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2004-01-07Add missing breakTravis Howell
svn-id: r12203
2004-01-07better bundle dir cachePaweł Kołodziejski
svn-id: r12202
2004-01-07less memory usagePaweł Kołodziejski
svn-id: r12201
2004-01-07proper namePaweł Kołodziejski
svn-id: r12200
2004-01-07optimized i/o access in bundle managerPaweł Kołodziejski
svn-id: r12199
2004-01-07add FIXME comments at the two worst spots, speed wise (about 80% processor ↵Max Horn
time or more are spent in these places for me, waiting for disk I/O) svn-id: r12198
2004-01-06forgot to commit this, too <sigh>Max Horn
svn-id: r12197
2004-01-06forgot to commit thisMax Horn
svn-id: r12196
2004-01-06- minor cleanup in Person/Actor stuffGregory Montoir
- minor tweak in Graphics::bobSetText() from previous commit (message was erroneous) : - moved config stuff to QueenEngine - added 3 Logic subclasses to handle the specific parts of each game version (demo, intv...) svn-id: r12195
2004-01-06fix mutex usage some. IMuseDigital currently is still unusable on my system, ↵Max Horn
though (it takes 100% CPU time just on the difficulty selection screen of COMI, playing a single bundle music... uhm) svn-id: r12194
2004-01-06fixed tons of warningsMax Horn
svn-id: r12193
2004-01-06proper fixMax Horn
svn-id: r12192
2004-01-06fix compilation on unix like systemsMax Horn
svn-id: r12191
2004-01-06increased debug levelPaweł Kołodziejski
svn-id: r12190
2004-01-06updatePaweł Kołodziejski
svn-id: r12189
2004-01-06update this tooPaweł Kołodziejski
svn-id: r12188
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06fixed warningPaweł Kołodziejski
svn-id: r12186
2004-01-06- enabled debugger in QueenEngine::errorStringGregory Montoir
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12185
2004-01-06Never call _system->quit() directly. Let ScummVM handle that so that theTorbjörn Andersson
engine can be properly deleted first. Apart from being the nice thing to do, this should make it easier to Valgrind for memory leaks. svn-id: r12184
2004-01-06Restrict to scumm7, caused invalid opcode errors when skipping cutscenes in ↵Travis Howell
comi sometimes and comi demo always. svn-id: r12183
2004-01-06moved animation stuff to Graphics classGregory Montoir
svn-id: r12182
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2004-01-06Made sure the screen is really cleared when drawing a dialog window, plusTorbjörn Andersson
some other cleanups. (This was a regression caused by the less stupid screen updates implemented recently.) svn-id: r12180
2004-01-06Fix subtitles glitch when subtitles are shown during room scroll in pass.Travis Howell
svn-id: r12179
2004-01-06updated MD5 tableMax Horn
svn-id: r12178
2004-01-06add missing comma to ensure all directories are checkedJonathan Gray
svn-id: r12177
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-06fixed cd changing codeRobert Göffringmann
svn-id: r12174
2004-01-06get rid of VirtScreen::scrollableMax Horn
svn-id: r12173
2004-01-06just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm ↵Max Horn
for games not using that virt screen, but fixes the Indy part of the PASS demo svn-id: r12172
2004-01-06This one (_blitAlso) is very odd, I can't quite figure out where it is ↵Max Horn
needed. Please report any regressions to me svn-id: r12171
2004-01-06typoMax Horn
svn-id: r12170
2004-01-06get volume from gamedetectorRobert Göffringmann
svn-id: r12169
2004-01-06renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵Max Horn
comments to VirtScreen; cleanup svn-id: r12168
2004-01-06no need to save information which we can (and do) recomputeMax Horn
svn-id: r12167
2004-01-06Made o8_getActorZPlane return the same z value as Actor::drawActorCostume ↵Max Horn
computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly svn-id: r12166
2004-01-06simplified room switching code a bitGregory Montoir
svn-id: r12165
2004-01-06Add checkTravis Howell
svn-id: r12164
2004-01-05- enabled debugger in QueenEngine::errorStringGregory Montoir
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12163
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
svn-id: r12162
2004-01-05more cleanupMax Horn
svn-id: r12161
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-05Marked some more structs as packed. I don't know if it makes anyTorbjörn Andersson
difference, as they contain only 32-bit integers, but I also believe it does no harm. svn-id: r12159
2004-01-05Had checks wrong way around, seems to work now.Travis Howell
svn-id: r12158
2004-01-05added a class to manage banks, Queen::Graphics cleanupGregory Montoir
svn-id: r12157
2004-01-05add a few thingsJonathan Gray
svn-id: r12156
2004-01-05At last - credits!David Eriksson
svn-id: r12155
2004-01-05Changed some memmove()s to memcpy(), since the memory areas were notTorbjörn Andersson
overlapping. Enabled some sanity-checking code. Fixed clearWalkGridList() so that it clears the entire walk grid list. That was a really stupid bug of mine, and I hope it had at least some bearing on the rare (for me, at least) walk problems I've seen. svn-id: r12154