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2009-01-04Made sure to display labels on animations.Nicola Mettifogo
svn-id: r35726
2009-01-04Made sure each event is processed only once. This wasn't always the case ↵Nicola Mettifogo
when _inputMode changed as a result of a game action. This also caused the comment mode to be apparently skipped. svn-id: r35725
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-04Implemented counters in BRA. Only valid answer options are shown, and ↵Nicola Mettifogo
counter calculations in scripts are performed. svn-id: r35723
2009-01-04Fixed a crash when quitting Swampy Adventures. (Regression from the RTL ↵Torbjörn Andersson
changes.) svn-id: r35722
2009-01-04Update.Travis Howell
svn-id: r35720
2009-01-04Blue's 123 Time Activities is supported.Travis Howell
svn-id: r35717
2009-01-04Fix no input, when playing cards in Blue's 123 Time Activies.Travis Howell
svn-id: r35716
2009-01-04Fix assert triggered when sorting out meals in Blue's 123 Time Activies.Travis Howell
svn-id: r35715
2009-01-04Use cache when converting 16bit colors, for faster conversions.Travis Howell
svn-id: r35714
2009-01-04Use slow palette color match, for 16bit color HE games for now.Travis Howell
svn-id: r35713
2009-01-03reorganized introduction sequence static data (to simplify code when using ↵Gregory Montoir
compressed audio files) svn-id: r35710
2009-01-03debug Makefile targetsAndre Heider
svn-id: r35709
2009-01-03tweak the cache values for better video streamingAndre Heider
svn-id: r35708
2009-01-03AGOS Smacker player: Wait for the *next* frame to be displayed, not the ↵Filippos Karapetis
current one svn-id: r35707
2009-01-03- Prevented full theme search when "builtin" theme was specifiedJohannes Schickel
- Only do a recursive search for themes with depth 1 in '.' svn-id: r35706
2009-01-03TypoFilippos Karapetis
svn-id: r35705
2009-01-03Simplified the Smacker video playing code for FTA2Filippos Karapetis
svn-id: r35704
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko
svn-id: r35702
2009-01-03FormattingEugene Sandulenko
svn-id: r35701
2009-01-03Dropped the script preprocessor introduced to fix the broken scripts. The ↵Nicola Mettifogo
parser has evolved in the meantime and can deal with it accordingly. svn-id: r35700
2009-01-03Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()Sven Hesse
svn-id: r35699
2009-01-03Proper lag calculation even if the SMK has no audioSven Hesse
svn-id: r35698
2009-01-03Make it possible to quit or return to launcher while the Feeble Files list ofTorbjörn Andersson
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697
2009-01-03This should fix the SMK playing bug discussed in the forumsSven Hesse
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696
2009-01-03Bugfix for #2480853 - Skorl doesn't follow Minnow into CellarPaul Gilbert
svn-id: r35695
2009-01-03Bugfix for #2480857 - Additionally savegames were crashing ScummVMPaul Gilbert
svn-id: r35694
2009-01-03Changed the debugger 'schedule' command to be able to list the schedule, ↵Paul Gilbert
even for currently disabled NPCs svn-id: r35693
2009-01-03Remove the prefix in subtitles of later Blue's Clues games.Travis Howell
svn-id: r35692
2009-01-03Fix palette glitches in Art Show of Blue's Treasure Hunt.Travis Howell
svn-id: r35691
2009-01-03Removed a (hopefully) obsolete FIXME comment.Torbjörn Andersson
svn-id: r35690
2009-01-02Split the script module into two parts, for SAGA1 and SAGA2 gamesFilippos Karapetis
svn-id: r35689
2009-01-02Fix compilation on Mac OS X; tiny simplificationMax Horn
svn-id: r35688
2009-01-02Cleanup.Johannes Schickel
svn-id: r35687
2009-01-02Fixed crash when returning to launcher from a 640x480 game running with a ↵Johannes Schickel
non 1x scaler. svn-id: r35686
2009-01-02Fixed the way how screen changes are tracked. This should fix a crash when ↵Johannes Schickel
doing an RTL from COMI when a 3x scaler is enabled. svn-id: r35685
2009-01-02- Moved theme listing code from GuiManager to ThemeEngineJohannes Schickel
- Only show builtin theme in theme list if GUI_ENABLE_BUILTIN_THEME is defined - Introduced _themeFile to ThemeEngine again and changed _themeId to store the basename of the theme svn-id: r35684
2009-01-02Disable the SAGA 2 sub engine by default (it's WIP)Filippos Karapetis
svn-id: r35683
2009-01-02- Changed description for --list-themes to be consistent with descriptions ↵Johannes Schickel
of other --list commands - Updated description for --platform option svn-id: r35682
2009-01-02- Fixed --gui-theme command line descriptionJohannes Schickel
- Added --list-themes command line command to list available GUI themes svn-id: r35681
2009-01-02- Added support selection of themes via a basename again (This should fix ↵Johannes Schickel
bugs #2473213 "GUI: Theme selection oddities and regressions" and #2219605 "GUI: theme detection") - Changed default value to "scummmodern" instead of "scummmodern.zip" for "gui_theme" - Moved theme listing code from ThemeBrowser to GuiManager svn-id: r35680
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
svn-id: r35679
2009-01-02Wrapped SAGA 2 game entries around appropriate definesFilippos Karapetis
svn-id: r35678
2009-01-02Let compiled subengines be visible in About dialog.Eugene Sandulenko
svn-id: r35677
2009-01-02More configure code for additional SAGA engine features.Eugene Sandulenko
svn-id: r35676
2009-01-02disable buffering for newlib's poor fread() implementationAndre Heider
svn-id: r35675
2009-01-02mutex fix, we actally want recursive locksAndre Heider
svn-id: r35674
2009-01-02Added changes to configure, which I forgot to do in my previous commitFilippos Karapetis
svn-id: r35673
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672