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AgeCommit message (Expand)Author
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...Kari Salminen
2007-06-20Make drawing & blitting always use the correct screenKari Salminen
2007-06-20Add AGI256 picture resource loading using AGI command unknown170. Uses parts ...Kari Salminen
2007-06-20Add AGI256 picture resource decoding support to PictureMgr::decodePicture.Kari Salminen
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...Kari Salminen
2007-06-20Add AGI256 and AGI256-2 game feature flags to games that use them.Kari Salminen
2007-06-20svn-id: r27561Kari Salminen
2007-06-20Fix for bug #1740241 (PSP: revision 27553 doesn't build)Max Horn
2007-06-20typo - (returh => return) -- jvpratMatthew Hoops
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
2007-06-20Fix regressions, due to playSpeech() no longer been virtual match.Travis Howell
2007-06-20Fix reading the speech_mute setting, the global setting was read, instead of ...Travis Howell
2007-06-20Fix crashes with some savegames in IHNMFilippos Karapetis
2007-06-20Cleanup.Travis Howell
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All c...Max Horn
2007-06-19Cleanup, could cause regressions.Travis Howell
2007-06-19When loading a game from the same chapter as the current chapter in IHNM, the...Filippos Karapetis
2007-06-19When saving the game in IHNM after a chapter point change, the chapter point ...Filippos Karapetis
2007-06-19Fix masking regressions, caused by dirtyClips code.Travis Howell
2007-06-19IHNM: In chained cutaways, clear the previous cutaway immediatelyFilippos Karapetis
2007-06-19The correct music track is now played when loading a game in IHNM. The save/l...Filippos Karapetis
2007-06-19Removed obsolete commentFilippos Karapetis
2007-06-19More updates for the save/load system in IHNMFilippos Karapetis
2007-06-18Mouse is now properly hidden during dialogues, and is restored after load/sav...Nicola Mettifogo
2007-06-18Change some regular integers to short integersFilippos Karapetis
2007-06-18Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo backe...Max Horn
2007-06-18Update versions.Travis Howell
2007-06-18Updated tools/version.pl once more, to handle dists/slackware/scummvm.SlackBuildMax Horn
2007-06-18Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.plMax Horn
2007-06-18Add details for music compression in Puzzle Pack too.Travis Howell
2007-06-18Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding one...Max Horn
2007-06-18Fix line wrapping of text in Elvira 2.Travis Howell
2007-06-18Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.Travis Howell
2007-06-18NDS : Suppressed unneccessary complications regarding the backbuffer when CPU...Bertrand Augereau
2007-06-18Fix bugs #1738867 and #1738872, the code for clearing the effects of fire wal...Travis Howell
2007-06-17NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is onBertrand Augereau
2007-06-17Normalize event names.Eugene Sandulenko
2007-06-17Some more updates for saving/loading in IHNMFilippos Karapetis
2007-06-17Added support for FLAC encoded music in Broken Sword 1. (The compression toolTorbjörn Andersson
2007-06-17Re-added NDS NEWSMax Horn
2007-06-17NDS: Compile fixesBertrand Augereau
2007-06-17Some updates on the save/load system in IHNM. It still needs work, thoughFilippos Karapetis
2007-06-17Fixed the remaining glitch with fading after a cutaway is shownFilippos Karapetis
2007-06-17Update win32dist.Travis Howell
2007-06-17More efforts to implement proper fade after cutaway. One little glitch is left.Eugene Sandulenko
2007-06-16cleanupMax Horn
2007-06-16cleanupMax Horn
2007-06-16Avoid using the 'st_sample_t out[2]' arrays inside tight loops, as some compi...Max Horn
2007-06-16Update GP2X configure rules to support the new ARM ASM mixer code (i.e. USE_A...John Willis