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2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-06TINSEL: Fixed portability issue with earlier savegamesPaul Gilbert
2012-08-05CGE: Keep Soltys' position when savingStrangerke
2012-08-05KYRA: Add source of detection entires for LoL French floppy.Johannes Schickel
2012-08-05GOB: Add a Spanish/Italian DOS version of GeishaSven Hesse
2012-08-04CGE: Fix bug #3547274 - missing travel buttons after saveStrangerke
2012-08-04AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained.D G Turner
2012-08-04AUDIO: Fix Oki ADPCM to work with Mono streams using odd sized buffers.D G Turner
2012-08-04AUDIO: Fix DVI ADPCM to work with Mono streams using odd sized buffers.D G Turner
2012-08-02TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".D G Turner
2012-08-02SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
2012-08-01LASTEXPRESS: Fix typo preventing playing NIS animations from the debuggerLittleboy
2012-08-01LASTEXPRESS: Remove unused code and move functor definition to only file usin...Littleboy
2012-08-01LASTEXPRESS: Remove use of skip from savegame functions when loadingLittleboy
2012-08-01LASTEXPRESS: Implement savegame read compressionLittleboy
2012-08-01KYRA: update kyra.dat to match the last commit (added support for French LOL ...athrxx
2012-07-31KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)athrxx
2012-07-31GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE).David-John Willis
2012-07-31GPH: Move the legecy GP2X joystick code into the switch case to make it easie...David-John Willis
2012-07-31LASTEXPRESS: Implement savegame write compressionLittleboy
2012-07-30LASTEXPRESS: Switch savegame reading to use new read methodLittleboy
2012-07-29LASTEXPRESS: Fix regression with Logic::resetState()Littleboy
2012-07-29LASTEXPRESS: Replace REDRAW_CURSOR macro by functionLittleboy
2012-07-29LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames sup...Littleboy
2012-07-30Merge branch 'pregob' (WIP Once Upon A Time)Sven Hesse
2012-07-30GOB: Implement the parents section in Once Upon A TimeSven Hesse
2012-07-30GOB: Reorder a few thingsSven Hesse
2012-07-30GOB: Use Sound::sampleLoad in PreGobSven Hesse
2012-07-30GOB: Don't leak in sampleLoad() when loading failsSven Hesse
2012-07-30GOB: Implement the proper Once Upon A Time title sequenceSven Hesse
2012-07-30GOB: Add a class handling simple SEQ filesSven Hesse
2012-07-30GOB: Name the Once Upon A Time frame a bit moreSven Hesse
2012-07-30GOB: Allow spaces in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add the sounds in the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add PreGob::beep()Sven Hesse
2012-07-30GOB: Add the walking child in the character generatorSven Hesse
2012-07-30GOB: Add CMPFile::recolor() and ANIFile::recolor()Sven Hesse
2012-07-30GOB: Move recolor() into class SurfaceSven Hesse
2012-07-30GOB: Implement the Once Upon A Time character generatorSven Hesse
2012-07-30GOB: Add Util::toCP850Lower() / toCP850Upper()Sven Hesse
2012-07-30GOB: Add Font::hasChar()Sven Hesse
2012-07-30GOB: Add support for entering non-ASCII CP850 charactersSven Hesse
2012-07-30GOB: Implement GCT text drawing in the end sectionSven Hesse
2012-07-30GOB: Implement GCT text drawing in the Stork sectionSven Hesse
2012-07-30GOB: Implement GCT drawingSven Hesse
2012-07-30GOB: Implement parts of the Stork section in Once Upon A TimeSven Hesse
2012-07-30GOB: ANIObject can now predict the position/size of future framesSven Hesse
2012-07-30GOB: Implement parts of the Once Upon A Time end sequenceSven Hesse
2012-07-30GOB: Add the frame for normal Once Upon A Time game playSven Hesse