Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-03 | SHERLOCK: Fix resetting cursor when resetting UI | Paul Gilbert | |
2015-06-03 | SHERLOCK: Implement changes for checkObject | Paul Gilbert | |
2015-06-03 | SHERLOCK: Fix issues with drawAllShapes | Paul Gilbert | |
2015-06-03 | SHERLOCK: Clarify "song" command usage | Torbjörn Andersson | |
Though now that I've realized that loadMusic() takes a room number, I see there seems to be at least one song that can't be played this way... | |||
2015-06-03 | SHERLOCK: Add "song" debugger command | Torbjörn Andersson | |
It could be more user-friendly, but should work well enough for now. | |||
2015-06-03 | SHERLOCK: unpause engine, when exiting the console | Martin Kiewitz | |
2015-06-03 | SHERLOCK: 3do movie player non-FFR thx clone2727 | Martin Kiewitz | |
sherlock seems to only use a fixed frame rate but we now support dynamic frame rate timing | |||
2015-06-03 | SHERLOCK: Add hotspot to magnifying glass cursor | Torbjörn Andersson | |
I am not sure exactly what the original did, but this seems to match the behaviour I've observed in DOSBox. | |||
2015-06-03 | SHERLOCK: Remove Subversion keywords from file header. | Torbjörn Andersson | |
2015-06-03 | SHERLOCK: add 3DO movie player to module.mk | Martin Kiewitz | |
2015-06-03 | SHERLOCK: 3DO movie player,thx clone2727 for video | Martin Kiewitz | |
2015-06-02 | SHERLOCK: Make some fields of CAnimStream private | Paul Gilbert | |
2015-06-02 | SHERLOCK: Implement getScaleVal | Paul Gilbert | |
2015-06-02 | SHERLOCK: Implement RT drawAllShapes and support methods | Paul Gilbert | |
2015-06-02 | SHERLOCK: Fix Scalpel cursor regressions | Torbjörn Andersson | |
There was no magnifying glass cursor, and the hourglass cursor wasn't animated. | |||
2015-06-02 | SHERLOCK: start of street intro quitable now | Martin Kiewitz | |
2015-06-02 | SHERLOCK: hopefully fix crash on exit/Music class | Martin Kiewitz | |
2015-06-02 | SHERLOCK: rename MT32 driver, fix SysExPos | Martin Kiewitz | |
2015-06-02 | SHERLOCK: add MT32 debug, add music data comment | Martin Kiewitz | |
2015-06-02 | SHERLOCK: add mt32 music driver | Martin Kiewitz | |
2015-06-01 | SHERLOCK: Fix button check in lookScreen | Paul Gilbert | |
2015-06-01 | SHERLOCK: Add extra constructor field initializations | Paul Gilbert | |
2015-06-02 | TSAGE: Add cast of nullptr to (const void *) in call to variadic functions | Thierry Crozat | |
This should not be necessary, but this is for (at least) two reasons: - Our C++11 compatibility code simply defines nullptr as 0 (and 0 may have a different size to (const void *)0). - Xcode compiler on OS X throw an error without that cast (cannot pass object of non-POD type nullptr through variadic method). | |||
2015-06-01 | SHERLOCK: Remove unnecessary object positioning | Torbjörn Andersson | |
The final piece of the logo animation doesn't move, so we only need to set its position once. Obviously this could be further simplified. | |||
2015-06-01 | SHERLOCK: remove debug #ifs | Martin Kiewitz | |
2015-06-01 | SHERLOCK: intro: play constable anim slower | Martin Kiewitz | |
2015-06-01 | SHERLOCK: add comments about waitUntilTick() | Martin Kiewitz | |
2015-06-01 | SHERLOCK: add fade out to street scene intro | Martin Kiewitz | |
2015-06-01 | SHERLOCK: fix flicker during EA logo intro | Martin Kiewitz | |
2015-06-01 | SHERLOCK: intro timing + fixes | Martin Kiewitz | |
2015-06-01 | SHERLOCK: Erase the hand cursor when that part of the intro is done | Torbjörn Andersson | |
2015-06-01 | SHERLOCK: Fix closing namespace comments | Filippos Karapetis | |
2015-06-01 | SHERLOCK: Clean up the static people data arrays | Filippos Karapetis | |
2015-06-01 | SHERLOCK: Fix bug when opening the journal | Filippos Karapetis | |
2015-06-01 | SHERLOCK: intro changes | Martin Kiewitz | |
- shortened delay during "in the alley" text, so that music track change occurs correctly - added fade to black during alley cutscene | |||
2015-05-31 | SHERLOCK: Formatting fix | Paul Gilbert | |
2015-06-01 | SHERLOCK: implement 2 palette faes for the intro | Martin Kiewitz | |
2015-05-31 | SHERLOCK: Remove unused variable | Paul Gilbert | |
2015-05-31 | SHERLOCK: Implement remainder of RT doBgAnim | Paul Gilbert | |
2015-05-31 | SHERLOCK: Silence GCC warning | Torbjörn Andersson | |
2015-05-31 | SHERLOCK: debug levels for AdLib & Music | Martin Kiewitz | |
2015-05-31 | SHERLOCK: Implemented Tattoo UI drawInterface | Paul Gilbert | |
2015-05-31 | SHERLOCK: Move scroll variables from Screen to TattooUserInterface | Paul Gilbert | |
2015-05-31 | SHERLOCK: Added missing setAnimMode() call | Torbjörn Andersson | |
It doesn't seem to make any difference, but surely it should be called here when it's called for earlier animations? | |||
2015-05-31 | SHERLOCK: Fix brief black screen in EA logo intro | Torbjörn Andersson | |
There used to be a slight delay between clearing the screen and starting the "morph into EA logo" animation. Now those two things are done in the same stage of the intro. | |||
2015-05-31 | SHERLOCK: Fix white screen on Sclapel logo | Paul Gilbert | |
2015-05-31 | SHERLOCK: Implement TsAGE object mover code for Scalpel logo display | Paul Gilbert | |
2015-05-31 | SHERLOCK: More of the Scalpel logo implemented | Paul Gilbert | |
2015-05-31 | SHERLOCK: Fix regression in conversations | Torbjörn Andersson | |
This causes replies to once again be shown in their entirety, instead of one line at a time. There were two errors: First of all, _wait was always set to 1, because one of the conditions was "|| _opcodes[OP_IF_STATEMENT]" instead of "|| v == _opcodes[OP_IF_STATEMENT]". Secondly, judging by the older version, this part of the code should only be allowed to set _wait to 1, never to 0, because we may have already set it to 1 for other reasons. | |||
2015-05-31 | SHERLOCK: clean up adlib driver | Martin Kiewitz | |