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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2012-08-07
SCI: Add missing QFG2 detection entry from bug #3554614.
D G Turner
2012-08-06
TINSEL: Fixed portability issue with earlier savegames
Paul Gilbert
2012-08-05
CGE: Keep Soltys' position when saving
Strangerke
2012-08-05
KYRA: Add source of detection entires for LoL French floppy.
Johannes Schickel
2012-08-05
GOB: Add a Spanish/Italian DOS version of Geisha
Sven Hesse
2012-08-04
CGE: Fix bug #3547274 - missing travel buttons after save
Strangerke
2012-08-04
AUDIO: Correct ADPCM Fixes to ensure internal buffers are drained.
D G Turner
2012-08-04
AUDIO: Fix Oki ADPCM to work with Mono streams using odd sized buffers.
D G Turner
2012-08-04
AUDIO: Fix DVI ADPCM to work with Mono streams using odd sized buffers.
D G Turner
2012-08-02
TEENAGENT: Fix for bug #3428161 "PSP: No music in TeenAgent".
D G Turner
2012-08-02
SCI: Add a workaround for a script bug in QFG4
Filippos Karapetis
2012-08-01
LASTEXPRESS: Fix typo preventing playing NIS animations from the debugger
Littleboy
2012-08-01
LASTEXPRESS: Remove unused code and move functor definition to only file usin...
Littleboy
2012-08-01
LASTEXPRESS: Remove use of skip from savegame functions when loading
Littleboy
2012-08-01
LASTEXPRESS: Implement savegame read compression
Littleboy
2012-08-01
KYRA: update kyra.dat to match the last commit (added support for French LOL ...
athrxx
2012-07-31
KYRA: fix "bug" #3552534 (LOL Floppy FR version unknown)
athrxx
2012-07-31
GPH: Add extra call to SDL_ShowCursor(SDL_DISABLE).
David-John Willis
2012-07-31
GPH: Move the legecy GP2X joystick code into the switch case to make it easie...
David-John Willis
2012-07-31
LASTEXPRESS: Implement savegame write compression
Littleboy
2012-07-30
LASTEXPRESS: Switch savegame reading to use new read method
Littleboy
2012-07-29
LASTEXPRESS: Fix regression with Logic::resetState()
Littleboy
2012-07-29
LASTEXPRESS: Replace REDRAW_CURSOR macro by function
Littleboy
2012-07-29
LASTEXPRESS: Reorganize savegame code to prepare for compressed savegames sup...
Littleboy
2012-07-30
Merge branch 'pregob' (WIP Once Upon A Time)
Sven Hesse
2012-07-30
GOB: Implement the parents section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: Reorder a few things
Sven Hesse
2012-07-30
GOB: Use Sound::sampleLoad in PreGob
Sven Hesse
2012-07-30
GOB: Don't leak in sampleLoad() when loading fails
Sven Hesse
2012-07-30
GOB: Implement the proper Once Upon A Time title sequence
Sven Hesse
2012-07-30
GOB: Add a class handling simple SEQ files
Sven Hesse
2012-07-30
GOB: Name the Once Upon A Time frame a bit more
Sven Hesse
2012-07-30
GOB: Allow spaces in the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add the sounds in the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add PreGob::beep()
Sven Hesse
2012-07-30
GOB: Add the walking child in the character generator
Sven Hesse
2012-07-30
GOB: Add CMPFile::recolor() and ANIFile::recolor()
Sven Hesse
2012-07-30
GOB: Move recolor() into class Surface
Sven Hesse
2012-07-30
GOB: Implement the Once Upon A Time character generator
Sven Hesse
2012-07-30
GOB: Add Util::toCP850Lower() / toCP850Upper()
Sven Hesse
2012-07-30
GOB: Add Font::hasChar()
Sven Hesse
2012-07-30
GOB: Add support for entering non-ASCII CP850 characters
Sven Hesse
2012-07-30
GOB: Implement GCT text drawing in the end section
Sven Hesse
2012-07-30
GOB: Implement GCT text drawing in the Stork section
Sven Hesse
2012-07-30
GOB: Implement GCT drawing
Sven Hesse
2012-07-30
GOB: Implement parts of the Stork section in Once Upon A Time
Sven Hesse
2012-07-30
GOB: ANIObject can now predict the position/size of future frames
Sven Hesse
2012-07-30
GOB: Implement parts of the Once Upon A Time end sequence
Sven Hesse
2012-07-30
GOB: Add the frame for normal Once Upon A Time game play
Sven Hesse
2012-07-30
GOB: Reorganize and clean up PreGob / Once Upon A Time
Sven Hesse
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