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AgeCommit message (Expand)Author
2016-07-25FULLPIPE: Fix subItems addressing in MGMEugene Sandulenko
2016-07-25FULLPIPE: Fix MGM array allocationEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2016-07-25VIDEO: Hid verbose debug output deeperEugene Sandulenko
2016-07-25Merge pull request #782 from bgK/sdl-win32-keycodeFilippos Karapetis
2016-07-25Merge pull request #789 from OmerMor/hoyle5Martin Kiewitz
2016-07-25SCI: Add detection to the Hoyle 5 family of gamesOmer Mor
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-25FULLPIPE: Renames in MovGraph classEugene Sandulenko
2016-07-24FULLPIPE: Clarified MovGraph::calcDistance() implementationEugene Sandulenko
2016-07-24WINTERMUTE: Another fix for c++11 compilationEugene Sandulenko
2016-07-24WINTERMUTE: Fix compilationEugene Sandulenko
2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
2016-07-24I18N: Update Hungarian translation (patch #1652)Thierry Crozat
2016-07-24SCI32: Fix Video32 breaking when quitting during video playbackColin Snover
2016-07-24SCI32: Fix bad VMD palettes in GK2Colin Snover
2016-07-24SCI: Fix memory leaks in ResourceManagerColin Snover
2016-07-24SCI32: Improve behaviour of screen transitionsColin Snover
2016-07-24SCI32: Fix KQ7 uninitialized readColin Snover
2016-07-24CREATE_PROJECT: Fix MSVC compilationBastien Bouclet
2016-07-24MOHAWK: Make sure the cursor is visible after loading in MystBastien Bouclet
2016-07-24CREATE_PROJECT: Fix MSVC project filesEugene Sandulenko
2016-07-24CREATE_PROJECT: Hopewfully fix MSVC compilationEugene Sandulenko
2016-07-23FULLPIPE: Renames in MovGraphEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko
2016-07-22GUI: Fix regression in multicolumn PopUp widgetEugene Sandulenko
2016-07-22NEWS: Mention BASS fixes for the Officer Blunt bugLothar Serra Mari
2016-07-21Verified the sky.cpt file that digitall provided in https://sourceforge.net/p...lavosspawn
2016-07-21Modified compact implementation to work around buglavosspawn
2016-07-21Fix for bug #2687: BASS: Officer blunt wrong animationlavosspawn
2016-07-21NEWS: Mention GOB1EGA fixes by DrMcCoyLothar Serra Mari
2016-07-20MADS: Fix incorrect indentationPaul Gilbert
2016-07-20JANITORIAL: Indentation fixesEugene Sandulenko
2016-07-20JANITORIAL: Fix indentationEugene Sandulenko
2016-07-20GOB: Work around broken resource sizes in Gobliiins EGASven Hesse
2016-07-20FULLPIPE: Some renames in MovGraphLinkEugene Sandulenko
2016-07-20DRASCULA: Fix slight delay when interrupting intro animationThierry Crozat
2016-07-20CREDITS: Add myself as developer for the drascula engineThierry Crozat
2016-07-20AGOS: Fix wrongly indented debugC() statementSven Hesse
2016-07-20NEWS: Add MM V0 improvements by segraxLothar Serra Mari
2016-07-19SCUMM: Use more portable rounding functionEugene Sandulenko
2016-07-19Merge pull request #785 from segrax/masterEugene Sandulenko
2016-07-19SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine o...Robert Crossfield
2016-07-19NEWS: Mention the changes introduced since the last NEWS updateLothar Serra Mari
2016-07-19SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk codeRobert Crossfield
2016-07-19I18N: Update revision date in de_DE.poLothar Serra Mari
2016-07-19I18N: Regenerate translations data fileLothar Serra Mari
2016-07-19I18N: Update German translationLothar Serra Mari
2016-07-19I18N: Regenerate translations template from source codeLothar Serra Mari
2016-07-18FULLPIPE: Adjusted debug outputEugene Sandulenko