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2011-05-07GUI: Allow .zip files with case differing from ".zip" as theme files too.Johannes Schickel
Formerly our code used "hasSuffix" to check for a ".zip" suffix. Since hasSuffix does a case-sensitive match that would not work, in case the file was called "scummmodern.ZIP" instead of "scummmodern.zip" for example. To fix that I am using a case-insensitive matchString instead now.
2011-05-06M4: Fix a typo; cleanupMatthew Hoops
2011-05-06M4: Fix the title of riddleMatthew Hoops
2011-05-06M4: Allow Riddle to be run using the original directory structureMatthew Hoops
Not that the game starts up or anything :P
2011-05-07TSAGE: Fix a bug and a couple of glitches in scene 9700strangerke
2011-05-06TSAGE: Scene 5200 - Suppress dead code (present but not executed in the ↵strangerke
original)
2011-05-06TSAGE: Finally fix the dialogue bug in scene 4000strangerke
2011-05-06TSAGE: For consistency, renamed sceneItem1 into Hotspot1 in scene 7000strangerke
2011-05-06CREATE_PROJECT: Fix module.mk parsing.Johannes Schickel
Formerly create_project incorrectly assumed that a given object file is only present once in an module.mk file. This is not the case for backends/module.mk for example. There the Windows FS object files are in two different if blocks. In this particular case it resulted in the object file being added to both the include list and the exclude list. Now the module.mk handler prefers files being in the include list.
2011-05-06NEWS: Move SDL OpenGL news to 1.4.0.Johannes Schickel
2011-05-06Merge pull request #31 from lordhoto/win-resJohannes Schickel
Embed engine/theme dists files into Win Executable. Check the following link for further discussion: https://github.com/scummvm/scummvm/pull/31
2011-05-06GOB: Create a SafeSubReadStream for files in STKsSven Hesse
Instead of memcpy'ing them into a MemoryReadStream. This is necessary for the lower end PSPs to run Urban Runner with its comparably big VMD videos.
2011-05-06SWORD2: Replace SafeSubReadStream with the same-name class in CommonSven Hesse
2011-05-06COMMON: Add a class SafeSubReadStreamSven Hesse
SafeSubReadStream is basically a SeekableSubReadStream that re-seek()s the parent stream before each read(). That way, more than one SafeSubReadStream of the same parent stream can be used safely at the same time, at the cost of increasing IO.
2011-05-06TSAGE: Bugfix for hotspot issues in Scene #7000Paul Gilbert
2011-05-06TSAGE: Bugfix for self-closing drawers in Scene #7700Paul Gilbert
2011-05-06TSAGE: Hopefully fix some Valgrind reported warningsPaul Gilbert
2011-05-06DEVTOOLS: Fix linking failure in Visual Studio created projectPaul Gilbert
2011-05-06DEVTOOLS: Bugfix for CREATE_PROJECT creating duplicate tag in Visual Studio ↵Paul Gilbert
projects
2011-05-06TSAGE: Added missing destructors for Globals fieldsPaul Gilbert
2011-05-06TSAGE: Initialise player fields to fix Valgrind warningPaul Gilbert
2011-05-06TSAGE: Review all Speakersstrangerke
2011-05-05COMMON: Remove convertCrsrCursor()Matthew Hoops
Graphics::MacCursor is its replacement
2011-05-05SCUMM: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05MOHAWK: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05SCI: Use new MacCursor code instead of convertCrsrCursor()Matthew Hoops
2011-05-05GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursorsMatthew Hoops
2011-05-05SWORD25: Disabled code which isn't necessary with our PNG decodermd5
2011-05-05SWORD25: Moved the thumbnail handling code to its appropriate placemd5
PNGLoader is able to load images embedded in saved games already. This helps remove some duplicate code
2011-05-05SWORD25: Marked more functions as unusedmd5
2011-05-05GOB: Fix a stupid typo in SlotFileIndexed::buildIndex()Sven Hesse
This should fix bug #3295893. The intention of this piece of code was to pad the first save slot name with spaces until it's as long as the longest save slot name, because the scripts use it to gauge the width of the save list. Unfortunately, I messed up there, overwriting variable space directly after the save names. In Urban Runner's case, this would be the list of inventory items.
2011-05-05BUILD: Get rid of old MSVC style win resource support.Johannes Schickel
2011-05-05Merge pull request #29 from Littleboy/nsisJulien
NSIS installer support
2011-05-05BUILD: Silence windres command line when a non-verbose build is done.Johannes Schickel
2011-05-05WIN32: Embed engine data files and theme files into executable.Johannes Schickel
This embeds all the engine data files from dists/engine-data into the executable in case the engines using them are included statically. Furthermore it includes the theme dist files in the executable.
2011-05-05GUI: Clean up localized font filename generation.Johannes Schickel
2011-05-05CREATE_PROJECT: Generate the same revision numbers as the configure scriptLittleboy
The revision number now includes the number of commits since the last tag
2011-05-05SWORD25: Remove thumbnails from the cache when saving a new gamemd5
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05CREATE_PROJECT: Pass architecture to nsis setup in post-build stepLittleboy
2011-05-05DISTS: Test for parameters in NSIS script and throw errors when not passed ↵Littleboy
to command line
2011-05-05DISTS: Add optional ARCH parameter to NSIS scriptLittleboy
2011-05-05BASE: Suppress pointless warning message (fixes bug #3291522)Max Horn
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
There is currently a bug and only the thumbnail of the first save slot is shown
2011-05-05TSAGE: Fixed problem with text being partly off-screen in Scene #9500Paul Gilbert
2011-05-05SWORD25: Removed the saved game filename from the savegame meta info structmd5
2011-05-05SWORD25: Added some FIXMEs in the save game and thumbnail codemd5
Also, translated some comments
2011-05-05SWORD25: Remove unused codemd5
2011-05-05WINCE: Link against Windows FS code againMax Horn
2011-05-05TSAGE: Fix several glitches in the speakers used in scene 4000. Initial ↵strangerke
problem still present though.