aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-08-01WINTERMUTE: Pass structs by const referenceTobia Tesan
2013-08-01WINTERMUTE: ConstantsTobia Tesan
2013-08-01WINTERMUTE: // End of namespace WintermuteTobia Tesan
2013-08-01WINTERMUTE: Fix calculation of inverse anglesTobia Tesan
2013-08-01WINTERMUTE: s/*transform/const &transform/Tobia Tesan
2013-08-01WINTERMUTE: FormattingTobia Tesan
2013-08-01WINTERMUTE: Defaults -> floatTobia Tesan
2013-08-01WINTERMUTE: Replace normalization loop with if() for legibilityTobia Tesan
2013-08-01WINTERMUTE: Use constants from transform_tools for consistencyTobia Tesan
2013-08-01WINTERMUTE: Reinstate rgbaMod comparisons for compare-ticketsTobia Tesan
2013-08-01WINTERMUTE: Deprecate setAlphaMod, setColorModTobia Tesan
2013-08-01WINTERMUTE: Rename rotate() -> rotoscale() for consistencyTobia Tesan
2013-08-01WINTERMUTE: *transform as pointer in transform_toolsTobia Tesan
2013-08-01WINTERMUTE: Fix alpha bug in ↵Tobia Tesan
engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp This fixes the "TV static" bug in J.U.L.I.A.
2013-08-01WINTERMUTE: Force angle normalizationTobia Tesan
This fixes the issues in J.U.L.I.A.
2013-08-01WINTERMUTE: Swap flip bitsTobia Tesan
2013-08-01WINTERMUTE: Partial fix for mirrored spritesTobia Tesan
Still weird with rotated + mirrored + scaled sprites. Offset.
2013-08-01WINTERMUTE: Rename pixel copy functionsTobia Tesan
2013-08-01WINTERMUTE: Move if() outside transform loopTobia Tesan
2013-08-01WINTERMUTE: Removed useless argument from rotate()Tobia Tesan
2013-08-01WINTERMUTE: Add rotationTobia Tesan
Add actual rotation code, make ticket-system transformStruct-aware
2013-08-01WINTERMUTE: Add cast op Common::Rect => Rect32Tobia Tesan
2013-07-31WINTERMUTE: Bilinear scaling.Tobia Tesan
Refactor scale(), factor out actual mapping algorithm, add bilinear scaling
2013-07-31WINTERMUTE: Refactor some bits to use TransformStructTobia Tesan
2013-07-31WINTERMUTE: Introduce TransformToolsTobia Tesan
2013-07-31WINTERMUTE: Introduce TransformStruct and FloatPoint; add operators to Point32Tobia Tesan
2013-07-31Merge pull request #358 from tobiatesan/fix_wme_base_diskEinar Johan Trøan Sømåen
WINTERMUTE: Remove fixedPath snippet
2013-07-31WINTERMUTE: Add detection for James Peris (Full Version)Einar Johan Trøan Sømåen
2013-07-31COMMON: Move definition of math constants to scummsys header.D G Turner
This should have no effect on common/math.h as scummsys is included at the top anyway, but this will fix compilation on some toolchains when strict ANSI language compliance is enabled i.e. -std=c++11, rather than -std=gnu11. This causes an issue as a side effect is to set a guard which disables various non-standard defines in the system headers i.e. the M_PI and M_SQRT1_2 constant definitions in the MinGW x86_64 toolchain on buildbot. By moving this into scummsys.h after the point of system math.h inclusion, we can ensure that M_PI etc. are always present.
2013-07-30TSAGE: R2R fixes for reading infodiskPaul Gilbert
2013-07-30TSAGE: Bugfixes for giving reader to MirandaPaul Gilbert
2013-07-31MORTEVIELLE: Fix two GCC compiler warnings.D G Turner
The first is due to a variable set but never used i.e. destSurface, but I think this call is still needed to lock the area being copied, hence have removed the variable, but not the call. The second was a real bug in the type of the print format string used for savegame naming. slot is a number, not a string and can vary from 0 to 999, hence the 3 digit fixed size with zero padded prefix.
2013-07-31WINTERMUTE: Add hack to allow language-selection in James Peris demo.Einar Johan Trøan Sømåen
2013-07-31WINTERMUTE: Add detection for both english and spanish James Peris Demo.Einar Johan Trøan Sømåen
2013-07-31WINTERMUTE: Let engine know both gameid and language of target as well as ↵Einar Johan Trøan Sømåen
targetname.
2013-07-31MORTEVIELLE: Another fix for WinCE compilation.D G Turner
S_OK is a system define in the WinCE toolchain library headers, so this conflicts. Renamed to S_OKAY in the engine code to avoid this.
2013-07-30NEVERHOOD: Silence noisy compiler warning.D G Turner
This is due to NULL being used. Switching to nullptr which is equivalent i.e. 0 should silence this.
2013-07-30MORTEVIELLE: Fix compilation on WinCE.D G Turner
The LANG_* symbols were colliding with defined symbols in the WinCE system headers. Renamed to avoid this.
2013-07-30DEVTOOLS: Update create_mortdat to the latest version English translationThierry Crozat
2013-07-30COMMON: Enforce formatting guidelines a bit more in util.h.Johannes Schickel
2013-07-30TSAGE: Fix upper bound of loop in R2R scene 1575Paul Gilbert
2013-07-30TSAGE: Scene fixes for R2R MedbayPaul Gilbert
2013-07-30TSAGE: Further fix for R2R conversationsPaul Gilbert
2013-07-29TSAGE: Fixes for R2R extended conversationsPaul Gilbert
2013-07-30SCI: Add a hack to fix the inventory in GK1Filippos Karapetis
For some reason, the top left nsRect coordinates get swapped in the GK1 inventory screen, investigate why
2013-07-29WINTERMUTE: Align detection-entries properly with spaces.Einar Johan Trøan Sømåen
2013-07-29WINTERMUTE: Add detection for The Shine of a Star.Einar Johan Trøan Sømåen
2013-07-29WINTERMUTE: Handle setting Save/Load-screen to NULL.Einar Johan Trøan Sømåen
2013-07-29Merge pull request #347 from Strangerke/mortevielleStrangerke
New Engine : Mortevielle
2013-07-29COMMON: Revert last commit as rightfully pointed out by fuzze.Eugene Sandulenko