Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-29 | LURE: Fix engine crash in copy protection screen. | D G Turner | |
Fixes bug #3539031 - "LURE: Crash at Copy Protection Screen". Previously, the code didn't prevent keyboard events with modifiers being used. Since the ascii values for these were outside the 0-9 numeric range, this resulted in an invalid frame number being used and thus the engine aborted at an asertion. | |||
2012-06-29 | TOON: Correct mismatched method definition against prototype. | D G Turner | |
Fixes bug #3539018 - "Toon: AmigaOS4 Compiler error in anim.cpp" | |||
2012-06-28 | TOON: Replace remaining int32 x,y,w and h coordinates with int16. | D G Turner | |
2012-06-28 | CGE: Remove unused Demo text id | Strangerke | |
2012-06-28 | CGE: Rename variable | Strangerke | |
2012-06-28 | SCI: Fix bug #3538418 in SQ4CD | Filippos Karapetis | |
Add a script patch for another speech/subtitles script, which handles the babble icon shown in the quit/death dialogs (e.g. the two guys from Andromeda in the quit dialog). Now, these dialogs have speech both in the speech and the speech + subtitles modes | |||
2012-06-28 | SCI: Remove an incorrect error check in validateExportFunc() | Filippos Karapetis | |
2012-06-28 | SCI: Fix the detection entry for the Spanish version of KQ6 | Filippos Karapetis | |
There is no Spanish CD version of KQ6, only floppy. This also seems to fix the bug with the puzzle in the cliffs of wisdom (room 300) | |||
2012-06-27 | CGE: Add ending message to tell the user he finished the game. Fix bug #3538396 | Strangerke | |
2012-06-27 | CGE: Fix bug 3538039 - level buttons not pressed | Strangerke | |
2012-06-27 | CGE: Remove dead code used to display copyright in DOS prompt | Strangerke | |
2012-06-26 | NEWS: Mention fix for missing subtitles in Drascula and BS1 | Thierry Crozat | |
2012-06-26 | SWORD1: Add source of the translations for the missing subtitles | Thierry Crozat | |
This adds a few comment to explain were the translations come from for the missing subtitle workaround (and give credits were they are due). | |||
2012-06-26 | SWORD1: Add workaround for missing subtitles in the demo | Thierry Crozat | |
2012-06-26 | DRASCULA: Add Spanish subtitles for von Braun cutscene | Thierry Crozat | |
This finally solves bug #3069981 DRASCULA: no subtitles in scene with "von Braun". Thanks go to Tomás Maidagan for providing these subtitles. | |||
2012-06-26 | SCI: Remove a music fading hack used for the intro of Longbow | Filippos Karapetis | |
2012-06-26 | SCI: Rename a parameter in validateExportFunc() | Filippos Karapetis | |
This ensures that it won't be confused with a function with the same name | |||
2012-06-25 | I18N: Update Hungarian translation from patch #3537638 | Thierry Crozat | |
2012-06-25 | CGE: Fix SPR files with extra 0x1A or missing ending CRLF. Fix bug #3537527 | Strangerke | |
2012-06-25 | COMMON: Also adapt openForSaving() in the DC and N64 backends | Filippos Karapetis | |
2012-06-25 | COMMON: Simplify the documentation in openForSaving() | Filippos Karapetis | |
The new more concise description is courtesy of wjp. | |||
2012-06-25 | BADA: Implement weekday querying in getTimeAndDate. | Johannes Schickel | |
This furthermore makes the returned time be the wall time instead of UTC. Thanks to Chris Warren-Smith for testing and improving a patch based on pull request #248. | |||
2012-06-25 | TOON: Fix bug #3533291 - Crash in Russian Version | sylvaintv | |
The Russian-localized version of an animation contained an empty frame, added a check to skip the rendering. Bug #3533291: "TOON: Russian Version Crash at Voice Scanner" | |||
2012-06-25 | CGE: Fix bug 3537530 - ALTering dice | Strangerke | |
2012-06-24 | CGE: Fix FX stereo | Strangerke | |
