Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-07 | Add missing break | Travis Howell | |
svn-id: r12203 | |||
2004-01-07 | better bundle dir cache | Paweł Kołodziejski | |
svn-id: r12202 | |||
2004-01-07 | less memory usage | Paweł Kołodziejski | |
svn-id: r12201 | |||
2004-01-07 | proper name | Paweł Kołodziejski | |
svn-id: r12200 | |||
2004-01-07 | optimized i/o access in bundle manager | Paweł Kołodziejski | |
svn-id: r12199 | |||
2004-01-07 | add FIXME comments at the two worst spots, speed wise (about 80% processor ↵ | Max Horn | |
time or more are spent in these places for me, waiting for disk I/O) svn-id: r12198 | |||
2004-01-06 | forgot to commit this, too <sigh> | Max Horn | |
svn-id: r12197 | |||
2004-01-06 | forgot to commit this | Max Horn | |
svn-id: r12196 | |||
2004-01-06 | - minor cleanup in Person/Actor stuff | Gregory Montoir | |
- minor tweak in Graphics::bobSetText() from previous commit (message was erroneous) : - moved config stuff to QueenEngine - added 3 Logic subclasses to handle the specific parts of each game version (demo, intv...) svn-id: r12195 | |||
2004-01-06 | fix mutex usage some. IMuseDigital currently is still unusable on my system, ↵ | Max Horn | |
though (it takes 100% CPU time just on the difficulty selection screen of COMI, playing a single bundle music... uhm) svn-id: r12194 | |||
2004-01-06 | fixed tons of warnings | Max Horn | |
svn-id: r12193 | |||
2004-01-06 | proper fix | Max Horn | |
svn-id: r12192 | |||
2004-01-06 | fix compilation on unix like systems | Max Horn | |
svn-id: r12191 | |||
2004-01-06 | increased debug level | Paweł Kołodziejski | |
svn-id: r12190 | |||
2004-01-06 | update | Paweł Kołodziejski | |
svn-id: r12189 | |||
2004-01-06 | update this too | Paweł Kołodziejski | |
svn-id: r12188 | |||
2004-01-06 | synced imuse digital with local tree | Paweł Kołodziejski | |
svn-id: r12187 | |||
2004-01-06 | fixed warning | Paweł Kołodziejski | |
svn-id: r12186 | |||
2004-01-06 | - enabled debugger in QueenEngine::errorString | Gregory Montoir | |
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12185 | |||
2004-01-06 | Never call _system->quit() directly. Let ScummVM handle that so that the | Torbjörn Andersson | |
engine can be properly deleted first. Apart from being the nice thing to do, this should make it easier to Valgrind for memory leaks. svn-id: r12184 | |||
2004-01-06 | Restrict to scumm7, caused invalid opcode errors when skipping cutscenes in ↵ | Travis Howell | |
comi sometimes and comi demo always. svn-id: r12183 | |||
2004-01-06 | moved animation stuff to Graphics class | Gregory Montoir | |
svn-id: r12182 | |||
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson | |
svn-id: r12181 | |||
2004-01-06 | Made sure the screen is really cleared when drawing a dialog window, plus | Torbjörn Andersson | |
some other cleanups. (This was a regression caused by the less stupid screen updates implemented recently.) svn-id: r12180 | |||
2004-01-06 | Fix subtitles glitch when subtitles are shown during room scroll in pass. | Travis Howell | |
svn-id: r12179 | |||
2004-01-06 | updated MD5 table | Max Horn | |
svn-id: r12178 | |||
2004-01-06 | add missing comma to ensure all directories are checked | Jonathan Gray | |
svn-id: r12177 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | start work on czech subtitle support, not finished | Jonathan Gray | |
svn-id: r12175 | |||
2004-01-06 | fixed cd changing code | Robert Göffringmann | |
svn-id: r12174 | |||
2004-01-06 | get rid of VirtScreen::scrollable | Max Horn | |
svn-id: r12173 | |||
2004-01-06 | just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm ↵ | Max Horn | |
for games not using that virt screen, but fixes the Indy part of the PASS demo svn-id: r12172 | |||
2004-01-06 | This one (_blitAlso) is very odd, I can't quite figure out where it is ↵ | Max Horn | |
needed. Please report any regressions to me svn-id: r12171 | |||
2004-01-06 | typo | Max Horn | |
svn-id: r12170 | |||
2004-01-06 | get volume from gamedetector | Robert Göffringmann | |
svn-id: r12169 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 | |||
2004-01-06 | no need to save information which we can (and do) recompute | Max Horn | |
svn-id: r12167 | |||
2004-01-06 | Made o8_getActorZPlane return the same z value as Actor::drawActorCostume ↵ | Max Horn | |
computes - this *might* cause regressions, or might fix bugs, or might have no visible effect at all :-). Somebody feel free to verify this against assembly svn-id: r12166 | |||
2004-01-06 | simplified room switching code a bit | Gregory Montoir | |
svn-id: r12165 | |||
2004-01-06 | Add check | Travis Howell | |
svn-id: r12164 | |||
2004-01-05 | - enabled debugger in QueenEngine::errorString | Gregory Montoir | |
- initialise Cutaway::_personCount* when the Cutaway starts - minor tweaks in BankManager svn-id: r12163 | |||
2004-01-05 | replace more usages of _screenWidth by more appropriate variables/values | Max Horn | |
svn-id: r12162 | |||
2004-01-05 | more cleanup | Max Horn | |
svn-id: r12161 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-05 | Marked some more structs as packed. I don't know if it makes any | Torbjörn Andersson | |
difference, as they contain only 32-bit integers, but I also believe it does no harm. svn-id: r12159 | |||
2004-01-05 | Had checks wrong way around, seems to work now. | Travis Howell | |
svn-id: r12158 | |||
2004-01-05 | added a class to manage banks, Queen::Graphics cleanup | Gregory Montoir | |
svn-id: r12157 | |||
2004-01-05 | add a few things | Jonathan Gray | |
svn-id: r12156 | |||
2004-01-05 | At last - credits! | David Eriksson | |
svn-id: r12155 | |||
2004-01-05 | Changed some memmove()s to memcpy(), since the memory areas were not | Torbjörn Andersson | |
overlapping. Enabled some sanity-checking code. Fixed clearWalkGridList() so that it clears the entire walk grid list. That was a really stupid bug of mine, and I hope it had at least some bearing on the rare (for me, at least) walk problems I've seen. svn-id: r12154 |