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2005-04-11cleanupJoost Peters
svn-id: r17539
2005-04-11more struct conversionJoost Peters
svn-id: r17538
2005-04-11convert some struct members - unfortunately we can't currently allocate ↵Joost Peters
memory and read the struct in "the proper way", as the engine still addresses data beyond it svn-id: r17537
2005-04-11Add a few extra sprite correction and functions, based off HE100.Travis Howell
svn-id: r17536
2005-04-11Initialization fix.Torbjörn Andersson
svn-id: r17535
2005-04-11RNAM block is different in HE games.Travis Howell
svn-id: r17534
2005-04-11OoopsTravis Howell
svn-id: r17533
2005-04-11Sort alternative file list again and remove duplicate.Travis Howell
svn-id: r17532
2005-04-11Re-order md5s for multiple version games.Travis Howell
Easier to read and update. svn-id: r17531
2005-04-11Add md5s for NES maniacTravis Howell
Remove duplicate monkey/monkey1, since we check for both. Change monkey1 target default, to monkey, since we check for both. svn-id: r17530
2005-04-10Fix regression in MM NES which disabled scrolling and lead to weird crashesEugene Sandulenko
svn-id: r17529
2005-04-10Gobliiins tweaksNicolas Bacca
svn-id: r17528
2005-04-10Add autodetection for WinCE (to be modified)Nicolas Bacca
svn-id: r17527
2005-04-10Get rid of posixismNicolas Bacca
svn-id: r17526
2005-04-10cleanupMax Horn
svn-id: r17525
2005-04-10Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ↵Max Horn
substResFileNameTable table) svn-id: r17524
2005-04-10Some inter_variables cleanup.Joost Peters
Now it should store all variables in the native endianness, instead of storing half in LE and the other half in the native endianness. Addresses and assignments can be tracked by modifying the macros if necessary. Also, meaningful constants can now be assigned to script variable numbers (if one were so inclined) svn-id: r17523
2005-04-10oopsMax Horn
svn-id: r17522
2005-04-10Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ↵Max Horn
still set _version=4 for them, because it is convenient svn-id: r17521
2005-04-10Initialise _currentRunList to avoid failed assertion when quitting theTorbjörn Andersson
game before it has been initialised the normal way. svn-id: r17519
2005-04-10Fix for bug #1180240Max Horn
svn-id: r17518
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-10Add more TODO entriesMax Horn
svn-id: r17516
2005-04-10Fix compilation on OS XMax Horn
svn-id: r17515
2005-04-10Added note about the GUI for the "soundfont" setting.Torbjörn Andersson
svn-id: r17514
2005-04-10Forgot to add files when committing patch #1175374.Torbjörn Andersson
svn-id: r17513
2005-04-10Applied patch #1175374 ("FluidSynth MIDI driver"), with a few documentationTorbjörn Andersson
changes. There are a few things that could use a bit more work, and I've only tested it on my Linux box. I have verified that ScummVM still compiles when it's disabled, though, so it shouldn't break anything too badly. svn-id: r17512
2005-04-10Apply "correct handling of transp in drawSprite()" patch by wjp.Joost Peters
(Colour 0 should only be skipped when transp is set) Fixes wrong colour in intro and clearing of buffer after fades. svn-id: r17511
2005-04-10Read the RNAM data (might be useful for debugging)Max Horn
svn-id: r17510
2005-04-10fix jumping goblin bugJoost Peters
svn-id: r17509
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10fix another "x = y" type copy/paste bug, unfortunately this still doesn't ↵Joost Peters
fix the jumping goblin in the first scene svn-id: r17507
2005-04-10akst/aksf pointer should be reset for each loop.Travis Howell
svn-id: r17506
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505
2005-04-10gBitFormat TODOMax Horn
svn-id: r17504
2005-04-10Enable object lock/unlock in HE 100 too.Travis Howell
Add comments svn-id: r17503
2005-04-10Add extra case, used by freddicoveTravis Howell
svn-id: r17502
2005-04-10Pointer off by 8Travis Howell
svn-id: r17501
2005-04-10rmap suppork works nowTravis Howell
svn-id: r17500
2005-04-10Init _numObjectsInRoom in another spotMax Horn
svn-id: r17499
2005-04-10Init music engine within setupMusic(), even for V1 and V2 gamesMax Horn
svn-id: r17498
2005-04-10Add initial rmap support for wizImages.Travis Howell
svn-id: r17497
2005-04-10Moved some room loading stuff into a new source fileMax Horn
svn-id: r17496
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after ↵Max Horn
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
svn-id: r17494
2005-04-10Add some debug output to help with bug report.Travis Howell
svn-id: r17493
2005-04-09Fix jumping actor glitch. Thanks to joostp.Eugene Sandulenko
svn-id: r17492
2005-04-09Fix for put apple bug from wjpEugene Sandulenko
svn-id: r17491
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489