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2003-09-05Add to config as int for now.Travis Howell
2003-09-05Fix platform command line and add to readmeTravis Howell
2003-09-05Added FIXME comment about DipMusic().Torbjörn Andersson
2003-09-05Cleanup.Torbjörn Andersson
2003-09-05OopsTravis Howell
2003-09-05This fixes another music-related crash for me. I guess it's ourTorbjörn Andersson
2003-09-05*** empty log message ***Travis Howell
2003-09-05Add mac check.Travis Howell
2003-09-05Removed unused function, StartMusicFadeDown().Torbjörn Andersson
2003-09-05Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. WeTorbjörn Andersson
2003-09-05Use --platform option, instead of system specific options.Travis Howell
2003-09-05Update docs for new flagsTravis Howell
2003-09-05Remove warningTravis Howell
2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ve...Travis Howell
2003-09-05fixes for uninitialized pan and volumePaweł Kołodziejski
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to b...Travis Howell
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
2003-09-05comment unused labelJonathan Gray
2003-09-05Corrections for Amiga V2/V3 games from unused.Travis Howell
2003-09-04Leave SPK resources in monkey1 disabled too.Travis Howell
2003-09-04monkey has no native midi resources and SPK isn't support yet.Travis Howell
2003-09-04Gave the "monkey" target the same sound flags as the "monkey1" target. AtTorbjörn Andersson
2003-09-04Added locking to the music code. I'm not really the right person to do thisTorbjörn Andersson
2003-09-03Added FIXME comment about how we probably need locking for FxServer() andTorbjörn Andersson
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ...Jonathan Gray
2003-09-03prepare for larger target namesJonathan Gray
2003-09-03add some stub cases for later humongous games, queue loading and a decodePars...Jonathan Gray
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson
2003-09-03fixed music fading out. it's "goto" hack.Paweł Kołodziejski
2003-09-03more cleanupPaweł Kołodziejski
2003-09-03some cleanup codePaweł Kołodziejski
2003-09-03fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i...Paweł Kołodziejski
2003-09-02remove shadow'd var by using variable name from prototypeJonathan Gray
2003-09-02remove unused variableJonathan Gray
2003-09-02imuse digi use mixer volume and pan control nowPaweł Kołodziejski
2003-09-02moved volume and pan control into flow funcPaweł Kołodziejski
2003-09-02update vc7 filePaweł Kołodziejski
2003-09-02Fixed compiler warning that I introduced earlier.Torbjörn Andersson
2003-09-02Unless I'm gravely mistaken, StreamCompMusic() should always create a newTorbjörn Andersson
2003-09-02Moved the sound initialisation to the Sword2Sound constructor to avoidTorbjörn Andersson
2003-09-02Another untested endian fix.Torbjörn Andersson
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
2003-09-02Use the new per-channel pausing. This allows us to play the music for theTorbjörn Andersson
2003-09-02Added per-channel pausing. Maybe I should have named the pauseChannel()Torbjörn Andersson
2003-09-02Since soundHandleMusic[] is now an array of sound handles instead ofTorbjörn Andersson
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM,Torbjörn Andersson
2003-09-02Re-formatted the code to be a bit more in line with the rest of ScummVM.Torbjörn Andersson
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski