Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-11-27 | SCUMM: Set initial EOS state in Scumm::File class | Eugene Sandulenko | |
2016-11-27 | SCUMM: Properly inint FM-TOWNS gfx code | Eugene Sandulenko | |
2016-11-27 | SCUMM HE: More class initializations | Eugene Sandulenko | |
2016-11-27 | I18N: Update translations templates | Thierry Crozat | |
2016-11-27 | Merge pull request #862 from rootfather/enhance-translations | Eugene Sandulenko | |
I18N: Update/add POTFILES, enable some more strings for translation | |||
2016-11-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-27 | I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (910 of 910 strings) | |||
2016-11-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-27 | I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (910 of 910 strings) | |||
2016-11-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-27 | I18N: Update translation (Ukrainian) | Eugene Sandulenko | |
Currently translated at 100.0% (910 of 910 strings) | |||
2016-11-27 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-11-27 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 99.4% (905 of 910 strings) | |||
2016-11-27 | I18N: Update translations templates | Thierry Crozat | |
2016-11-26 | TITANIC: Add support for 32-bit surfaces | Paul Gilbert | |
Some of the game videos have alpha levels, which are lost if the surfaces are converted to 16-bit. This adds better support for creating 32-bit video surfaces, so the information won't be lost | |||
2016-11-26 | GRAPHICS: Support varying bit depths in ManagedSurface transBlitFrom | Paul Gilbert | |
2016-11-26 | CONFIGURE: Enable plugins support for mingw64 | rootfather | |
Until now, the configure script was unable to detect mingw64 as a platform that supports building plugins. I tested this with MSYS2/mingw64 and was able to build all engines dynamically. I opted not to use any wildcards for this entry, because I don't know which variants are possible here. | |||
2016-11-26 | ZVISION: Enable translation for some more strings | rootfather | |
2016-11-26 | WAGE: Add POTFILES | rootfather | |
2016-11-26 | TOON: Enable translation for some strings | rootfather | |
2016-11-26 | SCUMM: Enable translation for the unknown game warning | rootfather | |
We have translations enabled for the warning created by advancedDetector.cpp, so I think it would be neat to have translations enabled here too. This also enables the message about the "Lite" version of Putt-Putt Saves the Zoo being unsupported to the translation database. | |||
2016-11-26 | SCI: Update POTFILES | rootfather | |
2016-11-26 | MADS: Update POTFILES | rootfather | |
2016-11-26 | KYRA: Update POTFILES | rootfather | |
2016-11-26 | GNAP: Add POTFILES | rootfather | |
2016-11-25 | Revert "MT32: Update Munt to 2.0.0" | Colin Snover | |
This reverts commit b4dbd6d3c275097b4be964b7da4478ff930cbaa7. | |||
2016-11-25 | MT32: Update Munt to 2.0.0 | Colin Snover | |
This changeset also removes unnecessary direct modifications to Munt code to ease future updates. To update Munt in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to match the list of sources given in `mt32emu/CMakeLists.txt libmt32emu_SOURCES`. | |||
2016-11-25 | FULLPIPE: Start final music | Eugene Sandulenko | |
2016-11-25 | FULLPIPE: Added 4 sound channels like in original | Eugene Sandulenko | |
2016-11-25 | FULLPIPE: Correctly restart scene audio tracks | Eugene Sandulenko | |
2016-11-24 | DM: Add POTFILES | rootfather | |
2016-11-24 | MADS: Add POTFILES | rootfather | |
2016-11-24 | CINE: Update POTFILES | rootfather | |
2016-11-24 | BBVS: Remove guitar minigame strings from translation. | Eugene Sandulenko | |
Although they're shown in our GUI, they were not supposed to be translatable, rather extracted from the original executable | |||
2016-11-24 | SCUMM HE: Fix Football logic initialization | Eugene Sandulenko | |
2016-11-24 | DIRECTOR: More debug output to D4 cast member loading | Eugene Sandulenko | |
2016-11-23 | GRAPHICS: Allow 32-bit fast blitting when formats match in ManagedSurface | Paul Gilbert | |
2016-11-22 | TITANIC: Simplify movie rendering due to ManagedSurface blit enhancements | Paul Gilbert | |
2016-11-22 | IMAGE: Support blitting from different surface formats in ManagedSurface | Paul Gilbert | |
2016-11-22 | TITANIC: Defer creating movie frame surfaces until renderFrame | Paul Gilbert | |
2016-11-21 | ACCESS: Mark unsupported games as unstable | Paul Gilbert | |
2016-11-21 | MADS: Mark unsupported games as unstable | Paul Gilbert | |
2016-11-21 | IMAGE: Add hack to Indeo 4 decoder to guess transparent areas | Paul Gilbert | |
2016-11-21 | TITANIC: Fix memory leak | Paul Gilbert | |
2016-11-20 | SCUMM HE: Hid noisy Moonbase AI warnings under debug channel | Eugene Sandulenko | |
2016-11-20 | SCI32: Fix reading view, pic, and palette patches | Colin Snover | |
Unlike SCI16 games, the location of data within SCI32 patch files is calculated on a per-resource-type basis by the game engine, instead of by reading byte 1 of the patch file. | |||
2016-11-20 | OPENGLSDL: Fix signed/unsigned comparison | Colin Snover | |
2016-11-20 | SCI32: Add recursion code to kListFirstTrue and kListAllTrue | Colin Snover | |
This change ensures that these kernel calls operate in the same manner that they did in SSCI. | |||
2016-11-20 | SCI: Improve disassembly output | Colin Snover | |
1. pushi opcode now displays decimal value and selector value (if one exists) in-line 2. lofsa, lofss, and super opcodes now display resolved object/class names 3. Opcode arguments are visually aligned | |||
2016-11-20 | SCI: Add code-address breakpoints to debugger | Colin Snover | |