCHE: Move mouse cursor display functions to GraphicsStrangerke
2013-09-28AVALANCHE: Move Digits and Directions to GraphicsStrangerke
2013-09-27AVALANCHE: Move background loading to GraphicsStrangerke
2013-09-27AVALANCHE: Move Zoom to GraphicsStrangerke
2013-09-27AVALANCHE: Use the Color enum, remove some magic values, identify some dead ↵Strangerke
variables
2013-09-27AVALANCHE: Remove a couple of unused variablesStrangerke
2013-09-27AVALANCHE: Misc minor polishingStrangerke
2013-09-27AVALANCHE: Merge Avalot and AvalancheEngineStrangerke
2013-09-27AVALANCHE: Move a couple of variables to Sequence, more private variablesStrangerke
2013-09-27AVALANCHE: More function deduplication, remove a magic valueStrangerke
2013-09-27AVALANCHE: Rename Sequence functionsStrangerke
2013-09-26AVALANCHE: Fix bug in Sequence.uruk
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-26AVALANCHE: Partially implement (there are still missing features: icon, ↵uruk
keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so.
2013-09-25AVALANCHE: Janitorial - Use ++ and -- when possibleStrangerke
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke
2013-09-25AVALANCHE: rename a parameter, remove a useless (unitialized) variable, ↵Strangerke
disable some menu entries
2013-09-25AVALANCHE: use nullptr for empty pointersStrangerke
2013-09-25AVALANCHE: Simplify loadMouse()Strangerke
2013-09-25AVALANCHE: Reduce verbosity in Background, remove a useless variableStrangerke
2013-09-24AVALANCHE: Use enum for verbsStrangerke
2013-09-24AVALANCHE: Use People enum as a type for several variables, modify functions ↵Strangerke
accordingly
2013-09-24AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some ↵uruk
renaming in Animation.
2013-09-24AVALANCHE: Use Room enum instead of byte in misc placeStrangerke
2013-09-24AVALANCHE: Move 2 enums out of Avalot classes, set private some parser variablesStrangerke
2013-09-23AVALANCHE: Refactor some variables. This breaks savegame compatibilityStrangerke
2013-09-22AVALANCHE: Optimize Animation::updateSpeed().uruk
2013-09-22AVALANCHE: Use struct for consistency in AvalotStrangerke
2013-09-22AVALANCHE: (hopefully) fix a GCC warningStrangerke
2013-09-22AVALANCHE: Move some variablesStrangerke
2013-09-22AVALANCHE: Fix GCC warningStrangerke
2013-09-22AVALANCHE: Remove comment, replace character.uruk
2013-09-22AVALANCHE: Implement Avalot::zoomOut().uruk
2013-09-21AVALANCHE: Implement Clock::chime().uruk
2013-09-21AVALANCHE: Move some variables, fix savegame counter increment when savingStrangerke
2013-09-21AVALANCHE: Remove useless comments.uruk
2013-09-21AVALANCHE: uncomment some sound code, code cleanupStrangerke
2013-09-21AVALANCHE: Merge Gyro, Lucerna and AvalotStrangerke
2013-09-21AVALANCHE: More revision in Sequence.uruk
2013-09-21AVALANCHE: Some revision in Sequence.uruk
2013-09-21AVALANCHE: Simplify Sequence::firstShow().uruk
2013-09-21AVALANCHE: Merge Acci and ParserStrangerke
2013-09-21AVALANCHE: rename scrolls to dialogsStrangerke
2013-09-21AVALANCHE: Remove comment. (Answer: It is.)uruk
2013-09-21AVALANCHE: Add an assert in flipRoom(), fix an issue in post-STU functionsStrangerke
2013-09-21AVALANCHE: Some polishing in AnimationStrangerke
2013-09-21AVALANCHE: Change byte to unsigned int in for loops.uruk