Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-26 | PINK: fixed engine destroying in pda state | Andrei Prykhodko | |
2018-07-26 | GRAPHICS: MACGUI: fixed restoring screen | Andrei Prykhodko | |
2018-07-26 | PINK: fixed entering pda through menu in a row | Andrei Prykhodko | |
2018-07-26 | GRAPHICS: MACGUI: added field initialization | Andrei Prykhodko | |
2018-07-26 | PINK: fixed memory leak | Andrei Prykhodko | |
2018-07-26 | GRAPHICS: MACGUI: fixed memory leak | Andrei Prykhodko | |
2018-07-25 | MOHAWK: MYST: Don't play the flyby movies when going back to Myst | Bastien Bouclet | |
2018-07-25 | COMMON: Add at() index function to cosine/sine table | David Fioramonti | |
The cos/sin table class now has an at() function for indexing safely into its internal array. This allows the checking and computing of the correct indexes to be done internally. The indexing in allows cos/sine of 0 to 2pi to be obtained. The values returned by getTable are the same as before. Comments that describe the values that the table contains has been modified to line up with what the code is doing. | |||
2018-07-25 | IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro. | D G Turner | |
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys. | |||
2018-07-25 | LAB: Fix thumbnail issues | David Fioramonti | |
Fixes Trac#10619. The thumbnail loading for the saved games was defaulting to disabled so no thumbnail was being loaded and this caused trying to show the thumbnail to crash scummvm. So I have set the thumbnail pointer to be null if the thumbnail doesn't get loaded and I've set the thumnail to not be skipped so that thumbnails get shown when using the gui. | |||
2018-07-24 | GUI: Fix scrollbar bottom arrow being displayed as up arrow after mouse up | Thierry Crozat | |
2018-07-24 | GUI: Handle continous scrolling in ScrollContainer | Thierry Crozat | |
When keeping the scrollbar up or down arrow pressed in a ScrollContainer is now scrolls continously, as it was already doing in the ListWidget. | |||
2018-07-24 | GUI: Set ScrollContainer single step to kLineHeight instead of 1 pixel | Thierry Crozat | |
The single step is the amount of scroll done when clicking once on the scrollbar up or down arrow. It used to be 1 entry, but for the ScrollContainer 1 entry is 1 pixel, which was too litle. Now the single step can be set to a multiple entries. | |||
2018-07-24 | GUI: Fix container widgets not receiving events | Thierry Crozat | |
2018-07-23 | ZVISION: Fix atan2() arguments order. CID 1394387 | Eugene Sandulenko | |
2018-07-23 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 97.9% (969 of 989 strings) | |||
2018-07-23 | ILLUSIONS: Fix copy/paste bug. CID 1394433 | Eugene Sandulenko | |
2018-07-23 | GRAPHICS: MACGUI: Restore screen on exiting from menu | Eugene Sandulenko | |
2018-07-23 | PINK: Rely on MacWindoManager to restore screen after menu | Eugene Sandulenko | |
2018-07-23 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (989 of 989 strings) | |||
2018-07-23 | RISCOS: Use a variable for the application name | Cameron Cawley | |
2018-07-23 | GUI: Sync the embedded classic theme | Bastien Bouclet | |
2018-07-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-07-23 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (989 of 989 strings) | |||
2018-07-22 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 100.0% (989 of 989 strings) | |||
2018-07-22 | I18N: Update translations templates | Thierry Crozat | |
2018-07-22 | GUI: Use consistent capitalization for options | Thierry Crozat | |
As discussed on the mailing list we should use title capitalization only for push buttons and tabs and use sentence capitalization for everything else. | |||
2018-07-22 | PINK: fixed starting new game from menu in pda state | Andrei Prykhodko | |
2018-07-22 | PINK: added menu commands | Andrei Prykhodko | |
2018-07-22 | GRAPHICS: MACGUI: fixes for menu parser from win exe | Andrei Prykhodko | |
2018-07-22 | GRAPHICS: MACGUI: added unicode submenu rendering | Andrei Prykhodko | |
2018-07-22 | GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse | Andrei Prykhodko | |
2018-07-22 | I18N: Update translations templates | Thierry Crozat | |
2018-07-22 | GUI: Fix crash when accessing options from GMM | Thierry Crozat | |
2018-07-22 | GRAPHICS: MACMENU: added missing field initialization | Andrei Prykhodko | |
2018-07-22 | I18N: Update translations templates | Thierry Crozat | |
2018-07-22 | GUI: Use ScrollContainer in graphics tab | Thierry Crozat | |
This fixes bug #10634 - GUI: Options cutoff for Edit Game when Graphics mode is x2 or less | |||
2018-07-21 | Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits | Bastien Bouclet | |
MOHAWK: RIVEN: Don't allow autosaving during credits | |||
2018-07-21 | PINK: added more debug output, removed unneeded | Andrei Prykhodko | |
2018-07-21 | HOHAWK: RIVEN: Don't allow autosaving after credits have finished | David Fioramonti | |
There is a brief period after the credits finish, but before the engine closes that autosaving can happen. Fixes Trac#10635. | |||
2018-07-21 | PINK: hid debug output under channels and levels | Andrei Prykhodko | |
2018-07-21 | PINK: removed unused method | Andrei Prykhodko | |
2018-07-21 | PINK: implemented creating menu from executable | Andrei Prykhodko | |
2018-07-21 | MACVENTURE: Fix warning | Eugene Sandulenko | |
2018-07-21 | PINK: Set engine playtime to playtime in saved game | David Fioramonti | |
Before the playtime was starting over when ScummVM was closed and reopened instead of starting off with the playtime in the saved game. | |||
2018-07-21 | GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor | David Fioramonti | |
This will make setting the playtime for the engine easier since the current savestate stores it as a string. This value gets set at the same time that the string playtime gets set. | |||
2018-07-21 | GRAPHICS: MACGUI: Fix color searching | Eugene Sandulenko | |
2018-07-21 | PINK: fixed warning | Andrei Prykhodko | |
2018-07-21 | GRAPHICS: MACGUI: Fix compilation | Eugene Sandulenko | |
2018-07-21 | ILLUSIONS: Fix warnings | Eugene Sandulenko | |