Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-04 | Made sure to display labels on animations. | Nicola Mettifogo | |
svn-id: r35726 | |||
2009-01-04 | Made sure each event is processed only once. This wasn't always the case ↵ | Nicola Mettifogo | |
when _inputMode changed as a result of a game action. This also caused the comment mode to be apparently skipped. svn-id: r35725 | |||
2009-01-04 | Improved handling of sound resources | Filippos Karapetis | |
svn-id: r35724 | |||
2009-01-04 | Implemented counters in BRA. Only valid answer options are shown, and ↵ | Nicola Mettifogo | |
counter calculations in scripts are performed. svn-id: r35723 | |||
2009-01-04 | Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵ | Torbjörn Andersson | |
changes.) svn-id: r35722 | |||
2009-01-04 | Update. | Travis Howell | |
svn-id: r35720 | |||
2009-01-04 | Blue's 123 Time Activities is supported. | Travis Howell | |
svn-id: r35717 | |||
2009-01-04 | Fix no input, when playing cards in Blue's 123 Time Activies. | Travis Howell | |
svn-id: r35716 | |||
2009-01-04 | Fix assert triggered when sorting out meals in Blue's 123 Time Activies. | Travis Howell | |
svn-id: r35715 | |||
2009-01-04 | Use cache when converting 16bit colors, for faster conversions. | Travis Howell | |
svn-id: r35714 | |||
2009-01-04 | Use slow palette color match, for 16bit color HE games for now. | Travis Howell | |
svn-id: r35713 | |||
2009-01-03 | reorganized introduction sequence static data (to simplify code when using ↵ | Gregory Montoir | |
compressed audio files) svn-id: r35710 | |||
2009-01-03 | debug Makefile targets | Andre Heider | |
svn-id: r35709 | |||
2009-01-03 | tweak the cache values for better video streaming | Andre Heider | |
svn-id: r35708 | |||
2009-01-03 | AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵ | Filippos Karapetis | |
current one svn-id: r35707 | |||
2009-01-03 | - Prevented full theme search when "builtin" theme was specified | Johannes Schickel | |
- Only do a recursive search for themes with depth 1 in '.' svn-id: r35706 | |||
2009-01-03 | Typo | Filippos Karapetis | |
svn-id: r35705 | |||
2009-01-03 | Simplified the Smacker video playing code for FTA2 | Filippos Karapetis | |
svn-id: r35704 | |||
2009-01-03 | Add missing src checks in drawWizPolygonTransform(). | Travis Howell | |
svn-id: r35703 | |||
2009-01-03 | Considerably shortened the detection table with use of macros. | Eugene Sandulenko | |
svn-id: r35702 | |||
2009-01-03 | Formatting | Eugene Sandulenko | |
svn-id: r35701 | |||
2009-01-03 | Dropped the script preprocessor introduced to fix the broken scripts. The ↵ | Nicola Mettifogo | |
parser has evolved in the meantime and can deal with it accordingly. svn-id: r35700 | |||
2009-01-03 | Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame() | Sven Hesse | |
svn-id: r35699 | |||
2009-01-03 | Proper lag calculation even if the SMK has no audio | Sven Hesse | |
svn-id: r35698 | |||
2009-01-03 | Make it possible to quit or return to launcher while the Feeble Files list of | Torbjörn Andersson | |
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697 | |||
2009-01-03 | This should fix the SMK playing bug discussed in the forums | Sven Hesse | |
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696 | |||
2009-01-03 | Bugfix for #2480853 - Skorl doesn't follow Minnow into Cellar | Paul Gilbert | |
svn-id: r35695 | |||
2009-01-03 | Bugfix for #2480857 - Additionally savegames were crashing ScummVM | Paul Gilbert | |
svn-id: r35694 | |||
2009-01-03 | Changed the debugger 'schedule' command to be able to list the schedule, ↵ | Paul Gilbert | |
even for currently disabled NPCs svn-id: r35693 | |||
2009-01-03 | Remove the prefix in subtitles of later Blue's Clues games. | Travis Howell | |
svn-id: r35692 | |||
2009-01-03 | Fix palette glitches in Art Show of Blue's Treasure Hunt. | Travis Howell | |
svn-id: r35691 | |||
2009-01-03 | Removed a (hopefully) obsolete FIXME comment. | Torbjörn Andersson | |
svn-id: r35690 | |||
2009-01-02 | Split the script module into two parts, for SAGA1 and SAGA2 games | Filippos Karapetis | |
svn-id: r35689 | |||
2009-01-02 | Fix compilation on Mac OS X; tiny simplification | Max Horn | |
svn-id: r35688 | |||
2009-01-02 | Cleanup. | Johannes Schickel | |
svn-id: r35687 | |||
2009-01-02 | Fixed crash when returning to launcher from a 640x480 game running with a ↵ | Johannes Schickel | |
non 1x scaler. svn-id: r35686 | |||
2009-01-02 | Fixed the way how screen changes are tracked. This should fix a crash when ↵ | Johannes Schickel | |
doing an RTL from COMI when a 3x scaler is enabled. svn-id: r35685 | |||
2009-01-02 | - Moved theme listing code from GuiManager to ThemeEngine | Johannes Schickel | |
- Only show builtin theme in theme list if GUI_ENABLE_BUILTIN_THEME is defined - Introduced _themeFile to ThemeEngine again and changed _themeId to store the basename of the theme svn-id: r35684 | |||
2009-01-02 | Disable the SAGA 2 sub engine by default (it's WIP) | Filippos Karapetis | |
svn-id: r35683 | |||
2009-01-02 | - Changed description for --list-themes to be consistent with descriptions ↵ | Johannes Schickel | |
of other --list commands - Updated description for --platform option svn-id: r35682 | |||
2009-01-02 | - Fixed --gui-theme command line description | Johannes Schickel | |
- Added --list-themes command line command to list available GUI themes svn-id: r35681 | |||
2009-01-02 | - Added support selection of themes via a basename again (This should fix ↵ | Johannes Schickel | |
bugs #2473213 "GUI: Theme selection oddities and regressions" and #2219605 "GUI: theme detection") - Changed default value to "scummmodern" instead of "scummmodern.zip" for "gui_theme" - Moved theme listing code from ThemeBrowser to GuiManager svn-id: r35680 | |||
2009-01-02 | Wrapped more engine-specific code around appropriate ifdefs | Filippos Karapetis | |
svn-id: r35679 | |||
2009-01-02 | Wrapped SAGA 2 game entries around appropriate defines | Filippos Karapetis | |
svn-id: r35678 | |||
2009-01-02 | Let compiled subengines be visible in About dialog. | Eugene Sandulenko | |
svn-id: r35677 | |||
2009-01-02 | More configure code for additional SAGA engine features. | Eugene Sandulenko | |
svn-id: r35676 | |||
2009-01-02 | disable buffering for newlib's poor fread() implementation | Andre Heider | |
svn-id: r35675 | |||
2009-01-02 | mutex fix, we actally want recursive locks | Andre Heider | |
svn-id: r35674 | |||
2009-01-02 | Added changes to configure, which I forgot to do in my previous commit | Filippos Karapetis | |
svn-id: r35673 | |||
2009-01-02 | - Split the IHNM script functions into a different file | Filippos Karapetis | |
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672 |