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2013-11-20Revert "SWORD1: Let the XA audio use its own looping"Matthew Hoops
2013-11-20FULLPIPE: Actually add scene04.cpp fileEugene Sandulenko
2013-11-20FULLPIPE: Started scene04 implementationEugene Sandulenko
2013-11-20FULLPIPE: Change data type in Movement memberEugene Sandulenko
2013-11-20KYRA: Only pick up PAK and APK files in the game dir in Kyra1/EoB1.Johannes Schickel
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
2013-11-20TSAGE: R2R - Document a fix, remove useless bracesStrangerke
2013-11-20OPENGL: Fix texture re-allocation checkWillem Jan Palenstijn
2013-11-20FULLPIPE: Reduce header dependencyEugene Sandulenko
2013-11-20FULLPIPE: Moved sceneDbg to a separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene03 into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene02 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move scene01 to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move sceneIntro to separate fileEugene Sandulenko
2013-11-20FULLPIPE: Move message handlers into separate fileEugene Sandulenko
2013-11-20FULLPIPE: Consolidate lift-related functions in one fileEugene Sandulenko
2013-11-20TSAGE: R2R - Fix missing variable initializationStrangerke
2013-11-20TSAGE: R2R - Fix bug in Scene 1950Strangerke
2013-11-19FULLPIPE: Complete scene02Eugene Sandulenko
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
2013-11-19TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, remo...Strangerke
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19FULLPIPE: Do some renaming in scene02Eugene Sandulenko
2013-11-19AVALANCHE: Fix display of speed state.urukgit
2013-11-19AVALANCHE: Fix timer.urukgit
2013-11-19TSAGE: Graphic fix for image flags affecting frame centroid locationPaul Gilbert
2013-11-19TSAGE: R2R fix for using ladder at bottom of lift shaftPaul Gilbert
2013-11-18TSAGE: Don't assert in PlayStream::getFileOffset() when no data existsFilippos Karapetis
2013-11-18FULLPIPE: Started scene02 implementationEugene Sandulenko
2013-11-18AVALANCHE: Repair the timer.urukgit
2013-11-18WINTERMUTE: Add a fake detection entry for Czech Dead City.Einar Johan Trøan Sømåen
2013-11-18WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select langu...Einar Johan Trøan Sømåen
2013-11-18TSAGE: R2R - Some renaming in scene 1750Strangerke
2013-11-18TSAGE: R2R - Remove useless function in scene 1750Strangerke
2013-11-17FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-17FULLPIPE: Get rid of ambiguity in MovGraph2 classEugene Sandulenko
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
2013-11-17TSAGE: R2R - Add comments related to flag 52, 53 and 54 in scene 1100Strangerke
2013-11-17OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.Johannes Schickel
2013-11-16TSAGE: Cleanup and correct entrance/exits for R2R balloon launchPaul Gilbert
2013-11-16TSAGE: R2R fix for Quinn moving from output to ARM shipPaul Gilbert
2013-11-16JANITORIAL: Fix engine orderingMatthew Hoops
2013-11-16FULLPIPE: MovGraph2::buildMovInfo1MessageQueue(), more typesEugene Sandulenko
2013-11-16SCI: workaround for sq4 hintbook script bug (#6447)Martin Kiewitz
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz
2013-11-16FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation. Almost thereEugene Sandulenko
2013-11-15TSAGE: R2R - Add hardcoded logic to handle Seeker failing to open door in sce...Strangerke
2013-11-15WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now).Einar Johan Trøan Sømåen
2013-11-14TSAGE: Fix for Quinn's visage in R2R forest campfire sequencePaul Gilbert