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2004-02-01Depfiles are not generated in $(srcdir), so don't include them from there...Marcus Comstedt
svn-id: r12707
2004-02-01This doesn't seem to be needed anymore either...Marcus Comstedt
svn-id: r12706
2004-02-01The cleanup goes on...Marcus Comstedt
svn-id: r12705
2004-02-01Added missing definition of RM_REC.Marcus Comstedt
svn-id: r12704
2004-02-01More old cruft removed.Marcus Comstedt
svn-id: r12703
2004-02-01Ignore sword1 build dir.Marcus Comstedt
svn-id: r12702
2004-02-01init _joe.walk (valgrind warning)Joost Peters
svn-id: r12701
2004-02-01another valgrind fixJoost Peters
svn-id: r12700
2004-02-01forgot to commit configureMax Horn
svn-id: r12699
2004-02-01Match new[] with delete[]Joost Peters
svn-id: r12698
2004-02-01fix valgrind warning. (pressing ESC like mad at startup could cause it to ↵Joost Peters
check against uninitialised value) svn-id: r12697
2004-02-01Update TODO listEugene Sandulenko
svn-id: r12696
2004-02-01o Major debug of all actors codeEugene Sandulenko
o Road signs aligned to match original o Fixed bug with Ben's velocity not reset with scene switch o Removed some unused code o Debug level increased, so console is not flooded anymore o Rearranged those huge switch statements I succesfully passed by all insane scenes, so FT should be completable now with some SAUD related crashes which are easy to avoid. svn-id: r12695
2004-02-01native directory browser on Mac OS XMax Horn
svn-id: r12694
2004-02-01cleanupMax Horn
svn-id: r12693
2004-02-01Added FilesystemNode::getNodeForPath, but right now only for Mac OS XMax Horn
svn-id: r12692
2004-01-31renamed _saveLoadCompatible to _saveTemporaryState; make use of ↵Max Horn
requestLoad/requestSave svn-id: r12691
2004-01-31Cleanup.Marcus Comstedt
svn-id: r12690
2004-01-31Set $(srcdir).Marcus Comstedt
svn-id: r12689
2004-01-31cleanup (len == size)Max Horn
svn-id: r12688
2004-01-31Add TODO about naming of _saveLoadCompatibleJames Brown
svn-id: r12687
2004-01-31Patch #886058 - Don't stop music when loading certain temporary states.James Brown
svn-id: r12686
2004-01-31Fix bug #887536 FT: Intro crash (regression).Eugene Sandulenko
svn-id: r12685
2004-01-31Update mingw Makefile.Travis Howell
svn-id: r12684
2004-01-31Removed 'builddir' again (not really needed for now); fixed 'bundle' rule ↵Max Horn
for external build dirs svn-id: r12683
2004-01-30Add a proposal for a revised documentation structure. Comments are welcomeMax Horn
svn-id: r12682
2004-01-30Removed references to build.rules; updated Mac OS X build instructions ↵Max Horn
(though they still could be improved a lot; same for the general build instructions) svn-id: r12681
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2004-01-30add MPEG2 to the static-link-hackMax Horn
svn-id: r12679
2004-01-30avoid using huge static structs - they can't be stripped, and increase the ↵Max Horn
exe size (in this case, 16 MB...) svn-id: r12678
2004-01-30improved debug message; code simplificationMax Horn
svn-id: r12677
2004-01-30fix whitespaces (we should eventually try to remove this code duplication ↵Max Horn
again, folks. maybe add a 'video' global module or so...) svn-id: r12676
2004-01-30Fix for bug #887167 (FT: Sound/Music/speech (almost) mute)Max Horn
svn-id: r12675
2004-01-30DOTT should save sound state if _saveLoadSlot is true when doing a temporary ↵Travis Howell
save. It doesn't set flag via get/setkernal like later games. svn-id: r12674
2004-01-30Add better work around for inventory arrows issue in some Simon1 versions.Travis Howell
Remove seom debugging output. svn-id: r12673
2004-01-30oopsEugene Sandulenko
svn-id: r12672
2004-01-30o Fix crash in FT introEugene Sandulenko
svn-id: r12671
2004-01-30o Renamed more variables/structures to reflect their functionalityEugene Sandulenko
o Fixed bug with only caveman approaching o Extended smush player to process FT-specific overlays in videos. They're used to draw broken truck & car approaching and opponents on the mineroad svn-id: r12670
2004-01-29Add the super-ultra-mega-secret --savepath option (and it's not just secret ↵Max Horn
because I am too lame to write a help entry, add it to the README, and add it to the TeX files. *cough* No, that's not at all the reason... :-) svn-id: r12669
2004-01-29fix for bug 886201 or rather revert back to hackPaweł Kołodziejski
svn-id: r12668
2004-01-29updatePaweł Kołodziejski
svn-id: r12667
2004-01-29fixed warningPaweł Kołodziejski
svn-id: r12666
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵Max Horn
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665
2004-01-29fix syntax errorsMax Horn
svn-id: r12664
2004-01-29Updated the Hot Keys section. Still more work needed, and since I don'tTorbjörn Andersson
have LaTeX installed on this computer I can't check whether or not I made any syntax errors. svn-id: r12663
2004-01-29Broken Sword doesn't do auto-saving either, as far as I know.Torbjörn Andersson
svn-id: r12662
2004-01-29The README file no longer lists the pirate song as a problem, so I guessTorbjörn Andersson
this file shouldn't either. svn-id: r12661
2004-01-29corrected MD5 table entryMax Horn
svn-id: r12660
2004-01-28Added Change in CreditsHannes Niederhausen
svn-id: r12659
2004-01-28remove outdated TODOsJoost Peters
svn-id: r12658