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2019-11-13GRIFFON: Rename sound methodEugene Sandulenko
2019-11-13GRIFFON: Fix regressionsEugene Sandulenko
2019-11-13GRIFFON: Use enum for game scriptsEugene Sandulenko
2019-11-13GRIFFON: Some more renaming and refactoringStrangerke
2019-11-13GRIFFON: Turn some more variables to boolean, rename some variablesStrangerke
2019-11-13GRIFFON: Rename data typesEugene Sandulenko
2019-11-13GRIFFON: Turned defines into enumsEugene Sandulenko
2019-11-13GRIFFON: Variable renamesEugene Sandulenko
2019-11-13GRIFFON: Vraiable renamesEugene Sandulenko
2019-11-13GRIFFON: Variable renamingEugene Sandulenko
2019-11-13GRIFFON: Variable renamingEugene Sandulenko
2019-11-13GRIFFON: Variable renamingEugene Sandulenko
2019-11-13GRIFFON: Rename more class variablesEugene Sandulenko
2019-11-13GRIFFON: Rename class variablesEugene Sandulenko
2019-11-13GRIFFON: Implement sound loopingEugene Sandulenko
2019-11-13GRIFFON: Preload sounds into memoryEugene Sandulenko
2019-11-13GRIFFON: Change some integer by booleansStrangerke
2019-11-13GRIFFON: Unstubbed more sound functionalityEugene Sandulenko
2019-11-13GRIFFON: Preload sound files, simplify sound APIEugene Sandulenko
2019-11-13GRIFFON: Reduce the scope of variables, change some variables to booleanStrangerke
2019-11-13GRIFFON: Avoid direct equality on floats, some janitorial workStrangerke
2019-11-13GRIFFON: Fix some warning in MSVC9 by enforcing the use of float numbers.Strangerke
2019-11-13GRIFFON: const'nessEugene Sandulenko
2019-11-13GRIFFON: Fix warningsEugene Sandulenko
2019-11-13GRIFFON: Renamed several class member varsEugene Sandulenko
2019-11-13GRIFFON: Move all global variables to classEugene Sandulenko
2019-11-13GRIFFON: Implemented cheat mode via debug consoleEugene Sandulenko
2019-11-13GRIFFON: Implement save/loadEugene Sandulenko
2019-11-13GRIFFON: Move save/load functions to saveload.cppEugene Sandulenko
2019-11-13GRIFFON: Removed rendering artifactsEugene Sandulenko
2019-11-13GRIFFON: Replaced rest of the SDL callsEugene Sandulenko
2019-11-13GRIFFON: Replaced some SDL callsEugene Sandulenko
2019-11-13GRIFFON: Fix collision detectionEugene Sandulenko
2019-11-13GRIFFON: Simplify codeEugene Sandulenko
2019-11-13GRIFFON: Properly process transparency together with keycolorEugene Sandulenko
2019-11-13GRAPHICS: Enhanced setAlpha methodEugene Sandulenko
2019-11-13GRIFFON: Handle transparencyEugene Sandulenko
2019-11-13GRAPHICS: Added setAlpha() method to TransparentSurfaceEugene Sandulenko
2019-11-13GRIFFON: Handle color keyEugene Sandulenko
2019-11-13GRIFFON: Implement engine quittingEugene Sandulenko
2019-11-13GRIFFON: Got main menu displayedEugene Sandulenko
2019-11-13GRIFFON: First graphics outputEugene Sandulenko
2019-11-13GRIFFON: More compilation fixesEugene Sandulenko
2019-11-13GRIFFON: Fix some warningsEugene Sandulenko
2019-11-13GRIFFON: More compilation fixes. The code compiles nowEugene Sandulenko
2019-11-13GRIFFON: Ported Rectangle codeEugene Sandulenko
2019-11-13GRIFFON: Ported keyboard inputEugene Sandulenko
2019-11-13GRIFFON: Get rid of engine.hEugene Sandulenko
2019-11-13GRIFFON: Further work on compilation fixesEugene Sandulenko
2019-11-13GRIFFON: Formatted more onelinersEugene Sandulenko