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2003-08-31added comments:Paweł Kołodziejski
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
2003-08-31Untested (because I don't have any savegames on this computer) support forTorbjörn Andersson
2003-08-31When a fading music channel is freed to make room for new music, or when aTorbjörn Andersson
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-31some things needed for supporting original save/load screens in v3 games, doe...Jonathan Gray
2003-08-31No longer assume that all sound effects are 22 kHz. Some are 11 kHz.Torbjörn Andersson
2003-08-31Cleaned up StreamCompMusic(), including some untested endian-fixes.Torbjörn Andersson
2003-08-31support having speech clusters named speech1.clu and speech2.clu cd.bin is ne...Jonathan Gray
2003-08-31Update indy3Travis Howell
2003-08-31Add note about roland update for loom/mi1 [ega]Travis Howell
2003-08-31fix compilationJonathan Gray
2003-08-30BS2 crashed because it passed a buffer of uneven length to the mixer. ThisTorbjörn Andersson
2003-08-30Set a default music volume so that we can actually hear it. :-)Torbjörn Andersson
2003-08-30fixed not cleared sound handle for musicPaweł Kołodziejski
2003-08-30Made PlayingSoundHandle unsigned again, since the mixer change wasTorbjörn Andersson
2003-08-30Reverted previous change since the mixer change was reverted.Torbjörn Andersson
2003-08-30ahPaweł Kołodziejski
2003-08-30revert id handle stuffPaweł Kołodziejski
2003-08-30Fixed Simon 2 intro regression (and possibly others as well) caused byTorbjörn Andersson
2003-08-30If -1 is going to be a valid value for a PlayingSoundHandle, the data typeTorbjörn Andersson
2003-08-30added func isChannelActive for mixer, and fixed handling numbers of channel 0Paweł Kołodziejski
2003-08-30added sfx support, increased speech support, and music code(streaming works f...Paweł Kołodziejski
2003-08-30Very basic sfx support for Amiga version of maniac/zakTravis Howell
2003-08-30properly close down when playing demoJonathan Gray
2003-08-30Fixed sprite clipping issues, I hope.Torbjörn Andersson
2003-08-30Alter last commit, since looping would never be stopped on Mac version.Travis Howell
2003-08-30*** empty log message ***Travis Howell
2003-08-30indy3ega [mac] use same sound effects format as indy3ega [amiga]Travis Howell
2003-08-30Update commentTravis Howell
2003-08-30Feature Request [778833] '-F' not documentedJamieson Christian
2003-08-30Fixed bad AND operator. May invalidate savegames from the last 24 hoursJamieson Christian
2003-08-30Adjust music timer for game with no music support.Travis Howell
2003-08-29Opcode change to load/save screen in original loomTravis Howell
2003-08-29Adjust music timerTravis Howell
2003-08-29Memory leakChris Apers
2003-08-29fix dottdemo by checking that room exists before trying to set a custom curso...Jonathan Gray
2003-08-29My last commit was wrong, this is correct solution.Travis Howell
2003-08-29Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut...Travis Howell
2003-08-29Disabled debug output. (I really need to get the debug message level toTorbjörn Andersson
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-29Added some code to stop producing interpolation frames if the scene hasTorbjörn Andersson
2003-08-29Cleanup.Torbjörn Andersson
2003-08-29Only needed for versions 1 - 4Travis Howell
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
2003-08-29Added _roomPalette to savegame.Jamieson Christian
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
2003-08-29don't try to read objectRoomTable for HEv7 games right nowJonathan Gray
2003-08-29make the 2nd gen windows based humongous games that have things like a differ...Jonathan Gray
2003-08-28fix killLastWordOliver Kiehl