2012-06-24 | AUDIO: Update Mixer class doxygen comment on balance to be consistent. | D G Turner | |
2012-06-24 | CGE: Fix bug #3537529 | Strangerke | |
2012-06-24 | Merge pull request #251 from SimSaw/Updated German files | Thierry Crozat | |
2012-06-24 | I18N: Update translations template from source code | Thierry Crozat | |
2012-06-24 | DOCS: Updated German README (Liesmich) and NEWS (Neues). | Simon Sawatzki | |
Liesmich now based on README SHA1 ID: d860f0f9bf823655844c5fc56a5ac8f94774aa23 Neues now based on NEWS SHA1 ID: 555afaa50c45a51e53c88c6cb1d52a66ba367fd5 | |||
2012-06-24 | I18N: Updated German GUI translation. | Simon Sawatzki | |
2012-06-24 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-06-24 | I18N: Update Spanish translation from patch #3537204 | Thierry Crozat | |
2012-06-24 | SWORD1: Add warning for untranslated subtitles | Thierry Crozat | |
This should help adding workarounds for those by providing all the needed information (textId and english text). | |||
2012-06-24 | SCI: Add a workaround for script bug #3537232 | Filippos Karapetis | |
The bug in question is "SCI: SQ4 Floppy DOS title screen skipping too quickly", and is caused by game scripts not waiting between palette calls | |||
2012-06-24 | CREATE_PROJECT: Clarify license on imported code | Willem Jan Palenstijn | |
License confirmed by personal email by littleboy. This clarification was requested in bug #3527268. | |||
2012-06-23 | SCI: Change the program counter (PC) to be a 32-bit variable | Filippos Karapetis | |
This is needed for future support of large SCI3 scripts. The program counter is isolated and does not interfere with other parts of the VM, plus it does not get stored in saved games, so it's pretty straightforward to convert | |||
2012-06-23 | SCI: Clean up validateExportFunc() and related functions | Filippos Karapetis | |
Also renamed some SCI3 related code to indicate when it's SCI3 specific | |||
2012-06-23 | SCI: Add support for the debug opcode "file" in our script dissassembler | Filippos Karapetis | |
Also set the correct name for the debug opcode "line" | |||
2012-06-23 | SCI: Remove a duplicate sanity check | Filippos Karapetis | |
2012-06-23 | SCI: Implement kPlayVMD subop 23 (set palette range) | Filippos Karapetis | |
Fixes the wrong palette during video sequences in GK2 and the demo of RAMA | |||
2012-06-23 | SCUMM - Fix bug #3536645, FT Missing Dialogue Line | Torbjörn Andersson | |
The condition for setting up the scene when encountering Father Torque had been accidentally inverted, so the function was called over and over (presumably causing the scene to stall), insead of just once. I don't know much about INSANE, but sev has confirmed that this is the correct fix. | |||
2012-06-23 | GOB: Fix a very stupid mistake in the Gob1 background track selection | Sven Hesse | |
Thanks to salty-horse for catching that. :) | |||
2012-06-22 | GOB: Give Geisha and Fascination fallback entries AdLib feature flags | Sven Hesse | |
2012-06-22 | GOB: Add fallback detection entries for Little Red | Sven Hesse | |
2012-06-22 | GOB: Reorganize the detection tables | Sven Hesse | |
The big table with it's 330 entries grew far too messy and unwieldy, so I'm splitting it into several files. One file for each game, with some exceptions: - The Playtoons series - The ADI / Addy 2 series - The ADI / Addy 4 series - The Adibou / Addy Junior series | |||
2012-06-22 | GOB: _renderFlags & 0x40 means the we should draw borders around hotspots | Sven Hesse | |
Probably a debug-only flag | |||
2012-06-22 | GOB: Clean up the Fascination window hotspot code a bit | Sven Hesse | |
2012-06-22 | GOB: Add Surface::drawRect() | Sven Hesse | |
2012-06-22 | GOB: _renderFlags & 0x80 means "Do we have windows?" | Sven Hesse | |