Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-10 | GUI: Ensure that the message dialog is wide enough | Torbjörn Andersson | |
The Hugo engine currently uses the message dialog. Make sure that the dialog is always at least wide enough to hold the "Ok" button. svn-id: r53107 | |||
2010-10-10 | HUGO: New parser for H1 Dos and H2 Dos. | Arnaud Boutonné | |
Add specific parser functions for H1 Dos and H2 Dos svn-id: r53106 | |||
2010-10-10 | MIDIDRV: Prefer PCjr over PC Speaker | Torbjörn Andersson | |
If I understand this correctly, if the player's desired music driver isn't supported (e.g. if you have MIDI as default, and haven't said anything specifically for Maniac Mansion), it tries to pick the "best" supported music driver instead. In this case, check if PCjr is supported before picking PC Speaker. svn-id: r53105 | |||
2010-10-10 | HUGO - Fix error in data (H1 Dos) | Arnaud Boutonné | |
svn-id: r53104 | |||
2010-10-09 | SCUMM/FM-TOWNS: minor fix for sfx code | Florian Kagerer | |
svn-id: r53103 | |||
2010-10-09 | KYRA: fix regression in Screen_v2::generateOverlay() | Florian Kagerer | |
(very noticeable in LOL PC-98) svn-id: r53102 | |||
2010-10-09 | TOON: Fix black spots in title picture. | Torbjörn Andersson | |
A "full palette" is, presumably, 256 colours, not 255. svn-id: r53101 | |||
2010-10-09 | TOON: Removed unnecessary "break"s (right after "return"s) | Torbjörn Andersson | |
svn-id: r53100 | |||
2010-10-09 | TOON: Constify some more tables. | Johannes Schickel | |
svn-id: r53099 | |||
2010-10-09 | TOON: Ran astyle over the toon engine (+ some manual corrections). | Johannes Schickel | |
svn-id: r53098 | |||
2010-10-09 | TOON: More semi-colon cleanup. | Torbjörn Andersson | |
svn-id: r53097 | |||
2010-10-09 | TOON: Semicolon cleanup | Ori Avtalion | |
svn-id: r53096 | |||
2010-10-09 | SCUMM/FM-TOWNS: cleanup sfx code | Florian Kagerer | |
svn-id: r53095 | |||
2010-10-09 | TOON: Merge toondemo game id into toon | Matthew Hoops | |
ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant. svn-id: r53094 | |||
2010-10-09 | TOON: String fixes for motoezx build | Sylvain Dupont | |
svn-id: r53093 | |||
2010-10-09 | TOON: Make some static data tables const. | Johannes Schickel | |
svn-id: r53092 | |||
2010-10-09 | VIDEO: Remove useless references in handleAudioTrack function | Sylvain Dupont | |
svn-id: r53091 | |||
2010-10-08 | TOON: Normalized include paths | Eugene Sandulenko | |
svn-id: r53089 | |||
2010-10-08 | TOON: Fixed guard defines | Eugene Sandulenko | |
svn-id: r53088 | |||
2010-10-08 | TOON: Merged Toon engine to ScummVM trunk | Eugene Sandulenko | |
svn-id: r53087 | |||
2010-10-08 | VIDEO: Factor out handleAudioTrack() to be used by Toons engine | Eugene Sandulenko | |
svn-id: r53086 | |||
2010-10-08 | NEWS: set 1.2.0 release date | Eugene Sandulenko | |
svn-id: r53082 | |||
2010-10-08 | SCI: Support kGetTime modes 2 and 3 in SCI 0_LATE | Willem Jan Palenstijn | |
This fixes bug #3083879 in Iceman. svn-id: r53077 | |||
2010-10-08 | DISTS/REDHAT: Don't package dxa script in tools | Willem Jan Palenstijn | |
The script is broken and no longer necessary with SMK support. svn-id: r53076 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed threading issue in sfx code | Florian Kagerer | |
svn-id: r53074 | |||
2010-10-08 | SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code | Florian Kagerer | |
svn-id: r53073 | |||
2010-10-08 | SCI: Added a check for magnifier cursor multipliers | Filippos Karapetis | |
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected values, thus we do the same svn-id: r53072 | |||
2010-10-08 | SCI: fixing mag cursor as far as possible | Martin Kiewitz | |
added TODO for real proper implementation at least the alignment and content shown is now correct svn-id: r53071 | |||
2010-10-08 | SCI: add global scaling again to kAddToPic | Martin Kiewitz | |
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577 needs to get backported svn-id: r53068 | |||
2010-10-08 | TOOLS: Add RELEASE_BUILD to autogenerated MSVC project files. | Johannes Schickel | |
This is only done for the release target and not the debug target. svn-id: r53065 | |||
2010-10-07 | SCUMM/FM-TOWNS: minor change in sfx code | Florian Kagerer | |
svn-id: r53061 | |||
2010-10-07 | SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame" | Filippos Karapetis | |
svn-id: r53060 | |||
2010-10-07 | SCI: Add one more workaround for end of QfG3 Awari | Willem Jan Palenstijn | |
svn-id: r53058 | |||
2010-10-07 | SCUMM: Silenced signed/unsigned warnings, removed unused variable | Filippos Karapetis | |
svn-id: r53055 | |||
2010-10-07 | SCI: bugfix for magnifier cursors | Filippos Karapetis | |
When deleting the resources related to magnifier cursors, zero them out as well. Fixes crash when exiting a game after using a magnifier cursor svn-id: r53054 | |||
2010-10-07 | SCUMM/FM-TOWNS: cleanup | Florian Kagerer | |
svn-id: r53053 | |||
2010-10-07 | SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2 | Florian Kagerer | |
svn-id: r53052 | |||
2010-10-07 | CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux ports | Fabio Battaglia | |
svn-id: r53050 | |||
2010-10-07 | SCI: Added a define to disable room transitions | Filippos Karapetis | |
This is only useful for development, for speedy runs of games, and should NOT be used in general, as it may introduce graphics glitches svn-id: r53049 | |||
2010-10-07 | SCI: Still show warning for uninit. reads in release mode | Willem Jan Palenstijn | |
svn-id: r53047 | |||
2010-10-07 | SCI: unknown valgrind cases->fake 0 when official | Martin Kiewitz | |
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read is supposed to get backported svn-id: r53046 | |||
2010-10-07 | SCI: fixing kBaseSetter on scaled views | Martin Kiewitz | |
adding check, if view is scaleable also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it should get backported, but only after some more testing - maybe someone should play through lb2 again svn-id: r53045 | |||
2010-10-07 | GOB: Fix object videos with more than 255 frames | Sven Hesse | |
A regression of the CoktelDecoder rewrite. svn-id: r53043 | |||
2010-10-06 | PSP: rewrote input code and added an input mode | Yotam Barnoy | |
The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI) svn-id: r53042 | |||
2010-10-06 | LURE: Fix for #3062794 - Diermot cannot leave room 7 | Paul Gilbert | |
svn-id: r53039 | |||
2010-10-05 | GOB: Try to also open VMD files in Gob3 Win | Sven Hesse | |
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037 | |||
2010-10-05 | GOB: Silence compiler warnings | Sven Hesse | |
svn-id: r53036 | |||
2010-10-05 | DRASCULA: Add MD5 for improved French version of the game | Thierry Crozat | |
svn-id: r53034 | |||
2010-10-05 | SCUMM/FM-TOWNS: disable new graphics code in DS port | Florian Kagerer | |
svn-id: r53033 | |||
2010-10-05 | GOB: Fix text display in Gob3 Windows/ADI | Sven Hesse | |
svn-id: r53032 |