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2018-11-15WIN32: Move the Windows-specific packaging rules into a separate fileCameron Cawley
2018-11-15WIN32: Remove the now-unused win32setup ruleCameron Cawley
2018-11-15CREDITS: Add credits for DM, Prince, Illusions and MutationOfJB (#1394)Cameron Cawley
2018-11-14GRAPHICS: Add deltax optional parameter to Font drawString U32String versionPaul Gilbert
2018-11-14GUI: Add some override markersBastien Bouclet
2018-11-14GUI: Don't display the ScrollContainer background inside tabsBastien Bouclet
Fixes #10645.
2018-11-14KYRA: (EOB II FM-TOWNS) - fix mouse cursor hot spotathrxx
2018-11-14KYRA: (EOB) - fix minor graphics glitch in FM-TOWNS versionathrxx
(wrong text box shading in certain cut scenes)
2018-11-14KYRA: (EOB) - fix 16 bit mouse cursor color keyathrxx
2018-11-14KYRA: (EOB) - fix load menu graphics glitchathrxx
Cut off long save slot descriptions from the GMM save dialogue when they're displayed in the original load menu.
2018-11-14KYRA: (EOB) - add support for FM-Towns version of EOB IIathrxx
2018-11-14KYRA: (EOB) - fix thumbnails for special casesathrxx
(EGA dithering, 16bit mode, Japanese font rendering)
2018-11-14KYRA: add 16bit mode required for EOB II FM-TOWNSathrxx
2018-11-14KYRA: implement SJIS features required for EOB II FM-Townsathrxx
- low res font drawing for intro and outro texts - fat print mode for ingame texts
2018-11-14KYRA: (EOB) - minor cleanup of shape drawing codeathrxx
2018-11-14AUDIO: (FM-TOWNS) - remove wave memory limitathrxx
(This is basically an unnecessary emulation of a hardware limitation. EOB II will try to load approximately 70 KByte of samples for the outro sequence, which would lead to some missing sounds with the 64 Kbyte limit).
2018-11-14KYRA: minor cleanupathrxx
(rename some variables in Screen::drawShape for better readability)
2018-11-14AUDIO: (FM-TOWNS) - add error codesathrxx
2018-11-14IOS: Sync Info.plist.in and Info.plistCameron Cawley
2018-11-14CRYO: Fix Comparison Always True Compiler Warnings.D G Turner
These occurred while compiling in Raspberry Pi Raspbian latest and appear to be due to char being interpreted as unsigned by default, rather than signed in two data structures. Have replaced with explicit types to avoid this issue.
2018-11-13SCI32: Fix GK1 day 2 binoculars lockup (#1381)sluicebox
Fixes a lockup in floppy version. bug #10797
2018-11-13SCI: Fix Fall Through Compiler Warnings.D G Turner
2018-11-13PEGASUS: Fix Fall Through Compiler Warnings.D G Turner
2018-11-13MOHAWK: Fix Fall Through Compiler Warning.D G Turner
2018-11-13BLADERUNNER: Fix Fall Through Compiler WarningsD G Turner
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match.
2018-11-13AGI: Fix Fall Through Compiler WarningD G Turner
This fairly clearly intentional and thus no FIXME comment is added for this.
2018-11-12SCI32: Fix QFG4 autosave stack leak (#1388)Vhati
This leak was introduced in commit #a37e388
2018-11-11I18N: Update translation (Spanish)juan
Currently translated at 94.3% (943 of 1000 strings)
2018-11-11SCI: Add Detection Entry for Manic Mansion (Fan Game).D G Turner
This is from bug Trac #10705.
2018-11-11SCI32: Fix QFG4 crash when gliding across swamp (#1387)Vhati
Fixes typos that lead to Grooper::doit() arithmetic errors, bug #10777
2018-11-11ENGINES: Fix Crash in Fallback Detector Game Title Naming.D G Turner
This is a regression from 90b78c544657bf0fc41d6b86276a0873060345b5 This commit restores the previous behaviour and avoids a null pointer dereference induced crash. This fixes the root cause of bug Trac #10515.
2018-11-11PINK: Fix For Assertion When Looking Under Bed in Six House.D G Turner
The action which triggers the assertion is CheckUnderBedDB. This changes ActionPlay::OnStart method to be similar to superclass implementation with regard to _startFrame to avoid this. However, the animation still glitches repeating several times, but this is a script bug in the original and should be addressed in a workaround in a future commit. This should fix the main issue in Trac bug #10800.
2018-11-10SCI: Fix KQ6 look ribbon response (#1385)sluicebox
Fixes an incorrect message in the original. bug #10801
2018-11-08KYRA: (EOB) - fix possible null pointer derefathrxx
2018-11-08SCI32: Fix QFG4 autosave deleting manual saves (#1383)Vhati
Prevents the autosave script from enforcing a 20 savegame limit, bug #10758
2018-11-07BUILD: Fix Mac static build with liba52Bastien Bouclet
2018-11-07SCI32: Fix GK1 day 1 Grace phone speech timing (#1372)sluicebox
Fixes timing that cuts off speech. bug #10787
2018-11-06KYRA: (EOB) - fix bug in dispel magic spellathrxx
This bug would occur when casting dispel magic while the weapon slots were temporarily disabled (from using a weapon etc.). This could lead to permanently disabled slots.
2018-11-05KYRA: (EOB) - improve debuggerathrxx
- added print_map command which prints a map of the current level - fixed open_door/close_door commands
2018-11-05GROOVIE: Fix Fallthrough Warning.D G Turner
2018-11-05GROOVIE: Fix Spaces in Savegame Naming.D G Turner
This patch was originally from bug Trac #6276 and was submitted by bluegr.
2018-11-05ZVISION: Really fix GUIO flags for the DVD version of ZGIFilippos Karapetis
2018-11-05ZVISION: Fix GUIO flags for the DVD version of ZGIFilippos Karapetis
2018-11-05SCI32: Fix GK1 ego flicker in Gran's chair (#1369)sluicebox
Fixes graphics glitch in the original game, bug #9760
2018-11-04DRASCULA: Add option to pause speech using space or pause keyThierry Crozat
2018-11-04BACKENDS: Remove references to the GP32 backendCameron Cawley
2018-11-04ZVISION: Only add mpeg video engine options when mpeg and a52 are enabledThierry Crozat
2018-11-04ZVISION: Disable MPEG movies when liba52 is not enabledThierry Crozat
2018-11-04ZVISION: Set 800x600 mode for the DVD version of ZGITorbjörn Andersson
This allows the backend to show the hi-res videos at full resolution, rather than scaling them down.
2018-11-04VIDEO: Add buffering demuxer to MPEG-PS decoderTorbjörn Andersson
In all my attempts to get the audio and video to sync up in the ZGI videos, there have always been 9-10 frames of video before the audio even starts, even though the audio is timestamped to start before. This attempts to fix that by prioritizing sending audio packets to the decoder in a timely fashion. I do not know if this is the correct way of doing this, and there are still some things that need to be fixed. But pragmatically, it does procude significantly better sync, so...