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2013-11-05WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Const Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Char* explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Sint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05WINTERMUTE: Transfer Uint32s explicitly when saving/loading.Einar Johan Trøan Sømåen
2013-11-05TSAGE: R2R - Rename Effect 5Strangerke
2013-11-04TSAGE: Renamings for effects and shadow palette mapPaul Gilbert
2013-11-05TSAGE: R2R - Disable region 2 in signal()Strangerke
2013-11-05FULLPIPE: Continued work on scene 3Eugene Sandulenko
2013-11-05TSAGE: R2R - Fix a couple of issues in scene 1850, some renamingStrangerke
2013-11-05SCI: Script Patch to fix German LSL5 Patti TextboxMartin Kiewitz
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-04SWORD25: Revert "Fix compilation on some 32-bit systems"Willem Jan Palenstijn
This reverts commit 6dc3768faaa272a12e3c6e7ce0965905338132ad. This commit was the wrong fix to the compilation problem later fixed by 8e9aefbf6edafa9eed41bd90e5579e5bcde34b03.
2013-11-04SCI: script patcher documentationMartin Kiewitz
2013-11-04TSAGE: R2R - (incomplete) renaming in scene 1800Strangerke
2013-11-03TSAGE: Renamings for R2R Spill Mountains elevatorPaul Gilbert
2013-11-04TSAGE: R2R - Renaming in scene 1625Strangerke
2013-11-03TSAGE: Renaming for R2R spill mountain shaftPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Elevator shaft bottomPaul Gilbert
2013-11-04TSAGE: R2R - Renaming in scene 1580Strangerke
2013-11-04SCI: little comment cleanupMartin Kiewitz
2013-11-03Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2013-11-03SCI: improved script patcherMartin Kiewitz
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values
2013-11-03TSAGE: Renaming for R2R Flub MazePaul Gilbert
2013-11-04FULLPIPE: Started implementing scene 3Eugene Sandulenko
2013-11-03TSAGE: R2R - Renaming in scene 1530Strangerke
2013-11-03TSAGE: Renamed and simplified AdLib register offset lookupTorbjörn Andersson
2013-11-03TSAGE: R2R - Rename actors in scene 1500Strangerke
2013-11-03TSAGE: R2R - Rename a variable in scene 1100Strangerke
2013-11-03TSAGE: Renamings for R2R balloon action sequencePaul Gilbert
2013-11-03TSAGE: Renamings for R2R guard postPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Inner ForestPaul Gilbert
2013-11-03AUDIO: Do not add extrapath to SearchMan in MT-32 emu code.Johannes Schickel
At the point where the emulator is created extrapath should already been added to extrapath. If not, the check in checkDevice already failed and thus adding it would be too late anyway. It seems this was added in 805b21181ab7138da6960ade703b25716120fc29. The comment about it being a HACK has been removed in bbad3f333a9227ccb1de633a0fe92d9e01ad7bb3 but it's not clear to my why... At any rate, this should not be here.
2013-11-03MADE: Create MusicPlayer in run() instead of MadeEngine's constructor.Johannes Schickel
This fixes MT-32 emulator initialization. When the constructor is run the paths like extrapath etc. are not yet set up. Thus, the MT-32 emulator would not be able to find the necessary roms in case they are in the extrapath.
2013-11-03SDL: Fix invalid memory access in getSystemLanguage.Johannes Schickel
A call to setlocale can invalidate the string a previous setlocale call returned. Instead of saving a pointer we copy the returned string now. This, for example, fixes invalid memory access on my system. See de8da01b0e8a309b9ed3f5b0f152ebbcf8f4af37 for the commit introducing the invalid memory access.
2013-11-03TSAGE: Renaming for R2R Outer ForestPaul Gilbert
2013-11-03SDL: Remove side effect of setlocale() call to get Language.D G Turner
This is to fix bug #3615148 - "ALL: sscanf("%f"), atof() etc. not portable due to Locale" The side effect of setlocale("") is to change the active locale from the default of "C" to the detected system locale, but this changes the behaviour of sscanf() and several other functions in a system dependent and non-portable way. This has caused bugs in the ZVISION engine when running Zork Nemesis. The solution is to restore the default "C" locale after the call to get the language. Thanks to criezy for working out this fix.
2013-11-03TSAGE: Renaming for R2R Spill Mountains crank roomPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Spill Mountains furnace roomPaul Gilbert
2013-11-03TSAGE: Renamings for Spill Mountains Large LedgePaul Gilbert
2013-11-03TSAGE: Renamings for R2R Spill Mountains bedroom 2Paul Gilbert
2013-11-03TSAGE: Renamings for R2R Spill Mountains bedroomPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Pictographs roomPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Spill Mountains large empty roomPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Balloon LaunchPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Spill MountainsPaul Gilbert
2013-11-03TSAGE: Replace all -999 constants with the LIST_END definePaul Gilbert
2013-11-03TSAGE: Renamings and bugfixes for R2R desert and forest entrancePaul Gilbert
2013-11-03TSAGE: Renamings for R2R desert scenePaul Gilbert
2013-11-03TSAGE: Fix to set _endAction when playing voice samplesPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Teleporting Outside scenePaul Gilbert