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2006-03-16Minor cleanupTravis Howell
svn-id: r21331
2006-03-16Update comment, to make senseTravis Howell
svn-id: r21330
2006-03-16Add comment about future saveLoad changes C64 maniacTravis Howell
svn-id: r21329
2006-03-16CleanupTravis Howell
svn-id: r21328
2006-03-16CleanupTravis Howell
svn-id: r21327
2006-03-16Remove duplicate fcs fieldTravis Howell
svn-id: r21326
2006-03-16Rename get draw buffer functionsTravis Howell
svn-id: r21325
2006-03-16Rename flags used for drawing imagesTravis Howell
svn-id: r21324
2006-03-16Remove unused unlock draw surface functionsTravis Howell
svn-id: r21323
2006-03-16Add scaling code stub for FFTravis Howell
svn-id: r21322
2006-03-15added mouse cursorsGregory Montoir
svn-id: r21321
2006-03-15- removes a wrong space in debugC calls in screen.cppJohannes Schickel
- implements cmd_brandonToStoneSequence and cmd_pauseMusicSeconds svn-id: r21320
2006-03-15Fix for bug #1449912 (DC: selector.cpp compilation failed)Max Horn
svn-id: r21319
2006-03-15Fixed typo in debug message.Torbjörn Andersson
svn-id: r21317
2006-03-15This is a bit of a hack: Before showing the mouse cursor, take care of anyTorbjörn Andersson
pending events so that the it won't have to do a little dance, catching up, every time you enter a room. svn-id: r21316
2006-03-15On second thought, that comment is probably not necessary.Torbjörn Andersson
svn-id: r21315
2006-03-15Added mouse wheel scrolling to save/restore dialogs.Torbjörn Andersson
svn-id: r21314
2006-03-15Revert previous change. I'm told some backends don't draw the mouse cursorTorbjörn Andersson
automatically, for some reason. svn-id: r21312
2006-03-15The backend handled cursor drawing -- no need to update the screen manually.Torbjörn Andersson
svn-id: r21311
2006-03-15In progress work on disassembling player tick/actions handler methodPaul Gilbert
svn-id: r21310
2006-03-15Moving the MacOS bundle file checking to another function, it was getting ↵Oystein Eftevaag
called redundantly. svn-id: r21309
2006-03-15* 'make bundle' now copies the default theme files into the bundle.Oystein Eftevaag
* Common::File will now look inside the application bundle on MacOS X for a file if it can't find it anywhere else (so it'll find default-theme.ini and .zip) * Cleaned up some #ifs. svn-id: r21308
2006-03-15Correct VAR_OVERRIDE settings in override opcodesTravis Howell
svn-id: r21307
2006-03-15Minor cleanupTravis Howell
svn-id: r21306
2006-03-14Cleanup.Torbjörn Andersson
svn-id: r21304
2006-03-14Gave the loadBitmap debug message its old debug level back. (I.e. made it lessTorbjörn Andersson
noisy.) svn-id: r21303
2006-03-14Added workaround in FMOPL for the pathological case where a note was turned offTorbjörn Andersson
while still at the very beginning of the "attack" phase. This is the very lowest point on the attack curve, yet it would continue from the beginning of the release curve, i.e. its very highest point. This is what caused Kyra to often play low-frequency notes at the very beginning of a new song. (That, and a truly bizarre function for initialising the channels.) The proper fix would be to locate the correct point on the release curve and continue from there. For now, though, only handle the trivial case. svn-id: r21302
2006-03-14Fixed a potential bug that could cause memory to be read out-of-bounds.Torbjörn Andersson
(Unfortunately, this does not fix the Kyra bug I'm looking for.) In the most extreme case: * DR and RR will point to &DR_TABLE[60], and AR will point to &AR_TABLE[60] * SLOT->KSR will be 0 * CH->kcode will be 15 In that case, it will attempt to access AR[15], RR[15] and DR[15], i.e. AR_TABLE[75] and DR_TABLE[75]. So these arrays need to be 76 elements, not 75. We used to initialise element 75, but this was changed to 74 to match the size of the arrays. Buf if my reasoning is correct, it was the arrays that were too small. svn-id: r21301
2006-03-14- Deletes wrong spaces in debugC calls in resource.cppJohannes Schickel
- Adds support for amiga .pak files (and a filelist) svn-id: r21299
2006-03-14Fix typo in comment.Torbjörn Andersson
svn-id: r21298
2006-03-14To the best of my knowledge, it's really 'C64' and not 'C-64'Max Horn
svn-id: r21296
2006-03-14Merged two consecutive 'if's with identical conditionMax Horn
svn-id: r21295
2006-03-14- Fixes a bug in update_primaryEffect (wrong sound from the birds outside ↵Johannes Schickel
brandons home is fixed with this) - Changes _tempo, tempo, position, unk41, unk32, unk18, unk19, _unkValue3 to unsigned (should be correct this time) svn-id: r21293
2006-03-14Fixes for the DC backends (see patch #1436898)Max Horn
svn-id: r21292
2006-03-14Use SDL_GetError in an attempt to display slightly more information about ↵Max Horn
the reason(s) SDL_SetVideoMode failed svn-id: r21291
2006-03-14Fixes wrong sound then showing the death screen.Johannes Schickel
svn-id: r21290
2006-03-14Update comment about use of procC64 by C-64 versionTravis Howell
svn-id: r21289
2006-03-14Renamed & documented the LIGHTMODE flagsMax Horn
svn-id: r21288
2006-03-14Fixes _unkTables, I made a mistake while extracting those last time it seems.Johannes Schickel
svn-id: r21287
2006-03-14Enhance the new getCurrentLights to work for V6+ games, too, making it ↵Max Horn
possible to remove several special cases throughout the code svn-id: r21286
2006-03-14Compute the full game title when detecting games & creating engine ↵Max Horn
instances, and also use that for savegames (all for debugging) svn-id: r21285
2006-03-14Add a virtual destructor to class SoundDriver of the CINE engine (fixes a ↵Max Horn
warning) svn-id: r21284
2006-03-14An actor is completely reset by showActor() in SCUMM1-2 games. Fixes bug #902391Travis Howell
svn-id: r21283
2006-03-14Actually, removing the --disable-altivec from theOystein Eftevaag
help output, it is potentially only useful in very specific situations. svn-id: r21282
2006-03-14Remove unused var, to prevent compiler warningTravis Howell
svn-id: r21281
2006-03-14Adds support for building on Intel Macs, using a modifiedOystein Eftevaag
version of patch 1448395 by Aubin and some of my own changes. Notably: * Two elements of a struct in backends/midi/quicktime.cpp needed to be forced to BE. * NASM set to build Mach-O binaries * configure now checks for Altivec support on Darwin hosts, instead of assuming it. Altivec support can also be disabled (not 100% sure if t his is actually needed, but might be handy for crosscompiling). * The aliasing of the symbols contained in the .asm files done on Windows were also needed on MacOS. Note that while the asm code is properly compiled and linked in, HQ2/3x support will still not work properly on Intel macs if NASM is enabled. svn-id: r21280
2006-03-14Remove unused vars, to prevent compiler warningsTravis Howell
svn-id: r21279
2006-03-14Adjust one last spot, for previous VAR_CURRENT_LIGHTS changesTravis Howell
svn-id: r21278
2006-03-14Avoid all scumm var conflicts in C64 maniacTravis Howell
svn-id: r21277
2006-03-14Move unused scumm vars in C64 maniac to safe position, to prevent conflicts ↵Travis Howell
for now svn-id: r21276