Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-29 | use correct sprite for text-on/off | Robert Göffringmann | |
svn-id: r12013 | |||
2003-12-29 | fix resource references for soldout version | Robert Göffringmann | |
svn-id: r12012 | |||
2003-12-29 | Demo uses different file for music (and disable it for now) | Joost Peters | |
svn-id: r12011 | |||
2003-12-29 | made control panel use the correct fonts | Robert Göffringmann | |
svn-id: r12010 | |||
2003-12-29 | The game sets its own DEMO variable, so we might as well check that one as | Torbjörn Andersson | |
checking the GF_DEMO flag. (There's still one "unnecessary" reference to GF_DEMO in functions.cpp, but I plan on rewriting that function soon so I don't want to touch it right now.) svn-id: r12009 | |||
2003-12-29 | Changed spaces to tabs | Torbjörn Andersson | |
svn-id: r12008 | |||
2003-12-29 | Emergency bugfix to keep Full Throttle from crashing as soon as someone | Torbjörn Andersson | |
tries to speak. I don't know this code well enough to know if there is a more appropriate way of fixing this... svn-id: r12007 | |||
2003-12-29 | - hack to read patched .dog files (french & italian versions) from game data ↵ | Gregory Montoir | |
path instead of data file - cleanup Resource a bit (add an accessor for ResourceEntry in order to avoid multiple calls to resourceIndex) svn-id: r12006 | |||
2003-12-29 | Add support for mp3 or ogg musics tracks for Monkey Island 1 for Amiga. | Travis Howell | |
svn-id: r12005 | |||
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann | |
svn-id: r12004 | |||
2003-12-28 | cleanup | Gregory Montoir | |
svn-id: r12003 | |||
2003-12-28 | Indentation fixes: changed spaces to tabs. (These tend to really stick out | Torbjörn Andersson | |
in my editor, since it shows tabs as eight spaces, not four.) svn-id: r12002 | |||
2003-12-28 | When showMenu() redraws the menu, redraw the empty slots as well. This | Torbjörn Andersson | |
fixes the "ghost" items left behind when combining two inventory objects in such a way that one of them is used up. svn-id: r12001 | |||
2003-12-28 | Removed incomplete sentence. If anyone knows what it was supposed to say, | Torbjörn Andersson | |
feel free to put it back. The revision before that section was rewritten didn't provide me with any clues. svn-id: r12000 | |||
2003-12-28 | This could be wrong so feel free to revert, but it does seem to fix crashes | Torbjörn Andersson | |
in the Mine Road sequence of Full Throttle for me. The crashes were always in proc64(), with 'en' being some ridiculously large value. The function, as it was written, did not make any sense to me so I rewrote it with the assumption that it's there to remove the "en"th element of the _val216d[] (remaining enemies?) array. I don't know how well it will work from proc63() if there's more than one element to remove - at least if the elements to remove are neighbours - but maybe that case never happens. svn-id: r11999 | |||
2003-12-28 | cleanup Resource class a bit : | Gregory Montoir | |
- re-use some methods to read the resource table (normal / compressed) - removed _gameVersion member as we can do without it (and is mostly useless in case of a compressed data file) ; now, we use the 'JAS version string' as it is sufficient to detect if the game is a floppy version / demo etc. - const'ness - tweaked checkJASVersion() for interview mini game removed (useless) dirty hack in Logic::changeRoom() to setup initial scene in demos (pclogo.cut doesn't exist at all !) svn-id: r11998 | |||
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson | |
"StandardHeader" instead of "_standardHeader". svn-id: r11997 | |||
2003-12-28 | I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (I | Torbjörn Andersson | |
can't reproduce the problem under Windows though.) svn-id: r11996 | |||
2003-12-28 | Not all sound effects are mono, so we need to check. | Torbjörn Andersson | |
svn-id: r11995 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11994 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11993 | |||
2003-12-28 | FT sounds have loops in voc data: 65536, that could be max loops or unfinite ↵ | Paweł Kołodziejski | |
loops svn-id: r11992 | |||
2003-12-28 | Proper FLU files seeking. No more seek crashes | Eugene Sandulenko | |
svn-id: r11991 | |||
2003-12-28 | Add additional case for putt putt games | Travis Howell | |
svn-id: r11990 | |||
2003-12-28 | Need to call this as well to properly stop music | Joost Peters | |
svn-id: r11989 | |||
2003-12-28 | Improved music code a bit. still has 'hanging notes' when stopping music, ↵ | Joost Peters | |
though. svn-id: r11988 | |||
2003-12-28 | Fix for bug #866453 (MI1EGA: Background pushed to side at end of game) | Max Horn | |
svn-id: r11987 | |||
2003-12-28 | Cope with song '0' (old savegames used to use this 'dummy' value) | Joost Peters | |
svn-id: r11986 | |||
2003-12-28 | - added 'song' debugger command | Joost Peters | |
- restore music after loading game - fix for bug in Roland Floda Corridor music - added LE struct reading methods (and renamed the old BE ones) for future compatibility with original DOS savegames svn-id: r11985 | |||
2003-12-28 | don't do double-free | Max Horn | |
svn-id: r11984 | |||
2003-12-27 | fixed another potential crash-on-exit | Max Horn | |
svn-id: r11983 | |||
2003-12-27 | fixed a crash-on-exit | Max Horn | |
svn-id: r11982 | |||
2003-12-27 | cleanup | Max Horn | |
svn-id: r11981 | |||
2003-12-27 | paranoia | Max Horn | |
svn-id: r11980 | |||
2003-12-27 | fix volume problems (I think...) | Max Horn | |
svn-id: r11979 | |||
2003-12-27 | more cleanup | Max Horn | |
svn-id: r11978 | |||
2003-12-27 | cleanup | Max Horn | |
svn-id: r11977 | |||
2003-12-27 | fixed compilation | Paweł Kołodziejski | |
svn-id: r11976 | |||
2003-12-27 | update bundle music every 1/10th of a sec (there was a very noticable delay ↵ | Max Horn | |
before music started playing at e.g. the chapter 1 screen in COMI svn-id: r11975 | |||
2003-12-27 | try to make it more obvious how certain timer freqs are derived | Max Horn | |
svn-id: r11974 | |||
2003-12-27 | append more data the first time around (this avoids a stutter problem, which ↵ | Max Horn | |
was caused by an underrun of the audio stream; note that all this is just a temporary fix, once we switch to a 'pull' strategy as opposed to the current push, the problem will go away automatically, due to design :-) svn-id: r11973 | |||
2003-12-27 | fix VOC playback; create AudioInputStream earlier | Max Horn | |
svn-id: r11972 | |||
2003-12-27 | no need to convert data to stereo, the mixer can handle mono data just fine | Max Horn | |
svn-id: r11971 | |||
2003-12-27 | oops | Max Horn | |
svn-id: r11970 | |||
2003-12-27 | add some comments; convert tabs inside table to spaces (otherwise the table ↵ | Max Horn | |
is not really readable unless you have the precise same tab settings as the table author) svn-id: r11969 | |||
2003-12-27 | nicer error | Max Horn | |
svn-id: r11968 | |||
2003-12-27 | proper error instead of silent (and fatal) failure | Max Horn | |
svn-id: r11967 | |||
2003-12-27 | get rid of _noSubtitles, use ConfigManager directly instead; clean up some ↵ | Max Horn | |
IMuseDigital oddities svn-id: r11966 | |||
2003-12-27 | fix subtitles option | Max Horn | |
svn-id: r11965 | |||
2003-12-27 | TODO update | Max Horn | |
svn-id: r11964 |