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AgeCommit message (Expand)Author
2014-01-16FULLPIPE: Implement sceneHandler35()Eugene Sandulenko
2014-01-16AUDIO: Register EAS sound driver as plain sound type.Johannes Schickel
2014-01-16AUDIO: Register FluidSynth driver as plain sound type.Johannes Schickel
2014-01-16AUDIO: Register MT-32 emulator as plain sound type.Johannes Schickel
2014-01-16FULLPIPE: Plug scene35 inEugene Sandulenko
2014-01-16FULLPIPE: Initial code for scene35Eugene Sandulenko
2014-01-15AVALANCHE: Move Clock to dedicated files.uruk
2014-01-15AVALANCHE: Fix another bug regarding speaking.uruk
2014-01-15AVALANCHE: Repair bug regarding speaking in bed.uruk
2014-01-15AVALANCHE: Implement wobble, move it to Animation.uruk
2014-01-15AVALANCHE: Implement, rename, move zonk() and connected functions.uruk
2014-01-15AVALANCHE: Implement setBackgroundColor().uruk
2014-01-15MORTEVIELLE: Split resetVariables in two, reuse it in engine constructorStrangerke
2014-01-15Merge branch 'master' of https://github.com/scummvm/scummvmuruk
2014-01-15AVALANCHE: Repair rest of the credits.uruk
2014-01-15FULLPIPE: Implement ModalMap::getScenePicture()Eugene Sandulenko
2014-01-15FULLPIPE: Implement ModalMap::initMap()Eugene Sandulenko
2014-01-15FULLPIPE: Implement ModalMap::init()Eugene Sandulenko
2014-01-15FULLPIPE: Implement ModalMap::handleMessage()Eugene Sandulenko
2014-01-15FULLPIPE: More code to ModalMapEugene Sandulenko
2014-01-15FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap classEugene Sandulenko
2014-01-15WINTERMUTE: Stop any playing FMV when loading a savegame.Einar Johan Trøan Sømåen
2014-01-15AVALANCHE: Repair credits.pluruk
2014-01-15MORTEVIELLE: Add some missing variable initializationsStrangerke
2014-01-15ALL: Remove optimization unstable code on checking for null after new.D G Turner
2014-01-14TSAGE: Fix for R2R cursor closing dialogs on title screenPaul Gilbert
2014-01-14NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene'johndoe123
2014-01-14NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static...johndoe123
2014-01-14FULLPIPE: Sort scenes in updateMap()Eugene Sandulenko
2014-01-14FULLPIPE: Implement FullpipeEngine::updateMap()Eugene Sandulenko
2014-01-14WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].Einar Johan Trøan Sømåen
2014-01-13FULLPIPE: Renames in scene34. This completes the sceneEugene Sandulenko
2014-01-13FULLPIPE: Implement sceneHandler34_genFlies()Eugene Sandulenko
2014-01-13FULLPIPE: Implement sceneHandler34_animateLeaveBoard()Eugene Sandulenko
2014-01-13FULLPIPE: Implement sceneHandler34_animateAction()Eugene Sandulenko
2014-01-13FULLPIPE: Implement sceneHandler34_testVent() and showVent()Eugene Sandulenko
2014-01-13FULLPIPE: Implement sceneHandler34_setExits()Eugene Sandulenko
2014-01-13FULLPIPE: Yet more code to scene34Eugene Sandulenko
2014-01-13FULLPIPE: More code to scene34Eugene Sandulenko
2014-01-13Merge pull request #420 from somaen/disableSDLAlphaStrangerke
2014-01-13TEENAGENT: Fix two more missing callbacks.D G Turner
2014-01-12TSAGE: Fix right animation of suit-rack in R2R landing bayPaul Gilbert
2014-01-12TSAGE: Fix for speaking to R2R speakers multiple timesPaul Gilbert
2014-01-12FULLPIPE: Implement sceneHandler34_fromCactus()Eugene Sandulenko
2014-01-12FULLPIPE: Enable scene34Eugene Sandulenko
2014-01-12FULLPIPE: Implement sceneHandler34()Eugene Sandulenko
2014-01-12FULLPIPE: Implement scene34_updateCursor()Eugene Sandulenko
2014-01-12FULLPIPE: More code to scene34Eugene Sandulenko
2014-01-12FULLPIPE: Plug scene34 inEugene Sandulenko
2014-01-12FULLPIPE: Initial code for scene34Eugene Sandulenko